fix merge issues
parent
fe6ad384e4
commit
d1f7fac570
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@ -146,39 +146,13 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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}
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private int ExtractImageThrottle(byte[] pthrottles)
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{
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byte[] adjData;
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int pos = 0;
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if (!BitConverter.IsLittleEndian)
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{
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byte[] newData = new byte[7 * 4];
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Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
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for (int i = 0; i < 7; i++)
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Array.Reverse(newData, i * 4, 4);
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adjData = newData;
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}
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else
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{
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adjData = pthrottles;
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}
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pos = pos + 20;
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int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
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//int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
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return texture;
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}
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// Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
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public void ThrottleUpdate(ScenePresence p)
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{
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byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
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UUID user = p.UUID;
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int imagethrottle = ExtractImageThrottle(throttles);
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int imagethrottle = p.ControllingClient.GetAgentThrottleSilent((int)ThrottleOutPacketType.Texture);
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PollServiceTextureEventArgs args;
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if (m_pollservices.TryGetValue(user,out args))
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{
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@ -221,11 +195,12 @@ namespace OpenSim.Region.ClientStack.Linden
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private HashSet<UUID> dropedResponses = new HashSet<UUID>();
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private Scene m_scene;
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private CapsDataThrottler m_throttler = new CapsDataThrottler(100000);
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private CapsDataThrottler m_throttler;
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public PollServiceTextureEventArgs(UUID pId, Scene scene) :
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base(null, "", null, null, null, null, pId, int.MaxValue)
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{
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m_scene = scene;
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m_throttler = new CapsDataThrottler(100000);
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// x is request id, y is userid
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HasEvents = (x, y) =>
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{
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@ -372,7 +347,7 @@ namespace OpenSim.Region.ClientStack.Linden
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if(dropedResponses.Contains(requestID))
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{
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dropedResponses.Remove(requestID);
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m_throttler.ProcessTime();
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m_throttler.PassTime();
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return;
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}
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}
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