Give feedback when "terrain save-tile" is not successfully invoked.
parent
164706043d
commit
cf61c74e90
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@ -421,12 +421,18 @@ namespace OpenSim.Framework
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set { m_internalEndPoint = value; }
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}
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/// <summary>
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/// The x co-ordinate of this region in map tiles (e.g. 1000).
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/// </summary>
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public uint RegionLocX
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{
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get { return m_regionLocX.Value; }
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set { m_regionLocX = value; }
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}
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/// <summary>
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/// The y co-ordinate of this region in map tiles (e.g. 1000).
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/// </summary>
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public uint RegionLocY
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{
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get { return m_regionLocY.Value; }
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@ -38,6 +38,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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ITerrainChannel LoadStream(Stream stream);
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void SaveFile(string filename, ITerrainChannel map);
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void SaveStream(Stream stream, ITerrainChannel map);
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/// <summary>
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/// Save a number of map tiles to a single big image file.
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/// </summary>
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/// <remarks>
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/// If the image file already exists then the tiles saved will replace those already in the file - other tiles
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/// will be untouched.
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/// </remarks>
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/// <param name="filename">The terrain file to save</param>
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/// <param name="offsetX">The map x co-ordinate at which to begin the save.</param>
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/// <param name="offsetY">The may y co-ordinate at which to begin the save.</param>
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/// <param name="fileWidth">The number of tiles to save along the X axis.</param>
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/// <param name="fileHeight">The number of tiles to save along the Y axis.</param>
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/// <param name="regionSizeX">The width of a map tile.</param>
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/// <param name="regionSizeY">The height of a map tile.</param>
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void SaveFile(ITerrainChannel map, string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int regionSizeX, int regionSizeY);
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}
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}
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@ -561,49 +561,56 @@ namespace OpenSim.Region.CoreModules.World.Terrain
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}
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/// <summary>
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/// Saves the terrain to a larger terrain file.
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/// Save a number of map tiles to a single big image file.
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/// </summary>
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/// <remarks>
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/// If the image file already exists then the tiles saved will replace those already in the file - other tiles
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/// will be untouched.
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/// </remarks>
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/// <param name="filename">The terrain file to save</param>
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/// <param name="fileWidth">The width of the file in units</param>
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/// <param name="fileHeight">The height of the file in units</param>
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/// <param name="fileStartX">Where to begin our slice</param>
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/// <param name="fileStartY">Where to begin our slice</param>
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/// <param name="fileWidth">The number of tiles to save along the X axis.</param>
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/// <param name="fileHeight">The number of tiles to save along the Y axis.</param>
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/// <param name="fileStartX">The map x co-ordinate at which to begin the save.</param>
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/// <param name="fileStartY">The may y co-ordinate at which to begin the save.</param>
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public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
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{
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int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
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int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
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if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
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if (offsetX < 0 || offsetX >= fileWidth || offsetY < 0 || offsetY >= fileHeight)
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{
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// this region is included in the tile request
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foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
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{
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if (filename.EndsWith(loader.Key))
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{
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lock (m_scene)
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{
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loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
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fileWidth, fileHeight,
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(int)Constants.RegionSize,
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(int)Constants.RegionSize);
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MainConsole.Instance.OutputFormat(
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"ERROR: file width + minimum X tile and file height + minimum Y tile must incorporate the current region at ({0},{1}). File width {2} from {3} and file height {4} from {5} does not.",
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m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY, fileWidth, fileStartX, fileHeight, fileStartY);
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m_log.InfoFormat("[TERRAIN]: Saved terrain from {0} to {1}", m_scene.RegionInfo.RegionName, filename);
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}
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return;
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}
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}
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m_log.ErrorFormat(
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"[TERRAIN]: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
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m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions);
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return;
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}
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// else
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// {
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// m_log.ErrorFormat(
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// "[TERRAIN]: Could not save terrain from {0} to {1}. {2} {3} {4} {5} {6} {7}",
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// m_scene.RegionInfo.RegionName, filename, fileWidth, fileHeight, fileStartX, fileStartY, offsetX, offsetY);
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// }
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// this region is included in the tile request
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foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
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{
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if (filename.EndsWith(loader.Key))
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{
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lock (m_scene)
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{
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loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
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fileWidth, fileHeight,
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(int)Constants.RegionSize,
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(int)Constants.RegionSize);
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MainConsole.Instance.OutputFormat(
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"Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}",
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fileStartX, fileStartY, fileStartX + fileWidth - 1, fileStartY + fileHeight - 1,
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m_scene.RegionInfo.RegionName, filename);
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}
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return;
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}
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}
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MainConsole.Instance.OutputFormat(
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"ERROR: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
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m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions);
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}
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/// <summary>
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