* Adds limited support for each hollow type for the supported prim., Cube with a triangle hollow, Cube with a cylinder hollow, cylinder with a triangle hollow, etc.
* More work needs to be done here as several of the profileshape/hollow combinations are rotationally offset from where they render in the client.ThreadPoolClientBranch
parent
47c909ca0a
commit
cfc9ee4265
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@ -175,6 +175,178 @@ namespace OpenSim.Region.Physics.Meshing
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}
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}
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}
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}
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private static SimpleHull BuildHoleHull(PrimitiveBaseShape pbs, ProfileShape pshape, HollowShape hshape, UInt16 hollowFactor)
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{
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// Tackle HollowShape.Same
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float fhollowFactor = (float)hollowFactor;
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switch (pshape)
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{
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case ProfileShape.Square:
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if (hshape == HollowShape.Same)
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hshape= HollowShape.Square;
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break;
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case ProfileShape.EquilateralTriangle:
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fhollowFactor = ((float)hollowFactor / 1.9f);
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if (hshape == HollowShape.Same)
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{
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hshape = HollowShape.Triangle;
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}
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break;
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case ProfileShape.Circle:
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if (pbs.PathCurve == (byte)Extrusion.Straight)
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{
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if (hshape == HollowShape.Same)
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{
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hshape = HollowShape.Circle;
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}
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}
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break;
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default:
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if (hshape == HollowShape.Same)
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hshape= HollowShape.Square;
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break;
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}
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SimpleHull holeHull = null;
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if (hshape == HollowShape.Square)
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{
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float hollowFactorF = (float)fhollowFactor / (float)50000;
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Vertex IMM = new Vertex(-0.5f * hollowFactorF, -0.5f * hollowFactorF, 0.0f);
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Vertex IPM = new Vertex(+0.5f * hollowFactorF, -0.5f * hollowFactorF, 0.0f);
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Vertex IPP = new Vertex(+0.5f * hollowFactorF, +0.5f * hollowFactorF, 0.0f);
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Vertex IMP = new Vertex(-0.5f * hollowFactorF, +0.5f * hollowFactorF, 0.0f);
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holeHull = new SimpleHull();
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holeHull.AddVertex(IMM);
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holeHull.AddVertex(IMP);
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holeHull.AddVertex(IPP);
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holeHull.AddVertex(IPM);
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}
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if (hshape == HollowShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight)
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{
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float hollowFactorF = (float)fhollowFactor / (float)50000;
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Vertex IQ1Q15 = new Vertex(-0.35f * hollowFactorF, -0.35f * hollowFactorF, 0.0f);
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Vertex IQ1Q16 = new Vertex(-0.30f * hollowFactorF, -0.40f * hollowFactorF, 0.0f);
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Vertex IQ1Q17 = new Vertex(-0.24f * hollowFactorF, -0.43f * hollowFactorF, 0.0f);
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Vertex IQ1Q18 = new Vertex(-0.18f * hollowFactorF, -0.46f * hollowFactorF, 0.0f);
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Vertex IQ1Q19 = new Vertex(-0.11f * hollowFactorF, -0.48f * hollowFactorF, 0.0f);
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Vertex IQ2Q10 = new Vertex(+0.0f * hollowFactorF, -0.50f * hollowFactorF, 0.0f);
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Vertex IQ2Q11 = new Vertex(+0.11f * hollowFactorF, -0.48f * hollowFactorF, 0.0f);
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Vertex IQ2Q12 = new Vertex(+0.18f * hollowFactorF, -0.46f * hollowFactorF, 0.0f);
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Vertex IQ2Q13 = new Vertex(+0.24f * hollowFactorF, -0.43f * hollowFactorF, 0.0f);
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Vertex IQ2Q14 = new Vertex(+0.30f * hollowFactorF, -0.40f * hollowFactorF, 0.0f);
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Vertex IQ2Q15 = new Vertex(+0.35f * hollowFactorF, -0.35f * hollowFactorF, 0.0f);
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Vertex IQ2Q16 = new Vertex(+0.40f * hollowFactorF, -0.30f * hollowFactorF, 0.0f);
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Vertex IQ2Q17 = new Vertex(+0.43f * hollowFactorF, -0.24f * hollowFactorF, 0.0f);
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Vertex IQ2Q18 = new Vertex(+0.46f * hollowFactorF, -0.18f * hollowFactorF, 0.0f);
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Vertex IQ2Q19 = new Vertex(+0.48f * hollowFactorF, -0.11f * hollowFactorF, 0.0f);
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Vertex IQ2Q20 = new Vertex(+0.50f * hollowFactorF, +0.0f * hollowFactorF, 0.0f);
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Vertex IQ2Q21 = new Vertex(+0.48f * hollowFactorF, +0.11f * hollowFactorF, 0.0f);
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Vertex IQ2Q22 = new Vertex(+0.46f * hollowFactorF, +0.18f * hollowFactorF, 0.0f);
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Vertex IQ2Q23 = new Vertex(+0.43f * hollowFactorF, +0.24f * hollowFactorF, 0.0f);
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Vertex IQ2Q24 = new Vertex(+0.40f * hollowFactorF, +0.30f * hollowFactorF, 0.0f);
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Vertex IQ2Q25 = new Vertex(+0.35f * hollowFactorF, +0.35f * hollowFactorF, 0.0f);
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Vertex IQ2Q26 = new Vertex(+0.30f * hollowFactorF, +0.40f * hollowFactorF, 0.0f);
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Vertex IQ2Q27 = new Vertex(+0.24f * hollowFactorF, +0.43f * hollowFactorF, 0.0f);
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Vertex IQ2Q28 = new Vertex(+0.18f * hollowFactorF, +0.46f * hollowFactorF, 0.0f);
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Vertex IQ2Q29 = new Vertex(+0.11f * hollowFactorF, +0.48f * hollowFactorF, 0.0f);
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Vertex IQ1Q20 = new Vertex(+0.0f * hollowFactorF, +0.50f * hollowFactorF, 0.0f);
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Vertex IQ1Q21 = new Vertex(-0.11f * hollowFactorF, +0.48f * hollowFactorF, 0.0f);
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Vertex IQ1Q22 = new Vertex(-0.18f * hollowFactorF, +0.46f * hollowFactorF, 0.0f);
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Vertex IQ1Q23 = new Vertex(-0.24f * hollowFactorF, +0.43f * hollowFactorF, 0.0f);
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Vertex IQ1Q24 = new Vertex(-0.30f * hollowFactorF, +0.40f * hollowFactorF, 0.0f);
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Vertex IQ1Q25 = new Vertex(-0.35f * hollowFactorF, +0.35f * hollowFactorF, 0.0f);
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Vertex IQ1Q26 = new Vertex(-0.40f * hollowFactorF, +0.30f * hollowFactorF, 0.0f);
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Vertex IQ1Q27 = new Vertex(-0.43f * hollowFactorF, +0.24f * hollowFactorF, 0.0f);
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Vertex IQ1Q28 = new Vertex(-0.46f * hollowFactorF, +0.18f * hollowFactorF, 0.0f);
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Vertex IQ1Q29 = new Vertex(-0.48f * hollowFactorF, +0.11f * hollowFactorF, 0.0f);
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Vertex IQ1Q10 = new Vertex(-0.50f * hollowFactorF, +0.0f * hollowFactorF, 0.0f);
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Vertex IQ1Q11 = new Vertex(-0.48f * hollowFactorF, -0.11f * hollowFactorF, 0.0f);
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Vertex IQ1Q12 = new Vertex(-0.46f * hollowFactorF, -0.18f * hollowFactorF, 0.0f);
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Vertex IQ1Q13 = new Vertex(-0.43f * hollowFactorF, -0.24f * hollowFactorF, 0.0f);
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Vertex IQ1Q14 = new Vertex(-0.40f * hollowFactorF, -0.30f * hollowFactorF, 0.0f);
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//Counter clockwise around the quadrants
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holeHull = new SimpleHull();
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holeHull.AddVertex(IQ1Q15);
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holeHull.AddVertex(IQ1Q14);
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holeHull.AddVertex(IQ1Q13);
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holeHull.AddVertex(IQ1Q12);
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holeHull.AddVertex(IQ1Q11);
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holeHull.AddVertex(IQ1Q10);
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holeHull.AddVertex(IQ1Q29);
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holeHull.AddVertex(IQ1Q28);
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holeHull.AddVertex(IQ1Q27);
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holeHull.AddVertex(IQ1Q26);
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holeHull.AddVertex(IQ1Q25);
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holeHull.AddVertex(IQ1Q24);
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holeHull.AddVertex(IQ1Q23);
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holeHull.AddVertex(IQ1Q22);
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holeHull.AddVertex(IQ1Q21);
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holeHull.AddVertex(IQ1Q20);
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holeHull.AddVertex(IQ2Q29);
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holeHull.AddVertex(IQ2Q28);
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holeHull.AddVertex(IQ2Q27);
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holeHull.AddVertex(IQ2Q26);
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holeHull.AddVertex(IQ2Q25);
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holeHull.AddVertex(IQ2Q24);
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holeHull.AddVertex(IQ2Q23);
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holeHull.AddVertex(IQ2Q22);
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holeHull.AddVertex(IQ2Q21);
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holeHull.AddVertex(IQ2Q20);
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holeHull.AddVertex(IQ2Q19);
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holeHull.AddVertex(IQ2Q18);
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holeHull.AddVertex(IQ2Q17);
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holeHull.AddVertex(IQ2Q16);
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holeHull.AddVertex(IQ2Q15);
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holeHull.AddVertex(IQ2Q14);
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holeHull.AddVertex(IQ2Q13);
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holeHull.AddVertex(IQ2Q12);
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holeHull.AddVertex(IQ2Q11);
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holeHull.AddVertex(IQ2Q10);
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holeHull.AddVertex(IQ1Q19);
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holeHull.AddVertex(IQ1Q18);
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holeHull.AddVertex(IQ1Q17);
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holeHull.AddVertex(IQ1Q16);
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}
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if (hshape == HollowShape.Triangle)
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{
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float hollowFactorF = (float)fhollowFactor / (float)50000;
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Vertex IMM = new Vertex(-0.25f * hollowFactorF, -0.45f * hollowFactorF, 0.0f);
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Vertex IPM = new Vertex(+0.5f * hollowFactorF, +0f * hollowFactorF, 0.0f);
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Vertex IPP = new Vertex(-0.25f * hollowFactorF, +0.45f * hollowFactorF, 0.0f);
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holeHull = new SimpleHull();
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holeHull.AddVertex(IMM);
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holeHull.AddVertex(IPP);
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holeHull.AddVertex(IPM);
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}
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return holeHull;
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}
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private static Mesh CreateBoxMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size)
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private static Mesh CreateBoxMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size)
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// Builds the z (+ and -) surfaces of a box shaped prim
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// Builds the z (+ and -) surfaces of a box shaped prim
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{
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{
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@ -186,6 +358,7 @@ namespace OpenSim.Region.Physics.Meshing
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UInt16 pathShearX = primShape.PathShearX;
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UInt16 pathShearX = primShape.PathShearX;
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UInt16 pathShearY = primShape.PathShearY;
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UInt16 pathShearY = primShape.PathShearY;
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//m_log.Error("pathShear:" + primShape.PathShearX.ToString() + "," + primShape.PathShearY.ToString());
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//m_log.Error("pathShear:" + primShape.PathShearX.ToString() + "," + primShape.PathShearY.ToString());
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//m_log.Error("pathTaper:" + primShape.PathTaperX.ToString() + "," + primShape.PathTaperY.ToString());
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//m_log.Error("pathTaper:" + primShape.PathTaperX.ToString() + "," + primShape.PathTaperY.ToString());
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//m_log.Error("ProfileBegin:" + primShape.ProfileBegin.ToString() + "," + primShape.ProfileBegin.ToString());
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//m_log.Error("ProfileBegin:" + primShape.ProfileBegin.ToString() + "," + primShape.ProfileBegin.ToString());
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@ -254,23 +427,14 @@ namespace OpenSim.Region.Physics.Meshing
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// Deal with the hole here
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// Deal with the hole here
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if (hollowFactor > 0)
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if (hollowFactor > 0)
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{
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{
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float hollowFactorF = (float) hollowFactor/(float) 50000;
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Vertex IMM = new Vertex(-0.5f*hollowFactorF, -0.5f*hollowFactorF, 0.0f);
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Vertex IPM = new Vertex(+0.5f*hollowFactorF, -0.5f*hollowFactorF, 0.0f);
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Vertex IPP = new Vertex(+0.5f*hollowFactorF, +0.5f*hollowFactorF, 0.0f);
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Vertex IMP = new Vertex(-0.5f*hollowFactorF, +0.5f*hollowFactorF, 0.0f);
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SimpleHull holeHull = BuildHoleHull(primShape, primShape.ProfileShape, primShape.HollowShape, hollowFactor);
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if (holeHull != null)
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{
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SimpleHull hollowedHull = SimpleHull.SubtractHull(outerHull, holeHull);
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SimpleHull holeHull = new SimpleHull();
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outerHull = hollowedHull;
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}
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holeHull.AddVertex(IMM);
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holeHull.AddVertex(IMP);
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holeHull.AddVertex(IPP);
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holeHull.AddVertex(IPM);
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SimpleHull hollowedHull = SimpleHull.SubtractHull(outerHull, holeHull);
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outerHull = hollowedHull;
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}
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}
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Mesh m = new Mesh();
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Mesh m = new Mesh();
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@ -529,103 +693,14 @@ namespace OpenSim.Region.Physics.Meshing
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// Deal with the hole here
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// Deal with the hole here
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if (hollowFactor > 0)
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if (hollowFactor > 0)
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{
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{
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float hollowFactorF = (float)hollowFactor / (float)50000;
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Vertex IQ1Q15 = new Vertex(-0.35f * hollowFactorF, -0.35f * hollowFactorF, 0.0f);
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SimpleHull holeHull = BuildHoleHull(primShape, primShape.ProfileShape, primShape.HollowShape, hollowFactor);
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Vertex IQ1Q16 = new Vertex(-0.30f * hollowFactorF, -0.40f * hollowFactorF, 0.0f);
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if (holeHull != null)
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Vertex IQ1Q17 = new Vertex(-0.24f * hollowFactorF, -0.43f * hollowFactorF, 0.0f);
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{
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Vertex IQ1Q18 = new Vertex(-0.18f * hollowFactorF, -0.46f * hollowFactorF, 0.0f);
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SimpleHull hollowedHull = SimpleHull.SubtractHull(outerHull, holeHull);
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Vertex IQ1Q19 = new Vertex(-0.11f * hollowFactorF, -0.48f * hollowFactorF, 0.0f);
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Vertex IQ2Q10 = new Vertex(+0.0f * hollowFactorF, -0.50f * hollowFactorF, 0.0f);
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outerHull = hollowedHull;
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Vertex IQ2Q11 = new Vertex(+0.11f * hollowFactorF, -0.48f * hollowFactorF, 0.0f);
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}
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Vertex IQ2Q12 = new Vertex(+0.18f * hollowFactorF, -0.46f * hollowFactorF, 0.0f);
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Vertex IQ2Q13 = new Vertex(+0.24f * hollowFactorF, -0.43f * hollowFactorF, 0.0f);
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Vertex IQ2Q14 = new Vertex(+0.30f * hollowFactorF, -0.40f * hollowFactorF, 0.0f);
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Vertex IQ2Q15 = new Vertex(+0.35f * hollowFactorF, -0.35f * hollowFactorF, 0.0f);
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Vertex IQ2Q16 = new Vertex(+0.40f * hollowFactorF, -0.30f * hollowFactorF, 0.0f);
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Vertex IQ2Q17 = new Vertex(+0.43f * hollowFactorF, -0.24f * hollowFactorF, 0.0f);
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Vertex IQ2Q18 = new Vertex(+0.46f * hollowFactorF, -0.18f * hollowFactorF, 0.0f);
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Vertex IQ2Q19 = new Vertex(+0.48f * hollowFactorF, -0.11f * hollowFactorF, 0.0f);
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Vertex IQ2Q20 = new Vertex(+0.50f * hollowFactorF, +0.0f * hollowFactorF, 0.0f);
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Vertex IQ2Q21 = new Vertex(+0.48f * hollowFactorF, +0.11f * hollowFactorF, 0.0f);
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Vertex IQ2Q22 = new Vertex(+0.46f * hollowFactorF, +0.18f * hollowFactorF, 0.0f);
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Vertex IQ2Q23 = new Vertex(+0.43f * hollowFactorF, +0.24f * hollowFactorF, 0.0f);
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Vertex IQ2Q24 = new Vertex(+0.40f * hollowFactorF, +0.30f * hollowFactorF, 0.0f);
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Vertex IQ2Q25 = new Vertex(+0.35f * hollowFactorF, +0.35f * hollowFactorF, 0.0f);
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Vertex IQ2Q26 = new Vertex(+0.30f * hollowFactorF, +0.40f * hollowFactorF, 0.0f);
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Vertex IQ2Q27 = new Vertex(+0.24f * hollowFactorF, +0.43f * hollowFactorF, 0.0f);
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Vertex IQ2Q28 = new Vertex(+0.18f * hollowFactorF, +0.46f * hollowFactorF, 0.0f);
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Vertex IQ2Q29 = new Vertex(+0.11f * hollowFactorF, +0.48f * hollowFactorF, 0.0f);
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Vertex IQ1Q20 = new Vertex(+0.0f * hollowFactorF, +0.50f * hollowFactorF, 0.0f);
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Vertex IQ1Q21 = new Vertex(-0.11f * hollowFactorF, +0.48f * hollowFactorF, 0.0f);
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Vertex IQ1Q22 = new Vertex(-0.18f * hollowFactorF, +0.46f * hollowFactorF, 0.0f);
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Vertex IQ1Q23 = new Vertex(-0.24f * hollowFactorF, +0.43f * hollowFactorF, 0.0f);
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Vertex IQ1Q24 = new Vertex(-0.30f * hollowFactorF, +0.40f * hollowFactorF, 0.0f);
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Vertex IQ1Q25 = new Vertex(-0.35f * hollowFactorF, +0.35f * hollowFactorF, 0.0f);
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Vertex IQ1Q26 = new Vertex(-0.40f * hollowFactorF, +0.30f * hollowFactorF, 0.0f);
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Vertex IQ1Q27 = new Vertex(-0.43f * hollowFactorF, +0.24f * hollowFactorF, 0.0f);
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Vertex IQ1Q28 = new Vertex(-0.46f * hollowFactorF, +0.18f * hollowFactorF, 0.0f);
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Vertex IQ1Q29 = new Vertex(-0.48f * hollowFactorF, +0.11f * hollowFactorF, 0.0f);
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Vertex IQ1Q10 = new Vertex(-0.50f * hollowFactorF, +0.0f * hollowFactorF, 0.0f);
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Vertex IQ1Q11 = new Vertex(-0.48f * hollowFactorF, -0.11f * hollowFactorF, 0.0f);
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Vertex IQ1Q12 = new Vertex(-0.46f * hollowFactorF, -0.18f * hollowFactorF, 0.0f);
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||||||
Vertex IQ1Q13 = new Vertex(-0.43f * hollowFactorF, -0.24f * hollowFactorF, 0.0f);
|
|
||||||
Vertex IQ1Q14 = new Vertex(-0.40f * hollowFactorF, -0.30f * hollowFactorF, 0.0f);
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|
||||||
|
|
||||||
//Counter clockwise around the quadrants
|
|
||||||
SimpleHull holeHull = new SimpleHull();
|
|
||||||
holeHull.AddVertex(IQ1Q15);
|
|
||||||
holeHull.AddVertex(IQ1Q14);
|
|
||||||
holeHull.AddVertex(IQ1Q13);
|
|
||||||
holeHull.AddVertex(IQ1Q12);
|
|
||||||
holeHull.AddVertex(IQ1Q11);
|
|
||||||
holeHull.AddVertex(IQ1Q10);
|
|
||||||
|
|
||||||
holeHull.AddVertex(IQ1Q29);
|
|
||||||
holeHull.AddVertex(IQ1Q28);
|
|
||||||
holeHull.AddVertex(IQ1Q27);
|
|
||||||
holeHull.AddVertex(IQ1Q26);
|
|
||||||
holeHull.AddVertex(IQ1Q25);
|
|
||||||
holeHull.AddVertex(IQ1Q24);
|
|
||||||
holeHull.AddVertex(IQ1Q23);
|
|
||||||
holeHull.AddVertex(IQ1Q22);
|
|
||||||
holeHull.AddVertex(IQ1Q21);
|
|
||||||
holeHull.AddVertex(IQ1Q20);
|
|
||||||
|
|
||||||
holeHull.AddVertex(IQ2Q29);
|
|
||||||
holeHull.AddVertex(IQ2Q28);
|
|
||||||
holeHull.AddVertex(IQ2Q27);
|
|
||||||
holeHull.AddVertex(IQ2Q26);
|
|
||||||
holeHull.AddVertex(IQ2Q25);
|
|
||||||
holeHull.AddVertex(IQ2Q24);
|
|
||||||
holeHull.AddVertex(IQ2Q23);
|
|
||||||
holeHull.AddVertex(IQ2Q22);
|
|
||||||
holeHull.AddVertex(IQ2Q21);
|
|
||||||
holeHull.AddVertex(IQ2Q20);
|
|
||||||
|
|
||||||
holeHull.AddVertex(IQ2Q19);
|
|
||||||
holeHull.AddVertex(IQ2Q18);
|
|
||||||
holeHull.AddVertex(IQ2Q17);
|
|
||||||
holeHull.AddVertex(IQ2Q16);
|
|
||||||
holeHull.AddVertex(IQ2Q15);
|
|
||||||
holeHull.AddVertex(IQ2Q14);
|
|
||||||
holeHull.AddVertex(IQ2Q13);
|
|
||||||
holeHull.AddVertex(IQ2Q12);
|
|
||||||
holeHull.AddVertex(IQ2Q11);
|
|
||||||
holeHull.AddVertex(IQ2Q10);
|
|
||||||
|
|
||||||
holeHull.AddVertex(IQ1Q19);
|
|
||||||
holeHull.AddVertex(IQ1Q18);
|
|
||||||
holeHull.AddVertex(IQ1Q17);
|
|
||||||
holeHull.AddVertex(IQ1Q16);
|
|
||||||
|
|
||||||
SimpleHull hollowedHull = SimpleHull.SubtractHull(outerHull, holeHull);
|
|
||||||
|
|
||||||
outerHull = hollowedHull;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Mesh m = new Mesh();
|
Mesh m = new Mesh();
|
||||||
|
@ -807,22 +882,15 @@ namespace OpenSim.Region.Physics.Meshing
|
||||||
// Deal with the hole here
|
// Deal with the hole here
|
||||||
if (hollowFactor > 0)
|
if (hollowFactor > 0)
|
||||||
{
|
{
|
||||||
float hollowFactorF = (float)hollowFactor / (float)50000;
|
|
||||||
Vertex IMM = new Vertex(-0.25f * (float)(hollowFactorF / 1.9), -0.45f * (float)(hollowFactorF / 1.9), 0.0f);
|
|
||||||
Vertex IPM = new Vertex(+0.5f * (float)(hollowFactorF / 1.9), +0f * (float)(hollowFactorF / 1.9), 0.0f);
|
|
||||||
Vertex IPP = new Vertex(-0.25f * (float)(hollowFactorF / 1.9), +0.45f * (float)(hollowFactorF / 1.9), 0.0f);
|
|
||||||
|
|
||||||
|
|
||||||
|
SimpleHull holeHull = BuildHoleHull(primShape, primShape.ProfileShape, primShape.HollowShape, hollowFactor);
|
||||||
|
if (holeHull != null)
|
||||||
|
{
|
||||||
|
SimpleHull hollowedHull = SimpleHull.SubtractHull(outerHull, holeHull);
|
||||||
|
|
||||||
SimpleHull holeHull = new SimpleHull();
|
outerHull = hollowedHull;
|
||||||
|
}
|
||||||
holeHull.AddVertex(IMM);
|
|
||||||
holeHull.AddVertex(IPP);
|
|
||||||
holeHull.AddVertex(IPM);
|
|
||||||
|
|
||||||
SimpleHull hollowedHull = SimpleHull.SubtractHull(outerHull, holeHull);
|
|
||||||
|
|
||||||
outerHull = hollowedHull;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Mesh m = new Mesh();
|
Mesh m = new Mesh();
|
||||||
|
|
Loading…
Reference in New Issue