varregion: properly sense size of terrain heightmap and store as
compressed 2D database blob if a varregion.varregion
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				|  | @ -167,10 +167,21 @@ namespace OpenSim.Framework | |||
|         // TerrainData.GetDatabaseBlob | ||||
|         // The user wants something to store in the database. | ||||
|         public override bool GetDatabaseBlob(out int DBRevisionCode, out Array blob) | ||||
|         { | ||||
|             bool ret = false; | ||||
|             if (SizeX == Constants.RegionSize && SizeY == Constants.RegionSize) | ||||
|             { | ||||
|                 DBRevisionCode = (int)DBTerrainRevision.Legacy256; | ||||
|                 blob = ToLegacyTerrainSerialization(); | ||||
|             return false; | ||||
|                 ret = true; | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 DBRevisionCode = (int)DBTerrainRevision.Compressed2D; | ||||
|                 blob = ToCompressedTerrainSerialization(); | ||||
|                 ret = true; | ||||
|             } | ||||
|             return ret; | ||||
|         } | ||||
| 
 | ||||
|         // TerrainData.CompressionFactor | ||||
|  | @ -391,7 +402,7 @@ namespace OpenSim.Framework | |||
|                         { | ||||
|                             Int16 val = br.ReadInt16(); | ||||
|                             if (xx < SizeX && yy < SizeY) | ||||
|                                 m_heightmap[xx, yy] = ToCompressedHeight(val); | ||||
|                                 m_heightmap[xx, yy] = val; | ||||
|                         } | ||||
|                     } | ||||
|                 } | ||||
|  |  | |||
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	 Robert Adams
						Robert Adams