Moved the small HGUuidGatherer class to the file where its parent class is. No need to keep 2 separate files.
parent
fb2ace6fff
commit
cfa022700d
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@ -86,21 +86,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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return meta;
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return meta;
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}
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}
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public AssetBase FetchAsset(string url, UUID assetID)
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{
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if (!url.EndsWith("/") && !url.EndsWith("="))
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url = url + "/";
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AssetBase asset = m_scene.AssetService.Get(url + assetID.ToString());
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if (asset != null)
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{
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m_log.DebugFormat("[HG ASSET MAPPER]: Copied asset {0} from {1} to local asset server. ", asset.ID, url);
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return asset;
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}
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return null;
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}
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public bool PostAsset(string url, AssetBase asset)
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public bool PostAsset(string url, AssetBase asset)
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{
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{
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if (asset != null)
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if (asset != null)
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@ -245,7 +230,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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// The act of gathering UUIDs downloads the assets from the remote server
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// The act of gathering UUIDs downloads the assets from the remote server
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Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
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Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
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HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL);
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HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, userAssetURL);
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uuidGatherer.GatherAssetUuids(assetID, (AssetType)meta.Type, ids);
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uuidGatherer.GatherAssetUuids(assetID, (AssetType)meta.Type, ids);
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m_log.DebugFormat("[HG ASSET MAPPER]: Successfully fetched asset {0} from asset server {1}", assetID, userAssetURL);
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m_log.DebugFormat("[HG ASSET MAPPER]: Successfully fetched asset {0} from asset server {1}", assetID, userAssetURL);
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@ -263,7 +248,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (asset != null)
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if (asset != null)
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{
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{
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Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
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Dictionary<UUID, AssetType> ids = new Dictionary<UUID, AssetType>();
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HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, string.Empty);
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HGUuidGatherer uuidGatherer = new HGUuidGatherer(m_scene.AssetService, string.Empty);
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uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
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uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids);
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bool success = false;
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bool success = false;
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foreach (UUID uuid in ids.Keys)
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foreach (UUID uuid in ids.Keys)
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@ -1,57 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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{
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public class HGUuidGatherer : UuidGatherer
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{
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protected string m_assetServerURL;
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protected HGAssetMapper m_assetMapper;
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public HGUuidGatherer(HGAssetMapper assMap, IAssetService assetService, string assetServerURL) : base(assetService)
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{
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m_assetMapper = assMap;
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m_assetServerURL = assetServerURL;
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}
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protected override AssetBase GetAsset(UUID uuid)
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{
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if (string.Empty == m_assetServerURL)
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return base.GetAsset(uuid);
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else
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return m_assetMapper.FetchAsset(m_assetServerURL, uuid);
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}
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}
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}
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@ -366,4 +366,40 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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}
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}
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public class HGUuidGatherer : UuidGatherer
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected string m_assetServerURL;
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public HGUuidGatherer(IAssetService assetService, string assetServerURL)
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: base(assetService)
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{
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m_assetServerURL = assetServerURL;
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}
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protected override AssetBase GetAsset(UUID uuid)
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{
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if (string.Empty == m_assetServerURL)
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return base.GetAsset(uuid);
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else
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return FetchAsset(m_assetServerURL, uuid);
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}
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public AssetBase FetchAsset(string url, UUID assetID)
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{
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if (!url.EndsWith("/") && !url.EndsWith("="))
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url = url + "/";
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AssetBase asset = m_assetService.Get(url + assetID.ToString());
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if (asset != null)
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{
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m_log.DebugFormat("[HGUUIDGatherer]: Copied asset {0} from {1} to local asset server. ", asset.ID, url);
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return asset;
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}
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return null;
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}
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}
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}
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}
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