Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
d0782c2bc0
|
@ -32,6 +32,7 @@ using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenSim;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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@ -45,6 +46,12 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Controls whether we load modules from Mono.Addins.
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/// </summary>
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/// <remarks>For debug purposes. Defaults to true.</remarks>
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public bool LoadModulesFromAddins { get; set; }
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// Config access
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private OpenSimBase m_openSim;
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@ -61,6 +68,11 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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private List<ISharedRegionModule> m_sharedInstances =
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new List<ISharedRegionModule>();
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public RegionModulesControllerPlugin()
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{
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LoadModulesFromAddins = true;
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}
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#region IApplicationPlugin implementation
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public void Initialise (OpenSimBase openSim)
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@ -69,6 +81,9 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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m_openSim.ApplicationRegistry.RegisterInterface<IRegionModulesController>(this);
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m_log.DebugFormat("[REGIONMODULES]: Initializing...");
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if (!LoadModulesFromAddins)
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return;
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// Who we are
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string id = AddinManager.CurrentAddin.Id;
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@ -88,40 +103,8 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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Dictionary<RuntimeAddin, IList<int>> loadedModules = new Dictionary<RuntimeAddin, IList<int>>();
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// Scan modules and load all that aren't disabled
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foreach (TypeExtensionNode node in
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AddinManager.GetExtensionNodes("/OpenSim/RegionModules"))
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{
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IList<int> loadedModuleData;
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if (!loadedModules.ContainsKey(node.Addin))
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loadedModules.Add(node.Addin, new List<int> { 0, 0, 0 });
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loadedModuleData = loadedModules[node.Addin];
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if (node.Type.GetInterface(typeof(ISharedRegionModule).ToString()) != null)
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{
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if (CheckModuleEnabled(node, modulesConfig))
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{
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m_log.DebugFormat("[REGIONMODULES]: Found shared region module {0}, class {1}", node.Id, node.Type);
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m_sharedModules.Add(node);
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loadedModuleData[0]++;
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}
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}
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else if (node.Type.GetInterface(typeof(INonSharedRegionModule).ToString()) != null)
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{
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if (CheckModuleEnabled(node, modulesConfig))
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{
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m_log.DebugFormat("[REGIONMODULES]: Found non-shared region module {0}, class {1}", node.Id, node.Type);
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m_nonSharedModules.Add(node);
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loadedModuleData[1]++;
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}
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}
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else
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{
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m_log.WarnFormat("[REGIONMODULES]: Found unknown type of module {0}, class {1}", node.Id, node.Type);
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loadedModuleData[2]++;
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}
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}
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foreach (TypeExtensionNode node in AddinManager.GetExtensionNodes("/OpenSim/RegionModules"))
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AddNode(node, modulesConfig, loadedModules);
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foreach (KeyValuePair<RuntimeAddin, IList<int>> loadedModuleData in loadedModules)
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{
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@ -194,6 +177,41 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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#region IPlugin implementation
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private void AddNode(
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TypeExtensionNode node, IConfig modulesConfig, Dictionary<RuntimeAddin, IList<int>> loadedModules)
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{
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IList<int> loadedModuleData;
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if (!loadedModules.ContainsKey(node.Addin))
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loadedModules.Add(node.Addin, new List<int> { 0, 0, 0 });
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loadedModuleData = loadedModules[node.Addin];
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if (node.Type.GetInterface(typeof(ISharedRegionModule).ToString()) != null)
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{
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if (CheckModuleEnabled(node, modulesConfig))
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{
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m_log.DebugFormat("[REGIONMODULES]: Found shared region module {0}, class {1}", node.Id, node.Type);
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m_sharedModules.Add(node);
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loadedModuleData[0]++;
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}
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}
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else if (node.Type.GetInterface(typeof(INonSharedRegionModule).ToString()) != null)
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{
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if (CheckModuleEnabled(node, modulesConfig))
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{
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m_log.DebugFormat("[REGIONMODULES]: Found non-shared region module {0}, class {1}", node.Id, node.Type);
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m_nonSharedModules.Add(node);
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loadedModuleData[1]++;
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}
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}
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else
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{
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m_log.WarnFormat("[REGIONMODULES]: Found unknown type of module {0}, class {1}", node.Id, node.Type);
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loadedModuleData[2]++;
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}
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}
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// We don't do that here
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//
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public void Initialise ()
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@ -215,6 +233,7 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
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m_sharedInstances[0].Close();
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m_sharedInstances.RemoveAt(0);
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}
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m_sharedModules.Clear();
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m_nonSharedModules.Clear();
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}
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@ -56,6 +56,11 @@ namespace OpenSim.Framework.Servers
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Used by tests to suppress Environment.Exit(0) so that post-run operations are possible.
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/// </summary>
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public bool SuppressExit { get; set; }
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/// <summary>
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/// This will control a periodic log printout of the current 'show stats' (if they are active) for this
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/// server.
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@ -109,7 +114,8 @@ namespace OpenSim.Framework.Servers
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base.ShutdownSpecific();
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Environment.Exit(0);
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if (!SuppressExit)
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Environment.Exit(0);
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}
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/// <summary>
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|
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@ -1964,10 +1964,15 @@ namespace OpenSim.Framework
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{
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if (maxThreads < 2)
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throw new ArgumentOutOfRangeException("maxThreads", "maxThreads must be greater than 2");
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if (minThreads > maxThreads || minThreads < 2)
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throw new ArgumentOutOfRangeException("minThreads", "minThreads must be greater than 2 and less than or equal to maxThreads");
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if (m_ThreadPool != null)
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throw new InvalidOperationException("SmartThreadPool is already initialized");
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{
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m_log.Warn("SmartThreadPool is already initialized. Ignoring request.");
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return;
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}
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STPStartInfo startInfo = new STPStartInfo();
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startInfo.ThreadPoolName = "Util";
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@ -71,6 +71,20 @@ namespace OpenSim
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// OpenSim.ini Section name for ESTATES Settings
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public const string ESTATE_SECTION_NAME = "Estates";
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/// <summary>
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/// Allow all plugin loading to be disabled for tests/debug.
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/// </summary>
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/// <remarks>
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/// true by default
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/// </remarks>
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public bool EnableInitialPluginLoad { get; set; }
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/// <summary>
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/// Control whether we attempt to load an estate data service.
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/// </summary>
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/// <remarks>For tests/debugging</remarks>
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public bool LoadEstateDataService { get; set; }
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protected string proxyUrl;
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protected int proxyOffset = 0;
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@ -96,7 +110,7 @@ namespace OpenSim
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public ConsoleCommand CreateAccount = null;
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protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
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public List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
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/// <value>
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/// The config information passed into the OpenSimulator region server.
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@ -135,6 +149,8 @@ namespace OpenSim
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/// <param name="configSource"></param>
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public OpenSimBase(IConfigSource configSource) : base()
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{
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EnableInitialPluginLoad = true;
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LoadEstateDataService = true;
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LoadConfigSettings(configSource);
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}
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@ -236,20 +252,25 @@ namespace OpenSim
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if (String.IsNullOrEmpty(module))
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throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [EstateDataStore] or [EstateService] section");
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m_estateDataService = ServerUtils.LoadPlugin<IEstateDataService>(module, new object[] { Config });
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if (m_estateDataService == null)
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throw new Exception(
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string.Format(
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"Could not load an IEstateDataService implementation from {0}, as configured in the LocalServiceModule parameter of the [EstateDataStore] config section.",
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module));
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if (LoadEstateDataService)
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{
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m_estateDataService = ServerUtils.LoadPlugin<IEstateDataService>(module, new object[] { Config });
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if (m_estateDataService == null)
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throw new Exception(
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string.Format(
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"Could not load an IEstateDataService implementation from {0}, as configured in the LocalServiceModule parameter of the [EstateDataStore] config section.",
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module));
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}
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base.StartupSpecific();
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LoadPlugins();
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if (EnableInitialPluginLoad)
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LoadPlugins();
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// We still want to post initalize any plugins even if loading has been disabled since a test may have
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// inserted them manually.
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foreach (IApplicationPlugin plugin in m_plugins)
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{
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plugin.PostInitialise();
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}
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if (m_console != null)
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AddPluginCommands(m_console);
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|
@ -874,6 +895,9 @@ namespace OpenSim
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try
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{
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SceneManager.Close();
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foreach (IApplicationPlugin plugin in m_plugins)
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plugin.Dispose();
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}
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catch (Exception e)
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{
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|
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@ -316,9 +316,12 @@ namespace OpenSim.Region.CoreModules.Asset
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/// </summary>
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public void Close()
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{
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m_enabled = false;
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m_cache.Clear();
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m_cache = null;
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if (m_enabled)
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{
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m_enabled = false;
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m_cache.Clear();
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m_cache = null;
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}
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}
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/// <summary>
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|
|
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@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Maximum value of the size of a physical prim in each axis
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/// </summary>
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public float m_maxPhys = 10;
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public float m_maxPhys = 64;
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/// <summary>
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/// Max prims an object will hold
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@ -201,7 +201,7 @@ namespace OpenSim.Region.Framework.Scenes
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public bool m_clampPrimSize;
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public bool m_trustBinaries;
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public bool m_allowScriptCrossings;
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public bool m_allowScriptCrossings = true;
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public bool m_useFlySlow;
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public bool m_useTrashOnDelete = true;
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|
@ -1894,6 +1894,7 @@ namespace OpenSim.Region.Framework.Scenes
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RegionInfo.RegionID,
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RegionInfo.RegionLocX, RegionInfo.RegionLocY,
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RegionInfo.RegionSizeX, RegionInfo.RegionSizeY);
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if (error != String.Empty)
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throw new Exception(error);
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}
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|
|
|
@ -0,0 +1,249 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
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|
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using System;
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using System.Collections.Generic;
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using System.Net;
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using Mono.Addins;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim;
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using OpenSim.ApplicationPlugins.RegionModulesController;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Tests.Common;
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|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
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||||
{
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public class SharedRegionModuleTests : OpenSimTestCase
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{
|
||||
// [Test]
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public void TestLifecycle()
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||||
{
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TestHelpers.InMethod();
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||||
TestHelpers.EnableLogging();
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||||
|
||||
UUID estateOwnerId = TestHelpers.ParseTail(0x1);
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UUID regionId = TestHelpers.ParseTail(0x10);
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||||
|
||||
IConfigSource configSource = new IniConfigSource();
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configSource.AddConfig("Startup");
|
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configSource.AddConfig("Modules");
|
||||
|
||||
// // We use this to skip estate questions
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// Turns out not to be needed is estate owner id is pre-set in region information.
|
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// IConfig estateConfig = configSource.AddConfig(OpenSimBase.ESTATE_SECTION_NAME);
|
||||
// estateConfig.Set("DefaultEstateOwnerName", "Zaphod Beeblebrox");
|
||||
// estateConfig.Set("DefaultEstateOwnerUUID", estateOwnerId);
|
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// estateConfig.Set("DefaultEstateOwnerEMail", "zaphod@galaxy.com");
|
||||
// estateConfig.Set("DefaultEstateOwnerPassword", "two heads");
|
||||
|
||||
// For grid servic
|
||||
configSource.AddConfig("GridService");
|
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configSource.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector");
|
||||
configSource.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData");
|
||||
configSource.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService");
|
||||
configSource.Configs["GridService"].Set("ConnectionString", "!static");
|
||||
|
||||
LocalGridServicesConnector gridService = new LocalGridServicesConnector();
|
||||
//
|
||||
OpenSim sim = new OpenSim(configSource);
|
||||
|
||||
sim.SuppressExit = true;
|
||||
sim.EnableInitialPluginLoad = false;
|
||||
sim.LoadEstateDataService = false;
|
||||
sim.NetServersInfo.HttpListenerPort = 0;
|
||||
|
||||
IRegistryCore reg = sim.ApplicationRegistry;
|
||||
|
||||
RegionInfo ri = new RegionInfo();
|
||||
ri.RegionID = regionId;
|
||||
ri.EstateSettings.EstateOwner = estateOwnerId;
|
||||
ri.InternalEndPoint = new IPEndPoint(0, 0);
|
||||
|
||||
MockRegionModulesControllerPlugin rmcp = new MockRegionModulesControllerPlugin();
|
||||
sim.m_plugins = new List<IApplicationPlugin>() { rmcp };
|
||||
reg.RegisterInterface<IRegionModulesController>(rmcp);
|
||||
|
||||
// XXX: Have to initialize directly for now
|
||||
rmcp.Initialise(sim);
|
||||
|
||||
rmcp.AddNode(gridService);
|
||||
|
||||
TestSharedRegion tsr = new TestSharedRegion();
|
||||
rmcp.AddNode(tsr);
|
||||
|
||||
// FIXME: Want to use the real one eventually but this is currently directly tied into Mono.Addins
|
||||
// which has been written in such a way that makes it impossible to use for regression tests.
|
||||
// RegionModulesControllerPlugin rmcp = new RegionModulesControllerPlugin();
|
||||
// rmcp.LoadModulesFromAddins = false;
|
||||
//// reg.RegisterInterface<IRegionModulesController>(rmcp);
|
||||
// rmcp.Initialise(sim);
|
||||
// rmcp.PostInitialise();
|
||||
// TypeExtensionNode node = new TypeExtensionNode();
|
||||
// node.
|
||||
// rmcp.AddNode(node, configSource.Configs["Modules"], new Dictionary<RuntimeAddin, IList<int>>());
|
||||
|
||||
sim.Startup();
|
||||
IScene scene;
|
||||
sim.CreateRegion(ri, out scene);
|
||||
|
||||
sim.Shutdown();
|
||||
|
||||
List<string> co = tsr.CallOrder;
|
||||
int expectedEventCount = 6;
|
||||
|
||||
Assert.AreEqual(
|
||||
expectedEventCount,
|
||||
co.Count,
|
||||
"Expected {0} events but only got {1} ({2})",
|
||||
expectedEventCount, co.Count, string.Join(",", co));
|
||||
Assert.AreEqual("Initialise", co[0]);
|
||||
Assert.AreEqual("PostInitialise", co[1]);
|
||||
Assert.AreEqual("AddRegion", co[2]);
|
||||
Assert.AreEqual("RegionLoaded", co[3]);
|
||||
Assert.AreEqual("RemoveRegion", co[4]);
|
||||
Assert.AreEqual("Close", co[5]);
|
||||
}
|
||||
}
|
||||
|
||||
class TestSharedRegion : ISharedRegionModule
|
||||
{
|
||||
// FIXME: Should really use MethodInfo
|
||||
public List<string> CallOrder = new List<string>();
|
||||
|
||||
public string Name { get { return "TestSharedRegion"; } }
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
CallOrder.Add("PostInitialise");
|
||||
}
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
CallOrder.Add("Initialise");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
CallOrder.Add("Close");
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
CallOrder.Add("AddRegion");
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
CallOrder.Add("RemoveRegion");
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
CallOrder.Add("RegionLoaded");
|
||||
}
|
||||
}
|
||||
|
||||
class MockRegionModulesControllerPlugin : IRegionModulesController, IApplicationPlugin
|
||||
{
|
||||
// List of shared module instances, for adding to Scenes
|
||||
private List<ISharedRegionModule> m_sharedInstances = new List<ISharedRegionModule>();
|
||||
|
||||
// Config access
|
||||
private OpenSimBase m_openSim;
|
||||
|
||||
public string Version { get { return "0"; } }
|
||||
public string Name { get { return "MockRegionModulesControllerPlugin"; } }
|
||||
|
||||
public void Initialise() {}
|
||||
|
||||
public void Initialise(OpenSimBase sim)
|
||||
{
|
||||
m_openSim = sim;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when the application loading is completed
|
||||
/// </summary>
|
||||
public void PostInitialise()
|
||||
{
|
||||
foreach (ISharedRegionModule module in m_sharedInstances)
|
||||
module.PostInitialise();
|
||||
}
|
||||
|
||||
public void AddRegionToModules(Scene scene)
|
||||
{
|
||||
List<ISharedRegionModule> sharedlist = new List<ISharedRegionModule>();
|
||||
|
||||
foreach (ISharedRegionModule module in m_sharedInstances)
|
||||
{
|
||||
module.AddRegion(scene);
|
||||
scene.AddRegionModule(module.Name, module);
|
||||
|
||||
sharedlist.Add(module);
|
||||
}
|
||||
|
||||
foreach (ISharedRegionModule module in sharedlist)
|
||||
{
|
||||
module.RegionLoaded(scene);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveRegionFromModules(Scene scene)
|
||||
{
|
||||
foreach (IRegionModuleBase module in scene.RegionModules.Values)
|
||||
{
|
||||
// m_log.DebugFormat("[REGIONMODULE]: Removing scene {0} from module {1}",
|
||||
// scene.RegionInfo.RegionName, module.Name);
|
||||
module.RemoveRegion(scene);
|
||||
}
|
||||
|
||||
scene.RegionModules.Clear();
|
||||
}
|
||||
|
||||
public void AddNode(ISharedRegionModule module)
|
||||
{
|
||||
m_sharedInstances.Add(module);
|
||||
module.Initialise(m_openSim.ConfigSource.Source);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// We expect that all regions have been removed already
|
||||
while (m_sharedInstances.Count > 0)
|
||||
{
|
||||
m_sharedInstances[0].Close();
|
||||
m_sharedInstances.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -205,6 +205,17 @@ public class BSActorAvatarMove : BSActor
|
|||
// Flying and not colliding and velocity nearly zero.
|
||||
m_controllingPrim.ZeroMotion(true /* inTaintTime */);
|
||||
}
|
||||
else
|
||||
{
|
||||
//We are falling but are not touching any keys make sure not falling too fast
|
||||
if (m_controllingPrim.RawVelocity.Z < BSParam.AvatarTerminalVelocity)
|
||||
{
|
||||
|
||||
OMV.Vector3 slowingForce = new OMV.Vector3(0f, 0f, BSParam.AvatarTerminalVelocity - m_controllingPrim.RawVelocity.Z) * m_controllingPrim.Mass;
|
||||
m_physicsScene.PE.ApplyCentralImpulse(m_controllingPrim.PhysBody, slowingForce);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
m_physicsScene.DetailLog("{0},BSCharacter.MoveMotor,taint,stopping,target={1},colliding={2}",
|
||||
|
@ -252,8 +263,17 @@ public class BSActorAvatarMove : BSActor
|
|||
}
|
||||
else
|
||||
{
|
||||
// Since we're not affected by anything, whatever vertical motion the avatar has, continue that.
|
||||
stepVelocity.Z = m_controllingPrim.RawVelocity.Z;
|
||||
|
||||
// Since we're not affected by anything, the avatar must be falling and we do not want that to be too fast.
|
||||
if (m_controllingPrim.RawVelocity.Z < BSParam.AvatarTerminalVelocity)
|
||||
{
|
||||
|
||||
stepVelocity.Z = BSParam.AvatarTerminalVelocity;
|
||||
}
|
||||
else
|
||||
{
|
||||
stepVelocity.Z = m_controllingPrim.RawVelocity.Z;
|
||||
}
|
||||
}
|
||||
// DetailLog("{0},BSCharacter.MoveMotor,taint,overrideStepZWithWorldZ,stepVel={1}", LocalID, stepVelocity);
|
||||
}
|
||||
|
|
|
@ -138,6 +138,7 @@ public static class BSParam
|
|||
public static float AvatarHeightHighFudge { get; private set; }
|
||||
public static float AvatarFlyingGroundMargin { get; private set; }
|
||||
public static float AvatarFlyingGroundUpForce { get; private set; }
|
||||
public static float AvatarTerminalVelocity { get; private set; }
|
||||
public static float AvatarContactProcessingThreshold { get; private set; }
|
||||
public static float AvatarStopZeroThreshold { get; private set; }
|
||||
public static int AvatarJumpFrames { get; private set; }
|
||||
|
@ -589,6 +590,8 @@ public static class BSParam
|
|||
5f ),
|
||||
new ParameterDefn<float>("AvatarFlyingGroundUpForce", "Upward force applied to the avatar to keep it at flying ground margin",
|
||||
2.0f ),
|
||||
new ParameterDefn<float>("AvatarTerminalVelocity", "Terminal Velocity of falling avatar",
|
||||
-54.0f ),
|
||||
new ParameterDefn<float>("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions",
|
||||
0.1f ),
|
||||
new ParameterDefn<float>("AvatarStopZeroThreshold", "Movement velocity below which avatar is assumed to be stopped",
|
||||
|
|
|
@ -412,6 +412,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public const int PRIM_SLICE = 35;
|
||||
public const int PRIM_SPECULAR = 36;
|
||||
public const int PRIM_NORMAL = 37;
|
||||
public const int PRIM_ALPHA_MODE = 38;
|
||||
public const int PRIM_TEXGEN_DEFAULT = 0;
|
||||
public const int PRIM_TEXGEN_PLANAR = 1;
|
||||
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers;
|
||||
|
||||
namespace OpenSim.Tests.Common
|
||||
|
|
|
@ -1038,6 +1038,11 @@
|
|||
AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range
|
||||
AvatarHeightHighFudge = 0 ; Adjustment at high end of height range
|
||||
|
||||
; Terminal velocity of a falling avatar
|
||||
; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
|
||||
; negative for a downward speed.
|
||||
AvatarTerminalVelocity = -54
|
||||
|
||||
; Default linkset implmentation
|
||||
; 'Constraint' uses physics constraints to hold linkset together. 'Compound'
|
||||
; builds a compound shape from the children shapes to create a single physical
|
||||
|
|
|
@ -3185,8 +3185,11 @@
|
|||
<Reference name="System.Xml"/>
|
||||
<Reference name="System.Drawing"/>
|
||||
<Reference name="System.Runtime.Remoting"/>
|
||||
<Reference name="Mono.Addins" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
|
||||
<Reference name="OpenMetaverse" path="../../../bin/"/>
|
||||
<Reference name="OpenSim"/>
|
||||
<Reference name="OpenSim.ApplicationPlugins.RegionModulesController"/>
|
||||
<Reference name="OpenSim.Capabilities"/>
|
||||
<Reference name="OpenSim.Data"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
|
@ -3195,6 +3198,7 @@
|
|||
<Reference name="OpenSim.Framework.Monitoring"/>
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
|
||||
<Reference name="OpenSim.Region.ClientStack"/>
|
||||
<Reference name="OpenSim.Region.ClientStack.LindenCaps"/>
|
||||
<Reference name="OpenSim.Region.Framework"/>
|
||||
<Reference name="OpenSim.Region.CoreModules"/>
|
||||
|
|
Loading…
Reference in New Issue