* refactor: break some of xml2 serialization out of sog
parent
c82a916886
commit
d10b5e29bc
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@ -362,10 +362,12 @@ namespace OpenSim.Framework.Communications.Clients
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return true;
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}
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public bool DoCreateObjectCall(RegionInfo region, ISceneObject sog, bool allowScriptCrossing)
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public bool DoCreateObjectCall(RegionInfo region, ISceneObject sog, string sogXml2, bool allowScriptCrossing)
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{
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ulong regionHandle = GetRegionHandle(region.RegionHandle);
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string uri = "http://" + region.ExternalEndPoint.Address + ":" + region.HttpPort + "/object/" + sog.UUID + "/" + regionHandle.ToString() + "/";
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string uri
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= "http://" + region.ExternalEndPoint.Address + ":" + region.HttpPort
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+ "/object/" + sog.UUID + "/" + regionHandle.ToString() + "/";
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//m_log.Debug(" >>> DoCreateChildAgentCall <<< " + uri);
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WebRequest ObjectCreateRequest = WebRequest.Create(uri);
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@ -374,7 +376,7 @@ namespace OpenSim.Framework.Communications.Clients
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ObjectCreateRequest.Timeout = 10000;
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OSDMap args = new OSDMap(2);
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args["sog"] = OSD.FromString(sog.ToXmlString2());
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args["sog"] = OSD.FromString(sogXml2);
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args["extra"] = OSD.FromString(sog.ExtraToXmlString());
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if (allowScriptCrossing)
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{
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@ -25,6 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Xml;
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using OpenMetaverse;
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namespace OpenSim.Framework
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@ -33,7 +34,7 @@ namespace OpenSim.Framework
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{
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UUID UUID { get; }
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ISceneObject CloneForNewScene();
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string ToXmlString2();
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void ToXml2(XmlTextWriter writer);
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string ExtraToXmlString();
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void ExtraFromXmlString(string xmlstr);
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string GetStateSnapshot();
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@ -44,6 +44,7 @@ using OpenSim.Framework.Communications.Osp;
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using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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@ -108,7 +109,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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AssetBase asset1 = new AssetBase();
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asset1.FullID = asset1Id;
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asset1.Data = Encoding.ASCII.GetBytes(object1.ToXmlString2());
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asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
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cm.AssetCache.AddAsset(asset1);
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// Create item
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@ -276,7 +276,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Interregion
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RegionInfo regInfo = m_commsManager.GridService.RequestNeighbourInfo(regionHandle);
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if (regInfo != null)
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{
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return m_regionClient.DoCreateObjectCall(regInfo, sog, m_aScene.m_allowScriptCrossings);
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return m_regionClient.DoCreateObjectCall(
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regInfo, sog, SceneObjectSerializer.ToXml2Format(sog), m_aScene.m_allowScriptCrossings);
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}
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//else
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// m_log.Warn("[REST COMMS]: Region not found " + regionHandle);
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@ -39,6 +39,7 @@ using OpenSim.Framework.Serialization;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.CoreModules.World.Terrain;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Setup;
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@ -242,7 +243,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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part1Name,
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Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z),
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part1.UUID);
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tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, object1.ToXmlString2());
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tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1));
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tar.Close();
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@ -31,6 +31,7 @@ using System.IO.Compression;
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using System.Text;
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using System.Xml;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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namespace OpenSim.Region.CoreModules.World.Serialiser
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{
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@ -86,7 +87,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
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{
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if (ent is SceneObjectGroup)
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{
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EntityXml.Add(((SceneObjectGroup) ent).ToXmlString2());
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EntityXml.Add(SceneObjectSerializer.ToXml2Format((SceneObjectGroup)ent));
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}
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}
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EntityXml.Sort();
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@ -583,19 +583,6 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion
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public string ToXmlString2()
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{
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using (StringWriter sw = new StringWriter())
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{
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using (XmlTextWriter writer = new XmlTextWriter(sw))
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{
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ToXml2(writer);
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}
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return sw.ToString();
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}
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}
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public void ToXml2(XmlTextWriter writer)
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{
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//m_log.DebugFormat("[SOG]: Starting serialization of SOG {0} to XML2", Name);
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@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Scenes
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public static string SaveGroupToXml2(SceneObjectGroup grp)
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{
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return grp.ToXmlString2();
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return SceneObjectSerializer.ToXml2Format(grp);
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}
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public static SceneObjectGroup DeserializeGroupFromXml2(string xmlString)
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@ -278,7 +278,7 @@ namespace OpenSim.Region.Framework.Scenes
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continue;
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}
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stream.WriteLine(g.ToXmlString2());
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stream.WriteLine(SceneObjectSerializer.ToXml2Format(g));
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primCount++;
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}
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}
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@ -31,6 +31,7 @@ using System.Reflection;
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using System.Xml;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Framework.Scenes.Serialization
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@ -247,5 +248,23 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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//m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
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}
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/// <summary>
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/// Serialize a scene object to the 'xml2' format.
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/// </summary>
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/// <param name="sceneObject"></param>
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/// <returns></returns>
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public static string ToXml2Format(ISceneObject sceneObject)
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{
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using (StringWriter sw = new StringWriter())
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{
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using (XmlTextWriter writer = new XmlTextWriter(sw))
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{
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sceneObject.ToXml2(writer);
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}
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return sw.ToString();
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}
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}
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}
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}
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