* TEST * unscripted sit

avinationmerge
UbitUmarov 2012-12-17 01:40:48 +00:00
parent 5ad424a792
commit d003aa2e7b
3 changed files with 251 additions and 183 deletions

View File

@ -2103,12 +2103,29 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
{
// if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
// {
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Sitting {0} on {1} {2} because sit target is unset and within 10m",
// Name, part.Name, part.LocalId);
if (m_scene.PhysicsScene != null &&
part.PhysActor != null &&
Util.GetDistanceTo(AbsolutePosition, pos) <= 30)
{
Vector3 camdif = CameraPosition - part.AbsolutePosition;
camdif.Normalize();
// m_log.InfoFormat("sit {0} {1}", offset.ToString(), camdif.ToString());
if (m_scene.PhysicsScene.SitAvatar(part.PhysActor, AbsolutePosition, CameraPosition, offset, new Vector3(0.35f, 0, 0.65f), PhysicsSitResponse) != 0)
return;
}
if (Util.GetDistanceTo(AbsolutePosition, pos) <= 10)
{
AbsolutePosition = pos + new Vector3(0.0f, 0.0f, m_sitAvatarHeight);
canSit = true;
}
@ -2196,197 +2213,54 @@ namespace OpenSim.Region.Framework.Scenes
SendSitResponse(targetID, offset, Quaternion.Identity);
}
/*
public void SitRayCastAvatarPosition(SceneObjectPart part)
public void PhysicsSitResponse(int status, uint partID, Vector3 offset, Quaternion Orientation)
{
Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
Vector3 StartRayCastPosition = AbsolutePosition;
Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionResponse);
}
public void SitRayCastAvatarPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal)
{
SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
if (part != null)
{
if (hitYN)
{
if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
{
SitRaycastFindEdge(collisionPoint, normal);
m_log.DebugFormat("[SIT]: Raycast Avatar Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
}
else
{
SitRayCastAvatarPositionCameraZ(part);
}
}
else
{
SitRayCastAvatarPositionCameraZ(part);
}
}
else
if (status < 0)
{
ControllingClient.SendAlertMessage("Sit position no longer exists");
m_requestedSitTargetUUID = UUID.Zero;
m_requestedSitTargetID = 0;
m_requestedSitOffset = Vector3.Zero;
return;
}
if (status == 0)
return;
SceneObjectPart part = m_scene.GetSceneObjectPart(partID);
if (part == null || part.ParentGroup.IsAttachment)
{
return;
}
public void SitRayCastAvatarPositionCameraZ(SceneObjectPart part)
{
// Next, try to raycast from the camera Z position
Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
Vector3 StartRayCastPosition = AbsolutePosition; StartRayCastPosition.Z = CameraPosition.Z;
Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastAvatarPositionCameraZResponse);
// m_log.InfoFormat("physsit {0} {1}", offset.ToString(),Orientation.ToString());
part.AddSittingAvatar(UUID);
Vector3 cameraAtOffset = part.GetCameraAtOffset();
Vector3 cameraEyeOffset = part.GetCameraEyeOffset();
bool forceMouselook = part.GetForceMouselook();
ControllingClient.SendSitResponse(
part.UUID, offset, Orientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
part.ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
// assuming no autopilot in use
Velocity = Vector3.Zero;
RemoveFromPhysicalScene();
Rotation = Orientation;
m_pos = offset;
m_requestedSitTargetID = 0; // invalidate the viewer sit comand for now
part.ParentGroup.AddAvatar(UUID);
ParentPart = part;
ParentID = part.LocalId;
Animator.TrySetMovementAnimation("SIT");
SendAvatarDataToAllAgents();
}
public void SitRayCastAvatarPositionCameraZResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal)
{
SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
if (part != null)
{
if (hitYN)
{
if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
{
SitRaycastFindEdge(collisionPoint, normal);
m_log.DebugFormat("[SIT]: Raycast Avatar Position + CameraZ succeeded at point: {0}, normal:{1}", collisionPoint, normal);
}
else
{
SitRayCastCameraPosition(part);
}
}
else
{
SitRayCastCameraPosition(part);
}
}
else
{
ControllingClient.SendAlertMessage("Sit position no longer exists");
m_requestedSitTargetUUID = UUID.Zero;
m_requestedSitTargetID = 0;
m_requestedSitOffset = Vector3.Zero;
}
}
public void SitRayCastCameraPosition(SceneObjectPart part)
{
// Next, try to raycast from the camera position
Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
Vector3 StartRayCastPosition = CameraPosition;
Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastCameraPositionResponse);
}
public void SitRayCastCameraPositionResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal)
{
SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
if (part != null)
{
if (hitYN)
{
if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
{
SitRaycastFindEdge(collisionPoint, normal);
m_log.DebugFormat("[SIT]: Raycast Camera Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
}
else
{
SitRayHorizontal(part);
}
}
else
{
SitRayHorizontal(part);
}
}
else
{
ControllingClient.SendAlertMessage("Sit position no longer exists");
m_requestedSitTargetUUID = UUID.Zero;
m_requestedSitTargetID = 0;
m_requestedSitOffset = Vector3.Zero;
}
}
public void SitRayHorizontal(SceneObjectPart part)
{
// Next, try to raycast from the avatar position to fwd
Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
Vector3 StartRayCastPosition = CameraPosition;
Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastHorizontalResponse);
}
public void SitRayCastHorizontalResponse(bool hitYN, Vector3 collisionPoint, uint localid, float pdistance, Vector3 normal)
{
SceneObjectPart part = FindNextAvailableSitTarget(m_requestedSitTargetUUID);
if (part != null)
{
if (hitYN)
{
if (collisionPoint.ApproxEquals(m_requestedSitOffset + part.AbsolutePosition, 0.2f))
{
SitRaycastFindEdge(collisionPoint, normal);
m_log.DebugFormat("[SIT]: Raycast Horizontal Position succeeded at point: {0}, normal:{1}", collisionPoint, normal);
// Next, try to raycast from the camera position
Vector3 EndRayCastPosition = part.AbsolutePosition + m_requestedSitOffset;
Vector3 StartRayCastPosition = CameraPosition;
Vector3 direction = Vector3.Normalize(EndRayCastPosition - StartRayCastPosition);
float distance = Vector3.Distance(EndRayCastPosition, StartRayCastPosition);
//m_scene.PhysicsScene.RaycastWorld(StartRayCastPosition, direction, distance, SitRayCastResponseAvatarPosition);
}
else
{
ControllingClient.SendAlertMessage("Sit position not accessable.");
m_requestedSitTargetUUID = UUID.Zero;
m_requestedSitTargetID = 0;
m_requestedSitOffset = Vector3.Zero;
}
}
else
{
ControllingClient.SendAlertMessage("Sit position not accessable.");
m_requestedSitTargetUUID = UUID.Zero;
m_requestedSitTargetID = 0;
m_requestedSitOffset = Vector3.Zero;
}
}
else
{
ControllingClient.SendAlertMessage("Sit position no longer exists");
m_requestedSitTargetUUID = UUID.Zero;
m_requestedSitTargetID = 0;
m_requestedSitOffset = Vector3.Zero;
}
}
private void SitRaycastFindEdge(Vector3 collisionPoint, Vector3 collisionNormal)
{
int i = 0;
//throw new NotImplementedException();
//m_requestedSitTargetUUID = UUID.Zero;
//m_requestedSitTargetID = 0;
//m_requestedSitOffset = Vector3.Zero;
SendSitResponse(ControllingClient, m_requestedSitTargetUUID, collisionPoint - m_requestedSitOffset, Quaternion.Identity);
}
*/
public void HandleAgentSit(IClientAPI remoteClient, UUID agentID)
{

View File

@ -0,0 +1,183 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// Ubit 2012
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OdeAPI;
using log4net;
using OpenMetaverse;
namespace OpenSim.Region.Physics.OdePlugin
{
/// <summary>
/// </summary>
public class ODESitAvatar
{
private OdeScene m_scene;
private ODERayCastRequestManager m_raymanager;
public ODESitAvatar(OdeScene pScene, ODERayCastRequestManager raymanager)
{
m_scene = pScene;
m_raymanager = raymanager;
}
private static Vector3 SitAjust = new Vector3(0, 0, 0.4f);
public void Sit(PhysicsActor actor, Vector3 avPos, Vector3 avCameraPosition, Vector3 offset, Vector3 avOffset, SitAvatarCallback PhysicsSitResponse)
{
if (!m_scene.haveActor(actor) || !(actor is OdePrim) || ((OdePrim)actor).prim_geom == IntPtr.Zero)
{
PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity);
return;
}
IntPtr geom = ((OdePrim)actor).prim_geom;
d.Vector3 dtmp = d.GeomGetPosition(geom);
Vector3 geopos;
geopos.X = dtmp.X;
geopos.Y = dtmp.Y;
geopos.Z = dtmp.Z;
d.AABB aabb;
Quaternion ori;
d.Quaternion qtmp;
d.GeomCopyQuaternion(geom, out qtmp);
Quaternion geomOri;
geomOri.X = qtmp.X;
geomOri.Y = qtmp.Y;
geomOri.Z = qtmp.Z;
geomOri.W = qtmp.W;
Quaternion geomInvOri;
geomInvOri.X = -qtmp.X;
geomInvOri.Y = -qtmp.Y;
geomInvOri.Z = -qtmp.Z;
geomInvOri.W = qtmp.W;
Vector3 target = geopos + offset;
Vector3 rayDir = target - avCameraPosition;
float raylen = rayDir.Length();
float t = 1 / raylen;
rayDir.X *= t;
rayDir.Y *= t;
rayDir.Z *= t;
raylen += 0.5f;
List<ContactResult> rayResults;
rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir , raylen, 1);
if (rayResults.Count == 0 || rayResults[0].ConsumerID != actor.LocalID)
{
d.GeomGetAABB(geom,out aabb);
offset = new Vector3(avOffset.X, 0, aabb.MaxZ + avOffset.Z - geopos.Z);
ori = geomInvOri;
offset *= geomInvOri;
PhysicsSitResponse(1, actor.LocalID, offset, ori);
return;
}
offset = rayResults[0].Pos - geopos;
double ang;
float s;
float c;
d.GeomClassID geoclass = d.GeomGetClass(geom);
if (geoclass == d.GeomClassID.SphereClass)
{
float r = d.GeomSphereGetRadius(geom);
offset.Normalize();
offset *= r;
ang = Math.Atan2(offset.Y, offset.X);
ang *= 0.5d;
s = (float)Math.Sin(ang);
c = (float)Math.Cos(ang);
ori = new Quaternion(0, 0, s, c);
if (r < 0.4f)
{
offset = new Vector3(0, 0, r);
}
else if (offset.Z < 0.4f)
{
t = offset.Z;
float rsq = r * r;
t = 1.0f / (rsq - t * t);
offset.X *= t;
offset.Y *= t;
offset.Z = 0.4f;
t = rsq - 0.16f;
offset.X *= t;
offset.Y *= t;
}
offset += avOffset * ori;
ori = geomInvOri * ori;
offset *= geomInvOri;
PhysicsSitResponse(1, actor.LocalID, offset, ori);
return;
}
Vector3 norm = rayResults[0].Normal;
if (norm.Z < 0)
{
PhysicsSitResponse(0, actor.LocalID, offset, Quaternion.Identity);
return;
}
ang = Math.Atan2(-rayDir.Y, -rayDir.X);
ang *= 0.5d;
s = (float)Math.Sin(ang);
c = (float)Math.Cos(ang);
ori = new Quaternion(0, 0, s, c);
offset += avOffset * ori;
ori = geomInvOri * ori;
offset *= geomInvOri;
PhysicsSitResponse(1, actor.LocalID, offset, ori);
return;
}
}
}

View File

@ -364,7 +364,6 @@ namespace OpenSim.Region.Physics.OdePlugin
m_rayCastManager = new ODERayCastRequestManager(this);
lock (OdeLock)
{
// Create the world and the first space
@ -2711,5 +2710,17 @@ namespace OpenSim.Region.Physics.OdePlugin
}
return new List<ContactResult>();
}
public override int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)
{
Util.FireAndForget( delegate
{
ODESitAvatar sitAvatar = new ODESitAvatar(this, m_rayCastManager);
if(sitAvatar != null)
sitAvatar.Sit(actor, AbsolutePosition, CameraPosition, offset, AvatarSize, PhysicsSitResponse);
});
return 1;
}
}
}