bug fixs, added a default physics shape estimator based on being a mesh or not and use it on unlink if new root part as type none. Viewer doesn't get updated even with fullupdates we are missing something still
parent
c0f70d17fc
commit
cf9ebd301c
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@ -7029,7 +7029,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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physdata.Bounce = phsblock.Restitution;
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physdata.Density = phsblock.Density;
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physdata.Friction = phsblock.Friction;
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physdata.GravitationModifier = phsblock.GravityMultiplier;
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}
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handlerUpdatePrimFlags(flags.AgentData.ObjectLocalID, UsePhysics, IsTemporary, IsPhantom, physdata, this);
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}
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return true;
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@ -2723,6 +2723,10 @@ namespace OpenSim.Region.Framework.Scenes
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// When we delete a group, we currently have to force persist to the database if the object id has changed
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// (since delete works by deleting all rows which have a given object id)
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// this is as it seems to be in sl now
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if(linkPart.PhysicsShapeType == (byte)PhysShapeType.none)
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linkPart.PhysicsShapeType = linkPart.DefaultPhysicsShapeType(); // root prims can't have type none for now
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if (m_rootPart.PhysActor != null)
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m_rootPart.PhysActor.Building = false;
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@ -986,7 +986,11 @@ namespace OpenSim.Region.Framework.Scenes
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public PrimitiveBaseShape Shape
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{
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get { return m_shape; }
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set { m_shape = value;}
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set
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{
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m_shape = value;
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m_physicsShapeType = DefaultPhysicsShapeType();
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}
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}
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/// <summary>
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@ -1377,31 +1381,68 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (value >= 0 && value <= (byte)SOPMaterialData.MaxMaterial)
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{
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m_material = (Material)value;
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m_friction = SOPMaterialData.friction(m_material);
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m_bounce = SOPMaterialData.bounce(m_material);
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if (PhysActor != null)
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bool update = false;
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if (m_material != (Material)value)
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{
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PhysActor.SetMaterial((int)value);
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update = true;
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m_material = (Material)value;
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}
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if (m_friction != SOPMaterialData.friction(m_material))
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{
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update = true;
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m_friction = SOPMaterialData.friction(m_material);
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}
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if (m_bounce != SOPMaterialData.bounce(m_material))
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{
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update = true;
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m_bounce = SOPMaterialData.bounce(m_material);
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}
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if (update)
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{
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if (PhysActor != null)
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{
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PhysActor.SetMaterial((int)value);
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}
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if(ParentGroup != null)
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ParentGroup.HasGroupChanged = true;
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ScheduleFullUpdateIfNone();
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}
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}
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}
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}
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// not a propriety to move to methods place later
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public byte DefaultPhysicsShapeType()
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{
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byte type;
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if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh))
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type = (byte)PhysShapeType.convex;
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else
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type = (byte)PhysShapeType.prim;
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return type;
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}
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public byte PhysicsShapeType
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{
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get { return m_physicsShapeType; }
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set
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{
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if (value < 0 || value >= (byte)PhysShapeType.convex)
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value = (byte)PhysShapeType.prim; //convex not supported ?
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else if (value == (byte)PhysShapeType.none)
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if (value >= 0 && value <= (byte)PhysShapeType.convex)
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{
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if (ParentGroup == null || ParentGroup.RootPart == this)
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value = (byte)PhysShapeType.prim;
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if (value == (byte)PhysShapeType.none && ParentGroup != null && ParentGroup.RootPart == this)
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m_physicsShapeType = DefaultPhysicsShapeType();
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else
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m_physicsShapeType = value;
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ScheduleFullUpdateIfNone();
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}
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m_physicsShapeType = value;
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else
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m_physicsShapeType = DefaultPhysicsShapeType();
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}
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}
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@ -1413,6 +1454,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (value >=1 && value <= 22587.0)
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{
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m_density = value;
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ScheduleFullUpdateIfNone();
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}
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}
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}
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@ -1423,6 +1465,7 @@ namespace OpenSim.Region.Framework.Scenes
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set
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{ if( value >= -1 && value <=28.0f)
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m_gravitymod = value;
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ScheduleFullUpdateIfNone();
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}
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}
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@ -1434,6 +1477,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (value >= 0 && value <= 255.0f)
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{
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m_friction = value;
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ScheduleFullUpdateIfNone();
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}
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}
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}
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@ -1446,6 +1490,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (value >= 0 && value <= 1.0f)
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{
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m_bounce = value;
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ScheduleFullUpdateIfNone();
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}
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}
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}
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@ -2942,6 +2987,19 @@ namespace OpenSim.Region.Framework.Scenes
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APIDTarget = Quaternion.Identity;
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}
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public void ScheduleFullUpdateIfNone()
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{
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if (ParentGroup == null)
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return;
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// ??? ParentGroup.HasGroupChanged = true;
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if (UpdateFlag != UpdateRequired.FULL)
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ScheduleFullUpdate();
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}
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/// <summary>
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/// Schedules this prim for a full update
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/// </summary>
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@ -597,22 +597,22 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.Density = (byte)reader.ReadElementContentAsInt("Density", String.Empty);
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obj.Density = reader.ReadElementContentAsFloat("Density", String.Empty);
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}
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private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.Friction = (byte)reader.ReadElementContentAsInt("Friction", String.Empty);
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obj.Friction = reader.ReadElementContentAsFloat("Friction", String.Empty);
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}
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private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.Bounciness = (byte)reader.ReadElementContentAsInt("Bounce", String.Empty);
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obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty);
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}
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private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.GravityModifier = (byte)reader.ReadElementContentAsInt("GravityModifier", String.Empty);
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obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty);
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}
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private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
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@ -1321,7 +1321,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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if (sop.sopVehicle != null)
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sop.sopVehicle.ToXml2(writer);
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if(sop.PhysicsShapeType != (byte)PhysShapeType.prim)
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if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType())
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writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
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if (sop.Density != 1000.0f)
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writer.WriteElementString("Density", sop.Density.ToString().ToLower());
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