first stab at implementation of CopyInventoryItem
parent
46ccfa1741
commit
d10c79d421
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@ -239,6 +239,17 @@ namespace OpenSim.Framework.Communications.Cache
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//Todo should delete it from memory too
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}
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public AssetBase CopyAsset(LLUUID assetID)
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{
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AssetBase asset = GetAsset(assetID);
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if (asset == null)
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return null;
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asset.FullID = LLUUID.Random(); // TODO: check for conflicts
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AddAsset(asset);
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return asset;
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}
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/// <summary>
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///
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/// </summary>
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@ -88,7 +88,8 @@ namespace OpenSim.Framework.Communications.Cache
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000002");
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item.inventoryDescription = "Plywood texture";
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item.inventoryName = "Plywood";
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item.assetType = 0;
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item.assetType = (int) AssetType.Texture;
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item.invType = (int) InventoryType.Texture;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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@ -103,7 +104,8 @@ namespace OpenSim.Framework.Communications.Cache
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000003");
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item.inventoryDescription = "Rocks texture";
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item.inventoryName = "Rocks";
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item.assetType = 0;
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item.assetType = (int) AssetType.Texture;
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item.invType = (int) InventoryType.Texture;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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@ -118,7 +120,8 @@ namespace OpenSim.Framework.Communications.Cache
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000001");
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item.inventoryDescription = "Bricks texture";
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item.inventoryName = "Bricks";
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item.assetType = 0;
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item.assetType = (int) AssetType.Texture;
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item.invType = (int) InventoryType.Texture;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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@ -133,7 +136,8 @@ namespace OpenSim.Framework.Communications.Cache
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000004");
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item.inventoryDescription = "Granite texture";
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item.inventoryName = "Granite";
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item.assetType = 0;
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item.assetType = (int) AssetType.Texture;
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item.invType = (int) InventoryType.Texture;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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@ -148,7 +152,8 @@ namespace OpenSim.Framework.Communications.Cache
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item.assetID = new LLUUID("00000000-0000-0000-9999-000000000005");
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item.inventoryDescription = "Hardwood texture";
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item.inventoryName = "Hardwood";
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item.assetType = 0;
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item.assetType = (int) AssetType.Texture;
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item.invType = (int) InventoryType.Texture;
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item.parentFolderID = m_textureFolder.folderID;
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item.inventoryBasePermissions = 0x7FFFFFFF;
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item.inventoryEveryOnePermissions = 0x7FFFFFFF;
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@ -163,8 +168,8 @@ namespace OpenSim.Framework.Communications.Cache
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item.assetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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item.inventoryDescription = "Default Shape";
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item.inventoryName = "Default Shape";
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item.assetType = 13;
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item.invType = 18;
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item.assetType = (int) AssetType.Bodypart;
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item.invType = (int) InventoryType.Wearable;
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item.parentFolderID = folderID;
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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@ -177,8 +182,8 @@ namespace OpenSim.Framework.Communications.Cache
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item.assetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
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item.inventoryDescription = "Default Skin";
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item.inventoryName = "Default Skin";
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item.assetType = 13;
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item.invType = 18;
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item.assetType = (int) AssetType.Bodypart;
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item.invType = (int) InventoryType.Wearable;
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item.parentFolderID = folderID;
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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@ -191,8 +196,8 @@ namespace OpenSim.Framework.Communications.Cache
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item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111110");
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item.inventoryDescription = "Default Shirt";
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item.inventoryName = "Default Shirt";
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item.assetType = 5;
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item.invType = 18;
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item.assetType = (int) AssetType.Clothing;
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item.invType = (int) InventoryType.Wearable;
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item.parentFolderID = folderID;
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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@ -205,8 +210,8 @@ namespace OpenSim.Framework.Communications.Cache
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item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111120");
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item.inventoryDescription = "Default Pants";
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item.inventoryName = "Default Pants";
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item.assetType = 5;
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item.invType = 18;
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item.assetType = (int) AssetType.Clothing;
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item.invType = (int) InventoryType.Wearable;
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item.parentFolderID = folderID;
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item.inventoryCurrentPermissions = 0;
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item.inventoryNextPermissions = 0;
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@ -74,7 +74,10 @@ namespace OpenSim.Framework.Communications.Cache
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public CachedUserInfo GetUserDetails(LLUUID userID)
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{
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if (m_userProfiles.ContainsKey(userID))
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return m_userProfiles[userID];
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else
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return null;
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}
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public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType,
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@ -272,6 +272,9 @@ namespace OpenSim.Framework
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public delegate void UpdateInventoryItemTransaction(
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IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, LLUUID itemID);
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public delegate void CopyInventoryItem(
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IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID, LLUUID newFolderID, string newName);
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public delegate void RezScript(IClientAPI remoteClient, LLUUID itemID, uint localID);
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public delegate void UpdateTaskInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID folderID, uint localID);
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@ -344,6 +347,7 @@ namespace OpenSim.Framework
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event FetchInventory OnFetchInventory;
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event RequestTaskInventory OnRequestTaskInventory;
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event UpdateInventoryItemTransaction OnUpdateInventoryItem;
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event CopyInventoryItem OnCopyInventoryItem;
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event UDPAssetUploadRequest OnAssetUploadRequest;
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event XferReceive OnXferReceive;
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event RequestXfer OnRequestXfer;
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@ -96,6 +96,7 @@ namespace OpenSim.Region.ClientStack
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public event FetchInventory OnFetchInventory;
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public event RequestTaskInventory OnRequestTaskInventory;
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public event UpdateInventoryItemTransaction OnUpdateInventoryItem;
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public event CopyInventoryItem OnCopyInventoryItem;
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public event UDPAssetUploadRequest OnAssetUploadRequest;
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public event XferReceive OnXferReceive;
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public event RequestXfer OnRequestXfer;
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@ -563,6 +563,16 @@ namespace OpenSim.Region.ClientStack
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}
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}*/
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break;
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case PacketType.CopyInventoryItem:
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CopyInventoryItemPacket copyitem = (CopyInventoryItemPacket) Pack;
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if (OnCopyInventoryItem != null)
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{
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foreach (CopyInventoryItemPacket.InventoryDataBlock datablock in copyitem.InventoryData)
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{
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OnCopyInventoryItem(this, datablock.CallbackID, datablock.OldAgentID, datablock.OldItemID, datablock.NewFolderID, Util.FieldToString(datablock.NewName));
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}
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}
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break;
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case PacketType.RequestTaskInventory:
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RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket) Pack;
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if (OnRequestTaskInventory != null)
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@ -31,6 +31,7 @@ using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Physics.Manager;
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namespace OpenSim.Region.Environment.Scenes
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@ -82,24 +83,18 @@ namespace OpenSim.Region.Environment.Scenes
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InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
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if (item != null)
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{
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AssetBase asset;
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asset = new AssetBase();
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asset.FullID = LLUUID.Random();
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asset.Type = (sbyte) item.assetType;
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asset.InvType = (sbyte) item.invType;
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asset.Name = item.inventoryName;
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asset.Data = data;
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AssetBase asset = CreateAsset(item.inventoryName, item.inventoryDescription, (sbyte) item.invType, (sbyte) item.assetType, data);
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AssetCache.AddAsset(asset);
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item.assetID = asset.FullID;
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userInfo.UpdateItem(remoteClient.AgentId, item);
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// remoteClient.SendInventoryItemUpdate(item);
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if (item.invType == 7)
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if ((InventoryType) item.invType == InventoryType.Notecard)
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{
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//do we want to know about updated note cards?
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}
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else if (item.invType == 10)
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else if ((InventoryType) item.invType == InventoryType.LSL)
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{
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// do we want to know about updated scripts
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}
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@ -160,6 +155,75 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public void CopyInventoryItem(IClientAPI remoteClient, uint callbackID, LLUUID oldAgentID, LLUUID oldItemID, LLUUID newFolderID, string newName)
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{
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InventoryItemBase item = CommsManager.UserProfileCache.libraryRoot.HasItem(oldItemID);
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if (item == null)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(oldAgentID);
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if (userInfo == null)
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{
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MainLog.Instance.Warn("INVENTORY", "Failed to find user " + oldAgentID.ToString());
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return;
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}
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item = userInfo.RootFolder.HasItem(oldItemID);
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if (item == null)
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{
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MainLog.Instance.Warn("INVENTORY", "Failed to find item " + oldItemID.ToString());
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return;
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}
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}
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AssetBase asset = AssetCache.CopyAsset(item.assetID);
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if (asset == null)
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{
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MainLog.Instance.Warn("INVENTORY", "Failed to find asset " + item.assetID.ToString());
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return;
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}
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asset.Name = (newName.Length == 0) ? item.inventoryName : newName;
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// TODO: preserve current permissions?
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CreateNewInventoryItem(remoteClient, newFolderID, callbackID, asset, item.inventoryNextPermissions);
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}
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private AssetBase CreateAsset(string name, string description, sbyte invType, sbyte assetType, byte[] data)
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{
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AssetBase asset = new AssetBase();
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asset.Name = name;
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asset.Description = description;
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asset.InvType = invType;
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asset.Type = assetType;
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asset.FullID = LLUUID.Random(); // TODO: check for conflicts
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asset.Data = (data == null) ? new byte[1] : data;
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return asset;
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}
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private void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID folderID, uint callbackID,
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AssetBase asset, uint nextOwnerMask)
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{
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = remoteClient.AgentId;
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item.creatorsID = remoteClient.AgentId;
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item.inventoryID = LLUUID.Random();
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item.assetID = asset.FullID;
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item.inventoryDescription = asset.Description;
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item.inventoryName = asset.Name;
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item.assetType = asset.Type;
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item.invType = asset.InvType;
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item.parentFolderID = folderID;
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item.inventoryCurrentPermissions = 2147483647;
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item.inventoryNextPermissions = nextOwnerMask;
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userInfo.AddItem(remoteClient.AgentId, item);
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remoteClient.SendInventoryItemUpdate(item);
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}
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}
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/// <summary>
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/// temporary method to test out creating new inventory items
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/// </summary>
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@ -174,7 +238,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="wearableType"></param>
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/// <param name="nextOwnerMask"></param>
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public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID,
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uint callbackID, string description, string name, sbyte invType, sbyte type,
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uint callbackID, string description, string name, sbyte invType, sbyte assetType,
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byte wearableType, uint nextOwnerMask)
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{
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if (transActionID == LLUUID.Zero)
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@ -182,37 +246,17 @@ namespace OpenSim.Region.Environment.Scenes
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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AssetBase asset = new AssetBase();
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asset.Name = name;
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asset.Description = description;
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asset.InvType = invType;
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asset.Type = type;
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asset.FullID = LLUUID.Random();
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asset.Data = new byte[1];
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AssetBase asset = CreateAsset(name, description, invType, assetType, null);
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AssetCache.AddAsset(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = remoteClient.AgentId;
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item.creatorsID = remoteClient.AgentId;
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item.inventoryID = LLUUID.Random();
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item.assetID = asset.FullID;
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item.inventoryDescription = description;
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item.inventoryName = name;
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item.assetType = invType;
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item.invType = invType;
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item.parentFolderID = folderID;
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item.inventoryCurrentPermissions = 2147483647;
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item.inventoryNextPermissions = nextOwnerMask;
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userInfo.AddItem(remoteClient.AgentId, item);
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remoteClient.SendInventoryItemUpdate(item);
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CreateNewInventoryItem(remoteClient, folderID, callbackID, asset, nextOwnerMask);
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}
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}
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else
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{
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CommsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
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callbackID, description, name, invType,
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type, wearableType, nextOwnerMask);
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assetType, wearableType, nextOwnerMask);
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//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
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}
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}
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@ -348,21 +392,18 @@ namespace OpenSim.Region.Environment.Scenes
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CachedUserInfo userInfo = CommsManager.UserProfileCache.GetUserDetails(remoteClient.AgentId);
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if (userInfo != null)
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{
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AssetBase asset = new AssetBase();
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asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId);
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asset.Description =
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((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId);
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asset.InvType = 6;
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asset.Type = 6;
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asset.FullID = LLUUID.Random();
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asset.Data = Helpers.StringToField(sceneObjectXml);
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AssetBase asset = CreateAsset(
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((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId),
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((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId),
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(sbyte) InventoryType.Object,
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(sbyte) AssetType.Object, // TODO: after libSL r1357, this becomes AssetType.Primitive
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Helpers.StringToField(sceneObjectXml));
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AssetCache.AddAsset(asset);
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InventoryItemBase item = new InventoryItemBase();
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item.avatarID = remoteClient.AgentId;
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item.creatorsID = remoteClient.AgentId;
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item.inventoryID = LLUUID.Random();
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item.inventoryID = LLUUID.Random(); // TODO: check for conflicts
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item.assetID = asset.FullID;
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item.inventoryDescription = asset.Description;
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item.inventoryName = asset.Name;
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@ -789,6 +789,7 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnRequestTaskInventory += RequestTaskInventory;
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client.OnFetchInventory += CommsManager.UserProfileCache.HandleFetchInventory;
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client.OnUpdateInventoryItem += UDPUpdateInventoryItemAsset;
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client.OnCopyInventoryItem += CopyInventoryItem;
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client.OnAssetUploadRequest += CommsManager.TransactionsManager.HandleUDPUploadRequest;
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client.OnXferReceive += CommsManager.TransactionsManager.HandleXfer;
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client.OnRezScript += RezScript;
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@ -106,6 +106,7 @@ namespace SimpleApp
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public event FetchInventory OnFetchInventory;
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public event RequestTaskInventory OnRequestTaskInventory;
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public event UpdateInventoryItemTransaction OnUpdateInventoryItem;
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public event CopyInventoryItem OnCopyInventoryItem;
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public event UDPAssetUploadRequest OnAssetUploadRequest;
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public event XferReceive OnXferReceive;
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public event RequestXfer OnRequestXfer;
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@ -416,57 +416,57 @@
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<Section Name="Skin">
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<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbb"/>
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<Key Name="name" Value="Skin"/>
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<Key Name="assetType" Value="0" />
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<Key Name="inventoryType" Value="0" />
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<Key Name="assetType" Value="13" />
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<Key Name="inventoryType" Value="18" />
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<Key Name="fileName" Value="base_skin.dat"/>
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</Section>
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<Section Name="Skin">
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<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbc"/>
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<Key Name="name" Value="Jim Skin"/>
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<Key Name="assetType" Value="0" />
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<Key Name="inventoryType" Value="0" />
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<Key Name="assetType" Value="13" />
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<Key Name="inventoryType" Value="18" />
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<Key Name="fileName" Value="jim_skin.dat"/>
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</Section>
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<Section Name="Skin">
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<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbd"/>
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<Key Name="name" Value="Goblin Skin"/>
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<Key Name="assetType" Value="0" />
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<Key Name="inventoryType" Value="0" />
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<Key Name="assetType" Value="13" />
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<Key Name="inventoryType" Value="18" />
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<Key Name="fileName" Value="goblin_skin.dat"/>
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</Section>
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<Section Name="Shape">
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||||
<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab73"/>
|
||||
<Key Name="name" Value="Shape"/>
|
||||
<Key Name="assetType" Value="0" />
|
||||
<Key Name="inventoryType" Value="0" />
|
||||
<Key Name="assetType" Value="13" />
|
||||
<Key Name="inventoryType" Value="18" />
|
||||
<Key Name="fileName" Value="base_shape.dat"/>
|
||||
</Section>
|
||||
<Section Name="Shape">
|
||||
<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab74"/>
|
||||
<Key Name="name" Value="Jim Shape"/>
|
||||
<Key Name="assetType" Value="0" />
|
||||
<Key Name="inventoryType" Value="0" />
|
||||
<Key Name="assetType" Value="13" />
|
||||
<Key Name="inventoryType" Value="18" />
|
||||
<Key Name="fileName" Value="jim_shape.dat"/>
|
||||
</Section>
|
||||
<Section Name="Shape">
|
||||
<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab75"/>
|
||||
<Key Name="name" Value="Little Goblin Shape"/>
|
||||
<Key Name="assetType" Value="0" />
|
||||
<Key Name="inventoryType" Value="0" />
|
||||
<Key Name="assetType" Value="13" />
|
||||
<Key Name="inventoryType" Value="18" />
|
||||
<Key Name="fileName" Value="little_goblin_shape.dat"/>
|
||||
</Section>
|
||||
<Section Name="Shirt">
|
||||
<Key Name="assetID" Value="00000000-38f9-1111-024e-222222111110"/>
|
||||
<Key Name="name" Value="Shirt"/>
|
||||
<Key Name="assetType" Value="0" />
|
||||
<Key Name="inventoryType" Value="0" />
|
||||
<Key Name="assetType" Value="5" />
|
||||
<Key Name="inventoryType" Value="18" />
|
||||
<Key Name="fileName" Value="newshirt.dat"/>
|
||||
</Section>
|
||||
<Section Name="Pants">
|
||||
<Key Name="assetID" Value="00000000-38f9-1111-024e-222222111120"/>
|
||||
<Key Name="name" Value="Pants"/>
|
||||
<Key Name="assetType" Value="0" />
|
||||
<Key Name="inventoryType" Value="0" />
|
||||
<Key Name="assetType" Value="5" />
|
||||
<Key Name="inventoryType" Value="18" />
|
||||
<Key Name="fileName" Value="newpants.dat"/>
|
||||
</Section>
|
||||
<Section Name="Moon">
|
||||
|
|
Loading…
Reference in New Issue