Give feedback when "terrain save-tile" is not successfully invoked.

0.7.4.1
Justin Clark-Casey (justincc) 2012-03-24 02:16:44 +00:00
parent 164706043d
commit cf61c74e90
3 changed files with 61 additions and 33 deletions

View File

@ -421,12 +421,18 @@ namespace OpenSim.Framework
set { m_internalEndPoint = value; } set { m_internalEndPoint = value; }
} }
/// <summary>
/// The x co-ordinate of this region in map tiles (e.g. 1000).
/// </summary>
public uint RegionLocX public uint RegionLocX
{ {
get { return m_regionLocX.Value; } get { return m_regionLocX.Value; }
set { m_regionLocX = value; } set { m_regionLocX = value; }
} }
/// <summary>
/// The y co-ordinate of this region in map tiles (e.g. 1000).
/// </summary>
public uint RegionLocY public uint RegionLocY
{ {
get { return m_regionLocY.Value; } get { return m_regionLocY.Value; }

View File

@ -38,6 +38,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain
ITerrainChannel LoadStream(Stream stream); ITerrainChannel LoadStream(Stream stream);
void SaveFile(string filename, ITerrainChannel map); void SaveFile(string filename, ITerrainChannel map);
void SaveStream(Stream stream, ITerrainChannel map); void SaveStream(Stream stream, ITerrainChannel map);
/// <summary>
/// Save a number of map tiles to a single big image file.
/// </summary>
/// <remarks>
/// If the image file already exists then the tiles saved will replace those already in the file - other tiles
/// will be untouched.
/// </remarks>
/// <param name="filename">The terrain file to save</param>
/// <param name="offsetX">The map x co-ordinate at which to begin the save.</param>
/// <param name="offsetY">The may y co-ordinate at which to begin the save.</param>
/// <param name="fileWidth">The number of tiles to save along the X axis.</param>
/// <param name="fileHeight">The number of tiles to save along the Y axis.</param>
/// <param name="regionSizeX">The width of a map tile.</param>
/// <param name="regionSizeY">The height of a map tile.</param>
void SaveFile(ITerrainChannel map, string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int regionSizeX, int regionSizeY); void SaveFile(ITerrainChannel map, string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int regionSizeX, int regionSizeY);
} }
} }

View File

@ -561,49 +561,56 @@ namespace OpenSim.Region.CoreModules.World.Terrain
} }
/// <summary> /// <summary>
/// Saves the terrain to a larger terrain file. /// Save a number of map tiles to a single big image file.
/// </summary> /// </summary>
/// <remarks>
/// If the image file already exists then the tiles saved will replace those already in the file - other tiles
/// will be untouched.
/// </remarks>
/// <param name="filename">The terrain file to save</param> /// <param name="filename">The terrain file to save</param>
/// <param name="fileWidth">The width of the file in units</param> /// <param name="fileWidth">The number of tiles to save along the X axis.</param>
/// <param name="fileHeight">The height of the file in units</param> /// <param name="fileHeight">The number of tiles to save along the Y axis.</param>
/// <param name="fileStartX">Where to begin our slice</param> /// <param name="fileStartX">The map x co-ordinate at which to begin the save.</param>
/// <param name="fileStartY">Where to begin our slice</param> /// <param name="fileStartY">The may y co-ordinate at which to begin the save.</param>
public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY) public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
{ {
int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX; int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY; int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight) if (offsetX < 0 || offsetX >= fileWidth || offsetY < 0 || offsetY >= fileHeight)
{ {
// this region is included in the tile request MainConsole.Instance.OutputFormat(
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders) "ERROR: file width + minimum X tile and file height + minimum Y tile must incorporate the current region at ({0},{1}). File width {2} from {3} and file height {4} from {5} does not.",
{ m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY, fileWidth, fileStartX, fileHeight, fileStartY);
if (filename.EndsWith(loader.Key))
{
lock (m_scene)
{
loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
fileWidth, fileHeight,
(int)Constants.RegionSize,
(int)Constants.RegionSize);
m_log.InfoFormat("[TERRAIN]: Saved terrain from {0} to {1}", m_scene.RegionInfo.RegionName, filename); return;
}
return;
}
}
m_log.ErrorFormat(
"[TERRAIN]: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions);
} }
// else
// { // this region is included in the tile request
// m_log.ErrorFormat( foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
// "[TERRAIN]: Could not save terrain from {0} to {1}. {2} {3} {4} {5} {6} {7}", {
// m_scene.RegionInfo.RegionName, filename, fileWidth, fileHeight, fileStartX, fileStartY, offsetX, offsetY); if (filename.EndsWith(loader.Key))
// } {
lock (m_scene)
{
loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
fileWidth, fileHeight,
(int)Constants.RegionSize,
(int)Constants.RegionSize);
MainConsole.Instance.OutputFormat(
"Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}",
fileStartX, fileStartY, fileStartX + fileWidth - 1, fileStartY + fileHeight - 1,
m_scene.RegionInfo.RegionName, filename);
}
return;
}
}
MainConsole.Instance.OutputFormat(
"ERROR: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions);
} }
/// <summary> /// <summary>