also don't collide sculps or meshs if meshing is OFF
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b92ecc5382
commit
d2260423e5
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@ -1482,6 +1482,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (!haveMesh)
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m_NoColide = true;
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}
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else if(_pbs.SculptEntry)
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m_NoColide = true; // also don't colide if is a sculp or mesh and meshing is off
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if (!haveMesh)
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{
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