add delete prim tests. Found and fixed bugs where region
is not respected by sqlite or mysql drivers so that deleting and object in a region actually deletes that object from any region.0.6.0-stable
parent
fecbb2febd
commit
d009927194
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@ -333,7 +333,7 @@ namespace OpenSim.Data.MySQL
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DataTable prims = m_primTable;
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DataTable shapes = m_shapeTable;
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string selectExp = "SceneGroupID = '" + Util.ToRawUuidString(obj) + "'";
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string selectExp = "SceneGroupID = '" + Util.ToRawUuidString(obj) + "' and RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'";
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lock (m_dataSet)
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{
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DataRow[] primRows = prims.Select(selectExp);
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@ -348,7 +348,7 @@ namespace OpenSim.Data.SQLite
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["primshapes"];
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string selectExp = "SceneGroupID = '" + Util.ToRawUuidString(obj) + "'";
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string selectExp = "SceneGroupID = '" + Util.ToRawUuidString(obj) + "' and RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'";
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lock (ds)
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{
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DataRow[] primRows = prims.Select(selectExp);
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@ -42,6 +42,9 @@ namespace OpenSim.Data.Tests
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public IRegionDataStore db;
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public UUID region1;
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public UUID region2;
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public UUID prim1;
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public UUID prim2;
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public UUID prim3;
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public double height1;
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public double height2;
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@ -57,10 +60,22 @@ namespace OpenSim.Data.Tests
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}
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region1 = UUID.Random();
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prim1 = UUID.Random();
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prim2 = UUID.Random();
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prim3 = UUID.Random();
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height1 = 20;
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height2 = 100;
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}
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// Test Plan
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// Prims
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// - empty test - 001
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// - store / retrieve basic prims (most minimal we can make) - 010, 011
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// - update existing prims, make sure it sticks - 012
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// - add inventory items to prims make - 013
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// - remove inventory items make sure it sticks - 014
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// - remove prim, make sure it sticks - 020
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[Test]
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public void T001_LoadEmpty()
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{
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@ -78,8 +93,8 @@ namespace OpenSim.Data.Tests
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[Test]
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public void T010_StoreSimpleObject()
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{
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SceneObjectGroup sog = NewSOG("object1");
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SceneObjectGroup sog2 = NewSOG("object2");
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SceneObjectGroup sog = NewSOG("object1", prim1);
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SceneObjectGroup sog2 = NewSOG("object2", prim2);
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// in case the objects don't store
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try
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@ -132,6 +147,29 @@ namespace OpenSim.Data.Tests
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Assert.That(text, Is.EqualTo(sog.RootPart.Text));
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}
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[Test]
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public void T013_PrimInventory()
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{
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}
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[Test]
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public void T021_RemoveObjectWrongRegion()
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{
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db.RemoveObject(prim1, UUID.Random());
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SceneObjectGroup sog = FindSOG("object1", region1);
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Assert.That(sog, Is.Not.Null);
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}
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[Test]
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public void T022_RemoveObject()
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{
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db.RemoveObject(prim1, region1);
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SceneObjectGroup sog = FindSOG("object1", region1);
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Assert.That(sog, Is.Null);
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}
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[Test]
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public void T100_DefaultRegionInfo()
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{
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@ -246,9 +284,8 @@ namespace OpenSim.Data.Tests
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// causes the application to crash at the database layer because of null values
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// in NOT NULL fields
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//
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private SceneObjectGroup NewSOG(string name)
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private SceneObjectGroup NewSOG(string name, UUID uuid)
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{
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SceneObjectGroup sog = new SceneObjectGroup();
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SceneObjectPart sop = new SceneObjectPart();
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sop.LocalId = 1;
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sop.Name = name;
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@ -256,8 +293,10 @@ namespace OpenSim.Data.Tests
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sop.Text = "";
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sop.SitName = "";
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sop.TouchName = "";
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sop.UUID = UUID.Random();
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sop.UUID = uuid;
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sop.Shape = PrimitiveBaseShape.Default;
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SceneObjectGroup sog = new SceneObjectGroup();
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sog.AddPart(sop);
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sog.RootPart = sop;
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