diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 941c7619f6..bb5267c3dc 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs @@ -259,10 +259,15 @@ namespace OpenSim.Region.ScriptEngine.Shared return Math.Sqrt(v.x * v.x + v.y * v.y + v.z * v.z); } - public static Vector3 Norm(Vector3 vector) - { - double mag = Mag(vector); - return new Vector3(vector.x / mag, vector.y / mag, vector.z / mag); + public static Vector3 Norm(Vector3 vector) + { + double mag = Mag(vector); + if (mag > 0.0) + { + double invMag = 1.0 / mag; + return vector * invMag; + } + return new Vector3(0, 0, 0); } #endregion