Thank you very much, Hashbox for :
Add scene-debug command to Enable/Disable scripting, collision, and physics from console.ThreadPoolClientBranch
parent
e0424254bd
commit
cf284efcda
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@ -678,6 +678,18 @@ namespace OpenSim
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}
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break;
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case "scene-debug":
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if (cmdparams.Length == 3) {
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if (m_sceneManager.CurrentScene == null) {
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m_console.Error("CONSOLE", "Please use 'change-region <regioname>' first");
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} else {
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m_sceneManager.CurrentScene.SetSceneCoreDebug(!System.Convert.ToBoolean(cmdparams[0]), !System.Convert.ToBoolean(cmdparams[1]), !System.Convert.ToBoolean(cmdparams[2]));
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}
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} else {
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m_console.Error("scene-debug <scripting> <collisions> <physics> (where inside <> is true/false)");
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}
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break;
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case "help":
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m_console.Notice("alert - send alert to a designated user or all users.");
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m_console.Notice(" alert [First] [Last] [Message] - send an alert to a user. Case sensitive.");
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@ -689,6 +701,7 @@ namespace OpenSim
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m_console.Notice("command-script [filename] - Execute command in a file.");
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m_console.Notice("debug - debugging commands");
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m_console.Notice(" packet 0..255 - print incoming/outgoing packets (0=off)");
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m_console.Notice("scene-debug [scripting] [collision] [physics] - Enable/Disable debug stuff, each can be True/False");
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m_console.Notice("edit-scale [prim name] [x] [y] [z] - resize given prim");
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m_console.Notice("export-map [filename] - save image of world map");
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m_console.Notice("force-update - force an update of prims in the scene");
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@ -2189,7 +2189,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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//return ret;
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NotImplemented("llListRandomize");
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return new LSL_Types.list();
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return src;
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}
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public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride)
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@ -126,12 +126,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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string strlan = strl.Trim(" \t".ToCharArray()).ToLower();
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if (!LanguageMapping.ContainsKey(strlan))
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{
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m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Config error. Compiler is unable to recongnize language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
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m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Config error. Compiler is unable to recognize language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
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}
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else
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{
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#if DEBUG
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m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recongnized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
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m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
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#endif
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}
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AllowedCompilers.Add(strlan, true);
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