fixed ground texture issues ( it seems )
parent
912bfba20c
commit
d0a22fb359
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@ -148,6 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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public void setEstateTerrainBaseTexture(IClientAPI remoteClient, int corner, UUID texture)
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{
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m_log.DebugFormat("[ESTATE]: sacha setting terrain texture change {0}, corner {1}",texture,corner);
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if (texture == UUID.Zero)
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return;
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@ -166,8 +167,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
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m_scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
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break;
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}
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m_log.DebugFormat("[ESTATE]: sacha step 2 {0}",texture);
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m_scene.RegionInfo.RegionSettings.Save();
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m_log.DebugFormat("[ESTATE]: sacha step 3 {0}",texture);
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TriggerRegionInfoChange();
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m_log.DebugFormat("[ESTATE]: sacha step 4 {0}",texture);
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sendRegionInfoPacketToAll();
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}
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@ -199,6 +203,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
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private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
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{
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m_log.Debug("[ESTATE]: sacha Commit terrain texture change");
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sendRegionHandshakeToAll();
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}
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@ -949,7 +954,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
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break;
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}
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m_scene.RegionInfo.RegionSettings.Save();
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TriggerRegionInfoChange();
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//TriggerRegionInfoChange();
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TriggerEstateInfoChange();
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sendRegionInfoPacketToAll();
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}
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@ -995,7 +1001,8 @@ namespace OpenSim.Region.CoreModules.World.Estate
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break;
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}
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m_scene.RegionInfo.RegionSettings.Save();
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TriggerRegionInfoChange();
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//TriggerRegionInfoChange();
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TriggerEstateInfoChange();
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sendRegionHandshakeToAll();
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}
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}
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