diff --git a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs index d1e9df0fbc..4d35c1c856 100644 --- a/OpenSim/Region/Framework/Interfaces/IDialogModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IDialogModule.cs @@ -33,15 +33,15 @@ namespace OpenSim.Region.Framework.Interfaces public interface IDialogModule { /// - /// Send a non-modal alert message to a particular user. This can disappear from the user's view after a - /// small interval. + /// Send a non-modal alert message to a particular user. This can + /// disappear from the user's view after a small interval. /// /// /// IClientAPI object representing the user. /// /// Message text to send to the user. void SendAlertToUser(IClientAPI client, string message); - + /// /// Send an alert message to a particular user. /// @@ -51,14 +51,14 @@ namespace OpenSim.Region.Framework.Interfaces /// Message text to send to the user. /// Flag to control modality. void SendAlertToUser(IClientAPI client, string message, bool modal); - + /// /// Send a non-modal alert message to a particular user. /// /// UUID of agent representing the user. /// Message text to send to the user. void SendAlertToUser(UUID agentID, string message); - + /// /// Send an alert message to a particular user. /// @@ -66,7 +66,7 @@ namespace OpenSim.Region.Framework.Interfaces /// Message text to send to the user. /// Flag to control modality. void SendAlertToUser(UUID agentID, string message, bool modal); - + /// /// Send an alert message to a particular user. /// @@ -74,14 +74,15 @@ namespace OpenSim.Region.Framework.Interfaces /// Account last name /// Message text to send to the user. /// Flag to control modality. - void SendAlertToUser(string firstName, string lastName, string message, bool modal); - + void SendAlertToUser(string firstName, string lastName, + string message, bool modal); + /// /// Send an alert message to all users in the scene. /// /// Message text to send to all users. void SendGeneralAlert(string message); - + /// /// Send a dialog box to a particular user. /// @@ -105,10 +106,10 @@ namespace OpenSim.Region.Framework.Interfaces /// Channel on which the selected button text should be broadcast. /// /// Dialog button text. - void SendDialogToUser( - UUID avatarID, string objectName, UUID objectID, UUID ownerID, - string message, UUID textureID, int ch, string[] buttonlabels); - + void SendDialogToUser(UUID avatarID, string objectName, UUID objectID, + UUID ownerID, string message, UUID textureID, int ch, + string[] buttonlabels); + /// /// Send a url to a particular user. /// @@ -129,21 +130,24 @@ namespace OpenSim.Region.Framework.Interfaces /// /// Message text to send to the user. /// Url to send to the user. - void SendUrlToUser( - UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url); - + void SendUrlToUser(UUID avatarID, string objectName, UUID objectID, + UUID ownerID, bool groupOwned, string message, string url); + /// - /// Send a notification to all users in the scene. This notification should remain around until the - /// user explicitly dismisses it. + /// Send a notification to all users in the scene. This notification + /// should remain around until the user explicitly dismisses it. /// /// - /// On the Linden Labs Second Client (as of 1.21), this is a big blue box message on the upper right of the - /// screen. + /// On the Linden Labs Second Client (as of 1.21), this is a big blue + /// box message on the upper right of the screen. /// /// The user sending the message - /// The name of the user doing the sending + /// + /// The name of the user doing the sending + /// /// The message being sent to the user - void SendNotificationToUsersInRegion(UUID fromAvatarID, string fromAvatarName, string message); + void SendNotificationToUsersInRegion(UUID fromAvatarID, + string fromAvatarName, string message); /// /// Send a textbox entry for the client to respond to @@ -162,6 +166,7 @@ namespace OpenSim.Region.Framework.Interfaces /// /// UUID of the user that owns the object. /// - void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, string name, UUID objectid, UUID ownerid); + void SendTextBoxToUser(UUID avatarid, string message, int chatChannel, + string name, UUID objectid, UUID ownerid); } }