If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation

This is to eliminate disruption until co-op termination has been well-tested.
In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class.
Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run.
This change also means that scripts which fail to initialize do not still show up as running scripts.
user_profiles
Justin Clark-Casey (justincc) 2013-01-23 02:28:27 +00:00
parent 9a4914e58c
commit cf168194e5
6 changed files with 88 additions and 27 deletions

View File

@ -78,6 +78,14 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
string ScriptEngineName { get; }
string ScriptEnginePath { get; }
/// <summary>
/// Return the name of the class that will be used for all running scripts.
/// </summary>
/// <remarks>
/// Each class goes in its own assembly so we don't need to otherwise distinguish the class name.
/// </remarks>
string ScriptClassName { get; }
/// <summary>
/// Return the name of the base class that will be used for all running scripts.
/// </summary>

View File

@ -416,16 +416,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
case enumCompileType.cs:
case enumCompileType.lsl:
compileScript = CreateCSCompilerScript(
compileScript, m_scriptEngine.ScriptBaseClassName, m_scriptEngine.ScriptBaseClassParameters);
compileScript,
m_scriptEngine.ScriptClassName,
m_scriptEngine.ScriptBaseClassName,
m_scriptEngine.ScriptBaseClassParameters);
break;
case enumCompileType.vb:
compileScript = CreateVBCompilerScript(compileScript, m_scriptEngine.ScriptBaseClassName);
compileScript = CreateVBCompilerScript(
compileScript, m_scriptEngine.ScriptClassName, m_scriptEngine.ScriptBaseClassName);
break;
// case enumCompileType.js:
// compileScript = CreateJSCompilerScript(compileScript, m_scriptEngine.ScriptBaseClassName);
// break;
case enumCompileType.yp:
compileScript = CreateYPCompilerScript(compileScript, m_scriptEngine.ScriptBaseClassName);
compileScript = CreateYPCompilerScript(
compileScript, m_scriptEngine.ScriptClassName,m_scriptEngine.ScriptBaseClassName);
break;
}
@ -457,7 +462,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
// }
private static string CreateCSCompilerScript(
string compileScript, string baseClassName, ParameterInfo[] constructorParameters)
string compileScript, string className, string baseClassName, ParameterInfo[] constructorParameters)
{
compileScript = string.Format(
@"using OpenSim.Region.ScriptEngine.Shared;
@ -465,12 +470,13 @@ using System.Collections.Generic;
namespace SecondLife
{{
public class Script : {0}
public class {0} : {1}
{{
public Script({1}) : base({2}) {{}}
{3}
public {0}({2}) : base({3}) {{}}
{4}
}}
}}",
className,
baseClassName,
constructorParameters != null
? string.Join(", ", Array.ConvertAll<ParameterInfo, string>(constructorParameters, pi => pi.ToString()))
@ -483,28 +489,28 @@ namespace SecondLife
return compileScript;
}
private static string CreateYPCompilerScript(string compileScript, string baseClassName)
private static string CreateYPCompilerScript(string compileScript, string className, string baseClassName)
{
compileScript = String.Empty +
"using OpenSim.Region.ScriptEngine.Shared.YieldProlog; " +
"using OpenSim.Region.ScriptEngine.Shared; using System.Collections.Generic;\r\n" +
String.Empty + "namespace SecondLife { " +
String.Empty + "public class Script : " + baseClassName + " { \r\n" +
String.Empty + "public class " + className + " : " + baseClassName + " { \r\n" +
//@"public Script() { } " +
@"static OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP YP=null; " +
@"public Script() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " +
@"public " + className + "() { YP= new OpenSim.Region.ScriptEngine.Shared.YieldProlog.YP(); } " +
compileScript +
"} }\r\n";
return compileScript;
}
private static string CreateVBCompilerScript(string compileScript, string baseClassName)
private static string CreateVBCompilerScript(string compileScript, string className, string baseClassName)
{
compileScript = String.Empty +
"Imports OpenSim.Region.ScriptEngine.Shared: Imports System.Collections.Generic: " +
String.Empty + "NameSpace SecondLife:" +
String.Empty + "Public Class Script: Inherits " + baseClassName +
String.Empty + "Public Class " + className + ": Inherits " + baseClassName +
"\r\nPublic Sub New()\r\nEnd Sub: " +
compileScript +
":End Class :End Namespace\r\n";

View File

@ -251,7 +251,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
/// <param name='dom'></param>
/// <param name='assembly'></param>
/// <param name='stateSource'></param>
public void Load(AppDomain dom, string assembly, StateSource stateSource)
/// <returns>false if load failed, true if suceeded</returns>
public bool Load(AppDomain dom, string assembly, StateSource stateSource)
{
m_Assembly = assembly;
m_stateSource = stateSource;
@ -266,26 +267,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
try
{
object[] constructorParams;
Assembly scriptAssembly = dom.Load(Path.GetFileNameWithoutExtension(assembly));
Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript");
if (scriptType != null)
{
constructorParams = new object[] { m_coopSleepHandle };
}
else if (!m_coopTermination)
{
scriptType = scriptAssembly.GetType("SecondLife.Script");
constructorParams = null;
}
else
{
m_log.ErrorFormat(
"[SCRIPT INSTANCE]: You must remove all existing script DLLs before using enabling co-op termination"
+ ", either by setting DeleteScriptsOnStartup = true in [XEngine] for one run"
+ " or by deleting all *.dll* files in the relevant bin/ScriptEngines/<region-id>/ directory");
return false;
}
// m_log.DebugFormat(
// "[SCRIPT INSTANCE]: Looking to load {0} from assembly {1} in {2}",
// scriptType.FullName, Path.GetFileNameWithoutExtension(assembly), Engine.World.Name);
if (dom != System.AppDomain.CurrentDomain)
m_Script
= (IScript)dom.CreateInstanceAndUnwrap(
Path.GetFileNameWithoutExtension(assembly),
"SecondLife.Script",
scriptType.FullName,
false,
BindingFlags.Default,
null,
new object[] { m_coopSleepHandle },
null,
constructorParams,
null,
null);
else
m_Script
= (IScript)Assembly.Load(Path.GetFileNameWithoutExtension(assembly)).CreateInstance(
"SecondLife.Script",
= (IScript)scriptAssembly.CreateInstance(
scriptType.FullName,
false,
BindingFlags.Default,
null,
new object[] { m_coopSleepHandle },
constructorParams,
null,
null);
@ -298,6 +326,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_log.ErrorFormat(
"[SCRIPT INSTANCE]: Error loading assembly {0}. Exception {1}{2}",
assembly, e.Message, e.StackTrace);
return false;
}
try
@ -318,7 +348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
"[SCRIPT INSTANCE]: Error loading script instance from assembly {0}. Exception {1}{2}",
assembly, e.Message, e.StackTrace);
return;
return false;
}
m_SaveState = true;
@ -390,6 +420,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
// }
return true;
}
public void Init()

View File

@ -245,7 +245,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
public void TestStopOnInfiniteJumpLoop()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
TestHelpers.EnableLogging();
string script =
@"default

View File

@ -46,13 +46,14 @@ using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Shared.CodeTools;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.XEngine.ScriptBase;
using Timer = OpenSim.Region.ScriptEngine.Shared.Api.Plugins.Timer;
@ -177,6 +178,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
get { return "XEngine"; }
}
public string ScriptClassName { get; private set; }
public string ScriptBaseClassName { get; private set; }
public ParameterInfo[] ScriptBaseClassParameters { get; private set; }
@ -238,9 +241,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_ScriptConfig = configSource.Configs["XEngine"];
m_ConfigSource = configSource;
ScriptBaseClassName = typeof(XEngineScriptBase).FullName;
ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters();
ScriptReferencedAssemblies = new string[] { Path.GetFileName(typeof(XEngineScriptBase).Assembly.Location) };
if (m_ScriptConfig.GetString("ScriptStopStrategy", "abort") == "co-op")
{
ScriptClassName = "XEngineScript";
ScriptBaseClassName = typeof(XEngineScriptBase).FullName;
ScriptBaseClassParameters = typeof(XEngineScriptBase).GetConstructor(new Type[] { typeof(WaitHandle) }).GetParameters();
ScriptReferencedAssemblies = new string[] { Path.GetFileName(typeof(XEngineScriptBase).Assembly.Location) };
}
else
{
ScriptClassName = "Script";
ScriptBaseClassName = typeof(ScriptBaseClass).FullName;
}
// Console.WriteLine("ASSEMBLY NAME: {0}", ScriptReferencedAssemblies[0]);
}
@ -1122,7 +1134,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
m_log.DebugFormat(
"[XEngine] Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
"[XEngine]: Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
@ -1143,6 +1155,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
lock (m_AddingAssemblies)
{
m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, out assembly, out linemap);
if (!m_AddingAssemblies.ContainsKey(assembly)) {
m_AddingAssemblies[assembly] = 1;
} else {
@ -1303,7 +1316,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
startParam, postOnRez,
m_MaxScriptQueue);
instance.Load(m_AppDomains[appDomain], assembly, stateSource);
if (!instance.Load(m_AppDomains[appDomain], assembly, stateSource))
return false;
// if (DebugLevel >= 1)
// m_log.DebugFormat(

View File

@ -2487,6 +2487,7 @@
<Reference name="OpenSim.Region.ScriptEngine.Shared.CodeTools"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Instance"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/>
<Reference name="OpenSim.Region.ScriptEngine.XEngine.Api.Runtime"/>
<Reference name="SmartThreadPool"/>
<Reference name="Nini" path="../../../../bin/"/>