From ced820bd5e0fe9c20309fe1a3cb91f9ee316ec22 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Sat, 3 Dec 2011 16:19:11 +0000 Subject: [PATCH] Improve locking in AgentCircuitManager --- OpenSim/Framework/AgentCircuitManager.cs | 66 +++++++++++++++--------- 1 file changed, 41 insertions(+), 25 deletions(-) diff --git a/OpenSim/Framework/AgentCircuitManager.cs b/OpenSim/Framework/AgentCircuitManager.cs index a59bcfa1c4..b6e48b4372 100644 --- a/OpenSim/Framework/AgentCircuitManager.cs +++ b/OpenSim/Framework/AgentCircuitManager.cs @@ -38,6 +38,9 @@ namespace OpenSim.Framework /// /// Agent circuits indexed by circuit code. /// + /// + /// We lock this for operations both on this dictionary and on m_agentCircuitsByUUID + /// private Dictionary m_agentCircuits = new Dictionary(); /// @@ -48,16 +51,20 @@ namespace OpenSim.Framework public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode) { AgentCircuitData validcircuit = null; - if (m_agentCircuits.ContainsKey(circuitcode)) + + lock (m_agentCircuits) { - validcircuit = m_agentCircuits[circuitcode]; + if (m_agentCircuits.ContainsKey(circuitcode)) + validcircuit = m_agentCircuits[circuitcode]; } + AuthenticateResponse user = new AuthenticateResponse(); + if (validcircuit == null) { //don't have this circuit code in our list user.Authorised = false; - return (user); + return user; } if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID)) @@ -79,7 +86,7 @@ namespace OpenSim.Framework user.Authorised = false; } - return (user); + return user; } /// @@ -129,17 +136,24 @@ namespace OpenSim.Framework } } } + public AgentCircuitData GetAgentCircuitData(uint circuitCode) { AgentCircuitData agentCircuit = null; - m_agentCircuits.TryGetValue(circuitCode, out agentCircuit); + + lock (m_agentCircuits) + m_agentCircuits.TryGetValue(circuitCode, out agentCircuit); + return agentCircuit; } public AgentCircuitData GetAgentCircuitData(UUID agentID) { AgentCircuitData agentCircuit = null; - m_agentCircuitsByUUID.TryGetValue(agentID, out agentCircuit); + + lock (m_agentCircuits) + m_agentCircuitsByUUID.TryGetValue(agentID, out agentCircuit); + return agentCircuit; } @@ -149,23 +163,26 @@ namespace OpenSim.Framework /// public Dictionary GetAgentCircuits() { - lock (m_agentCircuitsByUUID) + lock (m_agentCircuits) return new Dictionary(m_agentCircuitsByUUID); } public void UpdateAgentData(AgentCircuitData agentData) { - if (m_agentCircuits.ContainsKey((uint) agentData.circuitcode)) + lock (m_agentCircuits) { - m_agentCircuits[(uint) agentData.circuitcode].firstname = agentData.firstname; - m_agentCircuits[(uint) agentData.circuitcode].lastname = agentData.lastname; - m_agentCircuits[(uint) agentData.circuitcode].startpos = agentData.startpos; + if (m_agentCircuits.ContainsKey((uint) agentData.circuitcode)) + { + m_agentCircuits[(uint) agentData.circuitcode].firstname = agentData.firstname; + m_agentCircuits[(uint) agentData.circuitcode].lastname = agentData.lastname; + m_agentCircuits[(uint) agentData.circuitcode].startpos = agentData.startpos; - // Updated for when we don't know them before calling Scene.NewUserConnection - m_agentCircuits[(uint) agentData.circuitcode].SecureSessionID = agentData.SecureSessionID; - m_agentCircuits[(uint) agentData.circuitcode].SessionID = agentData.SessionID; + // Updated for when we don't know them before calling Scene.NewUserConnection + m_agentCircuits[(uint) agentData.circuitcode].SecureSessionID = agentData.SecureSessionID; + m_agentCircuits[(uint) agentData.circuitcode].SessionID = agentData.SessionID; - // m_log.Debug("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z); + // m_log.Debug("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z); + } } } @@ -189,25 +206,24 @@ namespace OpenSim.Framework return true; } } - return false; + return false; } public void UpdateAgentChildStatus(uint circuitcode, bool childstatus) { - if (m_agentCircuits.ContainsKey(circuitcode)) - { - m_agentCircuits[circuitcode].child = childstatus; - } + lock (m_agentCircuits) + if (m_agentCircuits.ContainsKey(circuitcode)) + m_agentCircuits[circuitcode].child = childstatus; } public bool GetAgentChildStatus(uint circuitcode) { - if (m_agentCircuits.ContainsKey(circuitcode)) - { - return m_agentCircuits[circuitcode].child; - } + lock (m_agentCircuits) + if (m_agentCircuits.ContainsKey(circuitcode)) + return m_agentCircuits[circuitcode].child; + return false; } } -} +} \ No newline at end of file