also send attachment pre-kills on crossings
parent
6aa60a5d97
commit
d16f7df673
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@ -1900,22 +1900,35 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.DebugFormat(
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"[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
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List<uint> kk = new List<uint>();
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// Resume scripts this possible should also be moved down after sending the avatar to viewer ?
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foreach (SceneObjectGroup sog in m_attachments)
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{
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foreach (SceneObjectPart part in sog.Parts)
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kk.Add(part.LocalId);
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sog.SendFullUpdateToClient(ControllingClient);
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SendFullUpdateToClient(ControllingClient);
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// sog.ScheduleGroupForFullUpdate();
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m_scene.ForEachScenePresence(delegate(ScenePresence p)
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{
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if (p != this && sog.HasPrivateAttachmentPoint)
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if (p == this)
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return;
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if (sog.HasPrivateAttachmentPoint)
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return;
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
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return;
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p.ControllingClient.SendKillObject(kk);
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sog.SendFullUpdateToClient(p.ControllingClient);
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SendFullUpdateToClient(p.ControllingClient); // resend our data by updates path
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});
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sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
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sog.ResumeScripts();
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kk.Clear();
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}
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}
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}
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