remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
need a delay, we need to do it at end of HandleUseCircuitCode before feeding pending packets (including that one) into processing queue.avinationmerge
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				|  | @ -5845,7 +5845,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | ||||||
|                 m_thisAgentUpdateArgs.Far = x.Far; |                 m_thisAgentUpdateArgs.Far = x.Far; | ||||||
|                 m_thisAgentUpdateArgs.Flags = x.Flags; |                 m_thisAgentUpdateArgs.Flags = x.Flags; | ||||||
|                 m_thisAgentUpdateArgs.HeadRotation = x.HeadRotation; |                 m_thisAgentUpdateArgs.HeadRotation = x.HeadRotation; | ||||||
|                 m_thisAgentUpdateArgs.SessionID = x.SessionID; | //                m_thisAgentUpdateArgs.SessionID = x.SessionID; | ||||||
|                 m_thisAgentUpdateArgs.State = x.State; |                 m_thisAgentUpdateArgs.State = x.State; | ||||||
| 
 | 
 | ||||||
|                 UpdateAgent handlerAgentUpdate = OnAgentUpdate; |                 UpdateAgent handlerAgentUpdate = OnAgentUpdate; | ||||||
|  | @ -6762,8 +6762,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | ||||||
|             return true; |             return true; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack) |       private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack) | ||||||
|         { |         { | ||||||
|  |             m_log.DebugFormat("[LLClientView] HandleCompleteAgentMovement"); | ||||||
|  | 
 | ||||||
|             Action<IClientAPI, bool> handlerCompleteMovementToRegion = OnCompleteMovementToRegion; |             Action<IClientAPI, bool> handlerCompleteMovementToRegion = OnCompleteMovementToRegion; | ||||||
|             if (handlerCompleteMovementToRegion != null) |             if (handlerCompleteMovementToRegion != null) | ||||||
|             { |             { | ||||||
|  |  | ||||||
|  | @ -1422,6 +1422,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | ||||||
|                     return; |                     return; | ||||||
|                 } |                 } | ||||||
| 
 | 
 | ||||||
|  | /* | ||||||
|                 else if (packet.Type == PacketType.CompleteAgentMovement) |                 else if (packet.Type == PacketType.CompleteAgentMovement) | ||||||
|                 { |                 { | ||||||
|                     // Send ack straight away to let the viewer know that we got it. |                     // Send ack straight away to let the viewer know that we got it. | ||||||
|  | @ -1435,6 +1436,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | ||||||
| 
 | 
 | ||||||
|                     return; |                     return; | ||||||
|                 } |                 } | ||||||
|  |  */ | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             // Determine which agent this packet came from |             // Determine which agent this packet came from | ||||||
|  | @ -1718,7 +1720,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | ||||||
| 
 | 
 | ||||||
|             try |             try | ||||||
|             { |             { | ||||||
|     //            DateTime startTime = DateTime.Now; | //              DateTime startTime = DateTime.Now; | ||||||
|                 object[] array = (object[])o; |                 object[] array = (object[])o; | ||||||
|                 endPoint = (IPEndPoint)array[0]; |                 endPoint = (IPEndPoint)array[0]; | ||||||
|                 UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; |                 UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; | ||||||
|  | @ -1740,7 +1742,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | ||||||
|                             sessionInfo); |                             sessionInfo); | ||||||
| 
 | 
 | ||||||
|                     // Now we know we can handle more data |                     // Now we know we can handle more data | ||||||
| //                    Thread.Sleep(200); |                     Thread.Sleep(200); | ||||||
| 
 | 
 | ||||||
|                     // Obtain the pending queue and remove it from the cache |                     // Obtain the pending queue and remove it from the cache | ||||||
|                     Queue<UDPPacketBuffer> queue = null; |                     Queue<UDPPacketBuffer> queue = null; | ||||||
|  | @ -1751,6 +1753,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | ||||||
|                         { |                         { | ||||||
|                             m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); |                             m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); | ||||||
|                             return; |                             return; | ||||||
|  | 
 | ||||||
|                         } |                         } | ||||||
|                         m_pendingCache.Remove(endPoint); |                         m_pendingCache.Remove(endPoint); | ||||||
|                     } |                     } | ||||||
|  | @ -1758,11 +1761,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | ||||||
|                     m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); |                     m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); | ||||||
| 
 | 
 | ||||||
|                     // Reinject queued packets |                     // Reinject queued packets | ||||||
|                     while(queue.Count > 0) |                     while (queue.Count > 0) | ||||||
|                     { |                     { | ||||||
|                         UDPPacketBuffer buf = queue.Dequeue(); |                         UDPPacketBuffer buf = queue.Dequeue(); | ||||||
|                         PacketReceived(buf); |                         PacketReceived(buf); | ||||||
|                     } |                     } | ||||||
|  | 
 | ||||||
|                     queue = null; |                     queue = null; | ||||||
| 
 | 
 | ||||||
|                     // Send ack straight away to let the viewer know that the connection is active. |                     // Send ack straight away to let the viewer know that the connection is active. | ||||||
|  | @ -1789,7 +1793,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | ||||||
|                     lock (m_pendingCache) |                     lock (m_pendingCache) | ||||||
|                         m_pendingCache.Remove(endPoint); |                         m_pendingCache.Remove(endPoint); | ||||||
|                 }     |                 }     | ||||||
|      |  | ||||||
|                 //            m_log.DebugFormat( |                 //            m_log.DebugFormat( | ||||||
|     //                "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",  |     //                "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",  | ||||||
|     //                buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); |     //                buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); | ||||||
|  | @ -1806,8 +1809,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | ||||||
|                     e.StackTrace); |                     e.StackTrace); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| 
 | /* | ||||||
|         private void HandleCompleteMovementIntoRegion(object o) |          private void HandleCompleteMovementIntoRegion(object o) | ||||||
|         { |         { | ||||||
|             IPEndPoint endPoint = null; |             IPEndPoint endPoint = null; | ||||||
|             IClientAPI client = null; |             IClientAPI client = null; | ||||||
|  | @ -1916,6 +1919,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | ||||||
|                     e.StackTrace); |                     e.StackTrace); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|  | */ | ||||||
| 
 | 
 | ||||||
|         /// <summary> |         /// <summary> | ||||||
|         /// Send an ack immediately to the given endpoint. |         /// Send an ack immediately to the given endpoint. | ||||||
|  | @ -2053,7 +2057,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | ||||||
|                             m_incomingPacketPool.ReturnObject(incomingPacket); |                             m_incomingPacketPool.ReturnObject(incomingPacket); | ||||||
|                     } |                     } | ||||||
|                 } |                 } | ||||||
|                 catch (Exception ex) |                 catch(Exception ex) | ||||||
|                 { |                 { | ||||||
|                     m_log.Error("[LLUDPSERVER]: Error in the incoming packet handler loop: " + ex.Message, ex); |                     m_log.Error("[LLUDPSERVER]: Error in the incoming packet handler loop: " + ex.Message, ex); | ||||||
|                 } |                 } | ||||||
|  |  | ||||||
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