refactor TaskInventoryItem Mask -> Permissions to be consistant with how things
are stored in the db.0.6.0-stable
parent
3c227390c0
commit
cf317f5c33
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@ -973,11 +973,11 @@ namespace OpenSim.Data.MSSQL
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taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
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taskItem.GroupID = new LLUUID((String)row["groupID"]);
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taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
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taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
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taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
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taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
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taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
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taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
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taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
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taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
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// taskItem.Flags = Convert.ToUInt32(row["flags"]);
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return taskItem;
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@ -1170,11 +1170,11 @@ namespace OpenSim.Data.MSSQL
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row["ownerID"] = taskItem.OwnerID;
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row["lastOwnerID"] = taskItem.LastOwnerID;
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row["groupID"] = taskItem.GroupID;
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row["nextPermissions"] = taskItem.NextOwnerMask;
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row["currentPermissions"] = taskItem.OwnerMask;
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row["basePermissions"] = taskItem.BaseMask;
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row["everyonePermissions"] = taskItem.EveryoneMask;
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row["groupPermissions"] = taskItem.GroupMask;
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row["nextPermissions"] = taskItem.NextPermissions;
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row["currentPermissions"] = taskItem.CurrentPermissions;
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row["basePermissions"] = taskItem.BasePermissions;
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row["everyonePermissions"] = taskItem.EveryonePermissions;
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row["groupPermissions"] = taskItem.GroupPermissions;
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// row["flags"] = taskItem.Flags;
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}
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@ -1258,11 +1258,11 @@ namespace OpenSim.Data.MySQL
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taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
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taskItem.GroupID = new LLUUID((String)row["groupID"]);
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taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
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taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
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taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
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taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
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taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
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taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
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taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
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taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
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taskItem.Flags = Convert.ToUInt32(row["flags"]);
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return taskItem;
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@ -1519,11 +1519,11 @@ namespace OpenSim.Data.MySQL
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row["ownerID"] = taskItem.OwnerID;
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row["lastOwnerID"] = taskItem.LastOwnerID;
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row["groupID"] = taskItem.GroupID;
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row["nextPermissions"] = taskItem.NextOwnerMask;
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row["currentPermissions"] = taskItem.OwnerMask;
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row["basePermissions"] = taskItem.BaseMask;
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row["everyonePermissions"] = taskItem.EveryoneMask;
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row["groupPermissions"] = taskItem.GroupMask;
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row["nextPermissions"] = taskItem.NextPermissions;
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row["currentPermissions"] = taskItem.CurrentPermissions;
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row["basePermissions"] = taskItem.BasePermissions;
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row["everyonePermissions"] = taskItem.EveryonePermissions;
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row["groupPermissions"] = taskItem.GroupPermissions;
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row["flags"] = taskItem.Flags;
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}
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@ -110,4 +110,21 @@
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</id>
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<property name="Map" type="System.Byte[]" />
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</class>
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<class name="OpenSim.Framework.TaskInventoryItem, OpenSim.Framework" table="PrimItems" lazy="false">
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<id name="ItemID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate">
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<generator class="assigned" />
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</id>
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<property name="PrimID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
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<property name="AssetID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
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<property name="ParentFolderID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
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<property name="CreatorID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
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<property name="OwnerID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
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<property name="GroupID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
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<property name="LastOwnerID" type="OpenSim.Data.NHibernate.LLUUIDUserType, OpenSim.Data.NHibernate"/>
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<property name="CurrentPermissions" type="System.UInt32" />
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<property name="BasePermissions" type="System.UInt32" />
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<property name="EveryonePermissions" type="System.UInt32" />
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<property name="GroupPermissions" type="System.UInt32" />
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<property name="NextPermissions" type="System.UInt32" />
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</class>
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</hibernate-mapping>
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@ -1014,11 +1014,11 @@ namespace OpenSim.Data.SQLite
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taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
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taskItem.GroupID = new LLUUID((String)row["groupID"]);
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taskItem.NextOwnerMask = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.OwnerMask = Convert.ToUInt32(row["currentPermissions"]);
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taskItem.BaseMask = Convert.ToUInt32(row["basePermissions"]);
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taskItem.EveryoneMask = Convert.ToUInt32(row["everyonePermissions"]);
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taskItem.GroupMask = Convert.ToUInt32(row["groupPermissions"]);
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taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
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taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
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taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
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taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
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taskItem.Flags = Convert.ToUInt32(row["flags"]);
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return taskItem;
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@ -1254,11 +1254,11 @@ namespace OpenSim.Data.SQLite
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row["ownerID"] = taskItem.OwnerID;
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row["lastOwnerID"] = taskItem.LastOwnerID;
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row["groupID"] = taskItem.GroupID;
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row["nextPermissions"] = taskItem.NextOwnerMask;
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row["currentPermissions"] = taskItem.OwnerMask;
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row["basePermissions"] = taskItem.BaseMask;
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row["everyonePermissions"] = taskItem.EveryoneMask;
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row["groupPermissions"] = taskItem.GroupMask;
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row["nextPermissions"] = taskItem.NextPermissions;
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row["currentPermissions"] = taskItem.CurrentPermissions;
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row["basePermissions"] = taskItem.BasePermissions;
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row["everyonePermissions"] = taskItem.EveryonePermissions;
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row["groupPermissions"] = taskItem.GroupPermissions;
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row["flags"] = taskItem.Flags;
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}
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@ -236,7 +236,7 @@ namespace OpenSim.Framework
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}
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}
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public uint BaseMask {
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public uint BasePermissions {
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get {
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return _baseMask;
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}
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@ -272,7 +272,7 @@ namespace OpenSim.Framework
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}
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}
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public uint EveryoneMask {
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public uint EveryonePermissions {
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get {
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return _everyoneMask;
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}
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@ -299,7 +299,7 @@ namespace OpenSim.Framework
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}
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}
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public uint GroupMask {
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public uint GroupPermissions {
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get {
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return _groupMask;
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}
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@ -344,7 +344,7 @@ namespace OpenSim.Framework
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}
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}
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public uint NextOwnerMask {
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public uint NextPermissions {
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get {
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return _nextOwnerMask;
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}
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@ -362,7 +362,7 @@ namespace OpenSim.Framework
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}
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}
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public uint OwnerMask {
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public uint CurrentPermissions {
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get {
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return _ownerMask;
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}
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@ -4756,7 +4756,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (ti.OwnerID != AgentId)
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break;
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if ((ti.OwnerMask & ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
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if ((ti.CurrentPermissions & ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer)) != ((uint)PermissionMask.Modify| (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
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break;
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if (ti.AssetID != requestID)
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@ -5103,11 +5103,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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newTaskItem.CreatorID = updatetask.InventoryData.CreatorID;
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newTaskItem.OwnerID = updatetask.InventoryData.OwnerID;
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newTaskItem.GroupID = updatetask.InventoryData.GroupID;
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newTaskItem.BaseMask = updatetask.InventoryData.BaseMask;
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newTaskItem.OwnerMask = updatetask.InventoryData.OwnerMask;
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newTaskItem.GroupMask = updatetask.InventoryData.GroupMask;
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newTaskItem.EveryoneMask = updatetask.InventoryData.EveryoneMask;
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newTaskItem.NextOwnerMask = updatetask.InventoryData.NextOwnerMask;
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newTaskItem.BasePermissions = updatetask.InventoryData.BaseMask;
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newTaskItem.CurrentPermissions = updatetask.InventoryData.OwnerMask;
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newTaskItem.GroupPermissions = updatetask.InventoryData.GroupMask;
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newTaskItem.EveryonePermissions = updatetask.InventoryData.EveryoneMask;
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newTaskItem.NextPermissions = updatetask.InventoryData.NextOwnerMask;
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//newTaskItem.GroupOwned=updatetask.InventoryData.GroupOwned;
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newTaskItem.Type = updatetask.InventoryData.Type;
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newTaskItem.InvType = updatetask.InventoryData.InvType;
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@ -919,22 +919,22 @@ namespace OpenSim.Region.Environment.Scenes
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if ((destAgent != taskItem.OwnerID) && ExternalChecks.ExternalChecksPropagatePermissions())
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{
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agentItem.BasePermissions = taskItem.NextOwnerMask;
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agentItem.CurrentPermissions = taskItem.NextOwnerMask;
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agentItem.NextPermissions = taskItem.NextOwnerMask;
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agentItem.EveryOnePermissions = taskItem.EveryoneMask & taskItem.NextOwnerMask;
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agentItem.BasePermissions = taskItem.NextPermissions;
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agentItem.CurrentPermissions = taskItem.NextPermissions;
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agentItem.NextPermissions = taskItem.NextPermissions;
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agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions;
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}
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else
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{
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agentItem.BasePermissions = taskItem.BaseMask;
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agentItem.CurrentPermissions = taskItem.OwnerMask;
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agentItem.NextPermissions = taskItem.NextOwnerMask;
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agentItem.EveryOnePermissions = taskItem.EveryoneMask;
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agentItem.BasePermissions = taskItem.BasePermissions;
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agentItem.CurrentPermissions = taskItem.CurrentPermissions;
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agentItem.NextPermissions = taskItem.NextPermissions;
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agentItem.EveryOnePermissions = taskItem.EveryonePermissions;
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}
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if (!ExternalChecks.ExternalChecksBypassPermissions())
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{
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if ((taskItem.OwnerMask & (uint)PermissionMask.Copy) == 0)
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if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
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part.RemoveInventoryItem(itemId);
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}
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@ -1083,26 +1083,26 @@ namespace OpenSim.Region.Environment.Scenes
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destTaskItem.ParentID = destPart.UUID;
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destTaskItem.ParentPartID = destPart.UUID;
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destTaskItem.BaseMask = srcTaskItem.BaseMask;
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destTaskItem.EveryoneMask = srcTaskItem.EveryoneMask;
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destTaskItem.GroupMask = srcTaskItem.GroupMask;
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destTaskItem.OwnerMask = srcTaskItem.OwnerMask;
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destTaskItem.NextOwnerMask = srcTaskItem.NextOwnerMask;
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destTaskItem.BasePermissions = srcTaskItem.BasePermissions;
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destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions;
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destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions;
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destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions;
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destTaskItem.NextPermissions = srcTaskItem.NextPermissions;
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destTaskItem.Flags = srcTaskItem.Flags;
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if (destPart.OwnerID != part.OwnerID)
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{
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if (ExternalChecks.ExternalChecksPropagatePermissions())
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{
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destTaskItem.OwnerMask = srcTaskItem.OwnerMask &
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srcTaskItem.NextOwnerMask;
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destTaskItem.GroupMask = srcTaskItem.GroupMask &
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srcTaskItem.NextOwnerMask;
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destTaskItem.EveryoneMask = srcTaskItem.EveryoneMask &
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srcTaskItem.NextOwnerMask;
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destTaskItem.BaseMask = srcTaskItem.BaseMask &
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srcTaskItem.NextOwnerMask;
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destTaskItem.OwnerMask |= 8; // Slam!
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destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions &
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srcTaskItem.NextPermissions;
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destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions &
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srcTaskItem.NextPermissions;
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destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions &
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srcTaskItem.NextPermissions;
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destTaskItem.BasePermissions = srcTaskItem.BasePermissions &
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srcTaskItem.NextPermissions;
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destTaskItem.CurrentPermissions |= 8; // Slam!
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}
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}
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@ -1113,7 +1113,7 @@ namespace OpenSim.Region.Environment.Scenes
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destPart.AddInventoryItem(destTaskItem);
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if ((srcTaskItem.OwnerMask & (uint)PermissionMask.Copy) == 0)
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if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
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part.RemoveInventoryItem(itemId);
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ScenePresence avatar;
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@ -1331,12 +1331,12 @@ namespace OpenSim.Region.Environment.Scenes
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taskItem.InvType = itemBase.InvType;
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taskItem.OwnerID = itemBase.Owner;
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taskItem.CreatorID = itemBase.Creator;
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taskItem.BaseMask = itemBase.BasePermissions;
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taskItem.OwnerMask = itemBase.CurrentPermissions;
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taskItem.EveryoneMask = itemBase.EveryOnePermissions;
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taskItem.NextOwnerMask = itemBase.NextPermissions;
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taskItem.BasePermissions = itemBase.BasePermissions;
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taskItem.CurrentPermissions = itemBase.CurrentPermissions;
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taskItem.EveryonePermissions = itemBase.EveryOnePermissions;
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taskItem.NextPermissions = itemBase.NextPermissions;
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taskItem.GroupID = itemBase.GroupID;
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taskItem.GroupMask = 0;
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taskItem.GroupPermissions = 0;
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taskItem.Flags = itemBase.Flags;
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taskItem.PermsGranter = LLUUID.Zero;
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taskItem.PermsMask = 0;
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@ -1409,26 +1409,26 @@ namespace OpenSim.Region.Environment.Scenes
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destTaskItem.ParentID = destPart.UUID;
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destTaskItem.ParentPartID = destPart.UUID;
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destTaskItem.BaseMask = srcTaskItem.BaseMask;
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destTaskItem.EveryoneMask = srcTaskItem.EveryoneMask;
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destTaskItem.GroupMask = srcTaskItem.GroupMask;
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destTaskItem.OwnerMask = srcTaskItem.OwnerMask;
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destTaskItem.NextOwnerMask = srcTaskItem.NextOwnerMask;
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destTaskItem.BasePermissions = srcTaskItem.BasePermissions;
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destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions;
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destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions;
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destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions;
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destTaskItem.NextPermissions = srcTaskItem.NextPermissions;
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destTaskItem.Flags = srcTaskItem.Flags;
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if (destPart.OwnerID != srcPart.OwnerID)
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{
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if (ExternalChecks.ExternalChecksPropagatePermissions())
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{
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destTaskItem.OwnerMask = srcTaskItem.OwnerMask &
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srcTaskItem.NextOwnerMask;
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destTaskItem.GroupMask = srcTaskItem.GroupMask &
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srcTaskItem.NextOwnerMask;
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destTaskItem.EveryoneMask = srcTaskItem.EveryoneMask &
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srcTaskItem.NextOwnerMask;
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destTaskItem.BaseMask = srcTaskItem.BaseMask &
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srcTaskItem.NextOwnerMask;
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destTaskItem.OwnerMask |= 8; // Slam!
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destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions &
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srcTaskItem.NextPermissions;
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destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions &
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srcTaskItem.NextPermissions;
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destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions &
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srcTaskItem.NextPermissions;
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destTaskItem.BasePermissions = srcTaskItem.BasePermissions &
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srcTaskItem.NextPermissions;
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destTaskItem.CurrentPermissions |= 8; // Slam!
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}
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}
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@ -2088,12 +2088,12 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (ExternalChecks.ExternalChecksPropagatePermissions())
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{
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if ((item.OwnerMask & 8) != 0)
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if ((item.CurrentPermissions & 8) != 0)
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{
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foreach (SceneObjectPart part in partList)
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{
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part.EveryoneMask = item.EveryoneMask;
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part.NextOwnerMask = item.NextOwnerMask;
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part.EveryoneMask = item.EveryonePermissions;
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part.NextOwnerMask = item.NextPermissions;
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}
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}
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group.ApplyNextOwnerPermissions();
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@ -2108,10 +2108,10 @@ namespace OpenSim.Region.Environment.Scenes
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part.OwnerID = item.OwnerID;
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part.ChangeInventoryOwner(item.OwnerID);
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}
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else if ((item.OwnerMask & 8) != 0) // Slam!
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else if ((item.CurrentPermissions & 8) != 0) // Slam!
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{
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part.EveryoneMask = item.EveryoneMask;
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part.NextOwnerMask = item.NextOwnerMask;
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part.EveryoneMask = item.EveryonePermissions;
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part.NextOwnerMask = item.NextPermissions;
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}
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}
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rootPart.TrimPermissions();
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@ -2127,7 +2127,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (!ExternalChecks.ExternalChecksBypassPermissions())
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{
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if ((item.OwnerMask & (uint)PermissionMask.Copy) == 0)
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if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
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sourcePart.RemoveInventoryItem(item.ItemID);
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}
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return rootPart.ParentGroup;
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@ -151,11 +151,11 @@ namespace OpenSim.Region.Environment.Scenes
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taskItem.Type = item.AssetType;
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taskItem.InvType = item.InvType;
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taskItem.BaseMask = item.BasePermissions;
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taskItem.OwnerMask = item.CurrentPermissions;
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taskItem.BasePermissions = item.BasePermissions;
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taskItem.CurrentPermissions = item.CurrentPermissions;
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// FIXME: ignoring group permissions for now as they aren't stored in item
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taskItem.EveryoneMask = item.EveryOnePermissions;
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taskItem.NextOwnerMask = item.NextPermissions;
|
||||
taskItem.EveryonePermissions = item.EveryOnePermissions;
|
||||
taskItem.NextPermissions = item.NextPermissions;
|
||||
taskItem.Flags = item.Flags;
|
||||
// TODO: These are pending addition of those fields to TaskInventoryItem
|
||||
// taskItem.SalePrice = item.SalePrice;
|
||||
|
|
|
@ -526,8 +526,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
LLUUID ownerID = item.OwnerID;
|
||||
uint everyoneMask = 0;
|
||||
uint baseMask = item.BaseMask;
|
||||
uint ownerMask = item.OwnerMask;
|
||||
uint baseMask = item.BasePermissions;
|
||||
uint ownerMask = item.CurrentPermissions;
|
||||
|
||||
if (item.InvType == 10) // Script
|
||||
{
|
||||
|
@ -557,7 +557,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
invString.AddNameValueLine("owner_mask", Helpers.UIntToHexString(ownerMask));
|
||||
invString.AddNameValueLine("group_mask", Helpers.UIntToHexString(0));
|
||||
invString.AddNameValueLine("everyone_mask", Helpers.UIntToHexString(everyoneMask));
|
||||
invString.AddNameValueLine("next_owner_mask", Helpers.UIntToHexString(item.NextOwnerMask));
|
||||
invString.AddNameValueLine("next_owner_mask", Helpers.UIntToHexString(item.NextPermissions));
|
||||
|
||||
invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
|
||||
invString.AddNameValueLine("owner_id", ownerID.ToString());
|
||||
|
@ -680,28 +680,28 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (item.InvType != 6)
|
||||
{
|
||||
if ((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Copy) == 0)
|
||||
if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Copy) == 0)
|
||||
mask &= ~((uint)PermissionMask.Copy >> 13);
|
||||
if ((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Transfer) == 0)
|
||||
if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Transfer) == 0)
|
||||
mask &= ~((uint)PermissionMask.Transfer >> 13);
|
||||
if ((item.OwnerMask & item.NextOwnerMask & (uint)PermissionMask.Modify) == 0)
|
||||
if ((item.CurrentPermissions & item.NextPermissions & (uint)PermissionMask.Modify) == 0)
|
||||
mask &= ~((uint)PermissionMask.Modify >> 13);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0)
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
|
||||
mask &= ~((uint)PermissionMask.Copy >> 13);
|
||||
if ((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0)
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
|
||||
mask &= ~((uint)PermissionMask.Transfer >> 13);
|
||||
if ((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0)
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
|
||||
mask &= ~((uint)PermissionMask.Modify >> 13);
|
||||
}
|
||||
|
||||
if ((item.OwnerMask & (uint)PermissionMask.Copy) == 0)
|
||||
if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
|
||||
mask &= ~(uint)PermissionMask.Copy;
|
||||
if ((item.OwnerMask & (uint)PermissionMask.Transfer) == 0)
|
||||
if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
|
||||
mask &= ~(uint)PermissionMask.Transfer;
|
||||
if ((item.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
||||
if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
|
||||
mask &= ~(uint)PermissionMask.Modify;
|
||||
}
|
||||
return mask;
|
||||
|
@ -717,16 +717,16 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (item.InvType == 6)
|
||||
{
|
||||
if ((item.OwnerMask & ((uint)PermissionMask.Copy >> 13)) == 0)
|
||||
item.OwnerMask &= ~(uint)PermissionMask.Copy;
|
||||
if ((item.OwnerMask & ((uint)PermissionMask.Transfer >> 13)) == 0)
|
||||
item.OwnerMask &= ~(uint)PermissionMask.Transfer;
|
||||
if ((item.OwnerMask & ((uint)PermissionMask.Modify >> 13)) == 0)
|
||||
item.OwnerMask &= ~(uint)PermissionMask.Modify;
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
|
||||
item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
|
||||
item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
|
||||
if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
|
||||
item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
|
||||
}
|
||||
item.OwnerMask &= item.NextOwnerMask;
|
||||
item.BaseMask &= item.NextOwnerMask;
|
||||
item.EveryoneMask &= item.NextOwnerMask;
|
||||
item.CurrentPermissions &= item.NextPermissions;
|
||||
item.BasePermissions &= item.NextPermissions;
|
||||
item.EveryonePermissions &= item.NextPermissions;
|
||||
}
|
||||
|
||||
TriggerScriptChangedEvent(Changed.OWNER);
|
||||
|
|
|
@ -3361,7 +3361,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
{
|
||||
if (inv.Value.Name == name)
|
||||
{
|
||||
if ((inv.Value.OwnerMask & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
|
||||
if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
|
||||
{
|
||||
return inv.Value.AssetID.ToString();
|
||||
}
|
||||
|
@ -6508,15 +6508,15 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
switch (mask)
|
||||
{
|
||||
case 0:
|
||||
return (int)inv.Value.BaseMask;
|
||||
return (int)inv.Value.BasePermissions;
|
||||
case 1:
|
||||
return (int)inv.Value.OwnerMask;
|
||||
return (int)inv.Value.CurrentPermissions;
|
||||
case 2:
|
||||
return (int)inv.Value.GroupMask;
|
||||
return (int)inv.Value.GroupPermissions;
|
||||
case 3:
|
||||
return (int)inv.Value.EveryoneMask;
|
||||
return (int)inv.Value.EveryonePermissions;
|
||||
case 4:
|
||||
return (int)inv.Value.NextOwnerMask;
|
||||
return (int)inv.Value.NextPermissions;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3302,7 +3302,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
if (inv.Value.Name == name)
|
||||
{
|
||||
if ((inv.Value.OwnerMask & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
|
||||
if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
|
||||
{
|
||||
return inv.Value.AssetID.ToString();
|
||||
}
|
||||
|
@ -6287,15 +6287,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
switch (mask)
|
||||
{
|
||||
case 0:
|
||||
return (int)inv.Value.BaseMask;
|
||||
return (int)inv.Value.BasePermissions;
|
||||
case 1:
|
||||
return (int)inv.Value.OwnerMask;
|
||||
return (int)inv.Value.CurrentPermissions;
|
||||
case 2:
|
||||
return (int)inv.Value.GroupMask;
|
||||
return (int)inv.Value.GroupPermissions;
|
||||
case 3:
|
||||
return (int)inv.Value.EveryoneMask;
|
||||
return (int)inv.Value.EveryonePermissions;
|
||||
case 4:
|
||||
return (int)inv.Value.NextOwnerMask;
|
||||
return (int)inv.Value.NextPermissions;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue