diff --git a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
index d1e9df0fbc..4d35c1c856 100644
--- a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs
@@ -33,15 +33,15 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IDialogModule
{
///
- /// Send a non-modal alert message to a particular user. This can disappear from the user's view after a
- /// small interval.
+ /// Send a non-modal alert message to a particular user. This can
+ /// disappear from the user's view after a small interval.
///
///
/// IClientAPI object representing the user.
///
/// Message text to send to the user.
void SendAlertToUser(IClientAPI client, string message);
-
+
///
/// Send an alert message to a particular user.
///
@@ -51,14 +51,14 @@ namespace OpenSim.Region.Framework.Interfaces
/// Message text to send to the user.
/// Flag to control modality.
void SendAlertToUser(IClientAPI client, string message, bool modal);
-
+
///
/// Send a non-modal alert message to a particular user.
///
/// UUID of agent representing the user.
/// Message text to send to the user.
void SendAlertToUser(UUID agentID, string message);
-
+
///
/// Send an alert message to a particular user.
///
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// Message text to send to the user.
/// Flag to control modality.
void SendAlertToUser(UUID agentID, string message, bool modal);
-
+
///
/// Send an alert message to a particular user.
///
@@ -74,14 +74,15 @@ namespace OpenSim.Region.Framework.Interfaces
/// Account last name
/// Message text to send to the user.
/// Flag to control modality.
- void SendAlertToUser(string firstName, string lastName, string message, bool modal);
-
+ void SendAlertToUser(string firstName, string lastName,
+ string message, bool modal);
+
///
/// Send an alert message to all users in the scene.
///
/// Message text to send to all users.
void SendGeneralAlert(string message);
-
+
///
/// Send a dialog box to a particular user.
///
@@ -105,10 +106,10 @@ namespace OpenSim.Region.Framework.Interfaces
/// Channel on which the selected button text should be broadcast.
///
/// Dialog button text.
- void SendDialogToUser(
- UUID avatarID, string objectName, UUID objectID, UUID ownerID,
- string message, UUID textureID, int ch, string[] buttonlabels);
-
+ void SendDialogToUser(UUID avatarID, string objectName, UUID objectID,
+ UUID ownerID, string message, UUID textureID, int ch,
+ string[] buttonlabels);
+
///
/// Send a url to a particular user.
///
@@ -129,21 +130,24 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// Message text to send to the user.
/// Url to send to the user.
- void SendUrlToUser(
- UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url);
-
+ void SendUrlToUser(UUID avatarID, string objectName, UUID objectID,
+ UUID ownerID, bool groupOwned, string message, string url);
+
///
- /// Send a notification to all users in the scene. This notification should remain around until the
- /// user explicitly dismisses it.
+ /// Send a notification to all users in the scene. This notification
+ /// should remain around until the user explicitly dismisses it.
///
///
- /// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the
- /// screen.
+ /// On the Linden Labs Second Client (as of 1.21), this is a big blue
+ /// box message on the upper right of the screen.
///
/// The user sending the message
- /// The name of the user doing the sending
+ ///
+ /// The name of the user doing the sending
+ ///
/// The message being sent to the user
- void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message);
+ void SendNotificationToUsersInRegion(UUID fromAvatarID,
+ string fromAvatarName, string message);
///
/// Send a textbox entry for the client to respond to
@@ -162,6 +166,7 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// UUID of the user that owns the object.
///
- void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid);
+ void SendTextBoxToUser(UUID avatarid, string message, int chatChannel,
+ string name, UUID objectid, UUID ownerid);
}
}