simplify http textures and meshs Throttles

LSLKeyTest
UbitUmarov 2016-07-16 19:53:41 +01:00
parent c9bd6ff94b
commit d1810866b3
2 changed files with 24 additions and 100 deletions

View File

@ -389,11 +389,6 @@ namespace OpenSim.Region.ClientStack.Linden
private volatile int currenttime = 0;
private volatile int lastTimeElapsed = 0;
private volatile int BytesSent = 0;
private int Lod3 = 0;
private int Lod2 = 0;
// private int Lod1 = 0;
private int UserSetThrottle = 0;
private int UDPSetThrottle = 0;
private int CapSetThrottle = 0;
private float CapThrottleDistributon = 0.30f;
private readonly Scene m_scene;
@ -403,6 +398,8 @@ namespace OpenSim.Region.ClientStack.Linden
public MeshCapsDataThrottler(int pBytes, int max, int min, Scene pScene, UUID puser)
{
ThrottleBytes = pBytes;
if(ThrottleBytes < 10000)
ThrottleBytes = 10000;
lastTimeElapsed = Util.EnvironmentTickCount();
Throttle = ThrottleOutPacketType.Asset;
m_scene = pScene;
@ -411,21 +408,10 @@ namespace OpenSim.Region.ClientStack.Linden
public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses)
{
const float ThirtyPercent = 0.30f;
const float FivePercent = 0.05f;
PassTime();
// Note, this is called IN LOCK
bool haskey = responses.ContainsKey(key);
if (responses.Count > 2)
{
SplitThrottle(ThirtyPercent);
}
else
{
SplitThrottle(FivePercent);
}
if (!haskey)
{
return false;
@ -433,29 +419,10 @@ namespace OpenSim.Region.ClientStack.Linden
aPollResponse response;
if (responses.TryGetValue(key, out response))
{
float LOD3Over = (((ThrottleBytes*CapThrottleDistributon)%50000) + 1);
float LOD2Over = (((ThrottleBytes*CapThrottleDistributon)%10000) + 1);
// Normal
if (BytesSent + response.bytes <= ThrottleBytes)
if (BytesSent <= ThrottleBytes)
{
BytesSent += response.bytes;
return true;
}
// Lod3 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
else if (response.bytes > ThrottleBytes && Lod3 <= ((LOD3Over < 1)? 1: LOD3Over) )
{
Interlocked.Increment(ref Lod3);
BytesSent += response.bytes;
return true;
}
// Lod2 Over Throttle protection to keep things processing even when the throttle bandwidth is set too little.
else if (response.bytes > ThrottleBytes && Lod2 <= ((LOD2Over < 1) ? 1 : LOD2Over))
{
Interlocked.Increment(ref Lod2);
BytesSent += response.bytes;
BytesSent += response.bytes;
return true;
}
else
@ -463,27 +430,8 @@ namespace OpenSim.Region.ClientStack.Linden
return false;
}
}
return haskey;
}
public void SubtractBytes(int bytes,int lod)
{
BytesSent -= bytes;
}
private void SplitThrottle(float percentMultiplier)
{
if (CapThrottleDistributon != percentMultiplier) // don't switch it if it's already set at the % multipler
{
CapThrottleDistributon = percentMultiplier;
ScenePresence p;
if (m_scene.TryGetScenePresence(User, out p)) // If we don't get a user they're not here anymore.
{
// AlterThrottle(UserSetThrottle, p);
UpdateThrottle(UserSetThrottle, p);
}
}
}
public void ProcessTime()
{
@ -494,18 +442,11 @@ namespace OpenSim.Region.ClientStack.Linden
{
currenttime = Util.EnvironmentTickCount();
int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
//processTimeBasedActions(responses);
if (currenttime - timeElapsed >= 1000)
if (timeElapsed >= 100)
{
lastTimeElapsed = Util.EnvironmentTickCount();
BytesSent -= ThrottleBytes;
lastTimeElapsed = currenttime;
BytesSent -= (ThrottleBytes * timeElapsed / 1000);
if (BytesSent < 0) BytesSent = 0;
if (BytesSent < ThrottleBytes)
{
Lod3 = 0;
Lod2 = 0;
// Lod1 = 0;
}
}
}
@ -517,25 +458,20 @@ namespace OpenSim.Region.ClientStack.Linden
public int ThrottleBytes
{
get { return CapSetThrottle; }
set { CapSetThrottle = value; }
set
{
if (value > 10000)
CapSetThrottle = value;
else
CapSetThrottle = 10000;
}
}
internal void UpdateThrottle(int pimagethrottle, ScenePresence p)
{
// Client set throttle !
UserSetThrottle = pimagethrottle;
CapSetThrottle = (int)(pimagethrottle*CapThrottleDistributon);
// UDPSetThrottle = (int) (pimagethrottle*(100 - CapThrottleDistributon));
float udp = 1.0f - CapThrottleDistributon;
if(udp < 0.7f)
udp = 0.7f;
UDPSetThrottle = (int) ((float)pimagethrottle * udp);
if (CapSetThrottle < 4068)
CapSetThrottle = 4068; // at least two discovery mesh
p.ControllingClient.SetAgentThrottleSilent((int) Throttle, UDPSetThrottle);
CapSetThrottle = 2 * pimagethrottle;
ProcessTime();
}
}
}

View File

@ -356,7 +356,9 @@ namespace OpenSim.Region.ClientStack.Linden
internal void UpdateThrottle(int pimagethrottle)
{
m_throttler.ThrottleBytes = pimagethrottle;
m_throttler.ThrottleBytes = 2 * pimagethrottle;
if(m_throttler.ThrottleBytes < 10000)
m_throttler.ThrottleBytes = 10000;
}
}
@ -425,10 +427,11 @@ namespace OpenSim.Region.ClientStack.Linden
private volatile int currenttime = 0;
private volatile int lastTimeElapsed = 0;
private volatile int BytesSent = 0;
private int oversizedImages = 0;
public CapsDataThrottler(int pBytes, int max, int min)
{
ThrottleBytes = pBytes;
if(ThrottleBytes < 10000)
ThrottleBytes = 10000;
lastTimeElapsed = Util.EnvironmentTickCount();
}
public bool hasEvents(UUID key, Dictionary<UUID, GetTextureModule.aPollResponse> responses)
@ -448,20 +451,9 @@ namespace OpenSim.Region.ClientStack.Linden
return true;
// Normal
if (BytesSent + response.bytes <= ThrottleBytes)
if (BytesSent <= ThrottleBytes)
{
BytesSent += response.bytes;
//TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + 1000, unlockyn = false };
//m_actions.Add(timeBasedAction);
return true;
}
// Big textures
else if (response.bytes > ThrottleBytes && oversizedImages <= ((ThrottleBytes % 50000) + 1))
{
Interlocked.Increment(ref oversizedImages);
BytesSent += response.bytes;
//TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + (((response.bytes % ThrottleBytes)+1)*1000) , unlockyn = false };
//m_actions.Add(timeBasedAction);
return true;
}
else
@ -483,15 +475,11 @@ namespace OpenSim.Region.ClientStack.Linden
currenttime = Util.EnvironmentTickCount();
int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
//processTimeBasedActions(responses);
if (Util.EnvironmentTickCountSubtract(currenttime, timeElapsed) >= 1000)
if (timeElapsed >= 100)
{
lastTimeElapsed = Util.EnvironmentTickCount();
BytesSent -= ThrottleBytes;
lastTimeElapsed = currenttime;
BytesSent -= (ThrottleBytes * timeElapsed / 1000);
if (BytesSent < 0) BytesSent = 0;
if (BytesSent < ThrottleBytes)
{
oversizedImages = 0;
}
}
}
public int ThrottleBytes;