Add teleport behaviour to pCampBot
This teleports the bot to any other regions +/- 5 on the x or y axis. Quite aggressive at the moment since teleports keep occuring at a 1-10secs random interval. No checking yet to see if teleport was successful.iar_mods
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@ -0,0 +1,73 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using log4net;
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using OpenMetaverse;
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using pCampBot.Interfaces;
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namespace pCampBot
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{
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/// <summary>
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/// Teleport to a random region on the grid.
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/// </summary>
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public class TeleportBehaviour : IBehaviour
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public void Action(Bot bot)
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{
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Random rng = bot.Manager.Rng;
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GridRegion[] knownRegions;
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lock (bot.Manager.RegionsKnown)
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{
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if (bot.Manager.RegionsKnown.Count == 0)
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{
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m_log.DebugFormat(
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"[TELEPORT BEHAVIOUR]: Ignoring teleport action for {0} since no regions are known yet", bot.Name);
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return;
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}
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knownRegions = bot.Manager.RegionsKnown.Values.ToArray();
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}
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Simulator sourceRegion = bot.Client.Network.CurrentSim;
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GridRegion destRegion = knownRegions[rng.Next(knownRegions.Length)];
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Vector3 destPosition = new Vector3(rng.Next(255), rng.Next(255), 50);
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m_log.DebugFormat(
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"[TELEPORT BEHAVIOUR]: Teleporting {0} from {1} {2} to {3} {4}",
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bot.Name, sourceRegion.Name, bot.Client.Self.SimPosition, destRegion.Name, destPosition);
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bot.Client.Self.Teleport(destRegion.RegionHandle, destPosition);
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}
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}
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}
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@ -153,6 +153,9 @@ namespace pCampBot
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if (behaviourSwitches.Contains("g"))
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behaviours.Add(new GrabbingBehaviour());
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if (behaviourSwitches.Contains("t"))
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behaviours.Add(new TeleportBehaviour());
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StartBot(this, behaviours, firstName, lastName, password, loginUri);
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}
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}
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@ -111,7 +111,7 @@ namespace pCampBot
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" -firstname first name for the bots\n" +
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" -lastname lastname for the bots. Each lastname will have _<bot-number> appended, e.g. Ima Bot_0\n" +
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" -password password for the bots\n" +
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" -b, behaviours behaviours for bots. Current options p (physics), g (grab). Comma separated, e.g. p,g. Default is p",
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" -b, behaviours behaviours for bots. Current options p (physics), g (grab), t (teleport). Comma separated, e.g. p,g. Default is p",
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" -wear set appearance folder to load from (default: no)\n" +
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" -h, -help show this message"
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);
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