tell scripts about positions changes after they are actually changed
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				|  | @ -687,23 +687,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                     } | ||||
|                 } | ||||
| 
 | ||||
|                 // Restuff the new GroupPosition into each SOP of the linkset. | ||||
|                 //    This has the affect of resetting and tainting the physics actors. | ||||
|                 SceneObjectPart[] parts = m_parts.GetArray(); | ||||
|                 bool triggerScriptEvent = m_rootPart.GroupPosition != val; | ||||
|                 if (m_dupeInProgress) | ||||
|                 if (m_dupeInProgress || IsDeleted) | ||||
|                     triggerScriptEvent = false; | ||||
| 
 | ||||
|                 m_rootPart.GroupPosition = val; | ||||
|                 if (triggerScriptEvent) | ||||
|                     m_rootPart.TriggerScriptChangedEvent(Changed.POSITION); | ||||
| 
 | ||||
|                 // Restuff the new GroupPosition into each child SOP of the linkset. | ||||
|                 // this is needed because physics may not have linksets but just loose SOPs in world | ||||
| 
 | ||||
|                 SceneObjectPart[] parts = m_parts.GetArray(); | ||||
| 
 | ||||
|                 foreach (SceneObjectPart part in parts) | ||||
|                 { | ||||
|                     if (part == m_rootPart) | ||||
|                         continue; | ||||
|                     if (part != m_rootPart) | ||||
|                         part.GroupPosition = val; | ||||
|                 } | ||||
| 
 | ||||
|                 // now that position is changed tell it to scripts | ||||
|                 if (triggerScriptEvent) | ||||
|                 { | ||||
|                     foreach (SceneObjectPart part in parts) | ||||
|                     { | ||||
|                         part.TriggerScriptChangedEvent(Changed.POSITION); | ||||
|                     } | ||||
|                 } | ||||
| 
 | ||||
| /* | ||||
|     This seems not needed and should not be needed: | ||||
|  |  | |||
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