*Trunk compiles now
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"afrisby
parent
cba02cb632
commit
d216f5779c
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@ -57,6 +57,8 @@ namespace OpenSim.Framework
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public event ParcelJoinRequest OnParcelJoinRequest;
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public event ParcelJoinRequest OnParcelJoinRequest;
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public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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public event ParcelSelectObjects OnParcelSelectObjects;
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public event ParcelSelectObjects OnParcelSelectObjects;
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public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
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public event ObjectDeselect OnObjectDeselect;
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public event EstateOwnerMessageRequest OnEstateOwnerMessage;
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public event EstateOwnerMessageRequest OnEstateOwnerMessage;
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@ -240,7 +240,7 @@ namespace OpenSim
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scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero;
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scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero;
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scene.localStorage.LoadParcels((ILocalStorageParcelReceiver)scene.ParcelManager);
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scene.localStorage.LoadParcels((ILocalStorageParcelReceiver)scene.ParcelManager);
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}
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}
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LocalWorld.performParcelPrimCountUpdate();
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scene.performParcelPrimCountUpdate();
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scene.StartTimer();
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scene.StartTimer();
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}
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}
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}
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}
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@ -1024,6 +1024,7 @@ namespace OpenSim.Region.Environment
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}
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}
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#endregion
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#endregion
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#region Object Select and Object Owner Listing
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public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client)
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public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client)
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{
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{
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List<uint> resultLocalIDs = new List<uint>();
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List<uint> resultLocalIDs = new List<uint>();
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@ -1123,6 +1124,19 @@ namespace OpenSim.Region.Environment
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remote_client.OutPacket(pack);
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remote_client.OutPacket(pack);
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}
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}
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}
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}
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#endregion
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#region Object Returning
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public void returnObject(SceneObject obj)
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{
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}
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public void returnParcelObjects(int type, LLUUID owner)
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{
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}
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#endregion
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#region Object Adding/Removing from Parcel
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public void resetParcelPrimCounts()
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public void resetParcelPrimCounts()
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{
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{
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parcelData.groupPrims = 0;
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parcelData.groupPrims = 0;
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@ -1180,7 +1194,7 @@ namespace OpenSim.Region.Environment
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primsOverMe.Remove(obj);
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primsOverMe.Remove(obj);
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}
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}
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}
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}
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#endregion
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#endregion
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#endregion
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@ -155,7 +155,7 @@ namespace OpenSim.Region.Environment.Scenes
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List<SceneObject> PrimsFromDB = storageManager.DataStore.LoadObjects();
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List<SceneObject> PrimsFromDB = storageManager.DataStore.LoadObjects();
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foreach (SceneObject prim in PrimsFromDB)
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foreach (SceneObject prim in PrimsFromDB)
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{
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{
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Prims.Add(prim.uuid, prim);
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AddEntity(prim);
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}
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}
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MainLog.Instance.Verbose("World.cs - loaded " + PrimsFromDB.Count.ToString() + " object(s)");
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MainLog.Instance.Verbose("World.cs - loaded " + PrimsFromDB.Count.ToString() + " object(s)");
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@ -483,14 +483,40 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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SceneObject sceneOb = new SceneObject(this, m_eventManager, ownerID, this.PrimIDAllocate(), pos, shape);
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SceneObject sceneOb = new SceneObject(this, m_eventManager, ownerID, this.PrimIDAllocate(), pos, shape);
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AddNewEntity(sceneOb);
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AddEntity(sceneOb);
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}
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}
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public void AddNewEntity(SceneObject sceneObject)
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public void RemovePrim(uint localID, LLUUID avatar_deleter)
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{
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foreach (EntityBase obj in Entities.Values)
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{
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if (obj is SceneObject)
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{
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if (((SceneObject)obj).LocalId == localID)
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{
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RemoveEntity((SceneObject)obj);
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return;
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}
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}
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}
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}
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public void AddEntity(SceneObject sceneObject)
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{
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{
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this.Entities.Add(sceneObject.rootUUID, sceneObject);
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this.Entities.Add(sceneObject.rootUUID, sceneObject);
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}
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}
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public void RemoveEntity(SceneObject sceneObject)
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{
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if (this.Entities.ContainsKey(sceneObject.rootUUID))
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{
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m_parcelManager.removePrimFromParcelCounts(sceneObject);
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this.Entities.Remove(sceneObject.rootUUID);
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m_parcelManager.setPrimsTainted();
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}
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}
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/// <summary>
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/// <summary>
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/// Called by a prim when it has been created/cloned, so that its events can be subscribed to
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/// Called by a prim when it has been created/cloned, so that its events can be subscribed to
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/// </summary>
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/// </summary>
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@ -69,7 +69,8 @@ namespace SimpleApp
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public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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public event ParcelSelectObjects OnParcelSelectObjects;
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public event ParcelSelectObjects OnParcelSelectObjects;
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public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
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public event ObjectDeselect OnObjectDeselect;
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public event EstateOwnerMessageRequest OnEstateOwnerMessage;
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public event EstateOwnerMessageRequest OnEstateOwnerMessage;
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private LLUUID myID = LLUUID.Random();
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private LLUUID myID = LLUUID.Random();
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@ -92,7 +92,7 @@ namespace SimpleApp
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LLVector3 pos = new LLVector3(138, 129, 27);
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LLVector3 pos = new LLVector3(138, 129, 27);
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m_sceneObject = new MySceneObject(world, world.EventManager, LLUUID.Zero, world.PrimIDAllocate(), pos, shape);
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m_sceneObject = new MySceneObject(world, world.EventManager, LLUUID.Zero, world.PrimIDAllocate(), pos, shape);
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world.AddNewEntity(m_sceneObject);
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world.AddEntity(m_sceneObject);
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m_character = new MyNpcCharacter();
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m_character = new MyNpcCharacter();
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world.AddNewClient(m_character, false);
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world.AddNewClient(m_character, false);
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