remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we

need a delay, we need to do it at end of HandleUseCircuitCode before
feeding pending packets (including that one) into processing queue.
avinationmerge
UbitUmarov 2014-08-13 01:42:16 +01:00
parent 0760fa3106
commit cf48b814eb
2 changed files with 17 additions and 11 deletions

View File

@ -5845,7 +5845,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_thisAgentUpdateArgs.Far = x.Far; m_thisAgentUpdateArgs.Far = x.Far;
m_thisAgentUpdateArgs.Flags = x.Flags; m_thisAgentUpdateArgs.Flags = x.Flags;
m_thisAgentUpdateArgs.HeadRotation = x.HeadRotation; m_thisAgentUpdateArgs.HeadRotation = x.HeadRotation;
m_thisAgentUpdateArgs.SessionID = x.SessionID; // m_thisAgentUpdateArgs.SessionID = x.SessionID;
m_thisAgentUpdateArgs.State = x.State; m_thisAgentUpdateArgs.State = x.State;
UpdateAgent handlerAgentUpdate = OnAgentUpdate; UpdateAgent handlerAgentUpdate = OnAgentUpdate;
@ -6762,8 +6762,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return true; return true;
} }
private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack) private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack)
{ {
m_log.DebugFormat("[LLClientView] HandleCompleteAgentMovement");
Action<IClientAPI, bool> handlerCompleteMovementToRegion = OnCompleteMovementToRegion; Action<IClientAPI, bool> handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
if (handlerCompleteMovementToRegion != null) if (handlerCompleteMovementToRegion != null)
{ {

View File

@ -1422,6 +1422,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return; return;
} }
/*
else if (packet.Type == PacketType.CompleteAgentMovement) else if (packet.Type == PacketType.CompleteAgentMovement)
{ {
// Send ack straight away to let the viewer know that we got it. // Send ack straight away to let the viewer know that we got it.
@ -1435,6 +1436,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return; return;
} }
*/
} }
// Determine which agent this packet came from // Determine which agent this packet came from
@ -1718,7 +1720,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
try try
{ {
// DateTime startTime = DateTime.Now; // DateTime startTime = DateTime.Now;
object[] array = (object[])o; object[] array = (object[])o;
endPoint = (IPEndPoint)array[0]; endPoint = (IPEndPoint)array[0];
UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1]; UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
@ -1740,7 +1742,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
sessionInfo); sessionInfo);
// Now we know we can handle more data // Now we know we can handle more data
// Thread.Sleep(200); Thread.Sleep(200);
// Obtain the pending queue and remove it from the cache // Obtain the pending queue and remove it from the cache
Queue<UDPPacketBuffer> queue = null; Queue<UDPPacketBuffer> queue = null;
@ -1751,6 +1753,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present"); m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
return; return;
} }
m_pendingCache.Remove(endPoint); m_pendingCache.Remove(endPoint);
} }
@ -1758,11 +1761,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count); m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
// Reinject queued packets // Reinject queued packets
while(queue.Count > 0) while (queue.Count > 0)
{ {
UDPPacketBuffer buf = queue.Dequeue(); UDPPacketBuffer buf = queue.Dequeue();
PacketReceived(buf); PacketReceived(buf);
} }
queue = null; queue = null;
// Send ack straight away to let the viewer know that the connection is active. // Send ack straight away to let the viewer know that the connection is active.
@ -1789,7 +1793,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
lock (m_pendingCache) lock (m_pendingCache)
m_pendingCache.Remove(endPoint); m_pendingCache.Remove(endPoint);
} }
// m_log.DebugFormat( // m_log.DebugFormat(
// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); // buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
@ -1806,8 +1809,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
e.StackTrace); e.StackTrace);
} }
} }
/*
private void HandleCompleteMovementIntoRegion(object o) private void HandleCompleteMovementIntoRegion(object o)
{ {
IPEndPoint endPoint = null; IPEndPoint endPoint = null;
IClientAPI client = null; IClientAPI client = null;
@ -1916,6 +1919,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
e.StackTrace); e.StackTrace);
} }
} }
*/
/// <summary> /// <summary>
/// Send an ack immediately to the given endpoint. /// Send an ack immediately to the given endpoint.
@ -2053,7 +2057,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_incomingPacketPool.ReturnObject(incomingPacket); m_incomingPacketPool.ReturnObject(incomingPacket);
} }
} }
catch (Exception ex) catch(Exception ex)
{ {
m_log.Error("[LLUDPSERVER]: Error in the incoming packet handler loop: " + ex.Message, ex); m_log.Error("[LLUDPSERVER]: Error in the incoming packet handler loop: " + ex.Message, ex);
} }