fix infinite recursion loop in SendGridInstantMessageViaXMLRPCAsync()
parent
0faba7dc33
commit
cecb446e0e
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@ -428,7 +428,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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/// <summary>
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/// delegate for sending a grid instant message asynchronously
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/// </summary>
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public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID);
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public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result);
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protected virtual void GridInstantMessageCompleted(IAsyncResult iar)
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{
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@ -442,138 +442,118 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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{
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GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync;
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d.BeginInvoke(im, result, UUID.Zero, GridInstantMessageCompleted, d);
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d.BeginInvoke(im, result, GridInstantMessageCompleted, d);
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}
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/// <summary>
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/// Recursive SendGridInstantMessage over XMLRPC method.
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/// Internal SendGridInstantMessage over XMLRPC method.
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/// This is called from within a dedicated thread.
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/// The first time this is called, prevRegionHandle will be 0 Subsequent times this is called from
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/// itself, prevRegionHandle will be the last region handle that we tried to send.
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/// If the handles are the same, we look up the user's location using the grid.
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/// If the handles are still the same, we end. The send failed.
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/// </summary>
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/// <param name="prevRegionHandle">
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/// Pass in 0 the first time this method is called. It will be called recursively with the last
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/// regionhandle tried
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/// </param>
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protected virtual void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID)
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private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result)
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{
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UUID toAgentID = new UUID(im.toAgentID);
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UUID regionID;
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bool lookupAgent;
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PresenceInfo upd = null;
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bool lookupAgent = false;
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/*
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* Try to get what region the agent is in from the cache.
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*/
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lock (m_UserRegionMap)
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{
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if (m_UserRegionMap.ContainsKey(toAgentID))
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{
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upd = new PresenceInfo();
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upd.RegionID = m_UserRegionMap[toAgentID];
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// We need to compare the current regionhandle with the previous region handle
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// or the recursive loop will never end because it will never try to lookup the agent again
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if (prevRegionID == upd.RegionID)
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{
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lookupAgent = true;
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}
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}
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else
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{
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lookupAgent = true;
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}
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lookupAgent = !m_UserRegionMap.TryGetValue(toAgentID, out regionID);
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}
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while (true)
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{
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// Are we needing to look-up an agent?
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/*
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* If not in cache, try to find out what region the agent is in.
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* Also do this if we know the existing cache entry is bad.
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*/
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if (lookupAgent)
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{
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// Non-cached user agent lookup.
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PresenceInfo[] presences = PresenceService.GetAgents(new string[] { toAgentID.ToString() });
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if (presences != null && presences.Length > 0)
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regionID = UUID.Zero;
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if (presences != null)
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{
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foreach (PresenceInfo p in presences)
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{
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if (p.RegionID != UUID.Zero)
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{
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upd = p;
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regionID = p.RegionID;
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break;
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}
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}
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}
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if (upd != null)
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// If not found, message is undeliverable
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if (regionID == UUID.Zero)
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{
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// check if we've tried this before..
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// This is one way to end the recursive loop
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//
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if (upd.RegionID == prevRegionID)
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{
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// m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message");
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HandleUndeliveredMessage(im, result);
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return;
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}
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}
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else
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{
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// m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message");
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HandleUndeliveredMessage(im, result);
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return;
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break;
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}
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}
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if (upd != null)
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{
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GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID,
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upd.RegionID);
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if (reginfo != null)
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/*
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* Try to find out about region.
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* If unable, message is undeliverable.
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*/
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GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, regionID);
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if (reginfo == null)
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{
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m_log.WarnFormat("[GRID INSTANT MESSAGE]: Unable to find region {0}", regionID);
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break;
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}
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/*
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* Try to send message to agent in the region.
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*/
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Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(im);
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// Not actually used anymore, left in for compatibility
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// Remove at next interface change
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//
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msgdata["region_handle"] = 0;
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bool imresult = doIMSending(reginfo, msgdata);
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/*
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* If message delivery successful, save cache entry because we know it is good.
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* Then tell caller message has been delivered and we are done.
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*/
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if (imresult)
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{
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// IM delivery successful, so store the Agent's location in our local cache.
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lock (m_UserRegionMap)
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{
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if (m_UserRegionMap.ContainsKey(toAgentID))
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{
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m_UserRegionMap[toAgentID] = upd.RegionID;
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}
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else
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{
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m_UserRegionMap.Add(toAgentID, upd.RegionID);
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}
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m_UserRegionMap[toAgentID] = regionID;
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}
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result(true);
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return;
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}
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else
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{
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// try again, but lookup user this time.
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// Warning, this must call the Async version
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// of this method or we'll be making thousands of threads
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// The version within the spawned thread is SendGridInstantMessageViaXMLRPCAsync
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// The version that spawns the thread is SendGridInstantMessageViaXMLRPC
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// This is recursive!!!!!
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SendGridInstantMessageViaXMLRPCAsync(im, result,
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upd.RegionID);
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}
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}
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else
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/*
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* Message delivery failed.
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* If we just looked up what region the agent is in, message is undeliverable.
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*/
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if (lookupAgent)
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{
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m_log.WarnFormat("[GRID INSTANT MESSAGE]: Unable to find region {0}", upd.RegionID);
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HandleUndeliveredMessage(im, result);
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break;
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}
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/*
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* We used a cached entry that we now know is bad.
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* Try again by searching the grid for the user.
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*/
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lookupAgent = true;
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}
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else
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/*
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* Message is undeliverable for one reason or another.
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* Remove possible bad entry from cache.
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* Then inform caller that the message is undeliverable.
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*/
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lock (m_UserRegionMap)
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{
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HandleUndeliveredMessage(im, result);
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m_UserRegionMap.Remove(toAgentID);
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}
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// m_log.Error("[GRID INSTANT MESSAGE]: Unable to deliver an instant message");
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HandleUndeliveredMessage(im, result);
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}
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/// <summary>
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