remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
need a delay, we need to do it at end of HandleUseCircuitCode before feeding pending packets (including that one) into processing queue.avinationmerge
parent
0760fa3106
commit
cf48b814eb
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@ -5845,7 +5845,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_thisAgentUpdateArgs.Far = x.Far;
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m_thisAgentUpdateArgs.Far = x.Far;
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m_thisAgentUpdateArgs.Flags = x.Flags;
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m_thisAgentUpdateArgs.Flags = x.Flags;
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m_thisAgentUpdateArgs.HeadRotation = x.HeadRotation;
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m_thisAgentUpdateArgs.HeadRotation = x.HeadRotation;
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m_thisAgentUpdateArgs.SessionID = x.SessionID;
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// m_thisAgentUpdateArgs.SessionID = x.SessionID;
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m_thisAgentUpdateArgs.State = x.State;
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m_thisAgentUpdateArgs.State = x.State;
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UpdateAgent handlerAgentUpdate = OnAgentUpdate;
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UpdateAgent handlerAgentUpdate = OnAgentUpdate;
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@ -6764,6 +6764,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack)
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private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack)
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{
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{
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m_log.DebugFormat("[LLClientView] HandleCompleteAgentMovement");
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Action<IClientAPI, bool> handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
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Action<IClientAPI, bool> handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
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if (handlerCompleteMovementToRegion != null)
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if (handlerCompleteMovementToRegion != null)
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{
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{
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@ -1422,6 +1422,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return;
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return;
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}
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}
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/*
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else if (packet.Type == PacketType.CompleteAgentMovement)
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else if (packet.Type == PacketType.CompleteAgentMovement)
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{
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{
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// Send ack straight away to let the viewer know that we got it.
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// Send ack straight away to let the viewer know that we got it.
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@ -1435,6 +1436,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return;
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return;
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}
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}
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*/
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}
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}
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// Determine which agent this packet came from
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// Determine which agent this packet came from
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@ -1740,7 +1742,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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sessionInfo);
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sessionInfo);
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// Now we know we can handle more data
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// Now we know we can handle more data
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// Thread.Sleep(200);
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Thread.Sleep(200);
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// Obtain the pending queue and remove it from the cache
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// Obtain the pending queue and remove it from the cache
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Queue<UDPPacketBuffer> queue = null;
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Queue<UDPPacketBuffer> queue = null;
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@ -1751,6 +1753,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
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m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
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return;
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return;
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}
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}
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m_pendingCache.Remove(endPoint);
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m_pendingCache.Remove(endPoint);
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}
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}
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@ -1763,6 +1766,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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UDPPacketBuffer buf = queue.Dequeue();
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UDPPacketBuffer buf = queue.Dequeue();
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PacketReceived(buf);
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PacketReceived(buf);
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}
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}
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queue = null;
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queue = null;
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// Send ack straight away to let the viewer know that the connection is active.
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// Send ack straight away to let the viewer know that the connection is active.
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@ -1789,7 +1793,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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lock (m_pendingCache)
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lock (m_pendingCache)
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m_pendingCache.Remove(endPoint);
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m_pendingCache.Remove(endPoint);
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}
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}
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
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// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
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// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
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// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
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@ -1806,7 +1809,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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e.StackTrace);
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e.StackTrace);
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}
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}
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}
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}
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/*
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private void HandleCompleteMovementIntoRegion(object o)
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private void HandleCompleteMovementIntoRegion(object o)
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{
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{
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IPEndPoint endPoint = null;
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IPEndPoint endPoint = null;
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@ -1916,6 +1919,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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e.StackTrace);
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e.StackTrace);
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}
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}
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}
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}
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*/
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/// <summary>
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/// <summary>
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/// Send an ack immediately to the given endpoint.
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/// Send an ack immediately to the given endpoint.
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