Added prefix HG to the name of the landmark item in inventory, as a soft reminder that the landmark belongs to a place in another grid. People can change the name, but that's their decision.
parent
623706d988
commit
cf86ba5559
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@ -122,8 +122,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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#region Overrides of Basic Inventory Access methods
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protected override string GenerateLandmark(ScenePresence presence, out string suffix)
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protected override string GenerateLandmark(ScenePresence presence, out string prefix, out string suffix)
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{
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UserAccount account = m_Scene.UserAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, presence.UUID);
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if (account == null)
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prefix = "HG ";
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else
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prefix = string.Empty;
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suffix = " @ " + m_ThisGatekeeper;
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Vector3 pos = presence.AbsolutePosition;
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return String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\ngatekeeper {5}\n",
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@ -196,9 +196,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (invType == (sbyte)InventoryType.Landmark && presence != null)
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{
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string suffix = string.Empty;
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string strdata = GenerateLandmark(presence, out suffix);
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string suffix = string.Empty, prefix = string.Empty;
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string strdata = GenerateLandmark(presence, out prefix, out suffix);
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data = Encoding.ASCII.GetBytes(strdata);
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name = prefix + name;
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description += suffix;
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}
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@ -226,8 +227,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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}
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}
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protected virtual string GenerateLandmark(ScenePresence presence, out string suffix)
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protected virtual string GenerateLandmark(ScenePresence presence, out string prefix, out string suffix)
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{
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prefix = string.Empty;
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suffix = string.Empty;
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Vector3 pos = presence.AbsolutePosition;
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return String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n",
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