refactor: combine the checks for megaregion view range into a single place.
parent
dd7d7683c9
commit
cfb20f09a9
|
@ -117,6 +117,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>();
|
new ExpiringCache<UUID, ExpiringCache<ulong, DateTime>>();
|
||||||
|
|
||||||
private IEventQueue m_eqModule;
|
private IEventQueue m_eqModule;
|
||||||
|
private IRegionCombinerModule m_regionCombinerModule;
|
||||||
|
|
||||||
#region ISharedRegionModule
|
#region ISharedRegionModule
|
||||||
|
|
||||||
|
@ -267,6 +268,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
return;
|
return;
|
||||||
|
|
||||||
m_eqModule = Scene.RequestModuleInterface<IEventQueue>();
|
m_eqModule = Scene.RequestModuleInterface<IEventQueue>();
|
||||||
|
m_regionCombinerModule = Scene.RequestModuleInterface<IRegionCombinerModule>();
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -1005,41 +1007,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY)
|
protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY)
|
||||||
{
|
{
|
||||||
Border[] northBorders = Scene.NorthBorders.ToArray();
|
if (m_regionCombinerModule != null && m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID))
|
||||||
Border[] southBorders = Scene.SouthBorders.ToArray();
|
|
||||||
Border[] eastBorders = Scene.EastBorders.ToArray();
|
|
||||||
Border[] westBorders = Scene.WestBorders.ToArray();
|
|
||||||
|
|
||||||
// Leaving this as a "megaregions" computation vs "non-megaregions" computation; it isn't
|
|
||||||
// clear what should be done with a "far view" given that megaregions already extended the
|
|
||||||
// view to include everything in the megaregion
|
|
||||||
if (northBorders.Length > 1 || southBorders.Length > 1 || eastBorders.Length > 1 || westBorders.Length > 1)
|
|
||||||
{
|
{
|
||||||
Vector2 extent = Vector2.Zero;
|
Vector2 swCorner, neCorner;
|
||||||
for (int i = 0; i < eastBorders.Length; i++)
|
GetMegaregionViewRange(out swCorner, out neCorner);
|
||||||
{
|
|
||||||
extent.X = (eastBorders[i].BorderLine.Z > extent.X) ? eastBorders[i].BorderLine.Z : extent.X;
|
|
||||||
}
|
|
||||||
for (int i = 0; i < northBorders.Length; i++)
|
|
||||||
{
|
|
||||||
extent.Y = (northBorders[i].BorderLine.Z > extent.Y) ? northBorders[i].BorderLine.Z : extent.Y;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Loss of fraction on purpose
|
|
||||||
extent.X = ((int)extent.X / (int)Constants.RegionSize) + 1;
|
|
||||||
extent.Y = ((int)extent.Y / (int)Constants.RegionSize) + 1;
|
|
||||||
|
|
||||||
uint startX = oldRegionX - 1;
|
|
||||||
uint startY = oldRegionY - 1;
|
|
||||||
|
|
||||||
uint endX = oldRegionX + (uint)extent.X;
|
|
||||||
uint endY = oldRegionY + (uint)extent.Y;
|
|
||||||
|
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[ENTITY TRANSFER MODULE]: Megaregion view of {0} is from {1},{2} to {3},{4} with new agent check for {5},{6}",
|
"[ENTITY TRANSFER MODULE]: Megaregion view of {0} is from {1} to {2} with new agent check for {3},{4}",
|
||||||
Scene.Name, startX, startY, endX, endY, newRegionX, newRegionY);
|
Scene.Name, swCorner, neCorner, newRegionX, newRegionY);
|
||||||
|
|
||||||
return !(newRegionX >= startX && newRegionX <= endX && newRegionY >= startY && newRegionY <= endY);
|
return !(newRegionX >= swCorner.X && newRegionX <= neCorner.X && newRegionY >= swCorner.Y && newRegionY <= neCorner.Y);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1902,6 +1879,37 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
reg.RegionName, sp.Name, sp.UUID, reason);
|
reg.RegionName, sp.Name, sp.UUID, reason);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the range considered in view of this megaregion (assuming this is a megaregion).
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>Expressed in 256m units</remarks>
|
||||||
|
/// <param name='swCorner'></param>
|
||||||
|
/// <param name='neCorner'></param>
|
||||||
|
private void GetMegaregionViewRange(out Vector2 swCorner, out Vector2 neCorner)
|
||||||
|
{
|
||||||
|
Border[] northBorders = Scene.NorthBorders.ToArray();
|
||||||
|
Border[] eastBorders = Scene.EastBorders.ToArray();
|
||||||
|
|
||||||
|
Vector2 extent = Vector2.Zero;
|
||||||
|
for (int i = 0; i < eastBorders.Length; i++)
|
||||||
|
{
|
||||||
|
extent.X = (eastBorders[i].BorderLine.Z > extent.X) ? eastBorders[i].BorderLine.Z : extent.X;
|
||||||
|
}
|
||||||
|
for (int i = 0; i < northBorders.Length; i++)
|
||||||
|
{
|
||||||
|
extent.Y = (northBorders[i].BorderLine.Z > extent.Y) ? northBorders[i].BorderLine.Z : extent.Y;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Loss of fraction on purpose
|
||||||
|
extent.X = ((int)extent.X / (int)Constants.RegionSize) + 1;
|
||||||
|
extent.Y = ((int)extent.Y / (int)Constants.RegionSize) + 1;
|
||||||
|
|
||||||
|
swCorner.X = Scene.RegionInfo.RegionLocX - 1;
|
||||||
|
swCorner.Y = Scene.RegionInfo.RegionLocY - 1;
|
||||||
|
neCorner.X = Scene.RegionInfo.RegionLocX + extent.X;
|
||||||
|
neCorner.Y = Scene.RegionInfo.RegionLocY + extent.Y;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Return the list of regions that are considered to be neighbours to the given scene.
|
/// Return the list of regions that are considered to be neighbours to the given scene.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -1922,8 +1930,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
// Leaving this as a "megaregions" computation vs "non-megaregions" computation; it isn't
|
// Leaving this as a "megaregions" computation vs "non-megaregions" computation; it isn't
|
||||||
// clear what should be done with a "far view" given that megaregions already extended the
|
// clear what should be done with a "far view" given that megaregions already extended the
|
||||||
// view to include everything in the megaregion
|
// view to include everything in the megaregion
|
||||||
if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1)
|
if (m_regionCombinerModule == null || !m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID))
|
||||||
{
|
{
|
||||||
|
Console.WriteLine("NOT MEGA");
|
||||||
int dd = avatar.DrawDistance < Constants.RegionSize ? (int)Constants.RegionSize : (int)avatar.DrawDistance;
|
int dd = avatar.DrawDistance < Constants.RegionSize ? (int)Constants.RegionSize : (int)avatar.DrawDistance;
|
||||||
|
|
||||||
int startX = (int)pRegionLocX * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2);
|
int startX = (int)pRegionLocX * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2);
|
||||||
|
@ -1940,27 +1949,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Vector2 extent = Vector2.Zero;
|
Console.WriteLine("MEGA");
|
||||||
for (int i = 0; i < eastBorders.Length; i++)
|
Vector2 swCorner, neCorner;
|
||||||
{
|
GetMegaregionViewRange(out swCorner, out neCorner);
|
||||||
extent.X = (eastBorders[i].BorderLine.Z > extent.X) ? eastBorders[i].BorderLine.Z : extent.X;
|
|
||||||
}
|
|
||||||
for (int i = 0; i < northBorders.Length; i++)
|
|
||||||
{
|
|
||||||
extent.Y = (northBorders[i].BorderLine.Z > extent.Y) ? northBorders[i].BorderLine.Z : extent.Y;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Loss of fraction on purpose
|
List<GridRegion> neighbours
|
||||||
extent.X = ((int)extent.X / (int)Constants.RegionSize) + 1;
|
= pScene.GridService.GetRegionRange(
|
||||||
extent.Y = ((int)extent.Y / (int)Constants.RegionSize) + 1;
|
m_regionInfo.ScopeID,
|
||||||
|
(int)swCorner.X * (int)Constants.RegionSize,
|
||||||
|
(int)neCorner.X * (int)Constants.RegionSize,
|
||||||
|
(int)swCorner.Y * (int)Constants.RegionSize,
|
||||||
|
(int)neCorner.Y * (int)Constants.RegionSize);
|
||||||
|
|
||||||
int startX = (int)(pRegionLocX - 1) * (int)Constants.RegionSize;
|
|
||||||
int startY = (int)(pRegionLocY - 1) * (int)Constants.RegionSize;
|
|
||||||
|
|
||||||
int endX = ((int)pRegionLocX + (int)extent.X) * (int)Constants.RegionSize;
|
|
||||||
int endY = ((int)pRegionLocY + (int)extent.Y) * (int)Constants.RegionSize;
|
|
||||||
|
|
||||||
List<GridRegion> neighbours = pScene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY);
|
|
||||||
neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; });
|
neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; });
|
||||||
|
|
||||||
return neighbours;
|
return neighbours;
|
||||||
|
|
Loading…
Reference in New Issue