Add option SeeIntoBannedRegion to allow band to act like SL, where you can
see in but not enter. Defaults to false, so no change.avinationmerge
parent
ee85a530f6
commit
d206721e2f
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@ -84,6 +84,7 @@ namespace OpenSim.Region.Framework.Scenes
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// TODO: need to figure out how allow client agents but deny
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// root agents when ACL denies access to root agent
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public bool m_strictAccessControl = true;
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public bool m_seeIntoBannedRegion = false;
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public int MaxUndoCount = 5;
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public bool LoginsDisabled = true;
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public bool LoadingPrims;
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@ -683,6 +684,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
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m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
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CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
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m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
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@ -3688,7 +3690,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_regInfo.EstateSettings != null)
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{
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if (m_regInfo.EstateSettings.IsBanned(agent.AgentID))
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if ((!m_seeIntoBannedRegion) && m_regInfo.EstateSettings.IsBanned(agent.AgentID))
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{
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m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
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agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
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@ -3878,6 +3880,12 @@ namespace OpenSim.Region.Framework.Scenes
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// We have to wait until the viewer contacts this region after receiving EAC.
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// That calls AddNewClient, which finally creates the ScenePresence
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if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID))
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{
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m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID);
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return false;
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}
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int num = m_sceneGraph.GetNumberOfScenePresences();
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if (num >= RegionInfo.RegionSettings.AgentLimit)
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