remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSave
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				|  | @ -537,8 +537,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                       Scene.TestBorderCross(val, Cardinals.S)) | ||||
|                     ) | ||||
|                 { | ||||
|                     lock (m_parts) | ||||
|                     { | ||||
|                         if (!inTransit) | ||||
|                         { | ||||
|                             inTransit = true; | ||||
|  | @ -546,7 +544,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                             d.BeginInvoke(this, val, CrossAsyncCompleted, d); | ||||
|                         } | ||||
|                         return; | ||||
|                     } | ||||
|                 } | ||||
| 
 | ||||
|                 if (RootPart.GetStatusSandbox()) | ||||
|  | @ -2191,7 +2188,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                         HasGroupChanged = false; | ||||
|                         HasGroupChangedDueToDelink = false; | ||||
| 
 | ||||
|                         m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this); | ||||
| 
 | ||||
| // DEBUG | ||||
| //                        m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this); | ||||
| /* | ||||
|                         backup_group.ForEachPart(delegate(SceneObjectPart part)  | ||||
|                         {  | ||||
|  |  | |||
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