* Renamed and moved avatar appearance config keys. Everyone who has appearance persistence needs to set new params for it (check OpenSim.ini.example)
New keys "appearance_persist" and "appearance_connection_string" are now under [Startup]. * Reorganized OpenSim.ini slightlyThreadPoolClientBranch
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@ -100,8 +100,8 @@ namespace OpenSim.Region.Environment.Modules
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m_configured = true;
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try
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{
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m_enablePersist = source.Configs["Appearance"].GetBoolean("persist", false);
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m_connectionString = source.Configs["Appearance"].GetString("connection_string", "");
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m_enablePersist = source.Configs["Startup"].GetBoolean("appearance_persist", false);
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m_connectionString = source.Configs["Startup"].GetString("appearance_connection_string", "");
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}
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catch (Exception)
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{
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@ -1,20 +1,9 @@
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[Startup]
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gridmode = false
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; Select a mesher here. ZeroMesher is save and fast.
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; ZeroMesher also means that the physics engine models the physics of prims
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; sticking to the basic shapes the engine does support. Usually this is only a box.
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; Meshmerizer gives a better handling of complex prims by using triangle meshes.
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; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
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;
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meshing = ZeroMesher
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;meshing = Meshmerizer
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; Choose one of the physics engines below
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physics = basicphysics
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;physics = POS
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;physics = OpenDynamicsEngine
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;physics = modified_BulletX
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; ##
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; ## STORAGE
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; ##
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; *** Prim Storage - only leave one storage_plugin uncommented ***
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; --- The NullStorage stores nothing - effectively disabling persistence:
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@ -39,9 +28,9 @@ storage_connection_string="URI=file:OpenSim.db,version=3";
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;
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storage_prim_inventories = true
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startup_console_commands_file = "startup_commands.txt"
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shutdown_console_commands_file = "shutdown_commands.txt"
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serverside_object_permissions = false
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; Avatar appearance persistence
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appearance_persist = false
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appearance_connection_string = "Data Source=localhost;Database=avatar_appearance;User ID=root;Password=xxxx;pooling=false;"
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; Select the type of database to use for asset storage
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;asset_database = "db4o"
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@ -49,7 +38,32 @@ asset_database = "sqlite"
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;asset_database = "grid"
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;asset_database = "mssql"
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; ##
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; ## PHYSICS
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; ##
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; Select a mesher here. ZeroMesher is save and fast.
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; ZeroMesher also means that the physics engine models the physics of prims
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; sticking to the basic shapes the engine does support. Usually this is only a box.
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; Meshmerizer gives a better handling of complex prims by using triangle meshes.
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; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
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;
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meshing = ZeroMesher
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;meshing = Meshmerizer
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; Choose one of the physics engines below
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physics = basicphysics
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;physics = POS
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;physics = OpenDynamicsEngine
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;physics = modified_BulletX
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verbose = true
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startup_console_commands_file = "startup_commands.txt"
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shutdown_console_commands_file = "shutdown_commands.txt"
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serverside_object_permissions = false
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; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true.
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@ -58,9 +72,6 @@ physical_prim = true
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; To run a script every few minutes, set the script filename here
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; timer_Script = "filename"
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; If you would like to see into this region from neighbor simulators
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see_into_this_sim_from_neighbor = true
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[StandAlone]
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accounts_authenticate = true
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welcome_message = "Welcome to OpenSim"
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@ -244,8 +255,3 @@ CompileWithDebugInformation=true
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; Remove old scripts on next startup
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CleanUpOldScriptsOnStartup=true
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[Appearance]
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persist = false
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connection_string = "Data Source=localhost;Database=avatar_appearance;User ID=root;Password=xxxx;pooling=false;"
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