*Trunk compiles now
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"afrisby
parent
cba02cb632
commit
d216f5779c
|
@ -57,6 +57,8 @@ namespace OpenSim.Framework
|
|||
public event ParcelJoinRequest OnParcelJoinRequest;
|
||||
public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
|
||||
public event ParcelSelectObjects OnParcelSelectObjects;
|
||||
public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
|
||||
public event ObjectDeselect OnObjectDeselect;
|
||||
|
||||
|
||||
public event EstateOwnerMessageRequest OnEstateOwnerMessage;
|
||||
|
|
|
@ -240,7 +240,7 @@ namespace OpenSim
|
|||
scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero;
|
||||
scene.localStorage.LoadParcels((ILocalStorageParcelReceiver)scene.ParcelManager);
|
||||
}
|
||||
LocalWorld.performParcelPrimCountUpdate();
|
||||
scene.performParcelPrimCountUpdate();
|
||||
scene.StartTimer();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1024,6 +1024,7 @@ namespace OpenSim.Region.Environment
|
|||
}
|
||||
#endregion
|
||||
|
||||
#region Object Select and Object Owner Listing
|
||||
public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client)
|
||||
{
|
||||
List<uint> resultLocalIDs = new List<uint>();
|
||||
|
@ -1123,6 +1124,19 @@ namespace OpenSim.Region.Environment
|
|||
remote_client.OutPacket(pack);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Object Returning
|
||||
public void returnObject(SceneObject obj)
|
||||
{
|
||||
}
|
||||
public void returnParcelObjects(int type, LLUUID owner)
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Object Adding/Removing from Parcel
|
||||
public void resetParcelPrimCounts()
|
||||
{
|
||||
parcelData.groupPrims = 0;
|
||||
|
@ -1180,7 +1194,7 @@ namespace OpenSim.Region.Environment
|
|||
primsOverMe.Remove(obj);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
|
|
|
@ -155,7 +155,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
List<SceneObject> PrimsFromDB = storageManager.DataStore.LoadObjects();
|
||||
foreach (SceneObject prim in PrimsFromDB)
|
||||
{
|
||||
Prims.Add(prim.uuid, prim);
|
||||
AddEntity(prim);
|
||||
}
|
||||
MainLog.Instance.Verbose("World.cs - loaded " + PrimsFromDB.Count.ToString() + " object(s)");
|
||||
|
||||
|
@ -483,14 +483,40 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
|
||||
SceneObject sceneOb = new SceneObject(this, m_eventManager, ownerID, this.PrimIDAllocate(), pos, shape);
|
||||
AddNewEntity(sceneOb);
|
||||
AddEntity(sceneOb);
|
||||
}
|
||||
|
||||
public void AddNewEntity(SceneObject sceneObject)
|
||||
public void RemovePrim(uint localID, LLUUID avatar_deleter)
|
||||
{
|
||||
foreach (EntityBase obj in Entities.Values)
|
||||
{
|
||||
if (obj is SceneObject)
|
||||
{
|
||||
if (((SceneObject)obj).LocalId == localID)
|
||||
{
|
||||
RemoveEntity((SceneObject)obj);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void AddEntity(SceneObject sceneObject)
|
||||
{
|
||||
this.Entities.Add(sceneObject.rootUUID, sceneObject);
|
||||
}
|
||||
|
||||
public void RemoveEntity(SceneObject sceneObject)
|
||||
{
|
||||
if (this.Entities.ContainsKey(sceneObject.rootUUID))
|
||||
{
|
||||
m_parcelManager.removePrimFromParcelCounts(sceneObject);
|
||||
this.Entities.Remove(sceneObject.rootUUID);
|
||||
m_parcelManager.setPrimsTainted();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called by a prim when it has been created/cloned, so that its events can be subscribed to
|
||||
/// </summary>
|
||||
|
|
|
@ -69,7 +69,8 @@ namespace SimpleApp
|
|||
public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
|
||||
|
||||
public event ParcelSelectObjects OnParcelSelectObjects;
|
||||
|
||||
public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
|
||||
public event ObjectDeselect OnObjectDeselect;
|
||||
public event EstateOwnerMessageRequest OnEstateOwnerMessage;
|
||||
|
||||
private LLUUID myID = LLUUID.Random();
|
||||
|
|
|
@ -92,7 +92,7 @@ namespace SimpleApp
|
|||
LLVector3 pos = new LLVector3(138, 129, 27);
|
||||
|
||||
m_sceneObject = new MySceneObject(world, world.EventManager, LLUUID.Zero, world.PrimIDAllocate(), pos, shape);
|
||||
world.AddNewEntity(m_sceneObject);
|
||||
world.AddEntity(m_sceneObject);
|
||||
|
||||
m_character = new MyNpcCharacter();
|
||||
world.AddNewClient(m_character, false);
|
||||
|
|
Loading…
Reference in New Issue