Merge branch 'master' into careminster
commit
cf166d3f1e
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@ -413,14 +413,13 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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user.Id = uuid;
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user.Id = uuid;
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user.FirstName = first;
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user.FirstName = first;
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user.LastName = last;
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user.LastName = last;
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// user.ProfileURL = we should initialize this to the default
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AddUserInternal(user);
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AddUserInternal(user);
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}
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}
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public void AddUser(UUID uuid, string first, string last, string profileURL)
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public void AddUser(UUID uuid, string first, string last, string homeURL)
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{
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{
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AddUser(uuid, profileURL + ";" + first + " " + last);
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AddUser(uuid, homeURL + ";" + first + " " + last);
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}
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}
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public void AddUser (UUID id, string creatorData)
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public void AddUser (UUID id, string creatorData)
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@ -492,36 +491,6 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement
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// user.Id, user.FirstName, user.LastName, user.HomeURL);
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// user.Id, user.FirstName, user.LastName, user.HomeURL);
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}
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}
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//public void AddUser(UUID uuid, string userData)
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//{
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// if (m_UserCache.ContainsKey(uuid))
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// return;
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// UserData user = new UserData();
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// user.Id = uuid;
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// // userData = <profile url>;<name>
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// string[] parts = userData.Split(';');
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// if (parts.Length >= 1)
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// user.ProfileURL = parts[0].Trim();
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// if (parts.Length >= 2)
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// {
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// string[] name = parts[1].Trim().Split(' ');
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// if (name.Length >= 1)
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// user.FirstName = name[0];
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// if (name.Length >= 2)
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// user.LastName = name[1];
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// else
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// user.LastName = "?";
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// }
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// lock (m_UserCache)
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// m_UserCache.Add(uuid, user);
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// m_log.DebugFormat("[USER MANAGEMENT MODULE]: Added user {0} {1} {2} {3}", user.Id, user.FirstName, user.LastName, user.ProfileURL);
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//}
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public bool IsLocalGridUser(UUID uuid)
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public bool IsLocalGridUser(UUID uuid)
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{
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{
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, uuid);
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(m_Scenes[0].RegionInfo.ScopeID, uuid);
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@ -52,6 +52,14 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <returns>True if the agent is an NPC in the given scene. False otherwise.</returns>
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/// <returns>True if the agent is an NPC in the given scene. False otherwise.</returns>
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bool IsNPC(UUID agentID, Scene scene);
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bool IsNPC(UUID agentID, Scene scene);
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/// <summary>
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/// Check if the caller has permission to manipulate the given NPC.
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/// </summary>
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/// <param name="npcID"></param>
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/// <param name="callerID"></param>
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/// <returns>true if they do, false if they don't or if there's no NPC with the given ID.</returns>
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bool CheckPermissions(UUID npcID, UUID callerID);
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/// <summary>
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/// <summary>
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/// Set the appearance for an NPC.
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/// Set the appearance for an NPC.
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/// </summary>
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/// </summary>
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@ -117,7 +125,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="agentID">The UUID of the NPC</param>
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/// <param name="agentID">The UUID of the NPC</param>
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/// <param name="scene"></param>
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/// <param name="scene"></param>
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/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
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/// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
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bool DeleteNPC(UUID agentID, UUID CallerID, Scene scene);
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bool DeleteNPC(UUID agentID, Scene scene);
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/// <summary>
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/// <summary>
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/// Get the owner of a NPC
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/// Get the owner of a NPC
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@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="uuid"></param>
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/// <param name="uuid"></param>
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/// <param name="firstName"></param>
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/// <param name="firstName"></param>
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/// <param name="profileURL"></param>
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/// <param name="profileURL"></param>
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void AddUser(UUID uuid, string firstName, string lastName, string profileURL);
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void AddUser(UUID uuid, string firstName, string lastName, string homeURL);
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bool IsLocalGridUser(UUID uuid);
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bool IsLocalGridUser(UUID uuid);
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}
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}
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@ -56,6 +56,24 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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}
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}
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}
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "NPCModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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public bool IsNPC(UUID agentId, Scene scene)
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public bool IsNPC(UUID agentId, Scene scene)
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{
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{
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// FIXME: This implementation could not just use the ScenePresence.PresenceType (and callers could inspect
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// FIXME: This implementation could not just use the ScenePresence.PresenceType (and callers could inspect
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@ -248,16 +266,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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return UUID.Zero;
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return UUID.Zero;
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}
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}
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public bool DeleteNPC(UUID agentID, UUID callerID, Scene scene)
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public bool DeleteNPC(UUID agentID, Scene scene)
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{
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{
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lock (m_avatars)
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lock (m_avatars)
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{
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{
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NPCAvatar av;
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NPCAvatar av;
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if (m_avatars.TryGetValue(agentID, out av))
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if (m_avatars.TryGetValue(agentID, out av))
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{
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{
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if (av.OwnerID != UUID.Zero && callerID != UUID.Zero && av.OwnerID != callerID)
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return false;
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scene.RemoveClient(agentID, false);
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scene.RemoveClient(agentID, false);
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m_avatars.Remove(agentID);
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m_avatars.Remove(agentID);
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@ -268,22 +283,27 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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return false;
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return false;
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}
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}
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public void PostInitialise()
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public bool CheckPermissions(UUID npcID, UUID callerID)
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{
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{
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lock (m_avatars)
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{
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NPCAvatar av;
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if (m_avatars.TryGetValue(npcID, out av))
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return CheckPermissions(av, callerID);
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else
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return false;
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}
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}
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}
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public void Close()
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/// <summary>
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/// Check if the caller has permission to manipulate the given NPC.
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/// </summary>
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/// <param name="av"></param>
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/// <param name="callerID"></param>
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/// <returns>true if they do, false if they don't.</returns>
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private bool CheckPermissions(NPCAvatar av, UUID callerID)
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{
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{
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}
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return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID;
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public string Name
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{
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get { return "NPCModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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}
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}
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}
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}
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}
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@ -118,6 +118,26 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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Assert.That(umm.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname)));
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Assert.That(umm.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname)));
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}
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}
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[Test]
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public void TestRemove()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
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// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
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Vector3 startPos = new Vector3(128, 128, 30);
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INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
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UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance);
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npcModule.DeleteNPC(npcId, scene);
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ScenePresence deletedNpc = scene.GetScenePresence(npcId);
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Assert.That(deletedNpc, Is.Null);
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}
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[Test]
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[Test]
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public void TestAttachments()
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public void TestAttachments()
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{
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{
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|
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@ -2098,6 +2098,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return NpcCreate(firstname, lastname, position, notecard, false);
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return NpcCreate(firstname, lastname, position, notecard, false);
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}
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}
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public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options)
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|
{
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CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
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|
return NpcCreate(firstname, lastname, position, notecard, (options & ScriptBaseClass.OS_NPC_NOT_OWNED) == 0);
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|
}
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private LSL_Key NpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, bool owned)
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private LSL_Key NpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, bool owned)
|
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{
|
{
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string groupTitle = String.Empty;
|
string groupTitle = String.Empty;
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|
@ -2175,11 +2181,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
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if (!UUID.TryParse(npc.m_string, out npcId))
|
if (!UUID.TryParse(npc.m_string, out npcId))
|
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return new LSL_Key(UUID.Zero.ToString());
|
return new LSL_Key(UUID.Zero.ToString());
|
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|
|
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if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene))
|
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
|
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return new LSL_Key(UUID.Zero.ToString());
|
|
||||||
|
|
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UUID ownerID = npcModule.GetOwner(npcId);
|
|
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if (ownerID != UUID.Zero && ownerID != m_host.OwnerID)
|
|
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return new LSL_Key(UUID.Zero.ToString());
|
return new LSL_Key(UUID.Zero.ToString());
|
||||||
|
|
||||||
return SaveAppearanceToNotecard(npcId, notecard);
|
return SaveAppearanceToNotecard(npcId, notecard);
|
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|
@ -2200,6 +2202,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
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if (!UUID.TryParse(npc.m_string, out npcId))
|
if (!UUID.TryParse(npc.m_string, out npcId))
|
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return;
|
return;
|
||||||
|
|
||||||
|
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
|
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|
return;
|
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|
|
||||||
string appearanceSerialized = LoadNotecard(notecard);
|
string appearanceSerialized = LoadNotecard(notecard);
|
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OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized);
|
OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized);
|
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// OSD a = OSDParser.DeserializeLLSDXml(appearanceSerialized);
|
// OSD a = OSDParser.DeserializeLLSDXml(appearanceSerialized);
|
||||||
|
@ -2223,7 +2228,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (!UUID.TryParse(npc.m_string, out npcId))
|
if (!UUID.TryParse(npc.m_string, out npcId))
|
||||||
return new LSL_Vector(0, 0, 0);
|
return new LSL_Vector(0, 0, 0);
|
||||||
|
|
||||||
if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene))
|
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
|
||||||
return new LSL_Vector(0, 0, 0);
|
return new LSL_Vector(0, 0, 0);
|
||||||
|
|
||||||
Vector3 pos = World.GetScenePresence(npcId).AbsolutePosition;
|
Vector3 pos = World.GetScenePresence(npcId).AbsolutePosition;
|
||||||
|
@ -2244,6 +2249,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (!UUID.TryParse(npc.m_string, out npcId))
|
if (!UUID.TryParse(npc.m_string, out npcId))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
||||||
|
return;
|
||||||
|
|
||||||
Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z);
|
Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z);
|
||||||
module.MoveToTarget(npcId, World, pos, false, true);
|
module.MoveToTarget(npcId, World, pos, false, true);
|
||||||
}
|
}
|
||||||
|
@ -2260,6 +2268,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (!UUID.TryParse(npc.m_string, out npcId))
|
if (!UUID.TryParse(npc.m_string, out npcId))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
||||||
|
return;
|
||||||
|
|
||||||
Vector3 pos = new Vector3((float)target.x, (float)target.y, (float)target.z);
|
Vector3 pos = new Vector3((float)target.x, (float)target.y, (float)target.z);
|
||||||
module.MoveToTarget(
|
module.MoveToTarget(
|
||||||
new UUID(npc.m_string),
|
new UUID(npc.m_string),
|
||||||
|
@ -2281,7 +2292,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (!UUID.TryParse(npc.m_string, out npcId))
|
if (!UUID.TryParse(npc.m_string, out npcId))
|
||||||
return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
|
return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
|
||||||
|
|
||||||
if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene))
|
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
|
||||||
return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
|
return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
|
||||||
|
|
||||||
ScenePresence sp = World.GetScenePresence(npcId);
|
ScenePresence sp = World.GetScenePresence(npcId);
|
||||||
|
@ -2304,7 +2315,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (!UUID.TryParse(npc.m_string, out npcId))
|
if (!UUID.TryParse(npc.m_string, out npcId))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene))
|
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
ScenePresence sp = World.GetScenePresence(npcId);
|
ScenePresence sp = World.GetScenePresence(npcId);
|
||||||
|
@ -2318,7 +2329,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
||||||
if (module != null)
|
if (module != null)
|
||||||
module.StopMoveToTarget(new UUID(npc.m_string), World);
|
{
|
||||||
|
UUID npcId = new UUID(npc.m_string);
|
||||||
|
|
||||||
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
||||||
|
return;
|
||||||
|
|
||||||
|
module.StopMoveToTarget(npcId, World);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void osNpcSay(LSL_Key npc, string message)
|
public void osNpcSay(LSL_Key npc, string message)
|
||||||
|
@ -2328,7 +2346,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
||||||
if (module != null)
|
if (module != null)
|
||||||
{
|
{
|
||||||
module.Say(new UUID(npc.m_string), World, message);
|
UUID npcId = new UUID(npc.m_string);
|
||||||
|
|
||||||
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
||||||
|
return;
|
||||||
|
|
||||||
|
module.Say(npcId, World, message);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2339,7 +2362,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
||||||
if (module != null)
|
if (module != null)
|
||||||
{
|
{
|
||||||
module.Sit(new UUID(npc.m_string), new UUID(target.m_string), World);
|
UUID npcId = new UUID(npc.m_string);
|
||||||
|
|
||||||
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
||||||
|
return;
|
||||||
|
|
||||||
|
module.Sit(npcId, new UUID(target.m_string), World);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2350,7 +2378,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
||||||
if (module != null)
|
if (module != null)
|
||||||
{
|
{
|
||||||
module.Stand(new UUID(npc.m_string), World);
|
UUID npcId = new UUID(npc.m_string);
|
||||||
|
|
||||||
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
||||||
|
return;
|
||||||
|
|
||||||
|
module.Stand(npcId, World);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2361,7 +2394,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
INPCModule module = World.RequestModuleInterface<INPCModule>();
|
||||||
if (module != null)
|
if (module != null)
|
||||||
{
|
{
|
||||||
module.DeleteNPC(new UUID(npc.m_string), m_host.OwnerID, World);
|
UUID npcId = new UUID(npc.m_string);
|
||||||
|
|
||||||
|
if (!module.CheckPermissions(npcId, m_host.OwnerID))
|
||||||
|
return;
|
||||||
|
|
||||||
|
module.DeleteNPC(npcId, World);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2373,12 +2411,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (module != null)
|
if (module != null)
|
||||||
{
|
{
|
||||||
UUID npcID = new UUID(npc.m_string);
|
UUID npcID = new UUID(npc.m_string);
|
||||||
if (module.IsNPC(npcID, m_host.ParentGroup.Scene))
|
|
||||||
{
|
if (module.CheckPermissions(npcID, m_host.OwnerID))
|
||||||
UUID ownerID = module.GetOwner(npcID);
|
AvatarPlayAnimation(npcID.ToString(), animation);
|
||||||
if (ownerID == UUID.Zero || ownerID == m_host.OwnerID)
|
|
||||||
AvatarPlayAnimation(npcID.ToString(), animation);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2390,12 +2425,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (module != null)
|
if (module != null)
|
||||||
{
|
{
|
||||||
UUID npcID = new UUID(npc.m_string);
|
UUID npcID = new UUID(npc.m_string);
|
||||||
if (module.IsNPC(npcID, m_host.ParentGroup.Scene))
|
|
||||||
{
|
if (module.CheckPermissions(npcID, m_host.OwnerID))
|
||||||
UUID ownerID = module.GetOwner(npcID);
|
AvatarPlayAnimation(npcID.ToString(), animation);
|
||||||
if (ownerID == UUID.Zero || ownerID == m_host.OwnerID)
|
|
||||||
AvatarStopAnimation(npcID.ToString(), animation);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -468,12 +468,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||||
toRegionPos = presence.AbsolutePosition;
|
toRegionPos = presence.AbsolutePosition;
|
||||||
dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos));
|
dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos));
|
||||||
|
|
||||||
if (presence.PresenceType == PresenceType.Npc && npcModule != null)
|
// Disabled for now since all osNpc* methods check for appropriate ownership permission.
|
||||||
{
|
// Perhaps could be re-enabled as an NPC setting at some point since being able to make NPCs not
|
||||||
UUID npcOwner = npcModule.GetOwner(presence.UUID);
|
// sensed might be useful.
|
||||||
if (npcOwner != UUID.Zero && npcOwner != SensePoint.OwnerID)
|
// if (presence.PresenceType == PresenceType.Npc && npcModule != null)
|
||||||
return;
|
// {
|
||||||
}
|
// UUID npcOwner = npcModule.GetOwner(presence.UUID);
|
||||||
|
// if (npcOwner != UUID.Zero && npcOwner != SensePoint.OwnerID)
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
|
||||||
// are they in range
|
// are they in range
|
||||||
if (dis <= ts.range)
|
if (dis <= ts.range)
|
||||||
|
|
|
@ -172,6 +172,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||||
LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
|
LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
|
||||||
|
|
||||||
key osNpcCreate(string user, string name, vector position, string notecard);
|
key osNpcCreate(string user, string name, vector position, string notecard);
|
||||||
|
key osNpcCreate(string user, string name, vector position, string notecard, int options);
|
||||||
key osNpcCreateOwned(string user, string name, vector position, string notecard);
|
key osNpcCreateOwned(string user, string name, vector position, string notecard);
|
||||||
LSL_Key osNpcSaveAppearance(key npc, string notecard);
|
LSL_Key osNpcSaveAppearance(key npc, string notecard);
|
||||||
void osNpcLoadAppearance(key npc, string notecard);
|
void osNpcLoadAppearance(key npc, string notecard);
|
||||||
|
|
|
@ -609,6 +609,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
|
|
||||||
public const int OS_NPC_SIT_NOW = 0;
|
public const int OS_NPC_SIT_NOW = 0;
|
||||||
|
|
||||||
|
public const int OS_NPC_CREATOR_OWNED = 0x1;
|
||||||
|
public const int OS_NPC_NOT_OWNED = 0x2;
|
||||||
|
|
||||||
public const string URL_REQUEST_GRANTED = "URL_REQUEST_GRANTED";
|
public const string URL_REQUEST_GRANTED = "URL_REQUEST_GRANTED";
|
||||||
public const string URL_REQUEST_DENIED = "URL_REQUEST_DENIED";
|
public const string URL_REQUEST_DENIED = "URL_REQUEST_DENIED";
|
||||||
|
|
||||||
|
|
|
@ -488,6 +488,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
||||||
return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom);
|
return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public key osNpcCreate(string user, string name, vector position, key cloneFrom, int options)
|
||||||
|
{
|
||||||
|
return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom, options);
|
||||||
|
}
|
||||||
|
|
||||||
public key osNpcCreateOwned(string user, string name, vector position, key cloneFrom)
|
public key osNpcCreateOwned(string user, string name, vector position, key cloneFrom)
|
||||||
{
|
{
|
||||||
return m_OSSL_Functions.osNpcCreateOwned(user, name, position, cloneFrom);
|
return m_OSSL_Functions.osNpcCreateOwned(user, name, position, cloneFrom);
|
||||||
|
|
|
@ -0,0 +1,168 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Text;
|
||||||
|
using log4net;
|
||||||
|
using Nini.Config;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenMetaverse.Assets;
|
||||||
|
using OpenMetaverse.StructuredData;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
|
||||||
|
using OpenSim.Region.OptionalModules.World.NPC;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
using OpenSim.Region.ScriptEngine.Shared;
|
||||||
|
using OpenSim.Region.ScriptEngine.Shared.Api;
|
||||||
|
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
|
||||||
|
using OpenSim.Services.Interfaces;
|
||||||
|
using OpenSim.Tests.Common;
|
||||||
|
using OpenSim.Tests.Common.Mock;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.ScriptEngine.Shared.Tests
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Tests for OSSL NPC API
|
||||||
|
/// </summary>
|
||||||
|
[TestFixture]
|
||||||
|
public class OSSL_NpcApiAppearanceTest
|
||||||
|
{
|
||||||
|
protected Scene m_scene;
|
||||||
|
protected XEngine.XEngine m_engine;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void SetUp()
|
||||||
|
{
|
||||||
|
IConfigSource initConfigSource = new IniConfigSource();
|
||||||
|
IConfig config = initConfigSource.AddConfig("XEngine");
|
||||||
|
config.Set("Enabled", "true");
|
||||||
|
config.Set("AllowOSFunctions", "true");
|
||||||
|
config.Set("OSFunctionThreatLevel", "Severe");
|
||||||
|
config = initConfigSource.AddConfig("NPC");
|
||||||
|
config.Set("Enabled", "true");
|
||||||
|
|
||||||
|
m_scene = SceneHelpers.SetupScene();
|
||||||
|
SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
|
||||||
|
|
||||||
|
m_engine = new XEngine.XEngine();
|
||||||
|
m_engine.Initialise(initConfigSource);
|
||||||
|
m_engine.AddRegion(m_scene);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test removal of an owned NPC.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestOsNpcRemoveOwned()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
// Store an avatar with a different height from default in a notecard.
|
||||||
|
UUID userId = TestHelpers.ParseTail(0x1);
|
||||||
|
UUID otherUserId = TestHelpers.ParseTail(0x2);
|
||||||
|
float newHeight = 1.9f;
|
||||||
|
|
||||||
|
SceneHelpers.AddScenePresence(m_scene, otherUserId);
|
||||||
|
|
||||||
|
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
|
||||||
|
sp.Appearance.AvatarHeight = newHeight;
|
||||||
|
|
||||||
|
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
|
||||||
|
SceneObjectPart part = so.RootPart;
|
||||||
|
m_scene.AddSceneObject(so);
|
||||||
|
|
||||||
|
SceneObjectGroup otherSo = SceneHelpers.CreateSceneObject(1, otherUserId);
|
||||||
|
SceneObjectPart otherPart = otherSo.RootPart;
|
||||||
|
m_scene.AddSceneObject(otherSo);
|
||||||
|
|
||||||
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
|
osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
|
||||||
|
|
||||||
|
OSSL_Api otherOsslApi = new OSSL_Api();
|
||||||
|
otherOsslApi.Initialize(m_engine, otherPart, otherPart.LocalId, otherPart.UUID);
|
||||||
|
|
||||||
|
string notecardName = "appearanceNc";
|
||||||
|
osslApi.osOwnerSaveAppearance(notecardName);
|
||||||
|
|
||||||
|
string npcRaw
|
||||||
|
= osslApi.osNpcCreate(
|
||||||
|
"Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName, ScriptBaseClass.OS_NPC_CREATOR_OWNED);
|
||||||
|
|
||||||
|
otherOsslApi.osNpcRemove(npcRaw);
|
||||||
|
|
||||||
|
// Should still be around
|
||||||
|
UUID npcId = new UUID(npcRaw);
|
||||||
|
ScenePresence npc = m_scene.GetScenePresence(npcId);
|
||||||
|
Assert.That(npc, Is.Not.Null);
|
||||||
|
|
||||||
|
osslApi.osNpcRemove(npcRaw);
|
||||||
|
|
||||||
|
npc = m_scene.GetScenePresence(npcId);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Test removal of an unowned NPC.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestOsNpcRemoveUnowned()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
|
// Store an avatar with a different height from default in a notecard.
|
||||||
|
UUID userId = TestHelpers.ParseTail(0x1);
|
||||||
|
float newHeight = 1.9f;
|
||||||
|
|
||||||
|
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
|
||||||
|
sp.Appearance.AvatarHeight = newHeight;
|
||||||
|
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
|
||||||
|
SceneObjectPart part = so.RootPart;
|
||||||
|
m_scene.AddSceneObject(so);
|
||||||
|
|
||||||
|
OSSL_Api osslApi = new OSSL_Api();
|
||||||
|
osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
|
||||||
|
|
||||||
|
string notecardName = "appearanceNc";
|
||||||
|
osslApi.osOwnerSaveAppearance(notecardName);
|
||||||
|
|
||||||
|
string npcRaw
|
||||||
|
= osslApi.osNpcCreate(
|
||||||
|
"Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName, ScriptBaseClass.OS_NPC_NOT_OWNED);
|
||||||
|
|
||||||
|
osslApi.osNpcRemove(npcRaw);
|
||||||
|
|
||||||
|
UUID npcId = new UUID(npcRaw);
|
||||||
|
ScenePresence npc = m_scene.GetScenePresence(npcId);
|
||||||
|
Assert.That(npc, Is.Null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue