* Prevents occasional wind module related exceptions on region server shutdown * Thanks Intimidated!0.6.5-rc1
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@ -60,6 +60,7 @@ Patches
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* Grumly57
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* Grumly57
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* Fly-Man
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* Fly-Man
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* Flyte Xevious
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* Flyte Xevious
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* Intimidated
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* jhurliman
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* jhurliman
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* jimbo2120 (IBM)
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* jimbo2120 (IBM)
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* John R Sohn (XenReborn)
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* John R Sohn (XenReborn)
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@ -82,14 +82,18 @@ namespace OpenSim.Region.CoreModules.World.Wind.Plugins
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public void WindUpdate(uint frame)
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public void WindUpdate(uint frame)
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{
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{
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for (int y = 0; y < 16; y++)
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//Make sure our object is valid (we haven't been disposed of yet)
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if (m_windSpeeds != null)
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{
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{
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for (int x = 0; x < 16; x++)
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for (int y = 0; y < 16; y++)
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{
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{
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m_windSpeeds[y * 16 + x].X = (float)(m_rndnums.NextDouble() * 2d - 1d); // -1 to 1
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for (int x = 0; x < 16; x++)
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m_windSpeeds[y * 16 + x].Y = (float)(m_rndnums.NextDouble() * 2d - 1d); // -1 to 1
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{
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m_windSpeeds[y * 16 + x].X *= m_strength;
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m_windSpeeds[y * 16 + x].X = (float)(m_rndnums.NextDouble() * 2d - 1d); // -1 to 1
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m_windSpeeds[y * 16 + x].Y *= m_strength;
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m_windSpeeds[y * 16 + x].Y = (float)(m_rndnums.NextDouble() * 2d - 1d); // -1 to 1
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m_windSpeeds[y * 16 + x].X *= m_strength;
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m_windSpeeds[y * 16 + x].Y *= m_strength;
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}
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}
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}
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}
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}
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}
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}
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