refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()
verb-noun is consistent with other similar methods0.7.6-extended
parent
1a55309ea7
commit
d1d4dd547a
|
@ -235,7 +235,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
||||||
// destination.RegionName, destination.RegionID);
|
// destination.RegionName, destination.RegionID);
|
||||||
|
|
||||||
return m_scenes[destination.RegionID].IncomingChildAgentDataUpdate(cAgentData);
|
return m_scenes[destination.RegionID].IncomingUpdateChildAgent(cAgentData);
|
||||||
}
|
}
|
||||||
|
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
|
@ -245,7 +245,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData)
|
public bool UpdateAgent(GridRegion destination, AgentPosition agentPosition)
|
||||||
{
|
{
|
||||||
if (destination == null)
|
if (destination == null)
|
||||||
return false;
|
return false;
|
||||||
|
@ -257,7 +257,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
foreach (Scene s in m_scenes.Values)
|
foreach (Scene s in m_scenes.Values)
|
||||||
{
|
{
|
||||||
// m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
|
// m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
|
||||||
s.IncomingChildAgentDataUpdate(cAgentData);
|
s.IncomingUpdateChildAgent(agentPosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
|
//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
|
||||||
|
|
|
@ -4296,7 +4296,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="cAgentData">Agent that contains all of the relevant things about an agent.
|
/// <param name="cAgentData">Agent that contains all of the relevant things about an agent.
|
||||||
/// Appearance, animations, position, etc.</param>
|
/// Appearance, animations, position, etc.</param>
|
||||||
/// <returns>true if we handled it.</returns>
|
/// <returns>true if we handled it.</returns>
|
||||||
public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData)
|
public virtual bool IncomingUpdateChildAgent(AgentData cAgentData)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
|
"[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
|
||||||
|
@ -4330,7 +4330,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
sp.UUID, sp.ControllingClient.SessionId, cAgentData.SessionID));
|
sp.UUID, sp.ControllingClient.SessionId, cAgentData.SessionID));
|
||||||
}
|
}
|
||||||
|
|
||||||
sp.ChildAgentDataUpdate(cAgentData);
|
sp.UpdateChildAgent(cAgentData);
|
||||||
|
|
||||||
int ntimes = 20;
|
int ntimes = 20;
|
||||||
if (cAgentData.SenderWantsToWaitForRoot)
|
if (cAgentData.SenderWantsToWaitForRoot)
|
||||||
|
@ -4363,7 +4363,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="cAgentData">AgentPosition that contains agent positional data so we can know what to send</param>
|
/// <param name="cAgentData">AgentPosition that contains agent positional data so we can know what to send</param>
|
||||||
/// <returns>true if we handled it.</returns>
|
/// <returns>true if we handled it.</returns>
|
||||||
public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData)
|
public virtual bool IncomingUpdateChildAgent(AgentPosition cAgentData)
|
||||||
{
|
{
|
||||||
//m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName);
|
//m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName);
|
||||||
ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID);
|
ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID);
|
||||||
|
@ -4383,7 +4383,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
uint tRegionX = RegionInfo.RegionLocX;
|
uint tRegionX = RegionInfo.RegionLocX;
|
||||||
uint tRegionY = RegionInfo.RegionLocY;
|
uint tRegionY = RegionInfo.RegionLocY;
|
||||||
//Send Data to ScenePresence
|
//Send Data to ScenePresence
|
||||||
childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY);
|
childAgentUpdate.UpdateChildAgent(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY);
|
||||||
// Not Implemented:
|
// Not Implemented:
|
||||||
//TODO: Do we need to pass the message on to one of our neighbors?
|
//TODO: Do we need to pass the message on to one of our neighbors?
|
||||||
}
|
}
|
||||||
|
|
|
@ -3341,7 +3341,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
#region Child Agent Updates
|
#region Child Agent Updates
|
||||||
|
|
||||||
public void ChildAgentDataUpdate(AgentData cAgentData)
|
public void UpdateChildAgent(AgentData cAgentData)
|
||||||
{
|
{
|
||||||
// m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName);
|
// m_log.Debug(" >>> ChildAgentDataUpdate <<< " + Scene.RegionInfo.RegionName);
|
||||||
if (!IsChildAgent)
|
if (!IsChildAgent)
|
||||||
|
@ -3351,11 +3351,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
private static Vector3 marker = new Vector3(-1f, -1f, -1f);
|
private static Vector3 marker = new Vector3(-1f, -1f, -1f);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This updates important decision making data about a child agent
|
/// This updates important decision making data about a child agent
|
||||||
/// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region
|
/// The main purpose is to figure out what objects to send to a child agent that's in a neighboring region
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void ChildAgentDataUpdate(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY)
|
public void UpdateChildAgent(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY)
|
||||||
{
|
{
|
||||||
if (!IsChildAgent)
|
if (!IsChildAgent)
|
||||||
return;
|
return;
|
||||||
|
|
Loading…
Reference in New Issue