add more test code to make usage od compressed updates etc. Should be disable, but well many things can go wrong.
parent
db191cd4e2
commit
d0052c8174
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@ -602,16 +602,26 @@ namespace OpenSim.Framework
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{
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// we are on the new one
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if (m_flags.HasFlag(PrimUpdateFlags.CancelKill))
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m_flags = PrimUpdateFlags.FullUpdatewithAnim;
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{
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if (m_flags.HasFlag(PrimUpdateFlags.UpdateProbe))
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m_flags = PrimUpdateFlags.UpdateProbe;
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else
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m_flags = PrimUpdateFlags.FullUpdatewithAnim;
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}
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}
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public virtual void Update(EntityUpdate oldupdate)
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{
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// we are on the new one
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PrimUpdateFlags updateFlags = oldupdate.Flags;
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if (updateFlags.HasFlag(PrimUpdateFlags.UpdateProbe))
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updateFlags &= ~PrimUpdateFlags.UpdateProbe;
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if (m_flags.HasFlag(PrimUpdateFlags.CancelKill))
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{
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m_flags = PrimUpdateFlags.FullUpdatewithAnim;
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if(m_flags.HasFlag(PrimUpdateFlags.UpdateProbe))
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m_flags = PrimUpdateFlags.UpdateProbe;
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else
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m_flags = PrimUpdateFlags.FullUpdatewithAnim;
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}
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else
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m_flags |= updateFlags;
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@ -679,6 +689,7 @@ namespace OpenSim.Framework
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FullUpdatewithAnim = FullUpdate | Animations,
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UpdateProbe = 0x10000000, // 1 << 28
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SendInTransit = 0x20000000, // 1 << 29
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CancelKill = 0x40000000, // 1 << 30
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Kill = 0x80000000 // 1 << 31
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@ -805,7 +816,7 @@ namespace OpenSim.Framework
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event TeleportCancel OnTeleportCancel;
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event DeRezObject OnDeRezObject;
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event RezRestoreToWorld OnRezRestoreToWorld;
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event Action<IClientAPI> OnRegionHandShakeReply;
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event Action<IClientAPI, uint> OnRegionHandShakeReply;
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event GenericCall1 OnRequestWearables;
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event Action<IClientAPI, bool> OnCompleteMovementToRegion;
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@ -80,7 +80,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public event DeRezObject OnDeRezObject;
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public event RezRestoreToWorld OnRezRestoreToWorld;
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public event ModifyTerrain OnModifyTerrain;
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public event Action<IClientAPI> OnRegionHandShakeReply;
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public event Action<IClientAPI, uint> OnRegionHandShakeReply;
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public event GenericCall1 OnRequestWearables;
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public event SetAppearance OnSetAppearance;
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public event AvatarNowWearing OnAvatarNowWearing;
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@ -392,6 +392,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected IAssetService m_assetService;
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protected bool m_supportViewerCache = false;
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#endregion Class Members
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#region Properties
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@ -552,6 +553,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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string name = string.Format("AsyncInUDP-{0}",m_agentId.ToString());
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m_asyncPacketProcess = new JobEngine(name, name, 10000);
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IsActive = true;
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m_supportViewerCache = m_udpServer.SupportViewerObjectsCache;
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}
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#region Client Methods
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@ -4777,6 +4780,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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13 // ID (high frequency)
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};
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static private readonly byte[] ObjectUpdateCachedHeader = new byte[] {
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Helpers.MSG_RELIABLE,
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0, 0, 0, 0, // sequence number
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0, // extra
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14 // ID (high frequency)
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};
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private void ProcessEntityUpdates(int maxUpdatesBytes)
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{
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if (!IsActive)
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@ -4786,8 +4796,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (mysp == null)
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return;
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List<EntityUpdate> objectUpdates = null;
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//List<EntityUpdate> compressedUpdates = null;
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List<EntityUpdate> objectUpdateProbes = null;
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List<EntityUpdate> compressedUpdates = null;
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List<EntityUpdate> terseUpdates = null;
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List<SceneObjectPart> ObjectAnimationUpdates = null;
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@ -4799,6 +4811,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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EntityUpdate update;
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bool viewerCache = m_supportViewerCache && (m_viewerHandShakeFlags & 1) != 0 && mysp.IsChildAgent; // only on child agents
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bool doCulling = m_scene.ObjectsCullingByDistance;
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float cullingrange = 64.0f;
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Vector3 mypos = Vector3.Zero;
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@ -4807,7 +4820,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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bool orderedDequeue = false; // temporary off
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HashSet<SceneObjectGroup> GroupsNeedFullUpdate = new HashSet<SceneObjectGroup>();
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bool useCompressUpdate = false;
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if (doCulling)
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{
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@ -4834,15 +4847,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
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PrimUpdateFlags updateFlags = update.Flags;
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if(updateFlags.HasFlag(PrimUpdateFlags.Kill))
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if (updateFlags.HasFlag(PrimUpdateFlags.Kill))
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{
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m_killRecord.Add(update.Entity.LocalId);
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maxUpdatesBytes -= 30;
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continue;
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}
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useCompressUpdate = false;
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if (update.Entity is SceneObjectPart)
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{
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SceneObjectPart part = (SceneObjectPart)update.Entity;
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@ -4928,10 +4943,38 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (dpos > maxview * maxview)
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continue;
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GroupsNeedFullUpdate.Add(grp);
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continue;
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if (!viewerCache || !updateFlags.HasFlag(PrimUpdateFlags.UpdateProbe))
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{
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GroupsNeedFullUpdate.Add(grp);
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continue;
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}
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}
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}
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if (updateFlags.HasFlag(PrimUpdateFlags.UpdateProbe))
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{
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if (objectUpdateProbes == null)
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{
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objectUpdateProbes = new List<EntityUpdate>();
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maxUpdatesBytes -= 18;
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}
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objectUpdateProbes.Add(update);
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maxUpdatesBytes -= 12;
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continue;
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}
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if (m_SupportObjectAnimations && updateFlags.HasFlag(PrimUpdateFlags.Animations))
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{
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if (part.Animations != null)
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{
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if (ObjectAnimationUpdates == null)
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ObjectAnimationUpdates = new List<SceneObjectPart>();
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ObjectAnimationUpdates.Add(part);
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maxUpdatesBytes -= 20 * part.Animations.Count + 24;
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}
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}
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if(viewerCache)
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useCompressUpdate = grp.IsViewerCachable;
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}
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else if (update.Entity is ScenePresence)
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{
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@ -4951,27 +4994,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#region UpdateFlags to packet type conversion
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// bool canUseCompressed = true;
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if (update.Entity is SceneObjectPart)
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{
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if (m_SupportObjectAnimations && updateFlags.HasFlag(PrimUpdateFlags.Animations))
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{
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SceneObjectPart sop = (SceneObjectPart)update.Entity;
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if ( sop.Animations != null)
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{
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if(ObjectAnimationUpdates == null)
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ObjectAnimationUpdates = new List<SceneObjectPart>();
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ObjectAnimationUpdates.Add(sop);
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maxUpdatesBytes -= 20 * sop.Animations.Count + 24;
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}
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}
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}
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else
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{
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// canUseCompressed = false;
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}
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updateFlags &= PrimUpdateFlags.FullUpdate; // clear other control bits already handled
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if(updateFlags == PrimUpdateFlags.None)
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continue;
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@ -5025,23 +5047,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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else
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{
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SceneObjectPart part = (SceneObjectPart)update.Entity;
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SceneObjectGroup grp = part.ParentGroup;
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// minimal compress conditions, not enough ?
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//if (grp.UsesPhysics || part.Velocity.LengthSquared() > 1e-8f || part.Acceleration.LengthSquared() > 1e-6f)
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{
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maxUpdatesBytes -= 150; // crude estimation
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if (objectUpdates == null)
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{
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objectUpdates = new List<EntityUpdate>();
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maxUpdatesBytes -= 18;
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}
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objectUpdates.Add(update);
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}
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//compress still disabled
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/*
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else
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if (useCompressUpdate)
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{
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maxUpdatesBytes -= 150; // crude estimation
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@ -5052,7 +5058,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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compressedUpdates.Add(update);
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}
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*/
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else
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{
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maxUpdatesBytes -= 150; // crude estimation
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if (objectUpdates == null)
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{
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objectUpdates = new List<EntityUpdate>();
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maxUpdatesBytes -= 18;
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}
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objectUpdates.Add(update);
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}
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}
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}
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@ -5147,7 +5163,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); }, false, false);
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}
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}
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/*
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if(compressedUpdates != null)
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{
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List<EntityUpdate> tau = new List<EntityUpdate>(30);
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@ -5168,8 +5184,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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int count = 0;
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foreach (EntityUpdate eu in compressedUpdates)
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{
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SceneObjectPart sop = (SceneObjectPart)eu.Entity;
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if (sop.ParentGroup == null || sop.ParentGroup.IsDeleted)
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continue;
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lastpos = pos;
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CreateCompressedUpdateBlock((SceneObjectPart)eu.Entity, mysp, data, ref pos);
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CreateCompressedUpdateBlock(sop, mysp, data, ref pos);
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if (pos < LLUDPServer.MAXPAYLOAD)
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{
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tau.Add(eu);
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@ -5207,7 +5226,68 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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delegate (OutgoingPacket oPacket) { ResendPrimUpdates(tau, oPacket); }, false, false);
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}
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}
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*/
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if (objectUpdateProbes != null)
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{
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UDPPacketBuffer buf = m_udpServer.GetNewUDPBuffer(m_udpClient.RemoteEndPoint);
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byte[] data = buf.Data;
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Buffer.BlockCopy(ObjectUpdateCachedHeader, 0, data, 0, 7);
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Utils.UInt64ToBytesSafepos(m_scene.RegionInfo.RegionHandle, data, 7); // 15
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Utils.UInt16ToBytes(timeDilation, data, 15); // 17
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int countposition = 17; // blocks count position
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int pos = 18;
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int count = 0;
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foreach (EntityUpdate eu in objectUpdateProbes)
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{
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SceneObjectPart sop = (SceneObjectPart)eu.Entity;
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if (sop.ParentGroup == null || sop.ParentGroup.IsDeleted)
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continue;
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uint primflags = m_scene.Permissions.GenerateClientFlags(sop, mysp);
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if (mysp.UUID != sop.OwnerID)
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primflags &= ~(uint)PrimFlags.CreateSelected;
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else
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{
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if (sop.CreateSelected)
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primflags |= (uint)PrimFlags.CreateSelected;
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else
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primflags &= ~(uint)PrimFlags.CreateSelected;
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}
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Utils.UIntToBytes(sop.LocalId, data, pos); pos += 4;
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Utils.UIntToBytes((uint)sop.ParentGroup.PseudoCRC, data, pos); pos += 4; //WRONG
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Utils.UIntToBytes(primflags, data, pos); pos += 4;
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if (pos < (LLUDPServer.MAXPAYLOAD - 12))
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++count;
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else
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{
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// we need more packets
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UDPPacketBuffer newbuf = m_udpServer.GetNewUDPBuffer(m_udpClient.RemoteEndPoint);
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Buffer.BlockCopy(buf.Data, 0, newbuf.Data, 0, countposition); // start is the same
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buf.Data[countposition] = (byte)count;
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buf.DataLength = pos;
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m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Task, null, false, false);
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buf = newbuf;
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data = buf.Data;
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pos = 18;
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count = 0;
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}
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}
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if (count > 0)
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{
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buf.Data[countposition] = (byte)count;
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buf.DataLength = pos;
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m_udpServer.SendUDPPacket(m_udpClient, buf, ThrottleOutPacketType.Task, null, false, false);
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}
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}
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if (terseUpdates != null)
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{
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int blocks = terseUpdates.Count;
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@ -5329,8 +5409,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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lock (GroupsInView)
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GroupsInView.Add(grp);
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PrimUpdateFlags flags = PrimUpdateFlags.CancelKill;
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if(viewerCache && grp.IsViewerCachable)
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flags |= PrimUpdateFlags.UpdateProbe;
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foreach (SceneObjectPart p in grp.Parts)
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SendEntityUpdate(p, PrimUpdateFlags.CancelKill);
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SendEntityUpdate(p, flags);
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}
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}
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@ -5461,10 +5544,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if(GroupsNeedFullUpdate.Count > 0)
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{
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foreach(SceneObjectGroup grp in GroupsNeedFullUpdate)
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bool viewerCache = m_supportViewerCache && (m_viewerHandShakeFlags & 1) != 0 && mysp.IsChildAgent;
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foreach (SceneObjectGroup grp in GroupsNeedFullUpdate)
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{
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foreach(SceneObjectPart p in grp.Parts)
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SendEntityUpdate(p, PrimUpdateFlags.CancelKill);
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PrimUpdateFlags flags = PrimUpdateFlags.CancelKill;
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if (viewerCache && grp.IsViewerCachable)
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flags |= PrimUpdateFlags.UpdateProbe;
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foreach (SceneObjectPart p in grp.Parts)
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SendEntityUpdate(p, flags);
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}
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}
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@ -7173,7 +7260,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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dest[pos++] = state;
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///**** temp hack
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Utils.UIntToBytesSafepos((uint)rnd.Next(), dest, pos); pos += 4; //CRC needs fix or things will get crazy for now avoid caching
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Utils.UIntToBytesSafepos((uint)part.ParentGroup.PseudoCRC, dest, pos); pos += 4;
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dest[pos++] = part.Material;
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dest[pos++] = part.ClickAction;
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part.Shape.Scale.ToBytes(dest, pos); pos += 12;
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@ -8407,13 +8494,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return true;
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}
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public uint m_viewerHandShakeFlags = 0;
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private bool HandlerRegionHandshakeReply(IClientAPI sender, Packet Pack)
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{
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Action<IClientAPI> handlerRegionHandShakeReply = OnRegionHandShakeReply;
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if (handlerRegionHandShakeReply != null)
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{
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handlerRegionHandShakeReply(this);
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}
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Action<IClientAPI, uint> handlerRegionHandShakeReply = OnRegionHandShakeReply;
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if (handlerRegionHandShakeReply == null)
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return true; // silence the warning
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RegionHandshakeReplyPacket rsrpkt = (RegionHandshakeReplyPacket)Pack;
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if(rsrpkt.AgentData.AgentID != m_agentId || rsrpkt.AgentData.SessionID != m_sessionId)
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return false;
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// regionHandSHake is a protocol message, but it is also seems to be the only way to update terrain textures
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// in last case this should be ignored.
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OnRegionHandShakeReply = null;
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if(m_supportViewerCache)
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m_viewerHandShakeFlags = rsrpkt.RegionInfo.Flags;
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else
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m_viewerHandShakeFlags = 0;
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handlerRegionHandShakeReply(this, m_viewerHandShakeFlags);
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return true;
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}
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@ -8657,19 +8758,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return true;
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}
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private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack)
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private bool HandleCompleteAgentMovement(IClientAPI sender, Packet Pack)
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{
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m_log.DebugFormat("[LLClientView] HandleCompleteAgentMovement");
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//m_log.DebugFormat("[LLClientView] HandleCompleteAgentMovement");
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Action<IClientAPI, bool> handlerCompleteMovementToRegion = OnCompleteMovementToRegion;
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if (handlerCompleteMovementToRegion != null)
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{
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handlerCompleteMovementToRegion(sender, true);
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}
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else
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m_log.Debug("HandleCompleteAgentMovement NULL handler");
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if (handlerCompleteMovementToRegion == null)
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return false;
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handlerCompleteMovementToRegion = null;
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CompleteAgentMovementPacket cmp = (CompleteAgentMovementPacket)Pack;
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if(cmp.AgentData.AgentID != m_agentId || cmp.AgentData.SessionID != m_sessionId || cmp.AgentData.CircuitCode != m_circuitCode)
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return false;
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handlerCompleteMovementToRegion(sender, true);
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return true;
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}
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@ -9141,6 +9242,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private bool HandleRequestMultipleObjects(IClientAPI sender, Packet Pack)
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{
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ObjectRequest handlerObjectRequest = OnObjectRequest;
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if (handlerObjectRequest == null)
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return false;
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RequestMultipleObjectsPacket incomingRequest = (RequestMultipleObjectsPacket)Pack;
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#region Packet Session and User Check
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@ -9149,16 +9254,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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return true;
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#endregion
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ObjectRequest handlerObjectRequest = null;
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for (int i = 0; i < incomingRequest.ObjectData.Length; i++)
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{
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handlerObjectRequest = OnObjectRequest;
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if (handlerObjectRequest != null)
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{
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handlerObjectRequest(incomingRequest.ObjectData[i].ID, this);
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}
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}
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return true;
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}
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|
|
@ -369,6 +369,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// </summary>
|
||||
public int IncomingOrphanedPacketCount { get; protected set; }
|
||||
|
||||
public bool SupportViewerObjectsCache = false;
|
||||
/// <summary>
|
||||
/// Run queue empty processing within a single persistent thread.
|
||||
/// </summary>
|
||||
|
@ -433,6 +434,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
m_disableFacelights = config.GetBoolean("DisableFacelights", false);
|
||||
m_ackTimeout = 1000 * config.GetInt("AckTimeout", 60);
|
||||
m_pausedAckTimeout = 1000 * config.GetInt("PausedAckTimeout", 300);
|
||||
SupportViewerObjectsCache = config.GetBoolean("SupportViewerObjectsCache", SupportViewerObjectsCache);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1724,14 +1726,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (client != null)
|
||||
{
|
||||
client.SendRegionHandshake();
|
||||
|
||||
client.CheckViewerCaps();
|
||||
|
||||
// We only want to send initial data to new clients, not ones which are being converted from child to root.
|
||||
bool tp = (aCircuit.teleportFlags > 0);
|
||||
// Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from
|
||||
if (!tp)
|
||||
client.SceneAgent.SendInitialDataToMe();
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -574,7 +574,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
Scene.RegionInfo.RegionSettings.Save();
|
||||
TriggerRegionInfoChange();
|
||||
sendRegionHandshakeToAll();
|
||||
sendRegionInfoPacketToAll();
|
||||
// sendRegionInfoPacketToAll();
|
||||
}
|
||||
|
||||
private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
|
||||
|
|
|
@ -153,10 +153,23 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="remoteClient"></param>
|
||||
public void RequestPrim(uint primLocalID, IClientAPI remoteClient)
|
||||
{
|
||||
SceneObjectGroup sog = GetGroupByPrim(primLocalID);
|
||||
SceneObjectPart part = GetSceneObjectPart(primLocalID);
|
||||
if (part != null)
|
||||
{
|
||||
SceneObjectGroup sog = part.ParentGroup;
|
||||
if(!sog.IsDeleted)
|
||||
{
|
||||
PrimUpdateFlags update = PrimUpdateFlags.FullUpdate;
|
||||
if (sog.RootPart.Shape.MeshFlagEntry)
|
||||
update = PrimUpdateFlags.FullUpdatewithAnim;
|
||||
part.SendUpdate(remoteClient, update);
|
||||
}
|
||||
}
|
||||
|
||||
if (sog != null)
|
||||
sog.SendFullAnimUpdateToClient(remoteClient);
|
||||
//SceneObjectGroup sog = GetGroupByPrim(primLocalID);
|
||||
|
||||
//if (sog != null)
|
||||
//sog.SendFullAnimUpdateToClient(remoteClient);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -170,8 +170,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
private bool m_scripts_enabled;
|
||||
|
||||
public SynchronizeSceneHandler SynchronizeScene;
|
||||
|
||||
public bool ClampNegativeZ
|
||||
{
|
||||
get { return m_clampNegativeZ; }
|
||||
|
@ -1006,11 +1004,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
|
||||
m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
|
||||
m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
|
||||
m_dontPersistBefore =
|
||||
startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
|
||||
m_dontPersistBefore = startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
|
||||
m_dontPersistBefore *= 10000000;
|
||||
m_persistAfter =
|
||||
startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
|
||||
m_persistAfter = startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
|
||||
m_persistAfter *= 10000000;
|
||||
|
||||
m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
|
||||
|
@ -1695,9 +1691,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (PhysicsEnabled)
|
||||
physicsFPS = m_sceneGraph.UpdatePhysics(FrameTime);
|
||||
|
||||
if (SynchronizeScene != null)
|
||||
SynchronizeScene(this);
|
||||
}
|
||||
|
||||
tmpMS2 = Util.GetTimeStampMS();
|
||||
|
@ -1775,30 +1768,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
// Region ready should always be set
|
||||
Ready = true;
|
||||
|
||||
|
||||
IConfig restartConfig = m_config.Configs["RestartModule"];
|
||||
if (restartConfig != null)
|
||||
{
|
||||
string markerPath = restartConfig.GetString("MarkerPath", String.Empty);
|
||||
|
||||
if (markerPath != String.Empty)
|
||||
{
|
||||
string path = Path.Combine(markerPath, RegionInfo.RegionID.ToString() + ".ready");
|
||||
try
|
||||
{
|
||||
string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString();
|
||||
FileStream fs = File.Create(path);
|
||||
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
|
||||
Byte[] buf = enc.GetBytes(pidstring);
|
||||
fs.Write(buf, 0, buf.Length);
|
||||
fs.Close();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -119,6 +119,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
// private PrimCountTaintedDelegate handlerPrimCountTainted = null;
|
||||
|
||||
public bool IsViewerCachable
|
||||
{
|
||||
get
|
||||
{
|
||||
// needs more exclusion ?
|
||||
return(Backup && !IsTemporary && !inTransit && !IsSelected && !UsesPhysics && !IsAttachmentCheckFull() &&
|
||||
!RootPart.Shape.MeshFlagEntry && // animations are not sent correctly for now
|
||||
RootPart.KeyframeMotion == null &&
|
||||
(DateTime.UtcNow.Ticks - timeLastChanged > 36000000000) && //36000000000 is one hour
|
||||
RootPart.Velocity.LengthSquared() < 1e8f && // should not be needed
|
||||
RootPart.Acceleration.LengthSquared() < 1e4f // should not be needed
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Signal whether the non-inventory attributes of any prims in the group have changed
|
||||
/// since the group's last persistent backup
|
||||
|
@ -128,7 +143,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private long timeLastChanged = 0;
|
||||
private long m_maxPersistTime = 0;
|
||||
private long m_minPersistTime = 0;
|
||||
// private Random m_rand;
|
||||
|
||||
public int PseudoCRC;
|
||||
|
||||
/// <summary>
|
||||
/// This indicates whether the object has changed such that it needs to be repersisted to permenant storage
|
||||
|
@ -145,40 +161,26 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (value)
|
||||
{
|
||||
|
||||
if (Backup)
|
||||
{
|
||||
m_scene.SceneGraph.FireChangeBackup(this);
|
||||
}
|
||||
|
||||
PseudoCRC = (int)(DateTime.UtcNow.Ticks); ;
|
||||
timeLastChanged = DateTime.UtcNow.Ticks;
|
||||
if (!m_hasGroupChanged)
|
||||
timeFirstChanged = DateTime.UtcNow.Ticks;
|
||||
timeFirstChanged = timeLastChanged;
|
||||
if (m_rootPart != null && m_scene != null)
|
||||
{
|
||||
/*
|
||||
if (m_rand == null)
|
||||
{
|
||||
byte[] val = new byte[16];
|
||||
m_rootPart.UUID.ToBytes(val, 0);
|
||||
m_rand = new Random(BitConverter.ToInt32(val, 0));
|
||||
}
|
||||
*/
|
||||
if (m_scene.GetRootAgentCount() == 0)
|
||||
{
|
||||
//If the region is empty, this change has been made by an automated process
|
||||
//and thus we delay the persist time by a random amount between 1.5 and 2.5.
|
||||
|
||||
// float factor = 1.5f + (float)(m_rand.NextDouble());
|
||||
float factor = 2.0f;
|
||||
m_maxPersistTime = (long)((float)m_scene.m_persistAfter * factor);
|
||||
m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * factor);
|
||||
m_maxPersistTime = (long)(m_scene.m_persistAfter * factor);
|
||||
m_minPersistTime = (long)(m_scene.m_dontPersistBefore * factor);
|
||||
}
|
||||
else
|
||||
{
|
||||
//If the region is not empty, we want to obey the minimum and maximum persist times
|
||||
//but add a random factor so we stagger the object persistance a little
|
||||
// m_maxPersistTime = (long)((float)m_scene.m_persistAfter * (1.0d - (m_rand.NextDouble() / 5.0d))); //Multiply by 1.0-1.5
|
||||
// m_minPersistTime = (long)((float)m_scene.m_dontPersistBefore * (1.0d + (m_rand.NextDouble() / 2.0d))); //Multiply by 0.8-1.0
|
||||
m_maxPersistTime = m_scene.m_persistAfter;
|
||||
m_minPersistTime = m_scene.m_dontPersistBefore;
|
||||
}
|
||||
|
@ -1330,6 +1332,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public SceneObjectGroup()
|
||||
{
|
||||
m_lastCollisionSoundMS = Util.GetTimeStampMS() + 1000.0;
|
||||
PseudoCRC = (int)(DateTime.UtcNow.Ticks);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2441,6 +2444,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void SendUpdateProbes(IClientAPI remoteClient)
|
||||
{
|
||||
PrimUpdateFlags update = PrimUpdateFlags.UpdateProbe;
|
||||
|
||||
RootPart.SendUpdate(remoteClient, update);
|
||||
|
||||
SceneObjectPart[] parts = m_parts.GetArray();
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
{
|
||||
SceneObjectPart part = parts[i];
|
||||
if (part != RootPart)
|
||||
part.SendUpdate(remoteClient, update);
|
||||
}
|
||||
}
|
||||
|
||||
#region Copying
|
||||
|
||||
/// <summary>
|
||||
|
@ -2516,6 +2534,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
dupe.InvalidatePartsLinkMaps();
|
||||
dupe.PseudoCRC = (int)(DateTime.UtcNow.Ticks);
|
||||
m_dupeInProgress = false;
|
||||
return dupe;
|
||||
}
|
||||
|
@ -2769,6 +2788,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
PseudoCRC = (int)(DateTime.UtcNow.Ticks);
|
||||
rpart.ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
|
@ -2808,6 +2828,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
part.ResetIDs(part.LinkNum); // Don't change link nums
|
||||
m_parts.Add(part.UUID, part);
|
||||
}
|
||||
PseudoCRC = (int)(DateTime.UtcNow.Ticks);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3117,7 +3138,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// 'linkPart' == the root of the group being linked into this group
|
||||
SceneObjectPart linkPart = objectGroup.m_rootPart;
|
||||
|
||||
|
@ -3160,7 +3180,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
axPos *= Quaternion.Conjugate(parentRot);
|
||||
linkPart.OffsetPosition = axPos;
|
||||
|
||||
|
||||
// If there is only one SOP in a SOG, the LinkNum is zero. I.e., not a linkset.
|
||||
// Now that we know this SOG has at least two SOPs in it, the new root
|
||||
// SOP becomes the first in the linkset.
|
||||
|
@ -3193,8 +3212,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
linkPart.CreateSelected = true;
|
||||
|
||||
// let physics know preserve part volume dtc messy since UpdatePrimFlags doesn't look to parent changes for now
|
||||
linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive, true);
|
||||
linkPart.UpdatePrimFlags(grpusephys, grptemporary, (IsPhantom || (linkPart.Flags & PrimFlags.Phantom) != 0), linkPart.VolumeDetectActive || RootPart.VolumeDetectActive, true);
|
||||
|
||||
// If the added SOP is physical, also tell the physics engine about the link relationship.
|
||||
if (linkPart.PhysActor != null && m_rootPart.PhysActor != null && m_rootPart.PhysActor.IsPhysical)
|
||||
|
|
|
@ -1179,9 +1179,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
set
|
||||
{
|
||||
string old = m_mediaUrl;
|
||||
m_mediaUrl = value;
|
||||
|
||||
if (ParentGroup != null)
|
||||
if (ParentGroup != null && old != m_mediaUrl)
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
}
|
||||
|
@ -1385,13 +1386,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
[XmlIgnore]
|
||||
public bool IsOccupied // KF If an av is sittingon this prim
|
||||
{
|
||||
get { return m_occupied; }
|
||||
set { m_occupied = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ID of the avatar that is sat on us if we have a sit target. If there is no such avatar then is UUID.Zero
|
||||
/// </summary>
|
||||
|
@ -2472,12 +2466,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public uint GetEffectiveObjectFlags()
|
||||
{
|
||||
// Commenting this section of code out since it doesn't actually do anything, as enums are handled by
|
||||
// value rather than reference
|
||||
// PrimFlags f = _flags;
|
||||
// if (m_parentGroup == null || m_parentGroup.RootPart == this)
|
||||
// f &= ~(PrimFlags.Touch | PrimFlags.Money);
|
||||
|
||||
uint eff = (uint)Flags | (uint)LocalFlags;
|
||||
if(m_inventory == null || m_inventory.Count == 0)
|
||||
eff |= (uint)PrimFlags.InventoryEmpty;
|
||||
|
|
|
@ -1212,7 +1212,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ControllingClient.OnForceReleaseControls += HandleForceReleaseControls;
|
||||
ControllingClient.OnAutoPilotGo += MoveToTargetHandle;
|
||||
ControllingClient.OnUpdateThrottles += RaiseUpdateThrottles;
|
||||
// ControllingClient.OnAgentFOV += HandleAgentFOV;
|
||||
ControllingClient.OnRegionHandShakeReply += RegionHandShakeReply;
|
||||
|
||||
// ControllingClient.OnAgentFOV += HandleAgentFOV;
|
||||
|
||||
// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
|
||||
// ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
|
||||
|
@ -1232,7 +1234,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ControllingClient.OnForceReleaseControls -= HandleForceReleaseControls;
|
||||
ControllingClient.OnAutoPilotGo -= MoveToTargetHandle;
|
||||
ControllingClient.OnUpdateThrottles -= RaiseUpdateThrottles;
|
||||
// ControllingClient.OnAgentFOV += HandleAgentFOV;
|
||||
ControllingClient.OnRegionHandShakeReply -= RegionHandShakeReply;
|
||||
|
||||
// ControllingClient.OnAgentFOV += HandleAgentFOV;
|
||||
}
|
||||
|
||||
private void SetDirectionVectors()
|
||||
|
@ -2126,56 +2130,54 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
}
|
||||
|
||||
|
||||
if(IsChildAgent)
|
||||
{
|
||||
return; // how?
|
||||
}
|
||||
//m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
|
||||
if(!haveGroupInformation && !IsChildAgent && !IsNPC)
|
||||
if (!IsNPC)
|
||||
{
|
||||
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
|
||||
if (gm != null)
|
||||
Grouptitle = gm.GetGroupTitle(m_uuid);
|
||||
if (!haveGroupInformation && !IsNPC)
|
||||
{
|
||||
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
|
||||
if (gm != null)
|
||||
Grouptitle = gm.GetGroupTitle(m_uuid);
|
||||
|
||||
//m_log.DebugFormat("[CompleteMovement] Missing Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
//m_log.DebugFormat("[CompleteMovement] Missing Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
|
||||
InventoryFolderBase cof = m_scene.InventoryService.GetFolderForType(client.AgentId, (FolderType)46);
|
||||
if (cof == null)
|
||||
COF = UUID.Zero;
|
||||
else
|
||||
COF = cof.ID;
|
||||
InventoryFolderBase cof = m_scene.InventoryService.GetFolderForType(client.AgentId, (FolderType)46);
|
||||
if (cof == null)
|
||||
COF = UUID.Zero;
|
||||
else
|
||||
COF = cof.ID;
|
||||
|
||||
m_log.DebugFormat("[CompleteMovement]: Missing COF for {0} is {1}", client.AgentId, COF);
|
||||
m_log.DebugFormat("[CompleteMovement]: Missing COF for {0} is {1}", client.AgentId, COF);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(m_callbackURI))
|
||||
{
|
||||
// We cannot sleep here since this would hold up the inbound packet processing thread, as
|
||||
// CompleteMovement() is executed synchronously. However, it might be better to delay the release
|
||||
// here until we know for sure that the agent is active in this region. Sending AgentMovementComplete
|
||||
// is not enough for Imprudence clients - there appears to be a small delay (<200ms, <500ms) until they regard this
|
||||
// region as the current region, meaning that a close sent before then will fail the teleport.
|
||||
// System.Threading.Thread.Sleep(2000);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}",
|
||||
client.Name, client.AgentId, m_callbackURI);
|
||||
|
||||
UUID originID;
|
||||
|
||||
lock (m_originRegionIDAccessLock)
|
||||
originID = m_originRegionID;
|
||||
|
||||
Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI);
|
||||
m_callbackURI = null;
|
||||
//m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
}
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(m_callbackURI))
|
||||
{
|
||||
// We cannot sleep here since this would hold up the inbound packet processing thread, as
|
||||
// CompleteMovement() is executed synchronously. However, it might be better to delay the release
|
||||
// here until we know for sure that the agent is active in this region. Sending AgentMovementComplete
|
||||
// is not enough for Imprudence clients - there appears to be a small delay (<200ms, <500ms) until they regard this
|
||||
// region as the current region, meaning that a close sent before then will fail the teleport.
|
||||
// System.Threading.Thread.Sleep(2000);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}",
|
||||
client.Name, client.AgentId, m_callbackURI);
|
||||
|
||||
UUID originID;
|
||||
|
||||
lock (m_originRegionIDAccessLock)
|
||||
originID = m_originRegionID;
|
||||
|
||||
Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI);
|
||||
m_callbackURI = null;
|
||||
//m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: No callback provided on CompleteMovement of {0} {1} to {2}",
|
||||
// client.Name, client.AgentId, m_scene.RegionInfo.RegionName);
|
||||
// }
|
||||
|
||||
|
||||
// Tell the client that we're totally ready
|
||||
ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
|
||||
//m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
|
@ -2187,33 +2189,30 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
int delayctnr = Util.EnvironmentTickCount();
|
||||
|
||||
if (!IsChildAgent)
|
||||
if( ParentPart != null && !IsNPC && (crossingFlags & 0x08) != 0)
|
||||
{
|
||||
if( ParentPart != null && !IsNPC && (crossingFlags & 0x08) != 0)
|
||||
{
|
||||
ParentPart.ParentGroup.SendFullAnimUpdateToClient(ControllingClient);
|
||||
}
|
||||
|
||||
// verify baked textures and cache
|
||||
bool cachedbaked = false;
|
||||
|
||||
if (IsNPC)
|
||||
cachedbaked = true;
|
||||
else
|
||||
{
|
||||
if (m_scene.AvatarFactory != null && !isHGTP)
|
||||
cachedbaked = m_scene.AvatarFactory.ValidateBakedTextureCache(this);
|
||||
|
||||
// not sure we need this
|
||||
if (!cachedbaked)
|
||||
{
|
||||
if (m_scene.AvatarFactory != null)
|
||||
m_scene.AvatarFactory.QueueAppearanceSave(UUID);
|
||||
}
|
||||
}
|
||||
//m_log.DebugFormat("[CompleteMovement] Baked check: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
ParentPart.ParentGroup.SendFullAnimUpdateToClient(ControllingClient);
|
||||
}
|
||||
|
||||
// verify baked textures and cache
|
||||
bool cachedbaked = false;
|
||||
|
||||
if (IsNPC)
|
||||
cachedbaked = true;
|
||||
else
|
||||
{
|
||||
if (m_scene.AvatarFactory != null && !isHGTP)
|
||||
cachedbaked = m_scene.AvatarFactory.ValidateBakedTextureCache(this);
|
||||
|
||||
// not sure we need this
|
||||
if (!cachedbaked)
|
||||
{
|
||||
if (m_scene.AvatarFactory != null)
|
||||
m_scene.AvatarFactory.QueueAppearanceSave(UUID);
|
||||
}
|
||||
}
|
||||
//m_log.DebugFormat("[CompleteMovement] Baked check: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
|
||||
if(m_teleportFlags > 0)
|
||||
{
|
||||
gotCrossUpdate = false; // sanity check
|
||||
|
@ -2251,104 +2250,103 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
landch.sendClientInitialLandInfo(client, !gotCrossUpdate);
|
||||
}
|
||||
|
||||
if (!IsChildAgent)
|
||||
List<ScenePresence> allpresences = m_scene.GetScenePresences();
|
||||
|
||||
// send avatar object to all presences including us, so they cross it into region
|
||||
// then hide if necessary
|
||||
|
||||
SendInitialAvatarDataToAllAgents(allpresences);
|
||||
|
||||
// send this look
|
||||
SendAppearanceToAgent(this);
|
||||
|
||||
// send this animations
|
||||
|
||||
UUID[] animIDs = null;
|
||||
int[] animseqs = null;
|
||||
UUID[] animsobjs = null;
|
||||
|
||||
if (Animator != null)
|
||||
Animator.GetArrays(out animIDs, out animseqs, out animsobjs);
|
||||
|
||||
bool haveAnims = (animIDs != null && animseqs != null && animsobjs != null);
|
||||
|
||||
if (haveAnims)
|
||||
SendAnimPackToAgent(this, animIDs, animseqs, animsobjs);
|
||||
|
||||
// we should be able to receive updates, etc
|
||||
// so release them
|
||||
m_inTransit = false;
|
||||
|
||||
// send look and animations to others
|
||||
// if not cached we send greys
|
||||
// uncomented if will wait till avatar does baking
|
||||
//if (cachedbaked)
|
||||
{
|
||||
List<ScenePresence> allpresences = m_scene.GetScenePresences();
|
||||
|
||||
// send avatar object to all presences including us, so they cross it into region
|
||||
// then hide if necessary
|
||||
|
||||
SendInitialAvatarDataToAllAgents(allpresences);
|
||||
|
||||
// send this look
|
||||
SendAppearanceToAgent(this);
|
||||
|
||||
// send this animations
|
||||
|
||||
UUID[] animIDs = null;
|
||||
int[] animseqs = null;
|
||||
UUID[] animsobjs = null;
|
||||
|
||||
if (Animator != null)
|
||||
Animator.GetArrays(out animIDs, out animseqs, out animsobjs);
|
||||
|
||||
bool haveAnims = (animIDs != null && animseqs != null && animsobjs != null);
|
||||
|
||||
if (haveAnims)
|
||||
SendAnimPackToAgent(this, animIDs, animseqs, animsobjs);
|
||||
|
||||
// we should be able to receive updates, etc
|
||||
// so release them
|
||||
m_inTransit = false;
|
||||
|
||||
// send look and animations to others
|
||||
// if not cached we send greys
|
||||
// uncomented if will wait till avatar does baking
|
||||
//if (cachedbaked)
|
||||
foreach (ScenePresence p in allpresences)
|
||||
{
|
||||
if (p == this)
|
||||
continue;
|
||||
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
|
||||
continue;
|
||||
|
||||
SendAppearanceToAgentNF(p);
|
||||
if (haveAnims)
|
||||
SendAnimPackToAgentNF(p, animIDs, animseqs, animsobjs);
|
||||
}
|
||||
} // greys if
|
||||
|
||||
//m_log.DebugFormat("[CompleteMovement] ValidateAndSendAppearanceAndAgentData: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
|
||||
// attachments
|
||||
if (IsNPC || IsRealLogin(m_teleportFlags))
|
||||
{
|
||||
if (Scene.AttachmentsModule != null)
|
||||
// Util.FireAndForget(
|
||||
// o =>
|
||||
// {
|
||||
|
||||
if (!IsNPC)
|
||||
Scene.AttachmentsModule.RezAttachments(this);
|
||||
else
|
||||
Util.FireAndForget(x =>
|
||||
{
|
||||
Scene.AttachmentsModule.RezAttachments(this);
|
||||
});
|
||||
|
||||
// });
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_attachments.Count > 0)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
|
||||
|
||||
foreach (SceneObjectGroup sog in m_attachments)
|
||||
{
|
||||
sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
|
||||
sog.ResumeScripts();
|
||||
}
|
||||
|
||||
foreach (ScenePresence p in allpresences)
|
||||
{
|
||||
if (p == this)
|
||||
{
|
||||
SendAttachmentsToAgentNF(this);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
|
||||
continue;
|
||||
|
||||
SendAppearanceToAgentNF(p);
|
||||
if (haveAnims)
|
||||
SendAnimPackToAgentNF(p, animIDs, animseqs, animsobjs);
|
||||
}
|
||||
} // greys if
|
||||
|
||||
//m_log.DebugFormat("[CompleteMovement] ValidateAndSendAppearanceAndAgentData: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
|
||||
// attachments
|
||||
if (IsNPC || IsRealLogin(m_teleportFlags))
|
||||
{
|
||||
if (Scene.AttachmentsModule != null)
|
||||
// Util.FireAndForget(
|
||||
// o =>
|
||||
// {
|
||||
|
||||
if (!IsNPC)
|
||||
Scene.AttachmentsModule.RezAttachments(this);
|
||||
else
|
||||
Util.FireAndForget(x =>
|
||||
{
|
||||
Scene.AttachmentsModule.RezAttachments(this);
|
||||
});
|
||||
|
||||
// });
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_attachments.Count > 0)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
|
||||
|
||||
foreach (SceneObjectGroup sog in m_attachments)
|
||||
{
|
||||
sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
|
||||
sog.ResumeScripts();
|
||||
}
|
||||
|
||||
foreach (ScenePresence p in allpresences)
|
||||
{
|
||||
if (p == this)
|
||||
{
|
||||
SendAttachmentsToAgentNF(this);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
|
||||
continue;
|
||||
|
||||
SendAttachmentsToAgentNF(p);
|
||||
}
|
||||
SendAttachmentsToAgentNF(p);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
if(!IsNPC)
|
||||
{
|
||||
//m_log.DebugFormat("[CompleteMovement] attachments: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
if (openChildAgents)
|
||||
{
|
||||
|
@ -2366,34 +2364,33 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
|
||||
m_childUpdatesBusy = false; // allow them
|
||||
}
|
||||
|
||||
//m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
//m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
|
||||
// send the rest of the world
|
||||
if (m_teleportFlags > 0 && !IsNPC || m_currentParcelHide)
|
||||
SendInitialDataToMe();
|
||||
// send the rest of the world
|
||||
if (m_teleportFlags > 0 | m_currentParcelHide)
|
||||
SendInitialDataToMe();
|
||||
|
||||
// priority uses avatar position only
|
||||
// m_reprioritizationLastPosition = AbsolutePosition;
|
||||
// m_reprioritizationLastDrawDistance = DrawDistance;
|
||||
// m_reprioritizationLastTime = Util.EnvironmentTickCount() + 15000; // delay it
|
||||
// m_reprioritizationBusy = false;
|
||||
// priority uses avatar position only
|
||||
// m_reprioritizationLastPosition = AbsolutePosition;
|
||||
// m_reprioritizationLastDrawDistance = DrawDistance;
|
||||
// m_reprioritizationLastTime = Util.EnvironmentTickCount() + 15000; // delay it
|
||||
// m_reprioritizationBusy = false;
|
||||
|
||||
//m_log.DebugFormat("[CompleteMovement] SendInitialDataToMe: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
//m_log.DebugFormat("[CompleteMovement] SendInitialDataToMe: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
|
||||
if (!IsChildAgent && openChildAgents)
|
||||
{
|
||||
IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
|
||||
if (friendsModule != null)
|
||||
if (openChildAgents)
|
||||
{
|
||||
if(gotCrossUpdate)
|
||||
friendsModule.IsNowRoot(this);
|
||||
else
|
||||
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
|
||||
IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
|
||||
if (friendsModule != null)
|
||||
{
|
||||
if(gotCrossUpdate)
|
||||
friendsModule.IsNowRoot(this);
|
||||
else
|
||||
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
|
||||
}
|
||||
//m_log.DebugFormat("[CompleteMovement] friendsModule: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
}
|
||||
//m_log.DebugFormat("[CompleteMovement] friendsModule: {0}ms", Util.EnvironmentTickCountSubtract(ts));
|
||||
|
||||
}
|
||||
}
|
||||
finally
|
||||
|
@ -4024,10 +4021,100 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ControllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations);
|
||||
}
|
||||
|
||||
|
||||
public void RegionHandShakeReply (IClientAPI client, uint flags)
|
||||
{
|
||||
if(IsNPC)
|
||||
return;
|
||||
|
||||
bool selfappearance = (flags & 4) != 0;
|
||||
bool cacheCulling = (flags & 1) != 0;
|
||||
bool cacheEmpty;
|
||||
if(cacheCulling)
|
||||
cacheEmpty = (flags & 2) != 0;
|
||||
else
|
||||
cacheEmpty = true;
|
||||
|
||||
if (m_teleportFlags > 0) // only doing for child for now
|
||||
return;
|
||||
|
||||
lock (m_completeMovementLock)
|
||||
{
|
||||
if (SentInitialData)
|
||||
return;
|
||||
SentInitialData = true;
|
||||
}
|
||||
|
||||
Util.FireAndForget(delegate
|
||||
{
|
||||
Scene.SendLayerData(ControllingClient);
|
||||
|
||||
ILandChannel landch = m_scene.LandChannel;
|
||||
if (landch != null)
|
||||
landch.sendClientInitialLandInfo(ControllingClient, true);
|
||||
|
||||
// recheck to reduce timing issues
|
||||
ControllingClient.CheckViewerCaps();
|
||||
|
||||
SendOtherAgentsAvatarFullToMe();
|
||||
/*
|
||||
if (m_scene.ObjectsCullingByDistance && cacheCulling)
|
||||
{
|
||||
m_reprioritizationBusy = true;
|
||||
m_reprioritizationLastPosition = AbsolutePosition;
|
||||
m_reprioritizationLastDrawDistance = DrawDistance;
|
||||
|
||||
ControllingClient.ReprioritizeUpdates();
|
||||
m_reprioritizationLastTime = Util.EnvironmentTickCount();
|
||||
m_reprioritizationBusy = false;
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
EntityBase[] entities = Scene.Entities.GetEntities();
|
||||
if(cacheEmpty)
|
||||
{
|
||||
foreach (EntityBase e in entities)
|
||||
{
|
||||
if (e != null && e is SceneObjectGroup && !((SceneObjectGroup)e).IsAttachment)
|
||||
((SceneObjectGroup)e).SendFullAnimUpdateToClient(ControllingClient);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (EntityBase e in entities)
|
||||
{
|
||||
if (e != null && e is SceneObjectGroup && !((SceneObjectGroup)e).IsAttachment)
|
||||
{
|
||||
SceneObjectGroup grp = e as SceneObjectGroup;
|
||||
if(grp.IsViewerCachable)
|
||||
grp.SendUpdateProbes(ControllingClient);
|
||||
else
|
||||
grp.SendFullAnimUpdateToClient(ControllingClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_reprioritizationLastPosition = AbsolutePosition;
|
||||
m_reprioritizationLastDrawDistance = DrawDistance;
|
||||
m_reprioritizationLastTime = Util.EnvironmentTickCount() + 15000; // delay it
|
||||
|
||||
m_reprioritizationBusy = false;
|
||||
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
public void SendInitialDataToMe()
|
||||
{
|
||||
// Send all scene object to the new client
|
||||
SentInitialData = true;
|
||||
lock (m_completeMovementLock)
|
||||
{
|
||||
if (SentInitialData)
|
||||
return;
|
||||
SentInitialData = true;
|
||||
}
|
||||
|
||||
Util.FireAndForget(delegate
|
||||
{
|
||||
// we created a new ScenePresence (a new child agent) in a fresh region.
|
||||
|
@ -4280,7 +4367,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if(IsDeleted || !ControllingClient.IsActive)
|
||||
return;
|
||||
|
||||
if(!SentInitialData)
|
||||
bool needsendinitial = false;
|
||||
lock(m_completeMovementLock)
|
||||
{
|
||||
needsendinitial = SentInitialData;
|
||||
}
|
||||
|
||||
if(!needsendinitial)
|
||||
{
|
||||
SendInitialDataToMe();
|
||||
return;
|
||||
|
|
|
@ -699,7 +699,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
public event TeleportCancel OnTeleportCancel;
|
||||
public event DeRezObject OnDeRezObject;
|
||||
public event RezRestoreToWorld OnRezRestoreToWorld;
|
||||
public event Action<IClientAPI> OnRegionHandShakeReply;
|
||||
public event Action<IClientAPI, uint> OnRegionHandShakeReply;
|
||||
public event GenericCall1 OnRequestWearables;
|
||||
public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
|
||||
public event UpdateAgent OnPreAgentUpdate;
|
||||
|
@ -938,7 +938,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
|||
|
||||
if (OnRegionHandShakeReply != null)
|
||||
{
|
||||
OnRegionHandShakeReply(this);
|
||||
OnRegionHandShakeReply(this, 0);
|
||||
}
|
||||
|
||||
if (OnCompleteMovementToRegion != null)
|
||||
|
|
|
@ -319,7 +319,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
|
||||
public event DeRezObject OnDeRezObject;
|
||||
public event RezRestoreToWorld OnRezRestoreToWorld;
|
||||
public event Action<IClientAPI> OnRegionHandShakeReply;
|
||||
public event Action<IClientAPI, uint> OnRegionHandShakeReply;
|
||||
public event GenericCall1 OnRequestWearables;
|
||||
public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
|
||||
public event UpdateAgent OnPreAgentUpdate;
|
||||
|
@ -928,7 +928,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
|
|||
{
|
||||
if (OnRegionHandShakeReply != null)
|
||||
{
|
||||
OnRegionHandShakeReply(this);
|
||||
OnRegionHandShakeReply(this, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -119,7 +119,7 @@ namespace OpenSim.Tests.Common
|
|||
|
||||
public event DeRezObject OnDeRezObject;
|
||||
public event RezRestoreToWorld OnRezRestoreToWorld;
|
||||
public event Action<IClientAPI> OnRegionHandShakeReply;
|
||||
public event Action<IClientAPI, uint> OnRegionHandShakeReply;
|
||||
public event GenericCall1 OnRequestWearables;
|
||||
public event Action<IClientAPI, bool> OnCompleteMovementToRegion;
|
||||
public event UpdateAgent OnPreAgentUpdate;
|
||||
|
@ -880,7 +880,7 @@ namespace OpenSim.Tests.Common
|
|||
{
|
||||
if (OnRegionHandShakeReply != null)
|
||||
{
|
||||
OnRegionHandShakeReply(this);
|
||||
OnRegionHandShakeReply(this, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue