Merge branch 'master' of ssh://opensimulator.org/var/git/opensim

bullet-2.82
Diva Canto 2014-07-03 20:09:38 -07:00
commit d0782c2bc0
13 changed files with 394 additions and 53 deletions

View File

@ -32,6 +32,7 @@ using log4net;
using Mono.Addins;
using Nini.Config;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
@ -45,6 +46,12 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Controls whether we load modules from Mono.Addins.
/// </summary>
/// <remarks>For debug purposes. Defaults to true.</remarks>
public bool LoadModulesFromAddins { get; set; }
// Config access
private OpenSimBase m_openSim;
@ -61,6 +68,11 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
private List<ISharedRegionModule> m_sharedInstances =
new List<ISharedRegionModule>();
public RegionModulesControllerPlugin()
{
LoadModulesFromAddins = true;
}
#region IApplicationPlugin implementation
public void Initialise (OpenSimBase openSim)
@ -69,6 +81,9 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
m_openSim.ApplicationRegistry.RegisterInterface<IRegionModulesController>(this);
m_log.DebugFormat("[REGIONMODULES]: Initializing...");
if (!LoadModulesFromAddins)
return;
// Who we are
string id = AddinManager.CurrentAddin.Id;
@ -88,40 +103,8 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
Dictionary<RuntimeAddin, IList<int>> loadedModules = new Dictionary<RuntimeAddin, IList<int>>();
// Scan modules and load all that aren't disabled
foreach (TypeExtensionNode node in
AddinManager.GetExtensionNodes("/OpenSim/RegionModules"))
{
IList<int> loadedModuleData;
if (!loadedModules.ContainsKey(node.Addin))
loadedModules.Add(node.Addin, new List<int> { 0, 0, 0 });
loadedModuleData = loadedModules[node.Addin];
if (node.Type.GetInterface(typeof(ISharedRegionModule).ToString()) != null)
{
if (CheckModuleEnabled(node, modulesConfig))
{
m_log.DebugFormat("[REGIONMODULES]: Found shared region module {0}, class {1}", node.Id, node.Type);
m_sharedModules.Add(node);
loadedModuleData[0]++;
}
}
else if (node.Type.GetInterface(typeof(INonSharedRegionModule).ToString()) != null)
{
if (CheckModuleEnabled(node, modulesConfig))
{
m_log.DebugFormat("[REGIONMODULES]: Found non-shared region module {0}, class {1}", node.Id, node.Type);
m_nonSharedModules.Add(node);
loadedModuleData[1]++;
}
}
else
{
m_log.WarnFormat("[REGIONMODULES]: Found unknown type of module {0}, class {1}", node.Id, node.Type);
loadedModuleData[2]++;
}
}
foreach (TypeExtensionNode node in AddinManager.GetExtensionNodes("/OpenSim/RegionModules"))
AddNode(node, modulesConfig, loadedModules);
foreach (KeyValuePair<RuntimeAddin, IList<int>> loadedModuleData in loadedModules)
{
@ -194,6 +177,41 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
#region IPlugin implementation
private void AddNode(
TypeExtensionNode node, IConfig modulesConfig, Dictionary<RuntimeAddin, IList<int>> loadedModules)
{
IList<int> loadedModuleData;
if (!loadedModules.ContainsKey(node.Addin))
loadedModules.Add(node.Addin, new List<int> { 0, 0, 0 });
loadedModuleData = loadedModules[node.Addin];
if (node.Type.GetInterface(typeof(ISharedRegionModule).ToString()) != null)
{
if (CheckModuleEnabled(node, modulesConfig))
{
m_log.DebugFormat("[REGIONMODULES]: Found shared region module {0}, class {1}", node.Id, node.Type);
m_sharedModules.Add(node);
loadedModuleData[0]++;
}
}
else if (node.Type.GetInterface(typeof(INonSharedRegionModule).ToString()) != null)
{
if (CheckModuleEnabled(node, modulesConfig))
{
m_log.DebugFormat("[REGIONMODULES]: Found non-shared region module {0}, class {1}", node.Id, node.Type);
m_nonSharedModules.Add(node);
loadedModuleData[1]++;
}
}
else
{
m_log.WarnFormat("[REGIONMODULES]: Found unknown type of module {0}, class {1}", node.Id, node.Type);
loadedModuleData[2]++;
}
}
// We don't do that here
//
public void Initialise ()
@ -215,6 +233,7 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
m_sharedInstances[0].Close();
m_sharedInstances.RemoveAt(0);
}
m_sharedModules.Clear();
m_nonSharedModules.Clear();
}

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@ -56,6 +56,11 @@ namespace OpenSim.Framework.Servers
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Used by tests to suppress Environment.Exit(0) so that post-run operations are possible.
/// </summary>
public bool SuppressExit { get; set; }
/// <summary>
/// This will control a periodic log printout of the current 'show stats' (if they are active) for this
/// server.
@ -109,7 +114,8 @@ namespace OpenSim.Framework.Servers
base.ShutdownSpecific();
Environment.Exit(0);
if (!SuppressExit)
Environment.Exit(0);
}
/// <summary>

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@ -1964,10 +1964,15 @@ namespace OpenSim.Framework
{
if (maxThreads < 2)
throw new ArgumentOutOfRangeException("maxThreads", "maxThreads must be greater than 2");
if (minThreads > maxThreads || minThreads < 2)
throw new ArgumentOutOfRangeException("minThreads", "minThreads must be greater than 2 and less than or equal to maxThreads");
if (m_ThreadPool != null)
throw new InvalidOperationException("SmartThreadPool is already initialized");
{
m_log.Warn("SmartThreadPool is already initialized. Ignoring request.");
return;
}
STPStartInfo startInfo = new STPStartInfo();
startInfo.ThreadPoolName = "Util";

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@ -71,6 +71,20 @@ namespace OpenSim
// OpenSim.ini Section name for ESTATES Settings
public const string ESTATE_SECTION_NAME = "Estates";
/// <summary>
/// Allow all plugin loading to be disabled for tests/debug.
/// </summary>
/// <remarks>
/// true by default
/// </remarks>
public bool EnableInitialPluginLoad { get; set; }
/// <summary>
/// Control whether we attempt to load an estate data service.
/// </summary>
/// <remarks>For tests/debugging</remarks>
public bool LoadEstateDataService { get; set; }
protected string proxyUrl;
protected int proxyOffset = 0;
@ -96,7 +110,7 @@ namespace OpenSim
public ConsoleCommand CreateAccount = null;
protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
public List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
/// <value>
/// The config information passed into the OpenSimulator region server.
@ -135,6 +149,8 @@ namespace OpenSim
/// <param name="configSource"></param>
public OpenSimBase(IConfigSource configSource) : base()
{
EnableInitialPluginLoad = true;
LoadEstateDataService = true;
LoadConfigSettings(configSource);
}
@ -236,20 +252,25 @@ namespace OpenSim
if (String.IsNullOrEmpty(module))
throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [EstateDataStore] or [EstateService] section");
m_estateDataService = ServerUtils.LoadPlugin<IEstateDataService>(module, new object[] { Config });
if (m_estateDataService == null)
throw new Exception(
string.Format(
"Could not load an IEstateDataService implementation from {0}, as configured in the LocalServiceModule parameter of the [EstateDataStore] config section.",
module));
if (LoadEstateDataService)
{
m_estateDataService = ServerUtils.LoadPlugin<IEstateDataService>(module, new object[] { Config });
if (m_estateDataService == null)
throw new Exception(
string.Format(
"Could not load an IEstateDataService implementation from {0}, as configured in the LocalServiceModule parameter of the [EstateDataStore] config section.",
module));
}
base.StartupSpecific();
LoadPlugins();
if (EnableInitialPluginLoad)
LoadPlugins();
// We still want to post initalize any plugins even if loading has been disabled since a test may have
// inserted them manually.
foreach (IApplicationPlugin plugin in m_plugins)
{
plugin.PostInitialise();
}
if (m_console != null)
AddPluginCommands(m_console);
@ -874,6 +895,9 @@ namespace OpenSim
try
{
SceneManager.Close();
foreach (IApplicationPlugin plugin in m_plugins)
plugin.Dispose();
}
catch (Exception e)
{

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@ -316,9 +316,12 @@ namespace OpenSim.Region.CoreModules.Asset
/// </summary>
public void Close()
{
m_enabled = false;
m_cache.Clear();
m_cache = null;
if (m_enabled)
{
m_enabled = false;
m_cache.Clear();
m_cache = null;
}
}
/// <summary>

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@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Maximum value of the size of a physical prim in each axis
/// </summary>
public float m_maxPhys = 10;
public float m_maxPhys = 64;
/// <summary>
/// Max prims an object will hold
@ -201,7 +201,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool m_clampPrimSize;
public bool m_trustBinaries;
public bool m_allowScriptCrossings;
public bool m_allowScriptCrossings = true;
public bool m_useFlySlow;
public bool m_useTrashOnDelete = true;
@ -1894,6 +1894,7 @@ namespace OpenSim.Region.Framework.Scenes
RegionInfo.RegionID,
RegionInfo.RegionLocX, RegionInfo.RegionLocY,
RegionInfo.RegionSizeX, RegionInfo.RegionSizeY);
if (error != String.Empty)
throw new Exception(error);
}

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@ -0,0 +1,249 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Net;
using Mono.Addins;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim;
using OpenSim.ApplicationPlugins.RegionModulesController;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Tests.Common;
namespace OpenSim.Region.Framework.Scenes.Tests
{
public class SharedRegionModuleTests : OpenSimTestCase
{
// [Test]
public void TestLifecycle()
{
TestHelpers.InMethod();
TestHelpers.EnableLogging();
UUID estateOwnerId = TestHelpers.ParseTail(0x1);
UUID regionId = TestHelpers.ParseTail(0x10);
IConfigSource configSource = new IniConfigSource();
configSource.AddConfig("Startup");
configSource.AddConfig("Modules");
// // We use this to skip estate questions
// Turns out not to be needed is estate owner id is pre-set in region information.
// IConfig estateConfig = configSource.AddConfig(OpenSimBase.ESTATE_SECTION_NAME);
// estateConfig.Set("DefaultEstateOwnerName", "Zaphod Beeblebrox");
// estateConfig.Set("DefaultEstateOwnerUUID", estateOwnerId);
// estateConfig.Set("DefaultEstateOwnerEMail", "zaphod@galaxy.com");
// estateConfig.Set("DefaultEstateOwnerPassword", "two heads");
// For grid servic
configSource.AddConfig("GridService");
configSource.Configs["Modules"].Set("GridServices", "LocalGridServicesConnector");
configSource.Configs["GridService"].Set("StorageProvider", "OpenSim.Data.Null.dll:NullRegionData");
configSource.Configs["GridService"].Set("LocalServiceModule", "OpenSim.Services.GridService.dll:GridService");
configSource.Configs["GridService"].Set("ConnectionString", "!static");
LocalGridServicesConnector gridService = new LocalGridServicesConnector();
//
OpenSim sim = new OpenSim(configSource);
sim.SuppressExit = true;
sim.EnableInitialPluginLoad = false;
sim.LoadEstateDataService = false;
sim.NetServersInfo.HttpListenerPort = 0;
IRegistryCore reg = sim.ApplicationRegistry;
RegionInfo ri = new RegionInfo();
ri.RegionID = regionId;
ri.EstateSettings.EstateOwner = estateOwnerId;
ri.InternalEndPoint = new IPEndPoint(0, 0);
MockRegionModulesControllerPlugin rmcp = new MockRegionModulesControllerPlugin();
sim.m_plugins = new List<IApplicationPlugin>() { rmcp };
reg.RegisterInterface<IRegionModulesController>(rmcp);
// XXX: Have to initialize directly for now
rmcp.Initialise(sim);
rmcp.AddNode(gridService);
TestSharedRegion tsr = new TestSharedRegion();
rmcp.AddNode(tsr);
// FIXME: Want to use the real one eventually but this is currently directly tied into Mono.Addins
// which has been written in such a way that makes it impossible to use for regression tests.
// RegionModulesControllerPlugin rmcp = new RegionModulesControllerPlugin();
// rmcp.LoadModulesFromAddins = false;
//// reg.RegisterInterface<IRegionModulesController>(rmcp);
// rmcp.Initialise(sim);
// rmcp.PostInitialise();
// TypeExtensionNode node = new TypeExtensionNode();
// node.
// rmcp.AddNode(node, configSource.Configs["Modules"], new Dictionary<RuntimeAddin, IList<int>>());
sim.Startup();
IScene scene;
sim.CreateRegion(ri, out scene);
sim.Shutdown();
List<string> co = tsr.CallOrder;
int expectedEventCount = 6;
Assert.AreEqual(
expectedEventCount,
co.Count,
"Expected {0} events but only got {1} ({2})",
expectedEventCount, co.Count, string.Join(",", co));
Assert.AreEqual("Initialise", co[0]);
Assert.AreEqual("PostInitialise", co[1]);
Assert.AreEqual("AddRegion", co[2]);
Assert.AreEqual("RegionLoaded", co[3]);
Assert.AreEqual("RemoveRegion", co[4]);
Assert.AreEqual("Close", co[5]);
}
}
class TestSharedRegion : ISharedRegionModule
{
// FIXME: Should really use MethodInfo
public List<string> CallOrder = new List<string>();
public string Name { get { return "TestSharedRegion"; } }
public Type ReplaceableInterface { get { return null; } }
public void PostInitialise()
{
CallOrder.Add("PostInitialise");
}
public void Initialise(IConfigSource source)
{
CallOrder.Add("Initialise");
}
public void Close()
{
CallOrder.Add("Close");
}
public void AddRegion(Scene scene)
{
CallOrder.Add("AddRegion");
}
public void RemoveRegion(Scene scene)
{
CallOrder.Add("RemoveRegion");
}
public void RegionLoaded(Scene scene)
{
CallOrder.Add("RegionLoaded");
}
}
class MockRegionModulesControllerPlugin : IRegionModulesController, IApplicationPlugin
{
// List of shared module instances, for adding to Scenes
private List<ISharedRegionModule> m_sharedInstances = new List<ISharedRegionModule>();
// Config access
private OpenSimBase m_openSim;
public string Version { get { return "0"; } }
public string Name { get { return "MockRegionModulesControllerPlugin"; } }
public void Initialise() {}
public void Initialise(OpenSimBase sim)
{
m_openSim = sim;
}
/// <summary>
/// Called when the application loading is completed
/// </summary>
public void PostInitialise()
{
foreach (ISharedRegionModule module in m_sharedInstances)
module.PostInitialise();
}
public void AddRegionToModules(Scene scene)
{
List<ISharedRegionModule> sharedlist = new List<ISharedRegionModule>();
foreach (ISharedRegionModule module in m_sharedInstances)
{
module.AddRegion(scene);
scene.AddRegionModule(module.Name, module);
sharedlist.Add(module);
}
foreach (ISharedRegionModule module in sharedlist)
{
module.RegionLoaded(scene);
}
}
public void RemoveRegionFromModules(Scene scene)
{
foreach (IRegionModuleBase module in scene.RegionModules.Values)
{
// m_log.DebugFormat("[REGIONMODULE]: Removing scene {0} from module {1}",
// scene.RegionInfo.RegionName, module.Name);
module.RemoveRegion(scene);
}
scene.RegionModules.Clear();
}
public void AddNode(ISharedRegionModule module)
{
m_sharedInstances.Add(module);
module.Initialise(m_openSim.ConfigSource.Source);
}
public void Dispose()
{
// We expect that all regions have been removed already
while (m_sharedInstances.Count > 0)
{
m_sharedInstances[0].Close();
m_sharedInstances.RemoveAt(0);
}
}
}
}

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@ -205,6 +205,17 @@ public class BSActorAvatarMove : BSActor
// Flying and not colliding and velocity nearly zero.
m_controllingPrim.ZeroMotion(true /* inTaintTime */);
}
else
{
//We are falling but are not touching any keys make sure not falling too fast
if (m_controllingPrim.RawVelocity.Z < BSParam.AvatarTerminalVelocity)
{
OMV.Vector3 slowingForce = new OMV.Vector3(0f, 0f, BSParam.AvatarTerminalVelocity - m_controllingPrim.RawVelocity.Z) * m_controllingPrim.Mass;
m_physicsScene.PE.ApplyCentralImpulse(m_controllingPrim.PhysBody, slowingForce);
}
}
}
m_physicsScene.DetailLog("{0},BSCharacter.MoveMotor,taint,stopping,target={1},colliding={2}",
@ -252,8 +263,17 @@ public class BSActorAvatarMove : BSActor
}
else
{
// Since we're not affected by anything, whatever vertical motion the avatar has, continue that.
stepVelocity.Z = m_controllingPrim.RawVelocity.Z;
// Since we're not affected by anything, the avatar must be falling and we do not want that to be too fast.
if (m_controllingPrim.RawVelocity.Z < BSParam.AvatarTerminalVelocity)
{
stepVelocity.Z = BSParam.AvatarTerminalVelocity;
}
else
{
stepVelocity.Z = m_controllingPrim.RawVelocity.Z;
}
}
// DetailLog("{0},BSCharacter.MoveMotor,taint,overrideStepZWithWorldZ,stepVel={1}", LocalID, stepVelocity);
}

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@ -138,6 +138,7 @@ public static class BSParam
public static float AvatarHeightHighFudge { get; private set; }
public static float AvatarFlyingGroundMargin { get; private set; }
public static float AvatarFlyingGroundUpForce { get; private set; }
public static float AvatarTerminalVelocity { get; private set; }
public static float AvatarContactProcessingThreshold { get; private set; }
public static float AvatarStopZeroThreshold { get; private set; }
public static int AvatarJumpFrames { get; private set; }
@ -589,6 +590,8 @@ public static class BSParam
5f ),
new ParameterDefn<float>("AvatarFlyingGroundUpForce", "Upward force applied to the avatar to keep it at flying ground margin",
2.0f ),
new ParameterDefn<float>("AvatarTerminalVelocity", "Terminal Velocity of falling avatar",
-54.0f ),
new ParameterDefn<float>("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions",
0.1f ),
new ParameterDefn<float>("AvatarStopZeroThreshold", "Movement velocity below which avatar is assumed to be stopped",

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@ -412,6 +412,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int PRIM_SLICE = 35;
public const int PRIM_SPECULAR = 36;
public const int PRIM_NORMAL = 37;
public const int PRIM_ALPHA_MODE = 38;
public const int PRIM_TEXGEN_DEFAULT = 0;
public const int PRIM_TEXGEN_PLANAR = 1;

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@ -27,6 +27,7 @@
using System;
using NUnit.Framework;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
namespace OpenSim.Tests.Common

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@ -1038,6 +1038,11 @@
AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range
AvatarHeightHighFudge = 0 ; Adjustment at high end of height range
; Terminal velocity of a falling avatar
; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
; negative for a downward speed.
AvatarTerminalVelocity = -54
; Default linkset implmentation
; 'Constraint' uses physics constraints to hold linkset together. 'Compound'
; builds a compound shape from the children shapes to create a single physical

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@ -3185,8 +3185,11 @@
<Reference name="System.Xml"/>
<Reference name="System.Drawing"/>
<Reference name="System.Runtime.Remoting"/>
<Reference name="Mono.Addins" path="../../../bin/"/>
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
<Reference name="OpenMetaverse" path="../../../bin/"/>
<Reference name="OpenSim"/>
<Reference name="OpenSim.ApplicationPlugins.RegionModulesController"/>
<Reference name="OpenSim.Capabilities"/>
<Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Framework"/>
@ -3195,6 +3198,7 @@
<Reference name="OpenSim.Framework.Monitoring"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.ClientStack.LindenCaps"/>
<Reference name="OpenSim.Region.Framework"/>
<Reference name="OpenSim.Region.CoreModules"/>