add some code for compressed updates, but disabled, since more changes are needed elsewhere
parent
b1cf06796f
commit
cfbd34f618
|
@ -4770,6 +4770,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
30 // ID (high frequency)
|
||||
};
|
||||
|
||||
static private readonly byte[] CompressedObjectHeader = new byte[] {
|
||||
Helpers.MSG_RELIABLE,
|
||||
0, 0, 0, 0, // sequence number
|
||||
0, // extra
|
||||
13 // ID (high frequency)
|
||||
};
|
||||
|
||||
private void ProcessEntityUpdates(int maxUpdatesBytes)
|
||||
{
|
||||
if (!IsActive)
|
||||
|
@ -4779,9 +4786,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (mysp == null)
|
||||
return;
|
||||
|
||||
// List<ObjectUpdateCompressedPacket.ObjectDataBlock> compressedUpdateBlocks = null;
|
||||
List<EntityUpdate> objectUpdates = null;
|
||||
// List<EntityUpdate> compressedUpdates = null;
|
||||
//List<EntityUpdate> compressedUpdates = null;
|
||||
List<EntityUpdate> terseUpdates = null;
|
||||
List<SceneObjectPart> ObjectAnimationUpdates = null;
|
||||
|
||||
|
@ -4970,17 +4976,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if(updateFlags == PrimUpdateFlags.None)
|
||||
continue;
|
||||
|
||||
/*
|
||||
const PrimUpdateFlags canNotUseCompressedMask =
|
||||
PrimUpdateFlags.Velocity | PrimUpdateFlags.Acceleration |
|
||||
PrimUpdateFlags.CollisionPlane | PrimUpdateFlags.Joint;
|
||||
|
||||
if ((updateFlags & canNotUseCompressedMask) != 0)
|
||||
{
|
||||
canUseCompressed = false;
|
||||
}
|
||||
*/
|
||||
|
||||
const PrimUpdateFlags canNotUseImprovedMask = ~(
|
||||
PrimUpdateFlags.AttachmentPoint |
|
||||
PrimUpdateFlags.Position |
|
||||
|
@ -4996,19 +4991,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
#region Block Construction
|
||||
|
||||
// TODO: Remove this once we can build compressed updates
|
||||
/*
|
||||
if (canUseCompressed)
|
||||
{
|
||||
ObjectUpdateCompressedPacket.ObjectDataBlock ablock =
|
||||
CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags);
|
||||
compressedUpdateBlocks.Add(ablock);
|
||||
compressedUpdates.Value.Add(update);
|
||||
maxUpdatesBytes -= ablock.Length;
|
||||
}
|
||||
else if (canUseImproved)
|
||||
*/
|
||||
|
||||
if ((updateFlags & canNotUseImprovedMask) == 0)
|
||||
{
|
||||
if (terseUpdates == null)
|
||||
|
@ -5031,17 +5013,48 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
else
|
||||
{
|
||||
if (update.Entity is ScenePresence)
|
||||
{
|
||||
maxUpdatesBytes -= 150; // crude estimation
|
||||
else
|
||||
maxUpdatesBytes -= 300;
|
||||
|
||||
if(objectUpdates == null)
|
||||
if (objectUpdates == null)
|
||||
{
|
||||
objectUpdates = new List<EntityUpdate>();
|
||||
maxUpdatesBytes -= 18;
|
||||
}
|
||||
objectUpdates.Add(update);
|
||||
}
|
||||
else
|
||||
{
|
||||
SceneObjectPart part = (SceneObjectPart)update.Entity;
|
||||
SceneObjectGroup grp = part.ParentGroup;
|
||||
// minimal compress conditions, not enough ?
|
||||
//if (grp.UsesPhysics || part.Velocity.LengthSquared() > 1e-8f || part.Acceleration.LengthSquared() > 1e-6f)
|
||||
{
|
||||
maxUpdatesBytes -= 150; // crude estimation
|
||||
|
||||
if (objectUpdates == null)
|
||||
{
|
||||
objectUpdates = new List<EntityUpdate>();
|
||||
maxUpdatesBytes -= 18;
|
||||
}
|
||||
objectUpdates.Add(update);
|
||||
}
|
||||
//compress still disabled
|
||||
/*
|
||||
else
|
||||
{
|
||||
maxUpdatesBytes -= 150; // crude estimation
|
||||
|
||||
if (compressedUpdates == null)
|
||||
{
|
||||
compressedUpdates = new List<EntityUpdate>();
|
||||
maxUpdatesBytes -= 18;
|
||||
}
|
||||
compressedUpdates.Add(update);
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Block Construction
|
||||
}
|
||||
|
@ -5067,7 +5080,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
zc.Position = 7;
|
||||
|
||||
zc.AddUInt64(m_scene.RegionInfo.RegionHandle);
|
||||
zc.AddUInt16(Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f));
|
||||
zc.AddUInt16(timeDilation);
|
||||
|
||||
zc.AddByte(1); // tmp block count
|
||||
|
||||
|
@ -5134,19 +5147,67 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); }, false, false);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
if (compressedUpdateBlocks != null)
|
||||
/*
|
||||
if(compressedUpdates != null)
|
||||
{
|
||||
ObjectUpdateCompressedPacket packet = (ObjectUpdateCompressedPacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdateCompressed);
|
||||
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
|
||||
packet.RegionData.TimeDilation = timeDilation;
|
||||
packet.ObjectData = compressedUpdateBlocks.ToArray();
|
||||
compressedUpdateBlocks.Clear();
|
||||
List<EntityUpdate> tau = new List<EntityUpdate>(30);
|
||||
|
||||
OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates, oPacket); });
|
||||
UDPPacketBuffer buf = m_udpServer.GetNewUDPBuffer(m_udpClient.RemoteEndPoint);
|
||||
byte[] data = buf.Data;
|
||||
|
||||
Buffer.BlockCopy(CompressedObjectHeader, 0, data , 0, 7);
|
||||
|
||||
Utils.UInt64ToBytesSafepos(m_scene.RegionInfo.RegionHandle, data, 7); // 15
|
||||
Utils.UInt16ToBytes(timeDilation, data, 15); // 17
|
||||
|
||||
int countposition = 17; // blocks count position
|
||||
int pos = 18;
|
||||
|
||||
int lastpos = 0;
|
||||
|
||||
int count = 0;
|
||||
foreach (EntityUpdate eu in compressedUpdates)
|
||||
{
|
||||
lastpos = pos;
|
||||
CreateCompressedUpdateBlock((SceneObjectPart)eu.Entity, mysp, data, ref pos);
|
||||
if (pos < LLUDPServer.MAXPAYLOAD)
|
||||
{
|
||||
tau.Add(eu);
|
||||
++count;
|
||||
}
|
||||
*/
|
||||
else
|
||||
{
|
||||
// we need more packets
|
||||
UDPPacketBuffer newbuf = m_udpServer.GetNewUDPBuffer(m_udpClient.RemoteEndPoint);
|
||||
Buffer.BlockCopy(buf.Data, 0, newbuf.Data, 0, countposition); // start is the same
|
||||
|
||||
buf.Data[countposition] = (byte)count;
|
||||
|
||||
buf.DataLength = lastpos;
|
||||
m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Task,
|
||||
delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); }, false, false);
|
||||
|
||||
buf = newbuf;
|
||||
data = buf.Data;
|
||||
|
||||
pos = 18;
|
||||
// im lazy now, just do last again
|
||||
CreateCompressedUpdateBlock((SceneObjectPart)eu.Entity, mysp, data, ref pos);
|
||||
tau = new List<EntityUpdate>(30);
|
||||
tau.Add(eu);
|
||||
count = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
buf.Data[countposition] = (byte)count;
|
||||
buf.DataLength = pos;
|
||||
m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Task,
|
||||
delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); }, false, false);
|
||||
}
|
||||
}
|
||||
*/
|
||||
if (terseUpdates != null)
|
||||
{
|
||||
int blocks = terseUpdates.Count;
|
||||
|
@ -6986,10 +7047,262 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
zc.AddZeros(lastzeros);
|
||||
}
|
||||
|
||||
protected ObjectUpdateCompressedPacket.ObjectDataBlock CreateCompressedUpdateBlock(SceneObjectPart part, PrimUpdateFlags updateFlags)
|
||||
[Flags]
|
||||
private enum CompressedFlags : uint
|
||||
{
|
||||
// TODO: Implement this
|
||||
return null;
|
||||
None = 0x00,
|
||||
/// <summary>Unknown</summary>
|
||||
ScratchPad = 0x01,
|
||||
/// <summary>Whether the object has a TreeSpecies</summary>
|
||||
Tree = 0x02,
|
||||
/// <summary>Whether the object has floating text ala llSetText</summary>
|
||||
HasText = 0x04,
|
||||
/// <summary>Whether the object has an active particle system</summary>
|
||||
HasParticles = 0x08,
|
||||
/// <summary>Whether the object has sound attached to it</summary>
|
||||
HasSound = 0x10,
|
||||
/// <summary>Whether the object is attached to a root object or not</summary>
|
||||
HasParent = 0x20,
|
||||
/// <summary>Whether the object has texture animation settings</summary>
|
||||
TextureAnimation = 0x40,
|
||||
/// <summary>Whether the object has an angular velocity</summary>
|
||||
HasAngularVelocity = 0x80,
|
||||
/// <summary>Whether the object has a name value pairs string</summary>
|
||||
HasNameValues = 0x100,
|
||||
/// <summary>Whether the object has a Media URL set</summary>
|
||||
MediaURL = 0x200
|
||||
}
|
||||
|
||||
///**** temp hack
|
||||
private static Random rnd = new Random();
|
||||
|
||||
protected void CreateCompressedUpdateBlock(SceneObjectPart part, ScenePresence sp, byte[] dest, ref int pos)
|
||||
{
|
||||
// prepare data
|
||||
CompressedFlags cflags = CompressedFlags.None;
|
||||
|
||||
// prim/update flags
|
||||
|
||||
PrimFlags primflags = (PrimFlags)m_scene.Permissions.GenerateClientFlags(part, sp);
|
||||
// Don't send the CreateSelected flag to everyone
|
||||
primflags &= ~PrimFlags.CreateSelected;
|
||||
if (sp.UUID == part.OwnerID)
|
||||
{
|
||||
if (part.CreateSelected)
|
||||
{
|
||||
// Only send this flag once, then unset it
|
||||
primflags |= PrimFlags.CreateSelected;
|
||||
part.CreateSelected = false;
|
||||
}
|
||||
}
|
||||
|
||||
// first is primFlags
|
||||
Utils.UIntToBytesSafepos((uint)primflags, dest, pos); pos += 4;
|
||||
|
||||
// datablock len to fill later
|
||||
int lenpos = pos;
|
||||
pos += 2;
|
||||
|
||||
byte state = part.Shape.State;
|
||||
PCode pcode = (PCode)part.Shape.PCode;
|
||||
|
||||
bool hastree = false;
|
||||
if (pcode == PCode.Grass || pcode == PCode.Tree || pcode == PCode.NewTree)
|
||||
{
|
||||
cflags |= CompressedFlags.Tree;
|
||||
hastree = true;
|
||||
}
|
||||
|
||||
//NameValue and state
|
||||
byte[] nv = null;
|
||||
if (part.ParentGroup.IsAttachment)
|
||||
{
|
||||
if (part.IsRoot)
|
||||
nv = Util.StringToBytes256("AttachItemID STRING RW SV " + part.ParentGroup.FromItemID);
|
||||
|
||||
int st = (int)part.ParentGroup.AttachmentPoint;
|
||||
state = (byte)(((st & 0xf0) >> 4) + ((st & 0x0f) << 4)); ;
|
||||
}
|
||||
|
||||
bool hastext = part.Text != null && part.Text.Length > 0;
|
||||
bool hassound = part.Sound != UUID.Zero || part.SoundFlags != 0;
|
||||
bool hasps = part.ParticleSystem != null && part.ParticleSystem.Length > 1;
|
||||
bool hastexanim = part.TextureAnimation != null && part.TextureAnimation.Length > 0;
|
||||
bool hasangvel = part.AngularVelocity.LengthSquared() > 1e-8f;
|
||||
bool hasmediaurl = part.MediaUrl != null && part.MediaUrl.Length > 1;
|
||||
|
||||
if (hastext)
|
||||
cflags |= CompressedFlags.HasText;
|
||||
if (hasps)
|
||||
cflags |= CompressedFlags.HasParticles;
|
||||
if (hassound)
|
||||
cflags |= CompressedFlags.HasSound;
|
||||
if (part.ParentID != 0)
|
||||
cflags |= CompressedFlags.HasParent;
|
||||
if (hastexanim)
|
||||
cflags |= CompressedFlags.TextureAnimation;
|
||||
if (hasangvel)
|
||||
cflags |= CompressedFlags.HasAngularVelocity;
|
||||
if (hasmediaurl)
|
||||
cflags |= CompressedFlags.MediaURL;
|
||||
if (nv != null)
|
||||
cflags |= CompressedFlags.HasNameValues;
|
||||
|
||||
// filter out mesh faces hack
|
||||
ushort profileBegin = part.Shape.ProfileBegin;
|
||||
ushort profileHollow = part.Shape.ProfileHollow;
|
||||
byte profileCurve = part.Shape.ProfileCurve;
|
||||
byte pathScaleY = part.Shape.PathScaleY;
|
||||
|
||||
if (part.Shape.SculptType == (byte)SculptType.Mesh) // filter out hack
|
||||
{
|
||||
profileCurve = (byte)(part.Shape.ProfileCurve & 0x0f);
|
||||
// fix old values that confused viewers
|
||||
if (profileBegin == 1)
|
||||
profileBegin = 9375;
|
||||
if (profileHollow == 1)
|
||||
profileHollow = 27500;
|
||||
// fix torus hole size Y that also confuse some viewers
|
||||
if (profileCurve == (byte)ProfileShape.Circle && pathScaleY < 150)
|
||||
pathScaleY = 150;
|
||||
}
|
||||
|
||||
part.UUID.ToBytes(dest, pos); pos += 16;
|
||||
Utils.UIntToBytesSafepos(part.LocalId, dest, pos); pos += 4;
|
||||
dest[pos++] = (byte)pcode;
|
||||
dest[pos++] = state;
|
||||
|
||||
///**** temp hack
|
||||
Utils.UIntToBytesSafepos((uint)rnd.Next(), dest, pos); pos += 4; //CRC needs fix or things will get crazy for now avoid caching
|
||||
dest[pos++] = part.Material;
|
||||
dest[pos++] = part.ClickAction;
|
||||
part.Shape.Scale.ToBytes(dest, pos); pos += 12;
|
||||
part.RelativePosition.ToBytes(dest, pos); pos += 12;
|
||||
if(pcode == PCode.Grass)
|
||||
Vector3.Zero.ToBytes(dest, pos);
|
||||
else
|
||||
{
|
||||
Quaternion rotation = part.RotationOffset;
|
||||
rotation.Normalize();
|
||||
rotation.ToBytes(dest, pos);
|
||||
}
|
||||
pos += 12;
|
||||
|
||||
Utils.UIntToBytesSafepos((uint)cflags, dest, pos); pos += 4;
|
||||
|
||||
if (hasps || hassound)
|
||||
part.OwnerID.ToBytes(dest, pos);
|
||||
else
|
||||
UUID.Zero.ToBytes(dest, pos);
|
||||
pos += 16;
|
||||
|
||||
if (hasangvel)
|
||||
{
|
||||
part.AngularVelocity.ToBytes(dest, pos); pos += 12;
|
||||
}
|
||||
if (part.ParentID != 0)
|
||||
{
|
||||
Utils.UIntToBytesSafepos(part.ParentID, dest, pos); pos += 4;
|
||||
}
|
||||
if (hastree)
|
||||
dest[pos++] = state;
|
||||
if (hastext)
|
||||
{
|
||||
byte[] text = Util.StringToBytes256(part.Text); // must be null term
|
||||
Buffer.BlockCopy(text, 0, dest, pos, text.Length); pos += text.Length;
|
||||
byte[] tc = part.GetTextColor().GetBytes(false);
|
||||
Buffer.BlockCopy(tc, 0, dest, pos, tc.Length); pos += tc.Length;
|
||||
}
|
||||
if (hasmediaurl)
|
||||
{
|
||||
byte[] mu = Util.StringToBytes256(part.MediaUrl); // must be null term
|
||||
Buffer.BlockCopy(mu, 0, dest, pos, mu.Length); pos += mu.Length;
|
||||
}
|
||||
if (hasps)
|
||||
{
|
||||
byte[] ps = part.ParticleSystem;
|
||||
Buffer.BlockCopy(ps, 0, dest, pos, ps.Length); pos += ps.Length;
|
||||
}
|
||||
byte[] ex = part.Shape.ExtraParams;
|
||||
if (ex == null || ex.Length < 2)
|
||||
dest[pos++] = 0;
|
||||
else
|
||||
{
|
||||
Buffer.BlockCopy(ex, 0, dest, pos, ex.Length); pos += ex.Length;
|
||||
}
|
||||
if (hassound)
|
||||
{
|
||||
part.Sound.ToBytes(dest, pos); pos += 16;
|
||||
Utils.FloatToBytesSafepos((float)part.SoundGain, dest, pos); pos += 4;
|
||||
dest[pos++] = part.SoundFlags;
|
||||
Utils.FloatToBytesSafepos((float)part.SoundRadius, dest, pos); pos += 4;
|
||||
}
|
||||
if (nv != null)
|
||||
{
|
||||
Buffer.BlockCopy(nv, 0, dest, pos, nv.Length); pos += nv.Length;
|
||||
}
|
||||
|
||||
dest[pos++] = part.Shape.PathCurve;
|
||||
Utils.UInt16ToBytes(part.Shape.PathBegin, dest, pos); pos += 2;
|
||||
Utils.UInt16ToBytes(part.Shape.PathEnd, dest, pos); pos += 2;
|
||||
dest[pos++] = part.Shape.PathScaleX;
|
||||
dest[pos++] = pathScaleY;
|
||||
dest[pos++] = part.Shape.PathShearX;
|
||||
dest[pos++] = part.Shape.PathShearY;
|
||||
dest[pos++] = (byte)part.Shape.PathTwist;
|
||||
dest[pos++] = (byte)part.Shape.PathTwistBegin;
|
||||
dest[pos++] = (byte)part.Shape.PathRadiusOffset;
|
||||
dest[pos++] = (byte)part.Shape.PathTaperX;
|
||||
dest[pos++] = (byte)part.Shape.PathTaperY;
|
||||
dest[pos++] = part.Shape.PathRevolutions;
|
||||
dest[pos++] = (byte)part.Shape.PathSkew;
|
||||
dest[pos++] = profileCurve;
|
||||
Utils.UInt16ToBytes(profileBegin, dest, pos); pos += 2;
|
||||
Utils.UInt16ToBytes(part.Shape.ProfileEnd, dest, pos); pos += 2;
|
||||
Utils.UInt16ToBytes(profileHollow, dest, pos); pos += 2;
|
||||
|
||||
byte[] te = part.Shape.TextureEntry;
|
||||
if (te == null)
|
||||
{
|
||||
dest[pos++] = 0;
|
||||
dest[pos++] = 0;
|
||||
dest[pos++] = 0;
|
||||
dest[pos++] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
int len = te.Length & 0x7fff;
|
||||
dest[pos++] = (byte)len;
|
||||
dest[pos++] = (byte)(len >> 8);
|
||||
dest[pos++] = 0;
|
||||
dest[pos++] = 0;
|
||||
Buffer.BlockCopy(te, 0, dest, pos, len);
|
||||
pos += len;
|
||||
}
|
||||
if (hastexanim)
|
||||
{
|
||||
byte[] ta = part.TextureAnimation;
|
||||
if (ta == null)
|
||||
{
|
||||
dest[pos++] = 0;
|
||||
dest[pos++] = 0;
|
||||
dest[pos++] = 0;
|
||||
dest[pos++] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
int len = ta.Length & 0x7fff;
|
||||
dest[pos++] = (byte)len;
|
||||
dest[pos++] = (byte)(len >> 8);
|
||||
dest[pos++] = 0;
|
||||
dest[pos++] = 0;
|
||||
Buffer.BlockCopy(ta, 0, dest, pos, len);
|
||||
pos += len;
|
||||
}
|
||||
}
|
||||
int totlen = pos - lenpos - 2;
|
||||
dest[lenpos++] = (byte)totlen;
|
||||
dest[lenpos++] = (byte)(totlen >> 8);
|
||||
}
|
||||
|
||||
public void SendNameReply(UUID profileId, string firstname, string lastname)
|
||||
|
|
|
@ -466,8 +466,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
Throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps * 10e-3f);
|
||||
ThrottleRates = new ThrottleRates(configSource);
|
||||
|
||||
Random rnd = new Random(Util.EnvironmentTickCount());
|
||||
|
||||
// if (usePools)
|
||||
// EnablePools();
|
||||
}
|
||||
|
@ -1359,11 +1357,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (packet.Type == PacketType.UseCircuitCode)
|
||||
{
|
||||
// And if there is a UseCircuitCode pending, also drop it
|
||||
|
||||
lock (m_pendingCache)
|
||||
{
|
||||
if (m_pendingCache.Contains(endPoint))
|
||||
{
|
||||
FreeUDPBuffer(buffer);
|
||||
SendAckImmediate(endPoint, packet.Header.Sequence); // i hear you shutup
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1372,6 +1372,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
Util.FireAndForget(HandleUseCircuitCode, new object[] { endPoint, packet });
|
||||
FreeUDPBuffer(buffer);
|
||||
SendAckImmediate(endPoint, packet.Header.Sequence);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -1720,11 +1721,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
queue = null;
|
||||
|
||||
// Send ack straight away to let the viewer know that the connection is active.
|
||||
// The client will be null if it already exists (e.g. if on a region crossing the client sends a use
|
||||
// circuit code to the existing child agent. This is not particularly obvious.
|
||||
SendAckImmediate(endPoint, uccp.Header.Sequence);
|
||||
|
||||
if (client != null)
|
||||
{
|
||||
client.SendRegionHandshake();
|
||||
|
|
Loading…
Reference in New Issue