Give feedback when "terrain save-tile" is not successfully invoked.
parent
164706043d
commit
cf61c74e90
|
@ -421,12 +421,18 @@ namespace OpenSim.Framework
|
||||||
set { m_internalEndPoint = value; }
|
set { m_internalEndPoint = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The x co-ordinate of this region in map tiles (e.g. 1000).
|
||||||
|
/// </summary>
|
||||||
public uint RegionLocX
|
public uint RegionLocX
|
||||||
{
|
{
|
||||||
get { return m_regionLocX.Value; }
|
get { return m_regionLocX.Value; }
|
||||||
set { m_regionLocX = value; }
|
set { m_regionLocX = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The y co-ordinate of this region in map tiles (e.g. 1000).
|
||||||
|
/// </summary>
|
||||||
public uint RegionLocY
|
public uint RegionLocY
|
||||||
{
|
{
|
||||||
get { return m_regionLocY.Value; }
|
get { return m_regionLocY.Value; }
|
||||||
|
|
|
@ -38,6 +38,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
ITerrainChannel LoadStream(Stream stream);
|
ITerrainChannel LoadStream(Stream stream);
|
||||||
void SaveFile(string filename, ITerrainChannel map);
|
void SaveFile(string filename, ITerrainChannel map);
|
||||||
void SaveStream(Stream stream, ITerrainChannel map);
|
void SaveStream(Stream stream, ITerrainChannel map);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Save a number of map tiles to a single big image file.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// If the image file already exists then the tiles saved will replace those already in the file - other tiles
|
||||||
|
/// will be untouched.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="filename">The terrain file to save</param>
|
||||||
|
/// <param name="offsetX">The map x co-ordinate at which to begin the save.</param>
|
||||||
|
/// <param name="offsetY">The may y co-ordinate at which to begin the save.</param>
|
||||||
|
/// <param name="fileWidth">The number of tiles to save along the X axis.</param>
|
||||||
|
/// <param name="fileHeight">The number of tiles to save along the Y axis.</param>
|
||||||
|
/// <param name="regionSizeX">The width of a map tile.</param>
|
||||||
|
/// <param name="regionSizeY">The height of a map tile.</param>
|
||||||
void SaveFile(ITerrainChannel map, string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int regionSizeX, int regionSizeY);
|
void SaveFile(ITerrainChannel map, string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int regionSizeX, int regionSizeY);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -561,49 +561,56 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Saves the terrain to a larger terrain file.
|
/// Save a number of map tiles to a single big image file.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// If the image file already exists then the tiles saved will replace those already in the file - other tiles
|
||||||
|
/// will be untouched.
|
||||||
|
/// </remarks>
|
||||||
/// <param name="filename">The terrain file to save</param>
|
/// <param name="filename">The terrain file to save</param>
|
||||||
/// <param name="fileWidth">The width of the file in units</param>
|
/// <param name="fileWidth">The number of tiles to save along the X axis.</param>
|
||||||
/// <param name="fileHeight">The height of the file in units</param>
|
/// <param name="fileHeight">The number of tiles to save along the Y axis.</param>
|
||||||
/// <param name="fileStartX">Where to begin our slice</param>
|
/// <param name="fileStartX">The map x co-ordinate at which to begin the save.</param>
|
||||||
/// <param name="fileStartY">Where to begin our slice</param>
|
/// <param name="fileStartY">The may y co-ordinate at which to begin the save.</param>
|
||||||
public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
|
public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
|
||||||
{
|
{
|
||||||
int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
|
int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
|
||||||
int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
|
int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
|
||||||
|
|
||||||
if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
|
if (offsetX < 0 || offsetX >= fileWidth || offsetY < 0 || offsetY >= fileHeight)
|
||||||
{
|
{
|
||||||
// this region is included in the tile request
|
MainConsole.Instance.OutputFormat(
|
||||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
"ERROR: file width + minimum X tile and file height + minimum Y tile must incorporate the current region at ({0},{1}). File width {2} from {3} and file height {4} from {5} does not.",
|
||||||
{
|
m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY, fileWidth, fileStartX, fileHeight, fileStartY);
|
||||||
if (filename.EndsWith(loader.Key))
|
|
||||||
{
|
|
||||||
lock (m_scene)
|
|
||||||
{
|
|
||||||
loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
|
|
||||||
fileWidth, fileHeight,
|
|
||||||
(int)Constants.RegionSize,
|
|
||||||
(int)Constants.RegionSize);
|
|
||||||
|
|
||||||
m_log.InfoFormat("[TERRAIN]: Saved terrain from {0} to {1}", m_scene.RegionInfo.RegionName, filename);
|
return;
|
||||||
}
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
m_log.ErrorFormat(
|
|
||||||
"[TERRAIN]: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
|
|
||||||
m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions);
|
|
||||||
}
|
}
|
||||||
// else
|
|
||||||
// {
|
// this region is included in the tile request
|
||||||
// m_log.ErrorFormat(
|
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||||
// "[TERRAIN]: Could not save terrain from {0} to {1}. {2} {3} {4} {5} {6} {7}",
|
{
|
||||||
// m_scene.RegionInfo.RegionName, filename, fileWidth, fileHeight, fileStartX, fileStartY, offsetX, offsetY);
|
if (filename.EndsWith(loader.Key))
|
||||||
// }
|
{
|
||||||
|
lock (m_scene)
|
||||||
|
{
|
||||||
|
loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
|
||||||
|
fileWidth, fileHeight,
|
||||||
|
(int)Constants.RegionSize,
|
||||||
|
(int)Constants.RegionSize);
|
||||||
|
|
||||||
|
MainConsole.Instance.OutputFormat(
|
||||||
|
"Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}",
|
||||||
|
fileStartX, fileStartY, fileStartX + fileWidth - 1, fileStartY + fileHeight - 1,
|
||||||
|
m_scene.RegionInfo.RegionName, filename);
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
MainConsole.Instance.OutputFormat(
|
||||||
|
"ERROR: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
|
||||||
|
m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
Loading…
Reference in New Issue