remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSave
parent
6600282fe9
commit
cfc8de096b
|
@ -536,8 +536,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Scene.TestBorderCross(val, Cardinals.N) ||
|
||||
Scene.TestBorderCross(val, Cardinals.S))
|
||||
)
|
||||
{
|
||||
lock (m_parts)
|
||||
{
|
||||
if (!inTransit)
|
||||
{
|
||||
|
@ -547,7 +545,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (RootPart.GetStatusSandbox())
|
||||
{
|
||||
|
@ -2191,7 +2188,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
HasGroupChanged = false;
|
||||
HasGroupChangedDueToDelink = false;
|
||||
|
||||
m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this);
|
||||
|
||||
// DEBUG
|
||||
// m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this);
|
||||
/*
|
||||
backup_group.ForEachPart(delegate(SceneObjectPart part)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue