change (not)at_(rot)target checks

master
UbitUmarov 2020-02-25 23:02:38 +00:00
parent d47ce25b5b
commit ceb9289f13
2 changed files with 81 additions and 107 deletions

View File

@ -88,6 +88,7 @@ namespace OpenSim.Region.Framework.Scenes
public Vector3 targetPos;
public float tolerance;
public int handle;
public uint partLocalID;
}
public struct scriptRotTarget
@ -95,6 +96,7 @@ namespace OpenSim.Region.Framework.Scenes
public Quaternion targetRot;
public float tolerance;
public int handle;
public uint partLocalID;
}
public delegate void PrimCountTaintedDelegate();
@ -164,7 +166,7 @@ namespace OpenSim.Region.Framework.Scenes
if (Backup)
m_scene.SceneGraph.FireChangeBackup(this);
PseudoCRC = (int)(DateTime.UtcNow.Ticks); ;
PseudoCRC = (int)(DateTime.UtcNow.Ticks);
timeLastChanged = DateTime.UtcNow.Ticks;
if (!m_hasGroupChanged)
timeFirstChanged = timeLastChanged;
@ -1600,6 +1602,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Treats all prims as rectangular, so no shape (cut etc) is taken into account
/// </summary>
/// <returns></returns>
public void GetAxisAlignedBoundingBoxRaw(out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ)
{
maxX = float.MinValue;
@ -2186,51 +2189,52 @@ namespace OpenSim.Region.Framework.Scenes
public void aggregateScriptEvents()
{
PrimFlags objectflagupdate = (PrimFlags)RootPart.GetEffectiveObjectFlags();
scriptEvents aggregateScriptEvents = 0;
scriptEvents aggregatedScriptEvents = 0;
SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++)
{
SceneObjectPart part = parts[i];
if (part == null)
continue;
if (part != RootPart)
part.Flags = objectflagupdate;
aggregateScriptEvents |= part.AggregateScriptEvents;
aggregatedScriptEvents |= part.AggregatedScriptEvents;
}
m_scriptListens_atTarget = ((aggregateScriptEvents & scriptEvents.at_target) != 0);
m_scriptListens_notAtTarget = ((aggregateScriptEvents & scriptEvents.not_at_target) != 0);
m_scriptListens_atTarget = ((aggregatedScriptEvents & scriptEvents.at_target) != 0);
m_scriptListens_notAtTarget = ((aggregatedScriptEvents & scriptEvents.not_at_target) != 0);
if (!m_scriptListens_atTarget && !m_scriptListens_notAtTarget)
{
lock (m_targets)
{
if (m_targets.Count > 0)
{
m_targets.Clear();
m_scene.RemoveGroupTarget(this);
}
m_scriptListens_atRotTarget = ((aggregateScriptEvents & scriptEvents.at_rot_target) != 0);
m_scriptListens_notAtRotTarget = ((aggregateScriptEvents & scriptEvents.not_at_rot_target) != 0);
}
}
m_scriptListens_atRotTarget = ((aggregatedScriptEvents & scriptEvents.at_rot_target) != 0);
m_scriptListens_notAtRotTarget = ((aggregatedScriptEvents & scriptEvents.not_at_rot_target) != 0);
if (!m_scriptListens_atRotTarget && !m_scriptListens_notAtRotTarget)
{
lock (m_rotTargets)
{
if (m_rotTargets.Count > 0)
{
m_rotTargets.Clear();
m_scene.RemoveGroupTarget(this);
}
}
}
scriptEvents rootPartPhysEvents = RootPart.AggregateScriptEvents;
scriptEvents rootPartPhysEvents = RootPart.AggregatedScriptEvents;
rootPartPhysEvents &= PhysicsNeeedSubsEvents;
if (rootPartPhysEvents != lastRootPartPhysEvents)
{
lastRootPartPhysEvents = rootPartPhysEvents;
for (int i = 0; i < parts.Length; i++)
{
SceneObjectPart part = parts[i];
if (part == null)
continue;
part.UpdatePhysicsSubscribedEvents();
}
parts[i].UpdatePhysicsSubscribedEvents();
}
ScheduleGroupForFullUpdate();
@ -4798,11 +4802,12 @@ namespace OpenSim.Region.Framework.Scenes
return 0;
}
public int registerRotTargetWaypoint(Quaternion target, float tolerance)
public int registerRotTargetWaypoint(uint partLocalID, Quaternion target, float tolerance)
{
scriptRotTarget waypoint = new scriptRotTarget();
waypoint.targetRot = target;
waypoint.tolerance = tolerance;
waypoint.partLocalID = partLocalID;
int handle = m_scene.AllocateIntId();
waypoint.handle = handle;
lock (m_rotTargets)
@ -4825,13 +4830,17 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public int registerTargetWaypoint(Vector3 target, float tolerance)
public int registerTargetWaypoint(uint partLocalID, Vector3 target, float tolerance)
{
int handle = m_scene.AllocateIntId();
scriptPosTarget waypoint = new scriptPosTarget();
waypoint.targetPos = target;
waypoint.tolerance = tolerance;
int handle = m_scene.AllocateIntId();
waypoint.tolerance = tolerance * tolerance;
waypoint.partLocalID = partLocalID;
waypoint.handle = handle;
lock (m_targets)
{
if (m_targets.Count >= 8)
@ -4839,7 +4848,7 @@ namespace OpenSim.Region.Framework.Scenes
m_targets.Add(handle, waypoint);
}
m_scene.AddGroupTarget(this);
return (int)handle;
return handle;
}
public void unregisterTargetWaypoint(int handle)
@ -4854,126 +4863,92 @@ namespace OpenSim.Region.Framework.Scenes
public void checkAtTargets()
{
if (m_targets.Count > 0 && (m_scriptListens_atTarget || m_scriptListens_notAtTarget))
int targetsCount = m_targets.Count;
if (targetsCount > 0 && (m_scriptListens_atTarget || m_scriptListens_notAtTarget))
{
bool not_target = true;
List<scriptPosTarget> atTargets = new List<scriptPosTarget>(m_targets.Count);
List<scriptPosTarget> atTargets = new List<scriptPosTarget>(targetsCount);
List<scriptPosTarget> notatTargets = new List<scriptPosTarget>(targetsCount);
Vector3 pos = m_rootPart.GroupPosition;
lock (m_targets)
{
if (m_scriptListens_atTarget)
{
foreach (scriptPosTarget target in m_targets.Values)
{
if (Vector3.DistanceSquared(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance * target.tolerance)
if (Vector3.DistanceSquared(target.targetPos, pos) <= target.tolerance)
{
not_target = false;
if (m_scriptListens_atTarget)
atTargets.Add(target);
}
}
}
else
{
foreach (scriptPosTarget target in m_targets.Values)
{
if (Vector3.DistanceSquared(target.targetPos, m_rootPart.GroupPosition) <= target.tolerance * target.tolerance)
{
not_target = false;
break;
}
if (m_scriptListens_notAtTarget)
notatTargets.Add(target);
}
}
}
if (atTargets.Count > 0)
{
SceneObjectPart[] parts = m_parts.GetArray();
for (int ctr = 0; ctr < parts.Length; ++ctr)
{
uint pid = parts[ctr].LocalId;
for (int target = 0; target < atTargets.Count; ++target)
{
scriptPosTarget att = atTargets[target];
m_scene.EventManager.TriggerAtTargetEvent(
pid, (uint)att.handle, att.targetPos, m_rootPart.GroupPosition);
att.partLocalID, (uint)att.handle, att.targetPos, pos);
}
}
if (notatTargets.Count > 0)
{
for (int target = 0; target < notatTargets.Count; ++target)
{
m_scene.EventManager.TriggerNotAtTargetEvent(notatTargets[target].partLocalID);
}
}
}
if (not_target && m_scriptListens_notAtTarget)
targetsCount = m_rotTargets.Count;
if (targetsCount > 0 && (m_scriptListens_atRotTarget || m_scriptListens_notAtRotTarget))
{
//trigger not_at_target
SceneObjectPart[] parts = m_parts.GetArray();
for (int ctr = 0; ctr < parts.Length; ctr++)
{
m_scene.EventManager.TriggerNotAtTargetEvent(parts[ctr].LocalId);
}
}
}
if (m_rotTargets.Count > 0 && (m_scriptListens_atRotTarget || m_scriptListens_notAtRotTarget))
{
bool not_Rottarget = true;
List<scriptRotTarget> atRotTargets = new List<scriptRotTarget>(m_rotTargets.Count);
List<scriptRotTarget> atRotTargets = new List<scriptRotTarget>(targetsCount);
List<scriptRotTarget> notatRotTargets = new List<scriptRotTarget>(targetsCount);
Quaternion rot = m_rootPart.RotationOffset;
lock (m_rotTargets)
{
if (m_scriptListens_atRotTarget)
{
foreach (scriptRotTarget target in m_rotTargets.Values)
{
double angle = 2 * Math.Acos(Quaternion.Dot(target.targetRot, m_rootPart.RotationOffset));
double angle = 2 * Math.Acos(Quaternion.Dot(target.targetRot, rot));
if (angle < 0)
angle = -angle;
if (angle > Math.PI)
angle = (2 * Math.PI - angle);
if (angle <= target.tolerance)
{
// trigger at_rot_target
not_Rottarget = false;
if (m_scriptListens_atRotTarget)
atRotTargets.Add(target);
}
}
}
else
{
foreach (scriptRotTarget target in m_rotTargets.Values)
{
double angle = 2 * Math.Acos(Quaternion.Dot(target.targetRot, m_rootPart.RotationOffset));
if (angle < 0)
angle = -angle;
if (angle > Math.PI)
angle = (2 * Math.PI - angle);
if (angle <= target.tolerance)
{
not_Rottarget = false;
break;
}
if (m_scriptListens_notAtRotTarget)
notatRotTargets.Add(target);
}
}
}
if (atRotTargets.Count > 0)
{
SceneObjectPart[] parts = m_parts.GetArray();
for (int ctr = 0; ctr < parts.Length; ++ctr)
{
uint pid = parts[ctr].LocalId;
for (int target = 0; target < atRotTargets.Count; ++target)
{
scriptRotTarget att = atRotTargets[target];
m_scene.EventManager.TriggerAtRotTargetEvent(
pid, (uint)att.handle, att.targetRot, m_rootPart.RotationOffset);
}
att.partLocalID, (uint)att.handle, att.targetRot, rot);
}
}
if (not_Rottarget && m_scriptListens_notAtRotTarget)
if (notatRotTargets.Count > 0)
{
//trigger not_at_target
SceneObjectPart[] parts = m_parts.GetArray();
for (int ctr = 0; ctr < parts.Length; ++ctr)
m_scene.EventManager.TriggerNotAtRotTargetEvent(parts[ctr].LocalId);
for (int target = 0; target < notatRotTargets.Count; ++target)
{
m_scene.EventManager.TriggerNotAtRotTargetEvent(notatRotTargets[target].partLocalID);
}
}
}
}

View File

@ -3035,8 +3035,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Integer llTarget(LSL_Vector position, double range)
{
m_host.AddScriptLPS(1);
return m_host.ParentGroup.registerTargetWaypoint(position,
(float)range);
return m_host.ParentGroup.registerTargetWaypoint(m_host.LocalId, position, (float)range);
}
public void llTargetRemove(int number)
@ -3048,7 +3047,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Integer llRotTarget(LSL_Rotation rot, double error)
{
m_host.AddScriptLPS(1);
return m_host.ParentGroup.registerRotTargetWaypoint(rot, (float)error);
return m_host.ParentGroup.registerRotTargetWaypoint(m_host.LocalId, rot, (float)error);
}
public void llRotTargetRemove(int number)