If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation
This is to eliminate disruption until co-op termination has been well-tested. In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class. Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run. This change also means that scripts which fail to initialize do not still show up as running scripts.user_profiles
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									9a4914e58c
								
							
						
					
					
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						cf168194e5
					
				| 
						 | 
				
			
			@ -78,6 +78,14 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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        string ScriptEngineName { get; }
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        string ScriptEnginePath { get; }
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        /// <summary>
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        /// Return the name of the class that will be used for all running scripts.
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        /// </summary>
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        /// <remarks>
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        /// Each class goes in its own assembly so we don't need to otherwise distinguish the class name.
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        /// </remarks>
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        string ScriptClassName { get; }
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        /// <summary>
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        /// Return the name of the base class that will be used for all running scripts.
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        /// </summary>
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			@ -416,16 +416,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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                case enumCompileType.cs:
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                case enumCompileType.lsl:
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                    compileScript = CreateCSCompilerScript(
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                        compileScript, m_scriptEngine.ScriptBaseClassName, m_scriptEngine.ScriptBaseClassParameters);
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                        compileScript, 
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                        m_scriptEngine.ScriptClassName, 
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                        m_scriptEngine.ScriptBaseClassName, 
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                        m_scriptEngine.ScriptBaseClassParameters);
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                    break;
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                case enumCompileType.vb:
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                    compileScript = CreateVBCompilerScript(compileScript, m_scriptEngine.ScriptBaseClassName);
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                    compileScript = CreateVBCompilerScript(
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                        compileScript, m_scriptEngine.ScriptClassName, m_scriptEngine.ScriptBaseClassName);
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                    break;
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//                case enumCompileType.js:
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//                    compileScript = CreateJSCompilerScript(compileScript, m_scriptEngine.ScriptBaseClassName);
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//                    break;
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                case enumCompileType.yp:
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                    compileScript = CreateYPCompilerScript(compileScript, m_scriptEngine.ScriptBaseClassName);
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                    compileScript = CreateYPCompilerScript(
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                        compileScript, m_scriptEngine.ScriptClassName,m_scriptEngine.ScriptBaseClassName);
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                    break;
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            }
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			@ -457,7 +462,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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//        }
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        private static string CreateCSCompilerScript(
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            string compileScript, string baseClassName, ParameterInfo[] constructorParameters)
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            string compileScript, string className, string baseClassName, ParameterInfo[] constructorParameters)
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        {
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            compileScript = string.Format(    
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@"using OpenSim.Region.ScriptEngine.Shared; 
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			@ -465,12 +470,13 @@ using System.Collections.Generic;
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namespace SecondLife 
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{{ 
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    public class Script : {0} 
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    public class {0} : {1} 
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    {{
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        public Script({1}) : base({2}) {{}}
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{3}
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        public {0}({2}) : base({3}) {{}}
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{4}
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    }}
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}}",
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                className,
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                baseClassName, 
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                constructorParameters != null 
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                    ? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.ToString())) 
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			@ -483,28 +489,28 @@ namespace SecondLife
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            return compileScript;
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        }
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        private static string CreateYPCompilerScript(string compileScript, string baseClassName)
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        private static string CreateYPCompilerScript(string compileScript, string className, string baseClassName)
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        {
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            compileScript = String.Empty +
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                       "using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " +
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                        "using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
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                        String.Empty + "namespace SecondLife { " +
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                        String.Empty + "public class Script : " + baseClassName + " { \r\n" +
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                        String.Empty + "public class " + className + " : " + baseClassName + " { \r\n" +
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                        //@"public Script() { } " +
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                        @"static OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP YP=null; " +
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                        @"public Script() {  YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " +
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                        @"public " + className + "() {  YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " +
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                        compileScript +
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                        "} }\r\n";
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            return compileScript;
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        }
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        private static string CreateVBCompilerScript(string compileScript, string baseClassName)
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        private static string CreateVBCompilerScript(string compileScript, string className, string baseClassName)
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        {
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            compileScript = String.Empty +
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                "Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " +
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                String.Empty + "NameSpace SecondLife:" +
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                String.Empty + "Public Class Script: Inherits " + baseClassName +
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                String.Empty + "Public Class " + className + ": Inherits " + baseClassName +
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                "\r\nPublic Sub New()\r\nEnd Sub: " +
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                compileScript +
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                ":End Class :End Namespace\r\n";
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			@ -251,7 +251,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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        /// <param name='dom'></param>
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        /// <param name='assembly'></param>
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        /// <param name='stateSource'></param>
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        public void Load(AppDomain dom, string assembly, StateSource stateSource)
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        /// <returns>false if load failed, true if suceeded</returns>
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        public bool Load(AppDomain dom, string assembly, StateSource stateSource)
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        {
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            m_Assembly = assembly;
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            m_stateSource = stateSource;
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			@ -266,26 +267,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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            try
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            {
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                object[] constructorParams;
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                Assembly scriptAssembly = dom.Load(Path.GetFileNameWithoutExtension(assembly));
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                Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript");
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                if (scriptType != null)
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                {
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                    constructorParams = new object[] { m_coopSleepHandle };
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                }
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                else if (!m_coopTermination)
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                {
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                    scriptType = scriptAssembly.GetType("SecondLife.Script");
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                    constructorParams = null;
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                }
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                else
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                {
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                    m_log.ErrorFormat(
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                        "[SCRIPT INSTANCE]: You must remove all existing script DLLs before using enabling co-op termination"
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                        + ", either by setting DeleteScriptsOnStartup = true in [XEngine] for one run"
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                        + " or by deleting all *.dll* files in the relevant bin/ScriptEngines/<region-id>/ directory");
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                    return false;
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                }
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//                m_log.DebugFormat(
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//                    "[SCRIPT INSTANCE]: Looking to load {0} from assembly {1} in {2}", 
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//                    scriptType.FullName, Path.GetFileNameWithoutExtension(assembly), Engine.World.Name);
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                if (dom != System.AppDomain.CurrentDomain)
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                    m_Script 
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                        = (IScript)dom.CreateInstanceAndUnwrap(
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                            Path.GetFileNameWithoutExtension(assembly),
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                            "SecondLife.Script",
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                            scriptType.FullName,
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                            false,
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                            BindingFlags.Default,
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                            null,
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                            new object[] { m_coopSleepHandle },
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                            null,
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                            constructorParams,
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                            null,
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                            null);
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                else
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                    m_Script 
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                        = (IScript)Assembly.Load(Path.GetFileNameWithoutExtension(assembly)).CreateInstance(
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                            "SecondLife.Script", 
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                        = (IScript)scriptAssembly.CreateInstance(
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                            scriptType.FullName, 
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                            false, 
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                            BindingFlags.Default, 
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                            null, 
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                            new object[] { m_coopSleepHandle }, 
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                            constructorParams, 
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                            null, 
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                            null);
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			@ -298,6 +326,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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                m_log.ErrorFormat(
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                    "[SCRIPT INSTANCE]: Error loading assembly {0}.  Exception {1}{2}",
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                    assembly, e.Message, e.StackTrace);
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                return false;
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            }
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            try
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			@ -318,7 +348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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                    "[SCRIPT INSTANCE]: Error loading script instance from assembly {0}.  Exception {1}{2}",
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                    assembly, e.Message, e.StackTrace);
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                return;
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                return false;
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            }
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            m_SaveState = true;
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			@ -390,6 +420,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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//                    presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
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//            }
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            return true;
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        }
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        public void Init()
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			@ -245,7 +245,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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        public void TestStopOnInfiniteJumpLoop()
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        {
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            TestHelpers.InMethod();
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//            TestHelpers.EnableLogging();
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            TestHelpers.EnableLogging();
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            string script = 
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@"default
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			@ -46,13 +46,14 @@ using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenSim.Region.ScriptEngine.Shared.CodeTools;
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using OpenSim.Region.ScriptEngine.Shared.Instance;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenSim.Region.ScriptEngine.XEngine.ScriptBase;
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using Timer = OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
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			@ -177,6 +178,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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            get { return "XEngine"; }
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        }
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        public string ScriptClassName { get; private set; }
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        public string ScriptBaseClassName { get; private set; }
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        public ParameterInfo[] ScriptBaseClassParameters { get; private set; }
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			@ -238,9 +241,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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            m_ScriptConfig = configSource.Configs["XEngine"];
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            m_ConfigSource = configSource;
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            ScriptBaseClassName = typeof(XEngineScriptBase).FullName;
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            ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters();
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            ScriptReferencedAssemblies = new string[] { Path.GetFileName(typeof(XEngineScriptBase).Assembly.Location) };
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            if (m_ScriptConfig.GetString("ScriptStopStrategy", "abort") == "co-op")
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            {
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                ScriptClassName = "XEngineScript";
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                ScriptBaseClassName = typeof(XEngineScriptBase).FullName;
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                ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters();
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                ScriptReferencedAssemblies = new string[] { Path.GetFileName(typeof(XEngineScriptBase).Assembly.Location) };
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            }
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            else
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            {
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                ScriptClassName = "Script";
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                ScriptBaseClassName = typeof(ScriptBaseClass).FullName;
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            }
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//            Console.WriteLine("ASSEMBLY NAME: {0}", ScriptReferencedAssemblies[0]);
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        }
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			@ -1122,7 +1134,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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            }
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            m_log.DebugFormat(
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                "[XEngine] Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
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                "[XEngine]: Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
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                part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
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                part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
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			@ -1143,6 +1155,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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                    lock (m_AddingAssemblies)
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                    {
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                        m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap);
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                        if (!m_AddingAssemblies.ContainsKey(assembly)) {
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                            m_AddingAssemblies[assembly] = 1;
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                        } else {
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			@ -1303,7 +1316,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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                                                  startParam, postOnRez,
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                                                  m_MaxScriptQueue);
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                    instance.Load(m_AppDomains[appDomain], assembly, stateSource);
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                    if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource))
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                        return false;
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//                    if (DebugLevel >= 1)
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//                    m_log.DebugFormat(
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			@ -2487,6 +2487,7 @@
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      <Reference name="OpenSim.Region.ScriptEngine.Shared.CodeTools"/>
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      <Reference name="OpenSim.Region.ScriptEngine.Shared.Instance"/>
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      <Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
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      <Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/>
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      <Reference name="OpenSim.Region.ScriptEngine.XEngine.Api.Runtime"/>
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      <Reference name="SmartThreadPool"/>
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      <Reference name="Nini" path="../../../../bin/"/>
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		Reference in New Issue