terrain replace double by float

0.9.1.1
UbitUmarov 2019-11-12 18:19:12 +00:00
parent 9eb5fd4330
commit d10f11d310
18 changed files with 77 additions and 76 deletions

View File

@ -194,9 +194,6 @@ namespace OpenSim.Framework
return ret;
}
// This one dimensional version is ordered so height = map[y*sizeX+x];
// DEPRECATED: don't use this function as it does not retain the dimensions of the terrain
// and the caller will probably do the wrong thing if the terrain is not the legacy 256x256.
public float[] GetFloatsSerialized()
{
int points = SizeX * SizeY;
@ -485,7 +482,8 @@ namespace OpenSim.Framework
for (int yy = 0; yy < SizeY; yy++)
for (int xx = 0; xx < SizeX; xx++)
{
bw.Write((float)m_heightmap[xx, yy]);
//bw.Write((float)m_heightmap[xx, yy]);
bw.Write((float)Math.Round(m_heightmap[xx, yy], 3, MidpointRounding.AwayFromZero));
}
bw.Flush();

View File

@ -68,14 +68,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
}
}
private void FillMap(ITerrainChannel map, double val)
private void FillMap(ITerrainChannel map, float val)
{
for (int x = 0; x < map.Width; x++)
for (int y = 0; y < map.Height; y++)
map[x, y] = val;
}
private void BuildTiles(ITerrainChannel map, double height)
private void BuildTiles(ITerrainChannel map, float height)
{
int channelWidth = (int) Math.Floor((map.Width / num_w) * 0.8);
int channelHeight = (int) Math.Floor((map.Height / num_h) * 0.8);

View File

@ -131,7 +131,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
for (x = 0; x < sectionWidth; x++)
{
// Read a strip and continue
retval[x, y] = bs.ReadByte() * (bs.ReadByte() / 128.0);
retval[x, y] = bs.ReadByte() * (bs.ReadByte() / 128.0f);
bs.ReadBytes(11);
}
// record that we wrote it
@ -171,7 +171,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
int x;
for (x = 0; x < retval.Width; x++)
{
retval[x, (retval.Height - 1) - y] = bs.ReadByte() * (bs.ReadByte() / 128.0);
retval[x, (retval.Height - 1) - y] = bs.ReadByte() * (bs.ReadByte() / 128.0f);
bs.ReadBytes(11); // Advance the stream to next bytes.
}
}

View File

@ -120,7 +120,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
for (int x = 0; x < sectionWidth; x++)
{
// Read a strip and continue
retval[x, y] = baseHeight + bs.ReadInt16() * (double)heightScale / 65536.0;
retval[x, y] = baseHeight + bs.ReadInt16() * (float)heightScale / 65536.0f;
}
// record that we wrote it
currFileXOffset++;
@ -188,13 +188,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
eof = true;
// create new channel of proper size (now that we know it)
retval = new TerrainChannel(w, h);
double heightScale = (double)bs.ReadInt16() / 65536.0;
double baseHeight = (double)bs.ReadInt16();
float heightScale = bs.ReadInt16() / 65536.0f;
float baseHeight = bs.ReadInt16();
for (int y = 0; y < h; y++)
{
for (int x = 0; x < w; x++)
{
retval[x, y] = baseHeight + (double)bs.ReadInt16() * heightScale;
retval[x, y] = baseHeight + bs.ReadInt16() * heightScale;
}
}
break;
@ -222,14 +222,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
BinaryWriter bs = new BinaryWriter(stream);
//find the max and min heights on the map
double heightMax = map[0,0];
double heightMin = map[0,0];
float heightMax = map[0,0];
float heightMin = map[0,0];
for (int y = 0; y < map.Height; y++)
{
for (int x = 0; x < map.Width; x++)
{
double current = map[x,y];
float current = map[x,y];
if (heightMax < current)
heightMax = current;
if (heightMin > current)
@ -237,13 +237,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
}
}
double baseHeight = Math.Floor( (heightMax + heightMin) / 2d );
float baseHeight = (float)Math.Floor(0.5f * (heightMax + heightMin));
double horizontalScale = Math.Ceiling((heightMax - heightMin));
float horizontalScale = (float) Math.Ceiling((heightMax - heightMin));
// if we are completely flat add 1cm range to avoid NaN divisions
if (horizontalScale < 0.01d)
horizontalScale = 0.01d;
if (horizontalScale < 0.01f)
horizontalScale = 0.01f;
Encoding enc = Encoding.ASCII;

View File

@ -46,7 +46,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
for (int y = startY; y <= endY; y++)
{
if (fillArea[x, y])
map[x, y] = (map[x, y] * (1.0 - strength)) + (height * strength);
map[x, y] = (map[x, y] * (1.0f - strength)) + (height * strength);
}
}
}

View File

@ -47,7 +47,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
{
if (fillArea[x, y])
{
double noise = TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0);
float noise = (float)TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0);
map[x, y] += noise * strength;
}
}

View File

@ -48,7 +48,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
if(strength > 1.0f)
strength = 1.0f;
double[,] tweak = new double[endX - startX + 1, endX - startX + 1];
float[,] tweak = new float[endX - startX + 1, endY - startY + 1];
for (int x = startX, i = 0; x <= endX; x++, i++)
{
@ -57,15 +57,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
if (!fillArea[x, y])
continue;
double average = 0.0;
float average = 0f;
int avgsteps = 0;
for (int n = x - sx; n <= x + sx; ++n)
{
for (int l = y - sy; l < y + sy; ++l)
if (n >= 0 && n < map.Width)
{
avgsteps++;
average += map[n, l];
for (int l = y - sy; l < y + sy; ++l)
{
if (l >= 0 && l < map.Height)
{
avgsteps++;
average += map[n, l];
}
}
}
}
@ -77,11 +83,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
{
for (int y = startY, j = 0; y <= endY; y++, j++)
{
double ty = tweak[i, j];
float ty = tweak[i, j];
if (ty == 0.0)
continue;
map[x, y] = (1.0 - strength) * map[x, y] + strength * ty;
map[x, y] = (1.0f - strength) * map[x, y] + strength * ty;
}
}
}

View File

@ -50,10 +50,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
// Calculate a cos-sphere and add it to the heighmap
double r = Math.Sqrt(dx2 + (y - ry) * (y - ry));
double distancefactor = Math.Cos(r * size);
float distancefactor = (float)Math.Cos(r * size);
if (distancefactor > 0.0)
{
double newz = map[x, y] - distancefactor * strength;
float newz = map[x, y] - distancefactor * strength;
if (newz <= 0f)
map[x, y] = 0f;
else

View File

@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
continue;
distancefactor = strength * (1.0f - distancefactor);
double noise = TerrainUtil.PerlinNoise2D(x / (double) map.Width, y / (double) map.Height, 8, 1.0);
float noise = (float)TerrainUtil.PerlinNoise2D(x / (double) map.Width, y / (double) map.Height, 8, 1.0);
map[x, y] += noise * distancefactor;
}
}

View File

@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
// Calculate a cos-sphere and add it to the heighmap
double r = Math.Sqrt(dx2 + (y - ry) * (y - ry));
double distancefactor = Math.Cos(r * size);
float distancefactor = (float)Math.Cos(r * size);
if (distancefactor > 0.0)
map[x, y] += distancefactor * strength;
}

View File

@ -68,7 +68,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
continue;
distancefactor = strength * (1.0f - distancefactor);
map[x, y] = (map[x, y] * (1.0 - distancefactor)) + (m_revertmap[x, y] * distancefactor);
map[x, y] = (map[x, y] * (1.0f - distancefactor)) + (m_revertmap[x, y] * distancefactor);
}
}
}

View File

@ -40,7 +40,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
float distancefactor;
float dx2;
double[,] tweak = new double[endX - startX + 1, endX - startX + 1];
float[,] tweak = new float[endX - startX + 1, endY - startY + 1];
int ssize = (int)(size + 0.5);
if(ssize > 4)
ssize = 4;
@ -64,16 +64,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
{
distancefactor = strength * (1.0f - distancefactor);
double average = 0.0;
float average = 0f;
int avgsteps = 0;
for (int n = x - ssize; n <= x + ssize; ++n)
{
if(n > 0 && n < map.Width)
if(n >= 0 && n < map.Width)
{
for (int l = y - ssize; l <= y + ssize; ++l)
{
if (l > 0 && l < map.Height)
if (l >= 0 && l < map.Height)
{
avgsteps++;
average += map[n, l];
@ -91,10 +91,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
{
for (int y = startY, j = 0; y <= endY; y++, j++)
{
double tz = tweak[i, j];
float tz = tweak[i, j];
if(tz != 0.0)
{
double newz = map[x, y] - tz;
float newz = map[x, y] - tz;
if (newz > 0.0)
map[x, y] = newz;
}

View File

@ -227,7 +227,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
if ((xPos >= 0) && (xPos < map.Width) && (mask[xDim, yDim]))
{
double endElevation = this.operate(buffer, data, xPos, yPos);
map[xPos, yPos] = endElevation;
map[xPos, yPos] = (float)endElevation;
}
}
}

View File

@ -1564,8 +1564,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
{
for (int y = 0; y < m_channel.Height / 2; y++)
{
double height = m_channel[x, y];
double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y];
float height = m_channel[x, y];
float flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y];
m_channel[x, y] = flippedHeight;
m_channel[x, (int)m_channel.Height - 1 - y] = height;
@ -1578,8 +1578,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
{
for (int x = 0; x < m_channel.Width / 2; x++)
{
double height = m_channel[x, y];
double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y];
float height = m_channel[x, y];
float flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y];
m_channel[x, y] = flippedHeight;
m_channel[(int)m_channel.Width - 1 - x, y] = height;
@ -1594,11 +1594,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
private void InterfaceRescaleTerrain(Object[] args)
{
double desiredMin = (double)args[0];
double desiredMax = (double)args[1];
float desiredMin = (float)args[0];
float desiredMax = (float)args[1];
// determine desired scaling factor
double desiredRange = desiredMax - desiredMin;
float desiredRange = desiredMax - desiredMin;
//m_log.InfoFormat("Desired {0}, {1} = {2}", new Object[] { desiredMin, desiredMax, desiredRange });
if (desiredRange == 0d)
@ -1609,8 +1609,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
else
{
//work out current heightmap range
double currMin = double.MaxValue;
double currMax = double.MinValue;
float currMin = float.MaxValue;
float currMax = float.MinValue;
int width = m_channel.Width;
int height = m_channel.Height;
@ -1619,7 +1619,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
{
for(int y = 0; y < height; y++)
{
double currHeight = m_channel[x, y];
float currHeight = m_channel[x, y];
if (currHeight < currMin)
{
currMin = currHeight;
@ -1631,8 +1631,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
}
}
double currRange = currMax - currMin;
double scale = desiredRange / currRange;
float currRange = currMax - currMin;
float scale = desiredRange / currRange;
//m_log.InfoFormat("Current {0}, {1} = {2}", new Object[] { currMin, currMax, currRange });
//m_log.InfoFormat("Scale = {0}", scale);
@ -1642,7 +1642,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
{
for(int y = 0; y < height; y++)
{
double currHeight = m_channel[x, y] - currMin;
float currHeight = m_channel[x, y] - currMin;
m_channel[x, y] = desiredMin + (currHeight * scale);
}
}
@ -1652,7 +1652,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
private void InterfaceElevateTerrain(Object[] args)
{
double val = (double)args[0];
float val = (float)args[0];
int x, y;
for (x = 0; x < m_channel.Width; x++)
@ -1663,7 +1663,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
private void InterfaceMultiplyTerrain(Object[] args)
{
int x, y;
double val = (double)args[0];
float val = (float)args[0];
for (x = 0; x < m_channel.Width; x++)
for (y = 0; y < m_channel.Height; y++)
@ -1673,7 +1673,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
private void InterfaceLowerTerrain(Object[] args)
{
int x, y;
double val = (double)args[0];
float val = (float)args[0];
for (x = 0; x < m_channel.Width; x++)
for (y = 0; y < m_channel.Height; y++)
@ -1683,7 +1683,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
public void InterfaceFillTerrain(Object[] args)
{
int x, y;
double val = (double)args[0];
float val = (float)args[0];
for (x = 0; x < m_channel.Width; x++)
for (y = 0; y < m_channel.Height; y++)
@ -1693,7 +1693,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
private void InterfaceMinTerrain(Object[] args)
{
int x, y;
double val = (double)args[0];
float val = (float)args[0];
for (x = 0; x < m_channel.Width; x++)
{
for(y = 0; y < m_channel.Height; y++)
@ -1706,7 +1706,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
private void InterfaceMaxTerrain(Object[] args)
{
int x, y;
double val = (double)args[0];
float val = (float)args[0];
for (x = 0; x < m_channel.Width; x++)
{
for(y = 0; y < m_channel.Height; y++)
@ -1733,8 +1733,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
private void InterfaceShowDebugStats(Object[] args)
{
double max = Double.MinValue;
double min = double.MaxValue;
float max = float.MinValue;
float min = float.MaxValue;
double sum = 0;
int x;

View File

@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
{
for (y=0; y<map.Height; y++)
{
map[x,y] = 1.0;
map[x,y] = 1.0f;
}
}
effect = new LowerSphere();
@ -96,19 +96,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
TerrainChannel x = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize);
Assert.That(x[0, 0] == 0.0, "Terrain not initialising correctly.");
x[0, 0] = 1.0;
x[0, 0] = 1.0f;
Assert.That(x[0, 0] == 1.0, "Terrain not setting values correctly.");
x[0, 0] = 0;
x[0, 0] += 5.0;
x[0, 0] -= 1.0;
Assert.That(x[0, 0] == 4.0, "Terrain addition/subtraction error.");
x[0, 0] += 5.0f;
x[0, 0] -= 1.0f;
Assert.That(x[0, 0] == 4.0f, "Terrain addition/subtraction error.");
x[0, 0] = 1.0;
x[0, 0] = 1.0f;
float[] floatsExport = x.GetFloatsSerialised();
Assert.That(floatsExport[0] == 1.0f, "Export to float[] not working correctly.");
x[0, 0] = 1.0;
x[0, 0] = 1.0f;
Assert.That(x.Tainted(0, 0), "Terrain channel tainting not working correctly.");
Assert.That(!x.Tainted(0, 0), "Terrain channel tainting not working correctly.");

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@ -36,7 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces
int Height { get;} // Y dimension
int Altitude { get;} // Z dimension
double this[int x, int y] { get; set; }
float this[int x, int y] { get; set; }
float GetHeightAtXYZ(float x, float y, float z);

View File

@ -119,10 +119,7 @@ namespace OpenSim.Region.Framework.Scenes
return m_terrainData;
}
// ITerrainChannel.GetFloatsSerialized()
// This one dimensional version is ordered so height = map[y*sizeX+x];
// DEPRECATED: don't use this function as it does not retain the dimensions of the terrain
// and the caller will probably do the wrong thing if the terrain is not the legacy 256x256.
public float[] GetFloatsSerialised()
{
return m_terrainData.GetFloatsSerialized();
@ -147,12 +144,12 @@ namespace OpenSim.Region.Framework.Scenes
}
// ITerrainChannel.this[x,y]
public double this[int x, int y]
public float this[int x, int y]
{
get {
if (x < 0 || x >= Width || y < 0 || y >= Height)
return 0;
return (double)m_terrainData[x, y];
return m_terrainData[x, y];
}
set
{
@ -492,7 +489,7 @@ namespace OpenSim.Region.Framework.Scenes
float value;
value = BitConverter.ToSingle(dataArray, index);
index += 4;
this[x, y] = (double)value;
this[x, y] = value;
}
}
}

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@ -599,7 +599,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (World.Permissions.CanTerraformLand(m_host.OwnerID, new Vector3(x, y, 0)))
{
World.Heightmap[x, y] = val;
World.Heightmap[x, y] = (float)val;
return 1;
}
else