Small remote admin cleanups/additions
parent
997eec671a
commit
d016d82f0c
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@ -125,6 +125,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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UUID regionID = new UUID((string) requestData["regionID"]);
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UUID regionID = new UUID((string) requestData["regionID"]);
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responseData["accepted"] = "true";
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responseData["accepted"] = "true";
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responseData["success"] = "true";
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response.Value = responseData;
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response.Value = responseData;
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Scene rebootedScene;
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Scene rebootedScene;
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@ -133,6 +134,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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throw new Exception("region not found");
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throw new Exception("region not found");
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responseData["rebooting"] = "true";
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responseData["rebooting"] = "true";
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response.Value = responseData;
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rebootedScene.Restart(30);
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rebootedScene.Restart(30);
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}
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}
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catch(Exception e)
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catch(Exception e)
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@ -167,6 +169,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message);
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m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message);
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responseData["accepted"] = "true";
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responseData["accepted"] = "true";
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responseData["success"] = "true";
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response.Value = responseData;
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response.Value = responseData;
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m_app.SceneManager.SendGeneralMessage(message);
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m_app.SceneManager.SendGeneralMessage(message);
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@ -441,6 +444,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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region.MasterAvatarFirstName = (string) requestData["region_master_first"];
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region.MasterAvatarFirstName = (string) requestData["region_master_first"];
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region.MasterAvatarLastName = (string) requestData["region_master_last"];
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region.MasterAvatarLastName = (string) requestData["region_master_last"];
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region.MasterAvatarSandboxPassword = (string) requestData["region_master_password"];
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region.MasterAvatarSandboxPassword = (string) requestData["region_master_password"];
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region.MasterAvatarAssignedUUID = new UUID(requestData["region_master_uuid"].ToString());
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bool persist = Convert.ToBoolean((string)requestData["persist"]);
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bool persist = Convert.ToBoolean((string)requestData["persist"]);
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if (persist)
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if (persist)
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