Thank you very much, Hashbox for :

Add scene-debug command to Enable/Disable scripting, 
collision, and physics from console.
ThreadPoolClientBranch
Charles Krinke 2008-02-10 16:03:58 +00:00
parent e0424254bd
commit cf284efcda
3 changed files with 17 additions and 4 deletions

View File

@ -678,6 +678,18 @@ namespace OpenSim
} }
break; break;
case "scene-debug":
if (cmdparams.Length == 3) {
if (m_sceneManager.CurrentScene == null) {
m_console.Error("CONSOLE", "Please use 'change-region <regioname>' first");
} else {
m_sceneManager.CurrentScene.SetSceneCoreDebug(!System.Convert.ToBoolean(cmdparams[0]), !System.Convert.ToBoolean(cmdparams[1]), !System.Convert.ToBoolean(cmdparams[2]));
}
} else {
m_console.Error("scene-debug <scripting> <collisions> <physics> (where inside <> is true/false)");
}
break;
case "help": case "help":
m_console.Notice("alert - send alert to a designated user or all users."); m_console.Notice("alert - send alert to a designated user or all users.");
m_console.Notice(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive."); m_console.Notice(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive.");
@ -689,6 +701,7 @@ namespace OpenSim
m_console.Notice("command-script [filename] - Execute command in a file."); m_console.Notice("command-script [filename] - Execute command in a file.");
m_console.Notice("debug - debugging commands"); m_console.Notice("debug - debugging commands");
m_console.Notice(" packet 0..255 - print incoming/outgoing packets (0=off)"); m_console.Notice(" packet 0..255 - print incoming/outgoing packets (0=off)");
m_console.Notice("scene-debug [scripting] [collision] [physics] - Enable/Disable debug stuff, each can be True/False");
m_console.Notice("edit-scale [prim name] [x] [y] [z] - resize given prim"); m_console.Notice("edit-scale [prim name] [x] [y] [z] - resize given prim");
m_console.Notice("export-map [filename] - save image of world map"); m_console.Notice("export-map [filename] - save image of world map");
m_console.Notice("force-update - force an update of prims in the scene"); m_console.Notice("force-update - force an update of prims in the scene");

View File

@ -2189,7 +2189,7 @@ namespace OpenSim.Region.ScriptEngine.Common
//return ret; //return ret;
NotImplemented("llListRandomize"); NotImplemented("llListRandomize");
return new LSL_Types.list(); return src;
} }
public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride) public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride)

View File

@ -126,12 +126,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
string strlan = strl.Trim(" \t".ToCharArray()).ToLower(); string strlan = strl.Trim(" \t".ToCharArray()).ToLower();
if (!LanguageMapping.ContainsKey(strlan)) if (!LanguageMapping.ContainsKey(strlan))
{ {
m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Config error. Compiler is unable to recongnize language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Config error. Compiler is unable to recognize language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
} }
else else
{ {
#if DEBUG #if DEBUG
m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recongnized language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
#endif #endif
} }
AllowedCompilers.Add(strlan, true); AllowedCompilers.Add(strlan, true);