Clothing now seems to work (though there are likely to still be some problems)
parent
43da731307
commit
cf182b9897
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@ -41,6 +41,7 @@ namespace OpenSim
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response.AssetBlock.Success = true;
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response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID);
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this.ourClient.OutPacket(response);
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m_assetCache.AddAsset(asset);
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}
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else
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{
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@ -150,10 +151,11 @@ namespace OpenSim
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response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID);
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this.ourClient.OutPacket(response);
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m_assetCache.AddAsset(trans.Asset);
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//check if we should add it to inventory
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if (trans.AddToInventory)
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{
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m_assetCache.AddAsset(trans.Asset);
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// m_assetCache.AddAsset(trans.Asset);
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m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset);
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}
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@ -201,7 +203,7 @@ namespace OpenSim
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if (trans.UploadComplete)
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{
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//already complete so we can add it to the inventory
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m_assetCache.AddAsset(trans.Asset);
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//m_assetCache.AddAsset(trans.Asset);
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Console.WriteLine( "Item created is " +m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset).ToStringHyphenated());
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}
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else
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@ -69,7 +69,7 @@ namespace OpenSim
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private const int MAX_SEQUENCE = 0xFFFFFF;
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private AgentAssetUpload UploadAssets;
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private LLUUID newAssetFolder = LLUUID.Zero;
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private bool debug = false;
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private bool debug = true;//false;
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private World m_world;
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private Dictionary<uint, SimClient> m_clientThreads;
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private AssetCache m_assetCache;
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@ -78,6 +78,7 @@ namespace OpenSim
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private OpenSimNetworkHandler m_application;
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private InventoryCache m_inventoryCache;
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private bool m_sandboxMode;
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private int cachedtextureserial = 0;
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public IUserServer UserServer
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@ -149,6 +150,25 @@ namespace OpenSim
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// Console.WriteLine(appear.ToString());
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this.ClientAvatar.SetAppearance(appear);
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break;
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case PacketType.AgentCachedTexture:
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Console.WriteLine(Pack.ToString());
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AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)Pack;
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AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
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cachedresp.AgentData.AgentID = this.AgentID;
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cachedresp.AgentData.SessionID = this.SessionID;
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cachedresp.AgentData.SerialNum = this.cachedtextureserial;
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this.cachedtextureserial++;
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cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length];
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for (int i = 0; i < chechedtex.WearableData.Length; i++)
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{
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i].TextureID = LLUUID.Zero;
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cachedresp.WearableData[i].HostName = new byte[0];
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}
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this.OutPacket(cachedresp);
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break;
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case PacketType.ObjectAdd:
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m_world.AddNewPrim((ObjectAddPacket)Pack, this);
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break;
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