diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d4727eea6d..5b747b4716 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -247,6 +247,11 @@ namespace OpenSim.Region.Framework.Scenes
///
public float ClientVelocityUpdateTolerance { get; set; }
+ ///
+ /// If greater than 1, we only send terse updates to other root agents on every n updates.
+ ///
+ public int RootTerseUpdatePeriod { get; set; }
+
///
/// If greater than 1, we only send terse updates to child agents on every n updates.
///
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5983e0f5b1..c6fac3d172 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3232,12 +3232,27 @@ namespace OpenSim.Region.Framework.Scenes
///
public void SendTerseUpdateToClient(IClientAPI remoteClient)
{
- m_terseUpdateCount++;
-
// If the client is inactive, it's getting its updates from another
// server.
if (remoteClient.IsActive)
{
+ if (Scene.RootTerseUpdatePeriod > 1)
+ {
+// Console.WriteLine(
+// "{0} {1} {2} {3} {4} {5} for {6} to {7}",
+// remoteClient.AgentId, UUID, remoteClient.SceneAgent.IsChildAgent, m_terseUpdateCount, Scene.RootTerseUpdatePeriod, Velocity.ApproxEquals(Vector3.Zero, 0.001f), Name, remoteClient.Name);
+ if (remoteClient.AgentId != UUID
+ && !remoteClient.SceneAgent.IsChildAgent
+ && m_terseUpdateCount % Scene.RootTerseUpdatePeriod != 0
+ && !Velocity.ApproxEquals(Vector3.Zero, 0.001f))
+ {
+// m_log.DebugFormat("[SCENE PRESENCE]: Discarded update from {0} to {1}, args {2} {3} {4} {5} {6} {7}",
+// Name, remoteClient.Name, remoteClient.AgentId, UUID, remoteClient.SceneAgent.IsChildAgent, m_terseUpdateCount, Scene.RootTerseUpdatePeriod, Velocity.ApproxEquals(Vector3.Zero, 0.001f));
+
+ return;
+ }
+ }
+
if (Scene.ChildTerseUpdatePeriod > 1
&& remoteClient.SceneAgent.IsChildAgent
&& m_terseUpdateCount % Scene.ChildTerseUpdatePeriod != 0
@@ -3303,6 +3318,8 @@ namespace OpenSim.Region.Framework.Scenes
lastTerseUpdateToAllClientsTick = currentTick;
lastPositionSentToAllClients = OffsetPosition;
+ m_terseUpdateCount++;
+
// Console.WriteLine("Scheduled update for {0} in {1}", Name, Scene.Name);
m_scene.ForEachClient(SendTerseUpdateToClient);
}
diff --git a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
index 9e4f344876..0dc47f902e 100644
--- a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
+++ b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
@@ -100,7 +100,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
+ "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
- + "client-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
+ + "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n"
+ + "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
+ "collisions - if false then collisions with other objects are turned off.\n"
+ "pbackup - if false then periodic scene backup is turned off.\n"
+ "physics - if false then all physics objects are non-physical.\n"
@@ -120,7 +121,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
+ "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
- + "client-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
+ + "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n"
+ + "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
+ "collisions - if false then collisions with other objects are turned off.\n"
+ "pbackup - if false then periodic scene backup is turned off.\n"
+ "physics - if false then all physics objects are non-physical.\n"
@@ -155,7 +157,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
cdl.AddRow("client-pos-upd", m_scene.ClientPositionUpdateTolerance);
cdl.AddRow("client-rot-upd", m_scene.ClientRotationUpdateTolerance);
cdl.AddRow("client-vel-upd", m_scene.ClientVelocityUpdateTolerance);
- cdl.AddRow("client-upd-per", m_scene.ChildTerseUpdatePeriod);
+ cdl.AddRow("root-upd-per", m_scene.RootTerseUpdatePeriod);
+ cdl.AddRow("child-upd-per", m_scene.ChildTerseUpdatePeriod);
cdl.AddRow("pbackup", m_scene.PeriodicBackup);
cdl.AddRow("physics", m_scene.PhysicsEnabled);
cdl.AddRow("scripting", m_scene.ScriptsEnabled);
@@ -248,12 +251,21 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
m_scene.ClientVelocityUpdateTolerance = newValue;
}
- if (options.ContainsKey("client-upd-per"))
+ if (options.ContainsKey("root-upd-per"))
{
int newValue;
// FIXME: This can only come from the console at the moment but might not always be true.
- if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["client-upd-per"], out newValue))
+ if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["root-upd-per"], out newValue))
+ m_scene.RootTerseUpdatePeriod = newValue;
+ }
+
+ if (options.ContainsKey("child-upd-per"))
+ {
+ int newValue;
+
+ // FIXME: This can only come from the console at the moment but might not always be true.
+ if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["child-upd-per"], out newValue))
m_scene.ChildTerseUpdatePeriod = newValue;
}