diff --git a/OpenSim/Addons/Groups/GroupsModule.cs b/OpenSim/Addons/Groups/GroupsModule.cs index 1d0acf446e..3336e940e0 100644 --- a/OpenSim/Addons/Groups/GroupsModule.cs +++ b/OpenSim/Addons/Groups/GroupsModule.cs @@ -1265,6 +1265,11 @@ namespace OpenSim.Groups { if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called for {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, remoteClient.Name); + // NPCs currently don't have a CAPs structure or event queues. There is a strong argument for conveying this information + // to them anyway since it makes writing server-side bots a lot easier, but for now we don't do anything. + if (remoteClient.SceneAgent.PresenceType == PresenceType.Npc) + return; + // TODO: All the client update functions need to be reexamined because most do too much and send too much stuff UUID agentID = GetRequestingAgentID(remoteClient); diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs index 0849dafd77..62f863bc63 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs @@ -1387,6 +1387,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups { if (m_debugEnabled) m_log.InfoFormat("[GROUPS]: {0} called for {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, remoteClient.Name); + // NPCs currently don't have a CAPs structure or event queues. There is a strong argument for conveying this information + // to them anyway since it makes writing server-side bots a lot easier, but for now we don't do anything. + if (remoteClient.SceneAgent.PresenceType == PresenceType.Npc) + return; + // TODO: All the client update functions need to be reexamined because most do too much and send too much stuff UUID agentID = GetRequestingAgentID(remoteClient);