add a little speedup on repeated requests for same name on osGetLinkNumber.
parent
e237e1b2fa
commit
d085c337a9
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@ -5340,7 +5340,9 @@ namespace OpenSim.Region.Framework.Scenes
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m_partsNameToLinkMap.Clear();
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}
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Dictionary<string,int> m_partsNameToLinkMap = new Dictionary<string, int>();
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private Dictionary<string,int> m_partsNameToLinkMap = new Dictionary<string, int>();
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private string GetLinkNumber_lastname;
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private int GetLinkNumber_lastnumber;
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// this scales bad but so does GetLinkNumPart
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public int GetLinkNumber(string name)
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@ -5352,6 +5354,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if(m_partsNameToLinkMap.Count == 0)
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{
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GetLinkNumber_lastname = String.Empty;
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GetLinkNumber_lastnumber = -1;
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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{
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@ -5370,20 +5374,33 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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if(name == GetLinkNumber_lastname)
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return GetLinkNumber_lastnumber;
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if(m_partsNameToLinkMap.ContainsKey(name))
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return m_partsNameToLinkMap[name];
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{
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lock(m_partsNameToLinkMap)
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{
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GetLinkNumber_lastname = name;
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GetLinkNumber_lastnumber = m_partsNameToLinkMap[name];
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return GetLinkNumber_lastnumber;
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}
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}
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}
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if(m_sittingAvatars.Count > 0)
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{
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int j = m_parts.Count;
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if(j > 1)
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j++;
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int j = m_parts.Count + 1;
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ScenePresence[] avs = m_sittingAvatars.ToArray();
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for (int i = 0; i < avs.Length; i++, j++)
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{
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if (avs[i].Name == name)
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return j;
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{
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GetLinkNumber_lastname = name;
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GetLinkNumber_lastnumber = j;
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return j;
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}
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}
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}
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@ -5393,7 +5410,11 @@ namespace OpenSim.Region.Framework.Scenes
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public void InvalidatePartsLinkMaps()
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{
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lock(m_partsNameToLinkMap)
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{
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m_partsNameToLinkMap.Clear();
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GetLinkNumber_lastname = String.Empty;
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GetLinkNumber_lastnumber = -1;
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}
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}
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#endregion
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@ -497,5 +497,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void osSetInertiaAsCylinder(LSL_Float mass, LSL_Float radius, LSL_Float lenght, vector centerOfMass,rotation lslrot);
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void osTeleportObject(LSL_Key objectUUID, vector targetPos, rotation targetrotation, LSL_Integer flags);
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LSL_Integer osGetLinkNumber(LSL_String name);
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}
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}
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