Update svn properties.
parent
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commit
d22a54a195
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@ -1,50 +1,50 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
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||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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namespace OpenSim.Region.Environment.Modules.World.Archiver
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namespace OpenSim.Region.Environment.Modules.World.Archiver
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{
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{
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/// <summary>
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/// <summary>
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/// Constants for the archiving module
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/// Constants for the archiving module
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/// </summary>
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/// </summary>
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public class ArchiveConstants
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public class ArchiveConstants
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{
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{
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/// <summary>
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/// <summary>
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/// Path for the assets held in an archive
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/// Path for the assets held in an archive
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/// </summary>
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/// </summary>
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public static readonly string ASSETS_PATH = "assets/";
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public static readonly string ASSETS_PATH = "assets/";
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/// <summary>
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/// <summary>
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/// Extension used for texture assets in archive
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/// Extension used for texture assets in archive
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/// </summary>
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/// </summary>
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public static readonly string TEXTURE_EXTENSION = ".jp2";
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public static readonly string TEXTURE_EXTENSION = ".jp2";
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/// <summary>
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/// <summary>
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/// Path for the prims file
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/// Path for the prims file
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/// </summary>
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/// </summary>
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public static readonly string PRIMS_PATH = "prims.xml";
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public static readonly string PRIMS_PATH = "prims.xml";
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}
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}
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}
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}
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@ -26,88 +26,83 @@
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*
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*
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*/
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*/
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using System;
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using System;
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using System.IO;
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using System.IO;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog;
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using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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{
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{
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public class YP2CSConverter
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public class YP2CSConverter
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{
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{
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public YP2CSConverter()
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public YP2CSConverter()
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{
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{
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}
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}
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public string Convert(string Script)
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public string Convert(string Script)
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{
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{
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string CS_code = GenCode(Script);
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string CS_code = GenCode(Script);
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return CS_code;
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return CS_code;
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}
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}
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static string GenCode(string myCode)
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static string GenCode(string myCode)
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{
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{
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Variable TermList = new Variable();
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Variable TermList = new Variable();
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Variable FunctionCode = new Variable();
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Variable FunctionCode = new Variable();
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string CS_code = "";
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string CS_code = "";
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int cs_pointer = myCode.IndexOf("\n//cs");
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int cs_pointer = myCode.IndexOf("\n//cs");
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if (cs_pointer > 0)
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if (cs_pointer > 0)
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{
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{
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CS_code = myCode.Substring(cs_pointer); // CS code comes after
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CS_code = myCode.Substring(cs_pointer); // CS code comes after
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myCode = myCode.Substring(0, cs_pointer);
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myCode = myCode.Substring(0, cs_pointer);
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}
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}
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myCode.Replace("//yp", "%YPCode");
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myCode.Replace("//yp", "%YPCode");
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StringWriter myCS_SW = new StringWriter();
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StringReader myCode_SR = new StringReader(" yp_nop_header_nop. \n "+myCode + "\n");
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StringWriter myCS_SW = new StringWriter();
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StringReader myCode_SR = new StringReader(" yp_nop_header_nop. \n "+myCode + "\n");
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YP.see(myCode_SR);
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YP.tell(myCS_SW);
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YP.see(myCode_SR);
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YP.tell(myCS_SW);
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//Console.WriteLine("Mycode\n ===================================\n" + myCode+"\n");
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foreach (bool l1 in Parser.parseInput(TermList))
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//Console.WriteLine("Mycode\n ===================================\n" + myCode+"\n");
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{
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foreach (bool l1 in Parser.parseInput(TermList))
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foreach (bool l2 in YPCompiler.makeFunctionPseudoCode(TermList, FunctionCode))
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{
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{
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foreach (bool l2 in YPCompiler.makeFunctionPseudoCode(TermList, FunctionCode))
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ListPair VFC = new ListPair(FunctionCode, new Variable());
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{
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//Console.WriteLine("-------------------------")
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ListPair VFC = new ListPair(FunctionCode, new Variable());
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//Console.WriteLine( FunctionCode.ToString())
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//Console.WriteLine("-------------------------")
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//Console.WriteLine("-------------------------")
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//Console.WriteLine( FunctionCode.ToString())
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YPCompiler.convertFunctionCSharp(FunctionCode);
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//Console.WriteLine("-------------------------")
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//YPCompiler.convertStringCodesCSharp(VFC);
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YPCompiler.convertFunctionCSharp(FunctionCode);
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}
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//YPCompiler.convertStringCodesCSharp(VFC);
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}
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YP.seen();
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}
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myCS_SW.Close();
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}
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YP.told();
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YP.seen();
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StringBuilder bu = myCS_SW.GetStringBuilder();
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myCS_SW.Close();
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string finalcode = "//YPEncoded\n" + bu.ToString();
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YP.told();
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// FIX script events (we're in the same script)
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StringBuilder bu = myCS_SW.GetStringBuilder();
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// 'YP.script_event(Atom.a(@"sayit"),' ==> 'sayit('
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string finalcode = "//YPEncoded\n" + bu.ToString();
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finalcode = Regex.Replace(finalcode,
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// FIX script events (we're in the same script)
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@"YP.script_event\(Atom.a\(\@\""(.*?)""\)\,",
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// 'YP.script_event(Atom.a(@"sayit"),' ==> 'sayit('
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@"this.$1(",
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finalcode = Regex.Replace(finalcode,
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RegexOptions.Compiled | RegexOptions.Singleline);
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@"YP.script_event\(Atom.a\(\@\""(.*?)""\)\,",
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finalcode = Regex.Replace(finalcode,
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@"this.$1(",
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@" static ",
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RegexOptions.Compiled | RegexOptions.Singleline);
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@" ",
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finalcode = Regex.Replace(finalcode,
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RegexOptions.Compiled | RegexOptions.Singleline);
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@" static ",
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@" ",
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finalcode = CS_code+"\n\r"+ finalcode;
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RegexOptions.Compiled | RegexOptions.Singleline);
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finalcode = Regex.Replace(finalcode,
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@"PrologCallback",
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finalcode = CS_code+"\n\r"+ finalcode;
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@"public IEnumerable<bool> ",
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finalcode = Regex.Replace(finalcode,
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RegexOptions.Compiled | RegexOptions.Singleline);
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@"PrologCallback",
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return finalcode;
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@"public IEnumerable<bool> ",
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}
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RegexOptions.Compiled | RegexOptions.Singleline);
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}
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return finalcode;
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}
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}
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}
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}
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@ -1,218 +1,218 @@
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/*
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/*
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* Copyright (C) 2007-2008, Jeff Thompson
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* Copyright (C) 2007-2008, Jeff Thompson
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*
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*
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
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*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
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||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
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* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the copyright holder nor the names of its contributors
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* * Neither the name of the copyright holder nor the names of its contributors
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||||||
* may be used to endorse or promote products derived from this software
|
* may be used to endorse or promote products derived from this software
|
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* without specific prior written permission.
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* without specific prior written permission.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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||||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||||
*/
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*/
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
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namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
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{
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{
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public class Atom : IUnifiable
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public class Atom : IUnifiable
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{
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{
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private static Dictionary<string, Atom> _atomStore = new Dictionary<string, Atom>();
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private static Dictionary<string, Atom> _atomStore = new Dictionary<string, Atom>();
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public readonly string _name;
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public readonly string _name;
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public readonly Atom _module;
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public readonly Atom _module;
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|
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/// <summary>
|
/// <summary>
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/// You should not call this constructor, but use Atom.a instead.
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/// You should not call this constructor, but use Atom.a instead.
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/// </summary>
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/// </summary>
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/// <param name="name"></param>
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/// <param name="name"></param>
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/// <param name="module"></param>
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/// <param name="module"></param>
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private Atom(string name, Atom module)
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private Atom(string name, Atom module)
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{
|
{
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_name = name;
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_name = name;
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_module = module;
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_module = module;
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}
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}
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|
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/// <summary>
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/// <summary>
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/// Return the unique Atom object for name where module is null. You should use this to create
|
/// Return the unique Atom object for name where module is null. You should use this to create
|
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/// an Atom instead of calling the Atom constructor.
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/// an Atom instead of calling the Atom constructor.
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/// </summary>
|
/// </summary>
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||||||
/// <param name="name"></param>
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/// <param name="name"></param>
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||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static Atom a(string name)
|
public static Atom a(string name)
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||||||
{
|
{
|
||||||
Atom atom;
|
Atom atom;
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if (!_atomStore.TryGetValue(name, out atom))
|
if (!_atomStore.TryGetValue(name, out atom))
|
||||||
{
|
{
|
||||||
atom = new Atom(name, null);
|
atom = new Atom(name, null);
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_atomStore[name] = atom;
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_atomStore[name] = atom;
|
||||||
}
|
}
|
||||||
return atom;
|
return atom;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Return an Atom object with the name and module. If module is null or Atom.NIL,
|
/// Return an Atom object with the name and module. If module is null or Atom.NIL,
|
||||||
/// this behaves like Atom.a(name) and returns the unique object where the module is null.
|
/// this behaves like Atom.a(name) and returns the unique object where the module is null.
|
||||||
/// If module is not null or Atom.NIL, this may or may not be the same object as another Atom
|
/// If module is not null or Atom.NIL, this may or may not be the same object as another Atom
|
||||||
/// with the same name and module.
|
/// with the same name and module.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="name"></param>
|
/// <param name="name"></param>
|
||||||
/// <param name="module"></param>
|
/// <param name="module"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static Atom a(string name, Atom module)
|
public static Atom a(string name, Atom module)
|
||||||
{
|
{
|
||||||
if (module == null || module == Atom.NIL)
|
if (module == null || module == Atom.NIL)
|
||||||
return a(name);
|
return a(name);
|
||||||
return new Atom(name, module);
|
return new Atom(name, module);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// If Obj is an Atom unify its _module with Module. If the Atom's _module is null, use Atom.NIL.
|
/// If Obj is an Atom unify its _module with Module. If the Atom's _module is null, use Atom.NIL.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="Atom"></param>
|
/// <param name="Atom"></param>
|
||||||
/// <param name="Module"></param>
|
/// <param name="Module"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static IEnumerable<bool> module(object Obj, object Module)
|
public static IEnumerable<bool> module(object Obj, object Module)
|
||||||
{
|
{
|
||||||
Obj = YP.getValue(Obj);
|
Obj = YP.getValue(Obj);
|
||||||
if (Obj is Atom)
|
if (Obj is Atom)
|
||||||
{
|
{
|
||||||
if (((Atom)Obj)._module == null)
|
if (((Atom)Obj)._module == null)
|
||||||
return YP.unify(Module, Atom.NIL);
|
return YP.unify(Module, Atom.NIL);
|
||||||
else
|
else
|
||||||
return YP.unify(Module, ((Atom)Obj)._module);
|
return YP.unify(Module, ((Atom)Obj)._module);
|
||||||
}
|
}
|
||||||
return YP.fail();
|
return YP.fail();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static readonly Atom NIL = Atom.a("[]");
|
public static readonly Atom NIL = Atom.a("[]");
|
||||||
public static readonly Atom DOT = Atom.a(".");
|
public static readonly Atom DOT = Atom.a(".");
|
||||||
public static readonly Atom F = Atom.a("f");
|
public static readonly Atom F = Atom.a("f");
|
||||||
public static readonly Atom SLASH = Atom.a("/");
|
public static readonly Atom SLASH = Atom.a("/");
|
||||||
public static readonly Atom HAT = Atom.a("^");
|
public static readonly Atom HAT = Atom.a("^");
|
||||||
public static readonly Atom RULE = Atom.a(":-");
|
public static readonly Atom RULE = Atom.a(":-");
|
||||||
|
|
||||||
public IEnumerable<bool> unify(object arg)
|
public IEnumerable<bool> unify(object arg)
|
||||||
{
|
{
|
||||||
arg = YP.getValue(arg);
|
arg = YP.getValue(arg);
|
||||||
if (arg is Atom)
|
if (arg is Atom)
|
||||||
return Equals(arg) ? YP.succeed() : YP.fail();
|
return Equals(arg) ? YP.succeed() : YP.fail();
|
||||||
else if (arg is Variable)
|
else if (arg is Variable)
|
||||||
return ((Variable)arg).unify(this);
|
return ((Variable)arg).unify(this);
|
||||||
else
|
else
|
||||||
return YP.fail();
|
return YP.fail();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void addUniqueVariables(List<Variable> variableSet)
|
public void addUniqueVariables(List<Variable> variableSet)
|
||||||
{
|
{
|
||||||
// Atom does not contain variables.
|
// Atom does not contain variables.
|
||||||
}
|
}
|
||||||
|
|
||||||
public object makeCopy(Variable.CopyStore copyStore)
|
public object makeCopy(Variable.CopyStore copyStore)
|
||||||
{
|
{
|
||||||
// Atom does not contain variables that need to be copied.
|
// Atom does not contain variables that need to be copied.
|
||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool termEqual(object term)
|
public bool termEqual(object term)
|
||||||
{
|
{
|
||||||
return Equals(YP.getValue(term));
|
return Equals(YP.getValue(term));
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool ground()
|
public bool ground()
|
||||||
{
|
{
|
||||||
// Atom is always ground.
|
// Atom is always ground.
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Equals(object obj)
|
public override bool Equals(object obj)
|
||||||
{
|
{
|
||||||
if (obj is Atom)
|
if (obj is Atom)
|
||||||
{
|
{
|
||||||
if (_module == null && ((Atom)obj)._module == null)
|
if (_module == null && ((Atom)obj)._module == null)
|
||||||
// When _declaringClass is null, we always use an identical object from _atomStore.
|
// When _declaringClass is null, we always use an identical object from _atomStore.
|
||||||
return this == obj;
|
return this == obj;
|
||||||
// Otherwise, ignore _declaringClass and do a normal string compare on the _name.
|
// Otherwise, ignore _declaringClass and do a normal string compare on the _name.
|
||||||
return _name == ((Atom)obj)._name;
|
return _name == ((Atom)obj)._name;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return _name;
|
return _name;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override int GetHashCode()
|
public override int GetHashCode()
|
||||||
{
|
{
|
||||||
// Debug: need to check _declaringClass.
|
// Debug: need to check _declaringClass.
|
||||||
return _name.GetHashCode();
|
return _name.GetHashCode();
|
||||||
}
|
}
|
||||||
|
|
||||||
public string toQuotedString()
|
public string toQuotedString()
|
||||||
{
|
{
|
||||||
if (_name.Length == 0)
|
if (_name.Length == 0)
|
||||||
return "''";
|
return "''";
|
||||||
else if (this == Atom.NIL)
|
else if (this == Atom.NIL)
|
||||||
return "[]";
|
return "[]";
|
||||||
|
|
||||||
StringBuilder result = new StringBuilder(_name.Length);
|
StringBuilder result = new StringBuilder(_name.Length);
|
||||||
bool useQuotes = false;
|
bool useQuotes = false;
|
||||||
foreach (char c in _name)
|
foreach (char c in _name)
|
||||||
{
|
{
|
||||||
int cInt = (int)c;
|
int cInt = (int)c;
|
||||||
if (c == '\'')
|
if (c == '\'')
|
||||||
{
|
{
|
||||||
result.Append("''");
|
result.Append("''");
|
||||||
useQuotes = true;
|
useQuotes = true;
|
||||||
}
|
}
|
||||||
else if (c == '_' || cInt >= (int)'a' && cInt <= (int)'z' ||
|
else if (c == '_' || cInt >= (int)'a' && cInt <= (int)'z' ||
|
||||||
cInt >= (int)'A' && cInt <= (int)'Z' || cInt >= (int)'0' && cInt <= (int)'9')
|
cInt >= (int)'A' && cInt <= (int)'Z' || cInt >= (int)'0' && cInt <= (int)'9')
|
||||||
result.Append(c);
|
result.Append(c);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Debug: Need to handle non-printable chars.
|
// Debug: Need to handle non-printable chars.
|
||||||
result.Append(c);
|
result.Append(c);
|
||||||
useQuotes = true;
|
useQuotes = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!useQuotes && (int)_name[0] >= (int)'a' && (int)_name[0] <= (int)'z')
|
if (!useQuotes && (int)_name[0] >= (int)'a' && (int)_name[0] <= (int)'z')
|
||||||
return result.ToString();
|
return result.ToString();
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Surround in single quotes.
|
// Surround in single quotes.
|
||||||
result.Append('\'');
|
result.Append('\'');
|
||||||
return "'" + result;
|
return "'" + result;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Return true if _name is lexicographically less than atom._name.
|
/// Return true if _name is lexicographically less than atom._name.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="atom"></param>
|
/// <param name="atom"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public bool lessThan(Atom atom)
|
public bool lessThan(Atom atom)
|
||||||
{
|
{
|
||||||
return _name.CompareTo(atom._name) < 0;
|
return _name.CompareTo(atom._name) < 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,234 +1,234 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (C) 2007-2008, Jeff Thompson
|
* Copyright (C) 2007-2008, Jeff Thompson
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the copyright holder nor the names of its contributors
|
* * Neither the name of the copyright holder nor the names of its contributors
|
||||||
* may be used to endorse or promote products derived from this software
|
* may be used to endorse or promote products derived from this software
|
||||||
* without specific prior written permission.
|
* without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A BagofAnswers holds answers for bagof and setof.
|
/// A BagofAnswers holds answers for bagof and setof.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class BagofAnswers
|
public class BagofAnswers
|
||||||
{
|
{
|
||||||
private object _template;
|
private object _template;
|
||||||
private Variable[] _freeVariables;
|
private Variable[] _freeVariables;
|
||||||
private Dictionary<object[], List<object>> _bagForFreeVariables;
|
private Dictionary<object[], List<object>> _bagForFreeVariables;
|
||||||
private List<object> _findallBagArray;
|
private List<object> _findallBagArray;
|
||||||
private static TermArrayEqualityComparer _termArrayEqualityComparer =
|
private static TermArrayEqualityComparer _termArrayEqualityComparer =
|
||||||
new TermArrayEqualityComparer();
|
new TermArrayEqualityComparer();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// To get the free variables, split off any existential qualifiers from Goal such as the X in
|
/// To get the free variables, split off any existential qualifiers from Goal such as the X in
|
||||||
/// "X ^ f(Y)", get the set of unbound variables in Goal that are not qualifiers, then remove
|
/// "X ^ f(Y)", get the set of unbound variables in Goal that are not qualifiers, then remove
|
||||||
/// the unbound variables that are qualifiers as well as the unbound variables in Template.
|
/// the unbound variables that are qualifiers as well as the unbound variables in Template.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="Template"></param>
|
/// <param name="Template"></param>
|
||||||
/// <param name="Goal"></param>
|
/// <param name="Goal"></param>
|
||||||
public BagofAnswers(object Template, object Goal)
|
public BagofAnswers(object Template, object Goal)
|
||||||
{
|
{
|
||||||
_template = Template;
|
_template = Template;
|
||||||
|
|
||||||
// First get the set of variables that are not free variables.
|
// First get the set of variables that are not free variables.
|
||||||
List<Variable> variableSet = new List<Variable>();
|
List<Variable> variableSet = new List<Variable>();
|
||||||
YP.addUniqueVariables(Template, variableSet);
|
YP.addUniqueVariables(Template, variableSet);
|
||||||
object UnqualifiedGoal = YP.getValue(Goal);
|
object UnqualifiedGoal = YP.getValue(Goal);
|
||||||
while (UnqualifiedGoal is Functor2 && ((Functor2)UnqualifiedGoal)._name == Atom.HAT)
|
while (UnqualifiedGoal is Functor2 && ((Functor2)UnqualifiedGoal)._name == Atom.HAT)
|
||||||
{
|
{
|
||||||
YP.addUniqueVariables(((Functor2)UnqualifiedGoal)._arg1, variableSet);
|
YP.addUniqueVariables(((Functor2)UnqualifiedGoal)._arg1, variableSet);
|
||||||
UnqualifiedGoal = YP.getValue(((Functor2)UnqualifiedGoal)._arg2);
|
UnqualifiedGoal = YP.getValue(((Functor2)UnqualifiedGoal)._arg2);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Remember how many non-free variables there are so we can find the unique free variables
|
// Remember how many non-free variables there are so we can find the unique free variables
|
||||||
// that are added.
|
// that are added.
|
||||||
int nNonFreeVariables = variableSet.Count;
|
int nNonFreeVariables = variableSet.Count;
|
||||||
YP.addUniqueVariables(UnqualifiedGoal, variableSet);
|
YP.addUniqueVariables(UnqualifiedGoal, variableSet);
|
||||||
int nFreeVariables = variableSet.Count - nNonFreeVariables;
|
int nFreeVariables = variableSet.Count - nNonFreeVariables;
|
||||||
if (nFreeVariables == 0)
|
if (nFreeVariables == 0)
|
||||||
{
|
{
|
||||||
// There were no free variables added, so we won't waste time with _bagForFreeVariables.
|
// There were no free variables added, so we won't waste time with _bagForFreeVariables.
|
||||||
_freeVariables = null;
|
_freeVariables = null;
|
||||||
_findallBagArray = new List<object>();
|
_findallBagArray = new List<object>();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Copy the free variables.
|
// Copy the free variables.
|
||||||
_freeVariables = new Variable[nFreeVariables];
|
_freeVariables = new Variable[nFreeVariables];
|
||||||
for (int i = 0; i < nFreeVariables; ++i)
|
for (int i = 0; i < nFreeVariables; ++i)
|
||||||
_freeVariables[i] = variableSet[i + nNonFreeVariables];
|
_freeVariables[i] = variableSet[i + nNonFreeVariables];
|
||||||
|
|
||||||
_bagForFreeVariables = new Dictionary<object[], List<object>>(_termArrayEqualityComparer);
|
_bagForFreeVariables = new Dictionary<object[], List<object>>(_termArrayEqualityComparer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void add()
|
public void add()
|
||||||
{
|
{
|
||||||
if (_freeVariables == null)
|
if (_freeVariables == null)
|
||||||
// The goal has bound the values in _template but we don't bother with _freeVariables.
|
// The goal has bound the values in _template but we don't bother with _freeVariables.
|
||||||
_findallBagArray.Add(YP.makeCopy(_template, new Variable.CopyStore()));
|
_findallBagArray.Add(YP.makeCopy(_template, new Variable.CopyStore()));
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// The goal has bound the values in _template and _freeVariables.
|
// The goal has bound the values in _template and _freeVariables.
|
||||||
// Find the entry for this set of _freeVariables values.
|
// Find the entry for this set of _freeVariables values.
|
||||||
object[] freeVariableValues = new object[_freeVariables.Length];
|
object[] freeVariableValues = new object[_freeVariables.Length];
|
||||||
for (int i = 0; i < _freeVariables.Length; ++i)
|
for (int i = 0; i < _freeVariables.Length; ++i)
|
||||||
freeVariableValues[i] = YP.getValue(_freeVariables[i]);
|
freeVariableValues[i] = YP.getValue(_freeVariables[i]);
|
||||||
List<object> bagArray;
|
List<object> bagArray;
|
||||||
if (!_bagForFreeVariables.TryGetValue(freeVariableValues, out bagArray))
|
if (!_bagForFreeVariables.TryGetValue(freeVariableValues, out bagArray))
|
||||||
{
|
{
|
||||||
bagArray = new List<object>();
|
bagArray = new List<object>();
|
||||||
_bagForFreeVariables[freeVariableValues] = bagArray;
|
_bagForFreeVariables[freeVariableValues] = bagArray;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Now copy the template and add to the bag for the freeVariables values.
|
// Now copy the template and add to the bag for the freeVariables values.
|
||||||
bagArray.Add(YP.makeCopy(_template, new Variable.CopyStore()));
|
bagArray.Add(YP.makeCopy(_template, new Variable.CopyStore()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// For each result, unify the _freeVariables and unify bagArrayVariable with the associated bag.
|
/// For each result, unify the _freeVariables and unify bagArrayVariable with the associated bag.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="bagArrayVariable">this is unified with the List<object> of matches for template that
|
/// <param name="bagArrayVariable">this is unified with the List<object> of matches for template that
|
||||||
/// corresponds to the bindings for freeVariables. Be very careful: this does not unify with a Prolog
|
/// corresponds to the bindings for freeVariables. Be very careful: this does not unify with a Prolog
|
||||||
/// list.</param>
|
/// list.</param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public IEnumerable<bool> resultArray(Variable bagArrayVariable)
|
public IEnumerable<bool> resultArray(Variable bagArrayVariable)
|
||||||
{
|
{
|
||||||
if (_freeVariables == null)
|
if (_freeVariables == null)
|
||||||
{
|
{
|
||||||
// No unbound free variables, so we only filled one bag. If empty, bagof fails.
|
// No unbound free variables, so we only filled one bag. If empty, bagof fails.
|
||||||
if (_findallBagArray.Count > 0)
|
if (_findallBagArray.Count > 0)
|
||||||
{
|
{
|
||||||
foreach (bool l1 in bagArrayVariable.unify(_findallBagArray))
|
foreach (bool l1 in bagArrayVariable.unify(_findallBagArray))
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
foreach (KeyValuePair<object[], List<object>> valuesAndBag in _bagForFreeVariables)
|
foreach (KeyValuePair<object[], List<object>> valuesAndBag in _bagForFreeVariables)
|
||||||
{
|
{
|
||||||
foreach (bool l1 in YP.unifyArrays(_freeVariables, valuesAndBag.Key))
|
foreach (bool l1 in YP.unifyArrays(_freeVariables, valuesAndBag.Key))
|
||||||
{
|
{
|
||||||
foreach (bool l2 in bagArrayVariable.unify(valuesAndBag.Value))
|
foreach (bool l2 in bagArrayVariable.unify(valuesAndBag.Value))
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
// Debug: Should we free memory of the answers already returned?
|
// Debug: Should we free memory of the answers already returned?
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// For each result, unify the _freeVariables and unify Bag with the associated bag.
|
/// For each result, unify the _freeVariables and unify Bag with the associated bag.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="Bag"></param>
|
/// <param name="Bag"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public IEnumerable<bool> result(object Bag)
|
public IEnumerable<bool> result(object Bag)
|
||||||
{
|
{
|
||||||
Variable bagArrayVariable = new Variable();
|
Variable bagArrayVariable = new Variable();
|
||||||
foreach (bool l1 in resultArray(bagArrayVariable))
|
foreach (bool l1 in resultArray(bagArrayVariable))
|
||||||
{
|
{
|
||||||
foreach (bool l2 in YP.unify(Bag, ListPair.make((List<object>)bagArrayVariable.getValue())))
|
foreach (bool l2 in YP.unify(Bag, ListPair.make((List<object>)bagArrayVariable.getValue())))
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// For each result, unify the _freeVariables and unify Bag with the associated bag which is sorted
|
/// For each result, unify the _freeVariables and unify Bag with the associated bag which is sorted
|
||||||
/// with duplicates removed, as in setof.
|
/// with duplicates removed, as in setof.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="Bag"></param>
|
/// <param name="Bag"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public IEnumerable<bool> resultSet(object Bag)
|
public IEnumerable<bool> resultSet(object Bag)
|
||||||
{
|
{
|
||||||
Variable bagArrayVariable = new Variable();
|
Variable bagArrayVariable = new Variable();
|
||||||
foreach (bool l1 in resultArray(bagArrayVariable))
|
foreach (bool l1 in resultArray(bagArrayVariable))
|
||||||
{
|
{
|
||||||
List<object> bagArray = (List<object>)bagArrayVariable.getValue();
|
List<object> bagArray = (List<object>)bagArrayVariable.getValue();
|
||||||
YP.sortArray(bagArray);
|
YP.sortArray(bagArray);
|
||||||
foreach (bool l2 in YP.unify(Bag, ListPair.makeWithoutRepeatedTerms(bagArray)))
|
foreach (bool l2 in YP.unify(Bag, ListPair.makeWithoutRepeatedTerms(bagArray)))
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IEnumerable<bool> bagofArray
|
public static IEnumerable<bool> bagofArray
|
||||||
(object Template, object Goal, IEnumerable<bool> goalIterator, Variable bagArrayVariable)
|
(object Template, object Goal, IEnumerable<bool> goalIterator, Variable bagArrayVariable)
|
||||||
{
|
{
|
||||||
BagofAnswers bagOfAnswers = new BagofAnswers(Template, Goal);
|
BagofAnswers bagOfAnswers = new BagofAnswers(Template, Goal);
|
||||||
foreach (bool l1 in goalIterator)
|
foreach (bool l1 in goalIterator)
|
||||||
bagOfAnswers.add();
|
bagOfAnswers.add();
|
||||||
return bagOfAnswers.resultArray(bagArrayVariable);
|
return bagOfAnswers.resultArray(bagArrayVariable);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IEnumerable<bool> bagof
|
public static IEnumerable<bool> bagof
|
||||||
(object Template, object Goal, IEnumerable<bool> goalIterator, object Bag)
|
(object Template, object Goal, IEnumerable<bool> goalIterator, object Bag)
|
||||||
{
|
{
|
||||||
BagofAnswers bagOfAnswers = new BagofAnswers(Template, Goal);
|
BagofAnswers bagOfAnswers = new BagofAnswers(Template, Goal);
|
||||||
foreach (bool l1 in goalIterator)
|
foreach (bool l1 in goalIterator)
|
||||||
bagOfAnswers.add();
|
bagOfAnswers.add();
|
||||||
return bagOfAnswers.result(Bag);
|
return bagOfAnswers.result(Bag);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static IEnumerable<bool> setof
|
public static IEnumerable<bool> setof
|
||||||
(object Template, object Goal, IEnumerable<bool> goalIterator, object Bag)
|
(object Template, object Goal, IEnumerable<bool> goalIterator, object Bag)
|
||||||
{
|
{
|
||||||
BagofAnswers bagOfAnswers = new BagofAnswers(Template, Goal);
|
BagofAnswers bagOfAnswers = new BagofAnswers(Template, Goal);
|
||||||
foreach (bool l1 in goalIterator)
|
foreach (bool l1 in goalIterator)
|
||||||
bagOfAnswers.add();
|
bagOfAnswers.add();
|
||||||
return bagOfAnswers.resultSet(Bag);
|
return bagOfAnswers.resultSet(Bag);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A TermArrayEqualityComparer implements IEqualityComparer to compare two object arrays using YP.termEqual.
|
/// A TermArrayEqualityComparer implements IEqualityComparer to compare two object arrays using YP.termEqual.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private class TermArrayEqualityComparer : IEqualityComparer<object[]>
|
private class TermArrayEqualityComparer : IEqualityComparer<object[]>
|
||||||
{
|
{
|
||||||
public bool Equals(object[] array1, object[] array2)
|
public bool Equals(object[] array1, object[] array2)
|
||||||
{
|
{
|
||||||
if (array1.Length != array2.Length)
|
if (array1.Length != array2.Length)
|
||||||
return false;
|
return false;
|
||||||
for (int i = 0; i < array1.Length; ++i)
|
for (int i = 0; i < array1.Length; ++i)
|
||||||
{
|
{
|
||||||
if (!YP.termEqual(array1[i], array2[i]))
|
if (!YP.termEqual(array1[i], array2[i]))
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int GetHashCode(object[] array)
|
public int GetHashCode(object[] array)
|
||||||
{
|
{
|
||||||
int hashCode = 0;
|
int hashCode = 0;
|
||||||
for (int i = 0; i < array.Length; ++i)
|
for (int i = 0; i < array.Length; ++i)
|
||||||
hashCode ^= array[i].GetHashCode();
|
hashCode ^= array[i].GetHashCode();
|
||||||
return hashCode;
|
return hashCode;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,103 +1,103 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (C) 2007-2008, Jeff Thompson
|
* Copyright (C) 2007-2008, Jeff Thompson
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the copyright holder nor the names of its contributors
|
* * Neither the name of the copyright holder nor the names of its contributors
|
||||||
* may be used to endorse or promote products derived from this software
|
* may be used to endorse or promote products derived from this software
|
||||||
* without specific prior written permission.
|
* without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A FindallAnswers holds answers for findall.
|
/// A FindallAnswers holds answers for findall.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class FindallAnswers
|
public class FindallAnswers
|
||||||
{
|
{
|
||||||
private object _template;
|
private object _template;
|
||||||
private List<object> _bagArray;
|
private List<object> _bagArray;
|
||||||
|
|
||||||
public FindallAnswers(object Template)
|
public FindallAnswers(object Template)
|
||||||
{
|
{
|
||||||
_template = Template;
|
_template = Template;
|
||||||
_bagArray = new List<object>();
|
_bagArray = new List<object>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void add()
|
public void add()
|
||||||
{
|
{
|
||||||
_bagArray.Add(YP.makeCopy(_template, new Variable.CopyStore()));
|
_bagArray.Add(YP.makeCopy(_template, new Variable.CopyStore()));
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<object> resultArray()
|
public List<object> resultArray()
|
||||||
{
|
{
|
||||||
return _bagArray;
|
return _bagArray;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Unify Bag with the result. This frees the internal answers, so you can only call this once.
|
/// Unify Bag with the result. This frees the internal answers, so you can only call this once.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="Bag"></param>
|
/// <param name="Bag"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public IEnumerable<bool> result(object Bag)
|
public IEnumerable<bool> result(object Bag)
|
||||||
{
|
{
|
||||||
object result = ListPair.make(_bagArray);
|
object result = ListPair.make(_bagArray);
|
||||||
// Try to free the memory.
|
// Try to free the memory.
|
||||||
_bagArray = null;
|
_bagArray = null;
|
||||||
return YP.unify(Bag, result);
|
return YP.unify(Bag, result);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This is a simplified findall when the goal is a single call.
|
/// This is a simplified findall when the goal is a single call.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="Template"></param>
|
/// <param name="Template"></param>
|
||||||
/// <param name="goal"></param>
|
/// <param name="goal"></param>
|
||||||
/// <param name="Bag"></param>
|
/// <param name="Bag"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static IEnumerable<bool> findall(object Template, IEnumerable<bool> goal, object Bag)
|
public static IEnumerable<bool> findall(object Template, IEnumerable<bool> goal, object Bag)
|
||||||
{
|
{
|
||||||
FindallAnswers findallAnswers = new FindallAnswers(Template);
|
FindallAnswers findallAnswers = new FindallAnswers(Template);
|
||||||
foreach (bool l1 in goal)
|
foreach (bool l1 in goal)
|
||||||
findallAnswers.add();
|
findallAnswers.add();
|
||||||
return findallAnswers.result(Bag);
|
return findallAnswers.result(Bag);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Like findall, except return an array of the results.
|
/// Like findall, except return an array of the results.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="template"></param>
|
/// <param name="template"></param>
|
||||||
/// <param name="goal"></param>
|
/// <param name="goal"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static List<object> findallArray(object Template, IEnumerable<bool> goal)
|
public static List<object> findallArray(object Template, IEnumerable<bool> goal)
|
||||||
{
|
{
|
||||||
FindallAnswers findallAnswers = new FindallAnswers(Template);
|
FindallAnswers findallAnswers = new FindallAnswers(Template);
|
||||||
foreach (bool l1 in goal)
|
foreach (bool l1 in goal)
|
||||||
findallAnswers.add();
|
findallAnswers.add();
|
||||||
return findallAnswers.resultArray();
|
return findallAnswers.resultArray();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,188 +1,188 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (C) 2007-2008, Jeff Thompson
|
* Copyright (C) 2007-2008, Jeff Thompson
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the copyright holder nor the names of its contributors
|
* * Neither the name of the copyright holder nor the names of its contributors
|
||||||
* may be used to endorse or promote products derived from this software
|
* may be used to endorse or promote products derived from this software
|
||||||
* without specific prior written permission.
|
* without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
||||||
{
|
{
|
||||||
public class Functor : IUnifiable
|
public class Functor : IUnifiable
|
||||||
{
|
{
|
||||||
public readonly Atom _name;
|
public readonly Atom _name;
|
||||||
public readonly object[] _args;
|
public readonly object[] _args;
|
||||||
|
|
||||||
public Functor(Atom name, object[] args)
|
public Functor(Atom name, object[] args)
|
||||||
{
|
{
|
||||||
if (args.Length <= 3)
|
if (args.Length <= 3)
|
||||||
{
|
{
|
||||||
if (args.Length == 0)
|
if (args.Length == 0)
|
||||||
throw new Exception("For arity 0 functor, just use name as an Atom");
|
throw new Exception("For arity 0 functor, just use name as an Atom");
|
||||||
else if (args.Length == 1)
|
else if (args.Length == 1)
|
||||||
throw new Exception("For arity 1 functor, use Functor1");
|
throw new Exception("For arity 1 functor, use Functor1");
|
||||||
else if (args.Length == 2)
|
else if (args.Length == 2)
|
||||||
throw new Exception("For arity 2 functor, use Functor2");
|
throw new Exception("For arity 2 functor, use Functor2");
|
||||||
else if (args.Length == 3)
|
else if (args.Length == 3)
|
||||||
throw new Exception("For arity 3 functor, use Functor3");
|
throw new Exception("For arity 3 functor, use Functor3");
|
||||||
else
|
else
|
||||||
// (This shouldn't happen, but include it for completeness.
|
// (This shouldn't happen, but include it for completeness.
|
||||||
throw new Exception("Cannot create a Functor of arity " + args.Length);
|
throw new Exception("Cannot create a Functor of arity " + args.Length);
|
||||||
}
|
}
|
||||||
|
|
||||||
_name = name;
|
_name = name;
|
||||||
_args = args;
|
_args = args;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Functor(string name, object[] args)
|
public Functor(string name, object[] args)
|
||||||
: this(Atom.a(name), args)
|
: this(Atom.a(name), args)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Return an Atom, Functor1, Functor2, Functor3 or Functor depending on the
|
/// Return an Atom, Functor1, Functor2, Functor3 or Functor depending on the
|
||||||
/// length of args.
|
/// length of args.
|
||||||
/// Note that this is different than the Functor constructor which requires
|
/// Note that this is different than the Functor constructor which requires
|
||||||
/// the length of args to be greater than 3.
|
/// the length of args to be greater than 3.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="name"></param>
|
/// <param name="name"></param>
|
||||||
/// <param name="args"></param>
|
/// <param name="args"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static object make(Atom name, object[] args)
|
public static object make(Atom name, object[] args)
|
||||||
{
|
{
|
||||||
if (args.Length <= 0)
|
if (args.Length <= 0)
|
||||||
return name;
|
return name;
|
||||||
else if (args.Length == 1)
|
else if (args.Length == 1)
|
||||||
return new Functor1(name, args[0]);
|
return new Functor1(name, args[0]);
|
||||||
else if (args.Length == 2)
|
else if (args.Length == 2)
|
||||||
return new Functor2(name, args[0], args[1]);
|
return new Functor2(name, args[0], args[1]);
|
||||||
else if (args.Length == 3)
|
else if (args.Length == 3)
|
||||||
return new Functor3(name, args[0], args[1], args[2]);
|
return new Functor3(name, args[0], args[1], args[2]);
|
||||||
else
|
else
|
||||||
return new Functor(name, args);
|
return new Functor(name, args);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Call the main make, first converting name to an Atom.
|
/// Call the main make, first converting name to an Atom.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="name"></param>
|
/// <param name="name"></param>
|
||||||
/// <param name="args"></param>
|
/// <param name="args"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static object make(string name, object[] args)
|
public static object make(string name, object[] args)
|
||||||
{
|
{
|
||||||
return make(Atom.a(name), args);
|
return make(Atom.a(name), args);
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<bool> unify(object arg)
|
public IEnumerable<bool> unify(object arg)
|
||||||
{
|
{
|
||||||
arg = YP.getValue(arg);
|
arg = YP.getValue(arg);
|
||||||
if (arg is Functor)
|
if (arg is Functor)
|
||||||
{
|
{
|
||||||
Functor argFunctor = (Functor)arg;
|
Functor argFunctor = (Functor)arg;
|
||||||
if (_name.Equals(argFunctor._name))
|
if (_name.Equals(argFunctor._name))
|
||||||
return YP.unifyArrays(_args, argFunctor._args);
|
return YP.unifyArrays(_args, argFunctor._args);
|
||||||
else
|
else
|
||||||
return YP.fail();
|
return YP.fail();
|
||||||
}
|
}
|
||||||
else if (arg is Variable)
|
else if (arg is Variable)
|
||||||
return ((Variable)arg).unify(this);
|
return ((Variable)arg).unify(this);
|
||||||
else
|
else
|
||||||
return YP.fail();
|
return YP.fail();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
string result = _name + "(" + YP.getValue(_args[0]);
|
string result = _name + "(" + YP.getValue(_args[0]);
|
||||||
for (int i = 1; i < _args.Length; ++i)
|
for (int i = 1; i < _args.Length; ++i)
|
||||||
result += ", " + YP.getValue(_args[i]);
|
result += ", " + YP.getValue(_args[i]);
|
||||||
result += ")";
|
result += ")";
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool termEqual(object term)
|
public bool termEqual(object term)
|
||||||
{
|
{
|
||||||
term = YP.getValue(term);
|
term = YP.getValue(term);
|
||||||
if (term is Functor)
|
if (term is Functor)
|
||||||
{
|
{
|
||||||
Functor termFunctor = (Functor)term;
|
Functor termFunctor = (Functor)term;
|
||||||
if (_name.Equals(termFunctor._name) && _args.Length == termFunctor._args.Length)
|
if (_name.Equals(termFunctor._name) && _args.Length == termFunctor._args.Length)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < _args.Length; ++i)
|
for (int i = 0; i < _args.Length; ++i)
|
||||||
{
|
{
|
||||||
if (!YP.termEqual(_args[i], termFunctor._args[i]))
|
if (!YP.termEqual(_args[i], termFunctor._args[i]))
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool lessThan(Functor functor)
|
public bool lessThan(Functor functor)
|
||||||
{
|
{
|
||||||
// Do the equal check first since it is faster.
|
// Do the equal check first since it is faster.
|
||||||
if (!_name.Equals(functor._name))
|
if (!_name.Equals(functor._name))
|
||||||
return _name.lessThan(functor._name);
|
return _name.lessThan(functor._name);
|
||||||
|
|
||||||
if (_args.Length != functor._args.Length)
|
if (_args.Length != functor._args.Length)
|
||||||
return _args.Length < functor._args.Length;
|
return _args.Length < functor._args.Length;
|
||||||
|
|
||||||
for (int i = 0; i < _args.Length; ++i)
|
for (int i = 0; i < _args.Length; ++i)
|
||||||
{
|
{
|
||||||
if (!YP.termEqual(_args[i], functor._args[i]))
|
if (!YP.termEqual(_args[i], functor._args[i]))
|
||||||
return YP.termLessThan(_args[i], functor._args[i]);
|
return YP.termLessThan(_args[i], functor._args[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool ground()
|
public bool ground()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < _args.Length; ++i)
|
for (int i = 0; i < _args.Length; ++i)
|
||||||
{
|
{
|
||||||
if (!YP.ground(_args[i]))
|
if (!YP.ground(_args[i]))
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void addUniqueVariables(List<Variable> variableSet)
|
public void addUniqueVariables(List<Variable> variableSet)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < _args.Length; ++i)
|
for (int i = 0; i < _args.Length; ++i)
|
||||||
YP.addUniqueVariables(_args[i], variableSet);
|
YP.addUniqueVariables(_args[i], variableSet);
|
||||||
}
|
}
|
||||||
|
|
||||||
public object makeCopy(Variable.CopyStore copyStore)
|
public object makeCopy(Variable.CopyStore copyStore)
|
||||||
{
|
{
|
||||||
object[] argsCopy = new object[_args.Length];
|
object[] argsCopy = new object[_args.Length];
|
||||||
for (int i = 0; i < _args.Length; ++i)
|
for (int i = 0; i < _args.Length; ++i)
|
||||||
argsCopy[i] = YP.makeCopy(_args[i], copyStore);
|
argsCopy[i] = YP.makeCopy(_args[i], copyStore);
|
||||||
return new Functor(_name, argsCopy);
|
return new Functor(_name, argsCopy);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,111 +1,111 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (C) 2007-2008, Jeff Thompson
|
* Copyright (C) 2007-2008, Jeff Thompson
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the copyright holder nor the names of its contributors
|
* * Neither the name of the copyright holder nor the names of its contributors
|
||||||
* may be used to endorse or promote products derived from this software
|
* may be used to endorse or promote products derived from this software
|
||||||
* without specific prior written permission.
|
* without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
||||||
{
|
{
|
||||||
public class Functor1 : IUnifiable
|
public class Functor1 : IUnifiable
|
||||||
{
|
{
|
||||||
public readonly Atom _name;
|
public readonly Atom _name;
|
||||||
public readonly object _arg1;
|
public readonly object _arg1;
|
||||||
|
|
||||||
public Functor1(Atom name, object arg1)
|
public Functor1(Atom name, object arg1)
|
||||||
{
|
{
|
||||||
_name = name;
|
_name = name;
|
||||||
_arg1 = arg1;
|
_arg1 = arg1;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Functor1(string name, object arg1)
|
public Functor1(string name, object arg1)
|
||||||
: this(Atom.a(name), arg1)
|
: this(Atom.a(name), arg1)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<bool> unify(object arg)
|
public IEnumerable<bool> unify(object arg)
|
||||||
{
|
{
|
||||||
arg = YP.getValue(arg);
|
arg = YP.getValue(arg);
|
||||||
if (arg is Functor1)
|
if (arg is Functor1)
|
||||||
{
|
{
|
||||||
Functor1 argFunctor = (Functor1)arg;
|
Functor1 argFunctor = (Functor1)arg;
|
||||||
if (_name.Equals(argFunctor._name))
|
if (_name.Equals(argFunctor._name))
|
||||||
{
|
{
|
||||||
foreach (bool l1 in YP.unify(_arg1, argFunctor._arg1))
|
foreach (bool l1 in YP.unify(_arg1, argFunctor._arg1))
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (arg is Variable)
|
else if (arg is Variable)
|
||||||
{
|
{
|
||||||
foreach (bool l1 in ((Variable)arg).unify(this))
|
foreach (bool l1 in ((Variable)arg).unify(this))
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return _name + "(" + YP.getValue(_arg1) + ")";
|
return _name + "(" + YP.getValue(_arg1) + ")";
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool termEqual(object term)
|
public bool termEqual(object term)
|
||||||
{
|
{
|
||||||
term = YP.getValue(term);
|
term = YP.getValue(term);
|
||||||
if (term is Functor1)
|
if (term is Functor1)
|
||||||
{
|
{
|
||||||
Functor1 termFunctor = (Functor1)term;
|
Functor1 termFunctor = (Functor1)term;
|
||||||
return _name.Equals(termFunctor._name) && YP.termEqual(_arg1, termFunctor._arg1);
|
return _name.Equals(termFunctor._name) && YP.termEqual(_arg1, termFunctor._arg1);
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool lessThan(Functor1 functor)
|
public bool lessThan(Functor1 functor)
|
||||||
{
|
{
|
||||||
// Do the equal check first since it is faster.
|
// Do the equal check first since it is faster.
|
||||||
if (!_name.Equals(functor._name))
|
if (!_name.Equals(functor._name))
|
||||||
return _name.lessThan(functor._name);
|
return _name.lessThan(functor._name);
|
||||||
|
|
||||||
return YP.termLessThan(_arg1, functor._arg1);
|
return YP.termLessThan(_arg1, functor._arg1);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool ground()
|
public bool ground()
|
||||||
{
|
{
|
||||||
return YP.ground(_arg1);
|
return YP.ground(_arg1);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void addUniqueVariables(List<Variable> variableSet)
|
public void addUniqueVariables(List<Variable> variableSet)
|
||||||
{
|
{
|
||||||
YP.addUniqueVariables(_arg1, variableSet);
|
YP.addUniqueVariables(_arg1, variableSet);
|
||||||
}
|
}
|
||||||
|
|
||||||
public object makeCopy(Variable.CopyStore copyStore)
|
public object makeCopy(Variable.CopyStore copyStore)
|
||||||
{
|
{
|
||||||
return new Functor1(_name, YP.makeCopy(_arg1, copyStore));
|
return new Functor1(_name, YP.makeCopy(_arg1, copyStore));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,154 +1,154 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (C) 2007-2008, Jeff Thompson
|
* Copyright (C) 2007-2008, Jeff Thompson
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the copyright holder nor the names of its contributors
|
* * Neither the name of the copyright holder nor the names of its contributors
|
||||||
* may be used to endorse or promote products derived from this software
|
* may be used to endorse or promote products derived from this software
|
||||||
* without specific prior written permission.
|
* without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
||||||
{
|
{
|
||||||
public class Functor2 : IUnifiable
|
public class Functor2 : IUnifiable
|
||||||
{
|
{
|
||||||
public readonly Atom _name;
|
public readonly Atom _name;
|
||||||
public readonly object _arg1;
|
public readonly object _arg1;
|
||||||
public readonly object _arg2;
|
public readonly object _arg2;
|
||||||
|
|
||||||
public Functor2(Atom name, object arg1, object arg2)
|
public Functor2(Atom name, object arg1, object arg2)
|
||||||
{
|
{
|
||||||
_name = name;
|
_name = name;
|
||||||
_arg1 = arg1;
|
_arg1 = arg1;
|
||||||
_arg2 = arg2;
|
_arg2 = arg2;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Functor2(string name, object arg1, object arg2)
|
public Functor2(string name, object arg1, object arg2)
|
||||||
: this(Atom.a(name), arg1, arg2)
|
: this(Atom.a(name), arg1, arg2)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<bool> unify(object arg)
|
public IEnumerable<bool> unify(object arg)
|
||||||
{
|
{
|
||||||
arg = YP.getValue(arg);
|
arg = YP.getValue(arg);
|
||||||
if (arg is Functor2)
|
if (arg is Functor2)
|
||||||
{
|
{
|
||||||
Functor2 argFunctor = (Functor2)arg;
|
Functor2 argFunctor = (Functor2)arg;
|
||||||
if (_name.Equals(argFunctor._name))
|
if (_name.Equals(argFunctor._name))
|
||||||
{
|
{
|
||||||
foreach (bool l1 in YP.unify(_arg1, argFunctor._arg1))
|
foreach (bool l1 in YP.unify(_arg1, argFunctor._arg1))
|
||||||
{
|
{
|
||||||
foreach (bool l2 in YP.unify(_arg2, argFunctor._arg2))
|
foreach (bool l2 in YP.unify(_arg2, argFunctor._arg2))
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (arg is Variable)
|
else if (arg is Variable)
|
||||||
{
|
{
|
||||||
foreach (bool l1 in ((Variable)arg).unify(this))
|
foreach (bool l1 in ((Variable)arg).unify(this))
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
if (_name == Atom.DOT)
|
if (_name == Atom.DOT)
|
||||||
return listPairToString(this);
|
return listPairToString(this);
|
||||||
else
|
else
|
||||||
return _name + "(" + YP.getValue(_arg1) + ", " + YP.getValue(_arg2) + ")";
|
return _name + "(" + YP.getValue(_arg1) + ", " + YP.getValue(_arg2) + ")";
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool termEqual(object term)
|
public bool termEqual(object term)
|
||||||
{
|
{
|
||||||
term = YP.getValue(term);
|
term = YP.getValue(term);
|
||||||
if (term is Functor2)
|
if (term is Functor2)
|
||||||
{
|
{
|
||||||
Functor2 termFunctor = (Functor2)term;
|
Functor2 termFunctor = (Functor2)term;
|
||||||
return _name.Equals(termFunctor._name) && YP.termEqual(_arg1, termFunctor._arg1)
|
return _name.Equals(termFunctor._name) && YP.termEqual(_arg1, termFunctor._arg1)
|
||||||
&& YP.termEqual(_arg2, termFunctor._arg2);
|
&& YP.termEqual(_arg2, termFunctor._arg2);
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool lessThan(Functor2 functor)
|
public bool lessThan(Functor2 functor)
|
||||||
{
|
{
|
||||||
// Do the equal check first since it is faster.
|
// Do the equal check first since it is faster.
|
||||||
if (!_name.Equals(functor._name))
|
if (!_name.Equals(functor._name))
|
||||||
return _name.lessThan(functor._name);
|
return _name.lessThan(functor._name);
|
||||||
|
|
||||||
if (!YP.termEqual(_arg1, functor._arg1))
|
if (!YP.termEqual(_arg1, functor._arg1))
|
||||||
return YP.termLessThan(_arg1, functor._arg1);
|
return YP.termLessThan(_arg1, functor._arg1);
|
||||||
|
|
||||||
return YP.termLessThan(_arg2, functor._arg2);
|
return YP.termLessThan(_arg2, functor._arg2);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool ground()
|
public bool ground()
|
||||||
{
|
{
|
||||||
return YP.ground(_arg1) && YP.ground(_arg2);
|
return YP.ground(_arg1) && YP.ground(_arg2);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void addUniqueVariables(List<Variable> variableSet)
|
public void addUniqueVariables(List<Variable> variableSet)
|
||||||
{
|
{
|
||||||
YP.addUniqueVariables(_arg1, variableSet);
|
YP.addUniqueVariables(_arg1, variableSet);
|
||||||
YP.addUniqueVariables(_arg2, variableSet);
|
YP.addUniqueVariables(_arg2, variableSet);
|
||||||
}
|
}
|
||||||
|
|
||||||
public object makeCopy(Variable.CopyStore copyStore)
|
public object makeCopy(Variable.CopyStore copyStore)
|
||||||
{
|
{
|
||||||
return new Functor2(_name, YP.makeCopy(_arg1, copyStore),
|
return new Functor2(_name, YP.makeCopy(_arg1, copyStore),
|
||||||
YP.makeCopy(_arg2, copyStore));
|
YP.makeCopy(_arg2, copyStore));
|
||||||
}
|
}
|
||||||
|
|
||||||
private static string listPairToString(Functor2 listPair)
|
private static string listPairToString(Functor2 listPair)
|
||||||
{
|
{
|
||||||
string result = "[";
|
string result = "[";
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
object head = YP.getValue(listPair._arg1);
|
object head = YP.getValue(listPair._arg1);
|
||||||
object tail = YP.getValue(listPair._arg2);
|
object tail = YP.getValue(listPair._arg2);
|
||||||
if (tail == (object)Atom.NIL)
|
if (tail == (object)Atom.NIL)
|
||||||
{
|
{
|
||||||
result += head;
|
result += head;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
else if (tail is Functor2 && ((Functor2)tail)._name == Atom.DOT)
|
else if (tail is Functor2 && ((Functor2)tail)._name == Atom.DOT)
|
||||||
{
|
{
|
||||||
result += head + ", ";
|
result += head + ", ";
|
||||||
listPair = (Functor2)tail;
|
listPair = (Functor2)tail;
|
||||||
// Loop again.
|
// Loop again.
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// The list is not terminated with NIL.
|
// The list is not terminated with NIL.
|
||||||
result += head + "|" + tail;
|
result += head + "|" + tail;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
result += "]";
|
result += "]";
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,133 +1,133 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (C) 2007-2008, Jeff Thompson
|
* Copyright (C) 2007-2008, Jeff Thompson
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the copyright holder nor the names of its contributors
|
* * Neither the name of the copyright holder nor the names of its contributors
|
||||||
* may be used to endorse or promote products derived from this software
|
* may be used to endorse or promote products derived from this software
|
||||||
* without specific prior written permission.
|
* without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
||||||
{
|
{
|
||||||
public class Functor3 : IUnifiable
|
public class Functor3 : IUnifiable
|
||||||
{
|
{
|
||||||
public readonly Atom _name;
|
public readonly Atom _name;
|
||||||
public readonly object _arg1;
|
public readonly object _arg1;
|
||||||
public readonly object _arg2;
|
public readonly object _arg2;
|
||||||
public readonly object _arg3;
|
public readonly object _arg3;
|
||||||
|
|
||||||
public Functor3(Atom name, object arg1, object arg2, object arg3)
|
public Functor3(Atom name, object arg1, object arg2, object arg3)
|
||||||
{
|
{
|
||||||
_name = name;
|
_name = name;
|
||||||
_arg1 = arg1;
|
_arg1 = arg1;
|
||||||
_arg2 = arg2;
|
_arg2 = arg2;
|
||||||
_arg3 = arg3;
|
_arg3 = arg3;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Functor3(string name, object arg1, object arg2, object arg3)
|
public Functor3(string name, object arg1, object arg2, object arg3)
|
||||||
: this(Atom.a(name), arg1, arg2, arg3)
|
: this(Atom.a(name), arg1, arg2, arg3)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<bool> unify(object arg)
|
public IEnumerable<bool> unify(object arg)
|
||||||
{
|
{
|
||||||
arg = YP.getValue(arg);
|
arg = YP.getValue(arg);
|
||||||
if (arg is Functor3)
|
if (arg is Functor3)
|
||||||
{
|
{
|
||||||
Functor3 argFunctor = (Functor3)arg;
|
Functor3 argFunctor = (Functor3)arg;
|
||||||
if (_name.Equals(argFunctor._name))
|
if (_name.Equals(argFunctor._name))
|
||||||
{
|
{
|
||||||
foreach (bool l1 in YP.unify(_arg1, argFunctor._arg1))
|
foreach (bool l1 in YP.unify(_arg1, argFunctor._arg1))
|
||||||
{
|
{
|
||||||
foreach (bool l2 in YP.unify(_arg2, argFunctor._arg2))
|
foreach (bool l2 in YP.unify(_arg2, argFunctor._arg2))
|
||||||
{
|
{
|
||||||
foreach (bool l3 in YP.unify(_arg3, argFunctor._arg3))
|
foreach (bool l3 in YP.unify(_arg3, argFunctor._arg3))
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (arg is Variable)
|
else if (arg is Variable)
|
||||||
{
|
{
|
||||||
foreach (bool l1 in ((Variable)arg).unify(this))
|
foreach (bool l1 in ((Variable)arg).unify(this))
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
return _name + "(" + YP.getValue(_arg1) + ", " + YP.getValue(_arg2) + ", " +
|
return _name + "(" + YP.getValue(_arg1) + ", " + YP.getValue(_arg2) + ", " +
|
||||||
YP.getValue(_arg3) + ")";
|
YP.getValue(_arg3) + ")";
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool termEqual(object term)
|
public bool termEqual(object term)
|
||||||
{
|
{
|
||||||
term = YP.getValue(term);
|
term = YP.getValue(term);
|
||||||
if (term is Functor3)
|
if (term is Functor3)
|
||||||
{
|
{
|
||||||
Functor3 termFunctor = (Functor3)term;
|
Functor3 termFunctor = (Functor3)term;
|
||||||
return _name.Equals(termFunctor._name) && YP.termEqual(_arg1, termFunctor._arg1)
|
return _name.Equals(termFunctor._name) && YP.termEqual(_arg1, termFunctor._arg1)
|
||||||
&& YP.termEqual(_arg2, termFunctor._arg2)
|
&& YP.termEqual(_arg2, termFunctor._arg2)
|
||||||
&& YP.termEqual(_arg3, termFunctor._arg3);
|
&& YP.termEqual(_arg3, termFunctor._arg3);
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool lessThan(Functor3 functor)
|
public bool lessThan(Functor3 functor)
|
||||||
{
|
{
|
||||||
// Do the equal check first since it is faster.
|
// Do the equal check first since it is faster.
|
||||||
if (!_name.Equals(functor._name))
|
if (!_name.Equals(functor._name))
|
||||||
return _name.lessThan(functor._name);
|
return _name.lessThan(functor._name);
|
||||||
|
|
||||||
if (!YP.termEqual(_arg1, functor._arg1))
|
if (!YP.termEqual(_arg1, functor._arg1))
|
||||||
return YP.termLessThan(_arg1, functor._arg1);
|
return YP.termLessThan(_arg1, functor._arg1);
|
||||||
|
|
||||||
if (!YP.termEqual(_arg2, functor._arg2))
|
if (!YP.termEqual(_arg2, functor._arg2))
|
||||||
return YP.termLessThan(_arg2, functor._arg2);
|
return YP.termLessThan(_arg2, functor._arg2);
|
||||||
|
|
||||||
return YP.termLessThan(_arg3, functor._arg3);
|
return YP.termLessThan(_arg3, functor._arg3);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool ground()
|
public bool ground()
|
||||||
{
|
{
|
||||||
return YP.ground(_arg1) && YP.ground(_arg2) && YP.ground(_arg3);
|
return YP.ground(_arg1) && YP.ground(_arg2) && YP.ground(_arg3);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void addUniqueVariables(List<Variable> variableSet)
|
public void addUniqueVariables(List<Variable> variableSet)
|
||||||
{
|
{
|
||||||
YP.addUniqueVariables(_arg1, variableSet);
|
YP.addUniqueVariables(_arg1, variableSet);
|
||||||
YP.addUniqueVariables(_arg2, variableSet);
|
YP.addUniqueVariables(_arg2, variableSet);
|
||||||
YP.addUniqueVariables(_arg3, variableSet);
|
YP.addUniqueVariables(_arg3, variableSet);
|
||||||
}
|
}
|
||||||
|
|
||||||
public object makeCopy(Variable.CopyStore copyStore)
|
public object makeCopy(Variable.CopyStore copyStore)
|
||||||
{
|
{
|
||||||
return new Functor3(_name, YP.makeCopy(_arg1, copyStore),
|
return new Functor3(_name, YP.makeCopy(_arg1, copyStore),
|
||||||
YP.makeCopy(_arg2, copyStore), YP.makeCopy(_arg3, copyStore));
|
YP.makeCopy(_arg2, copyStore), YP.makeCopy(_arg3, copyStore));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,288 +1,288 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (C) 2007-2008, Jeff Thompson
|
* Copyright (C) 2007-2008, Jeff Thompson
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the copyright holder nor the names of its contributors
|
* * Neither the name of the copyright holder nor the names of its contributors
|
||||||
* may be used to endorse or promote products derived from this software
|
* may be used to endorse or promote products derived from this software
|
||||||
* without specific prior written permission.
|
* without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// An IndexedAnswers holds answers to a query based on the values of index arguments.
|
/// An IndexedAnswers holds answers to a query based on the values of index arguments.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class IndexedAnswers : YP.IClause
|
public class IndexedAnswers : YP.IClause
|
||||||
{
|
{
|
||||||
// addAnswer adds the answer here and indexes it later.
|
// addAnswer adds the answer here and indexes it later.
|
||||||
private List<object[]> _allAnswers = new List<object[]>();
|
private List<object[]> _allAnswers = new List<object[]>();
|
||||||
// The key has the arity of answers with non-null values for each indexed arg. The value
|
// The key has the arity of answers with non-null values for each indexed arg. The value
|
||||||
// is a list of the matching answers. The signature is implicit in the pattern on non-null index args.
|
// is a list of the matching answers. The signature is implicit in the pattern on non-null index args.
|
||||||
private Dictionary<HashedList, List<object[]>> _indexedAnswers =
|
private Dictionary<HashedList, List<object[]>> _indexedAnswers =
|
||||||
new Dictionary<HashedList, List<object[]>>();
|
new Dictionary<HashedList, List<object[]>>();
|
||||||
// Keeps track of whether we have started adding entries to _indexedAnswers for the signature.
|
// Keeps track of whether we have started adding entries to _indexedAnswers for the signature.
|
||||||
private Dictionary<int, object> _gotAnswersForSignature = new Dictionary<int, object>();
|
private Dictionary<int, object> _gotAnswersForSignature = new Dictionary<int, object>();
|
||||||
private const int MAX_INDEX_ARGS = 31;
|
private const int MAX_INDEX_ARGS = 31;
|
||||||
|
|
||||||
public IndexedAnswers()
|
public IndexedAnswers()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Elements of answer must be ground, since arguments with unbound variables make this
|
/// Elements of answer must be ground, since arguments with unbound variables make this
|
||||||
/// into a dynamic rule which we don't index.
|
/// into a dynamic rule which we don't index.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="answer"></param>
|
/// <param name="answer"></param>
|
||||||
public void addAnswer(object[] answer)
|
public void addAnswer(object[] answer)
|
||||||
{
|
{
|
||||||
// Store a copy of the answer array.
|
// Store a copy of the answer array.
|
||||||
object[] answerCopy = new object[answer.Length];
|
object[] answerCopy = new object[answer.Length];
|
||||||
Variable.CopyStore copyStore = new Variable.CopyStore();
|
Variable.CopyStore copyStore = new Variable.CopyStore();
|
||||||
for (int i = 0; i < answer.Length; ++i)
|
for (int i = 0; i < answer.Length; ++i)
|
||||||
answerCopy[i] = YP.makeCopy(answer[i], copyStore);
|
answerCopy[i] = YP.makeCopy(answer[i], copyStore);
|
||||||
if (copyStore.getNUniqueVariables() > 0)
|
if (copyStore.getNUniqueVariables() > 0)
|
||||||
throw new InvalidOperationException
|
throw new InvalidOperationException
|
||||||
("Elements of answer must be ground, but found " + copyStore.getNUniqueVariables() +
|
("Elements of answer must be ground, but found " + copyStore.getNUniqueVariables() +
|
||||||
" unbound variables");
|
" unbound variables");
|
||||||
_allAnswers.Add(answerCopy);
|
_allAnswers.Add(answerCopy);
|
||||||
|
|
||||||
// If match has already indexed answers for a signature, we need to add
|
// If match has already indexed answers for a signature, we need to add
|
||||||
// this to the existing indexed answers.
|
// this to the existing indexed answers.
|
||||||
foreach(int signature in _gotAnswersForSignature.Keys)
|
foreach(int signature in _gotAnswersForSignature.Keys)
|
||||||
indexAnswerForSignature(answerCopy, signature);
|
indexAnswerForSignature(answerCopy, signature);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void indexAnswerForSignature(object[] answer, int signature)
|
private void indexAnswerForSignature(object[] answer, int signature)
|
||||||
{
|
{
|
||||||
// First find out which of the answer values can be used as an index.
|
// First find out which of the answer values can be used as an index.
|
||||||
object[] indexValues = new object[answer.Length];
|
object[] indexValues = new object[answer.Length];
|
||||||
for (int i = 0; i < answer.Length; ++i)
|
for (int i = 0; i < answer.Length; ++i)
|
||||||
{
|
{
|
||||||
// We limit the number of indexed args in a 32-bit signature.
|
// We limit the number of indexed args in a 32-bit signature.
|
||||||
if (i >= MAX_INDEX_ARGS)
|
if (i >= MAX_INDEX_ARGS)
|
||||||
indexValues[i] = null;
|
indexValues[i] = null;
|
||||||
else
|
else
|
||||||
indexValues[i] = getIndexValue(YP.getValue(answer[i]));
|
indexValues[i] = getIndexValue(YP.getValue(answer[i]));
|
||||||
}
|
}
|
||||||
|
|
||||||
// We need an entry in indexArgs from indexValues for each 1 bit in signature.
|
// We need an entry in indexArgs from indexValues for each 1 bit in signature.
|
||||||
HashedList indexArgs = new HashedList(indexValues.Length);
|
HashedList indexArgs = new HashedList(indexValues.Length);
|
||||||
for (int i = 0; i < indexValues.Length; ++i)
|
for (int i = 0; i < indexValues.Length; ++i)
|
||||||
{
|
{
|
||||||
if ((signature & (1 << i)) == 0)
|
if ((signature & (1 << i)) == 0)
|
||||||
indexArgs.Add(null);
|
indexArgs.Add(null);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (indexValues[i] == null)
|
if (indexValues[i] == null)
|
||||||
// The signature wants an index value here, but we don't have one so
|
// The signature wants an index value here, but we don't have one so
|
||||||
// we can't add it as an answer for this signature.
|
// we can't add it as an answer for this signature.
|
||||||
return;
|
return;
|
||||||
else
|
else
|
||||||
indexArgs.Add(indexValues[i]);
|
indexArgs.Add(indexValues[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add the answer to the answers list for indexArgs, creating the entry if needed.
|
// Add the answer to the answers list for indexArgs, creating the entry if needed.
|
||||||
List<object[]> answers;
|
List<object[]> answers;
|
||||||
if (!_indexedAnswers.TryGetValue(indexArgs, out answers))
|
if (!_indexedAnswers.TryGetValue(indexArgs, out answers))
|
||||||
{
|
{
|
||||||
answers = new List<object[]>();
|
answers = new List<object[]>();
|
||||||
_indexedAnswers[indexArgs] = answers;
|
_indexedAnswers[indexArgs] = answers;
|
||||||
}
|
}
|
||||||
answers.Add(answer);
|
answers.Add(answer);
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<bool> match(object[] arguments)
|
public IEnumerable<bool> match(object[] arguments)
|
||||||
{
|
{
|
||||||
// Set up indexArgs, up to arg position MAX_INDEX_ARGS. The signature has a 1 bit for
|
// Set up indexArgs, up to arg position MAX_INDEX_ARGS. The signature has a 1 bit for
|
||||||
// each non-null index arg.
|
// each non-null index arg.
|
||||||
HashedList indexArgs = new HashedList(arguments.Length);
|
HashedList indexArgs = new HashedList(arguments.Length);
|
||||||
bool gotAllIndexArgs = true;
|
bool gotAllIndexArgs = true;
|
||||||
int signature = 0;
|
int signature = 0;
|
||||||
for (int i = 0; i < arguments.Length; ++i)
|
for (int i = 0; i < arguments.Length; ++i)
|
||||||
{
|
{
|
||||||
object indexValue = null;
|
object indexValue = null;
|
||||||
if (i < MAX_INDEX_ARGS)
|
if (i < MAX_INDEX_ARGS)
|
||||||
{
|
{
|
||||||
// We limit the number of args in a 32-bit signature.
|
// We limit the number of args in a 32-bit signature.
|
||||||
indexValue = getIndexValue(YP.getValue(arguments[i]));
|
indexValue = getIndexValue(YP.getValue(arguments[i]));
|
||||||
if (indexValue != null)
|
if (indexValue != null)
|
||||||
signature += (1 << i);
|
signature += (1 << i);
|
||||||
}
|
}
|
||||||
if (indexValue == null)
|
if (indexValue == null)
|
||||||
gotAllIndexArgs = false;
|
gotAllIndexArgs = false;
|
||||||
indexArgs.Add(indexValue);
|
indexArgs.Add(indexValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
List<object[]> answers;
|
List<object[]> answers;
|
||||||
if (signature == 0)
|
if (signature == 0)
|
||||||
// No index args, so we have to match from _allAnswers.
|
// No index args, so we have to match from _allAnswers.
|
||||||
answers = _allAnswers;
|
answers = _allAnswers;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (!_gotAnswersForSignature.ContainsKey(signature))
|
if (!_gotAnswersForSignature.ContainsKey(signature))
|
||||||
{
|
{
|
||||||
// We need to create the entry in _indexedAnswers.
|
// We need to create the entry in _indexedAnswers.
|
||||||
foreach (object[] answer in _allAnswers)
|
foreach (object[] answer in _allAnswers)
|
||||||
indexAnswerForSignature(answer, signature);
|
indexAnswerForSignature(answer, signature);
|
||||||
// Mark that we did this signature.
|
// Mark that we did this signature.
|
||||||
_gotAnswersForSignature[signature] = null;
|
_gotAnswersForSignature[signature] = null;
|
||||||
}
|
}
|
||||||
if (!_indexedAnswers.TryGetValue(indexArgs, out answers))
|
if (!_indexedAnswers.TryGetValue(indexArgs, out answers))
|
||||||
yield break;
|
yield break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gotAllIndexArgs)
|
if (gotAllIndexArgs)
|
||||||
{
|
{
|
||||||
// All the arguments were already bound, so we don't need to do bindings.
|
// All the arguments were already bound, so we don't need to do bindings.
|
||||||
yield return false;
|
yield return false;
|
||||||
yield break;
|
yield break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Find matches in answers.
|
// Find matches in answers.
|
||||||
IEnumerator<bool>[] iterators = new IEnumerator<bool>[arguments.Length];
|
IEnumerator<bool>[] iterators = new IEnumerator<bool>[arguments.Length];
|
||||||
foreach (object[] answer in answers)
|
foreach (object[] answer in answers)
|
||||||
{
|
{
|
||||||
bool gotMatch = true;
|
bool gotMatch = true;
|
||||||
int nIterators = 0;
|
int nIterators = 0;
|
||||||
// Try to bind all the arguments.
|
// Try to bind all the arguments.
|
||||||
for (int i = 0; i < arguments.Length; ++i)
|
for (int i = 0; i < arguments.Length; ++i)
|
||||||
{
|
{
|
||||||
if (indexArgs[i] != null)
|
if (indexArgs[i] != null)
|
||||||
// We already matched this argument by looking up _indexedAnswers.
|
// We already matched this argument by looking up _indexedAnswers.
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
IEnumerator<bool> iterator = YP.unify(arguments[i], answer[i]).GetEnumerator();
|
IEnumerator<bool> iterator = YP.unify(arguments[i], answer[i]).GetEnumerator();
|
||||||
iterators[nIterators++] = iterator;
|
iterators[nIterators++] = iterator;
|
||||||
// MoveNext() is true if YP.unify succeeds.
|
// MoveNext() is true if YP.unify succeeds.
|
||||||
if (!iterator.MoveNext())
|
if (!iterator.MoveNext())
|
||||||
{
|
{
|
||||||
gotMatch = false;
|
gotMatch = false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (gotMatch)
|
if (gotMatch)
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
// Manually finalize all the iterators.
|
// Manually finalize all the iterators.
|
||||||
for (int i = 0; i < nIterators; ++i)
|
for (int i = 0; i < nIterators; ++i)
|
||||||
iterators[i].Dispose();
|
iterators[i].Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A HashedList extends an ArrayList with methods to get a hash and to check equality
|
/// A HashedList extends an ArrayList with methods to get a hash and to check equality
|
||||||
/// based on the elements of the list.
|
/// based on the elements of the list.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class HashedList : ArrayList
|
public class HashedList : ArrayList
|
||||||
{
|
{
|
||||||
private bool _gotHashCode = false;
|
private bool _gotHashCode = false;
|
||||||
private int _hashCode;
|
private int _hashCode;
|
||||||
|
|
||||||
public HashedList()
|
public HashedList()
|
||||||
: base()
|
: base()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public HashedList(int capacity)
|
public HashedList(int capacity)
|
||||||
: base(capacity)
|
: base(capacity)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public HashedList(ICollection c)
|
public HashedList(ICollection c)
|
||||||
: base(c)
|
: base(c)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
// Debug: Should override all the other methods that change this.
|
// Debug: Should override all the other methods that change this.
|
||||||
public override int Add(object value)
|
public override int Add(object value)
|
||||||
{
|
{
|
||||||
_gotHashCode = false;
|
_gotHashCode = false;
|
||||||
return base.Add(value);
|
return base.Add(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override int GetHashCode()
|
public override int GetHashCode()
|
||||||
{
|
{
|
||||||
if (!_gotHashCode)
|
if (!_gotHashCode)
|
||||||
{
|
{
|
||||||
int hashCode = 1;
|
int hashCode = 1;
|
||||||
foreach (object obj in this)
|
foreach (object obj in this)
|
||||||
hashCode = 31 * hashCode + (obj == null ? 0 : obj.GetHashCode());
|
hashCode = 31 * hashCode + (obj == null ? 0 : obj.GetHashCode());
|
||||||
_hashCode = hashCode;
|
_hashCode = hashCode;
|
||||||
_gotHashCode = true;
|
_gotHashCode = true;
|
||||||
}
|
}
|
||||||
return _hashCode;
|
return _hashCode;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Equals(object obj)
|
public override bool Equals(object obj)
|
||||||
{
|
{
|
||||||
if (!(obj is ArrayList))
|
if (!(obj is ArrayList))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
ArrayList objList = (ArrayList)obj;
|
ArrayList objList = (ArrayList)obj;
|
||||||
if (objList.Count != Count)
|
if (objList.Count != Count)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
for (int i = 0; i < Count; ++i)
|
for (int i = 0; i < Count; ++i)
|
||||||
{
|
{
|
||||||
object value = objList[i];
|
object value = objList[i];
|
||||||
if (value == null)
|
if (value == null)
|
||||||
{
|
{
|
||||||
if (this[i] != null)
|
if (this[i] != null)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (!value.Equals(this[i]))
|
if (!value.Equals(this[i]))
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// If we keep an index on value, return the value, or null if we don't index it.
|
/// If we keep an index on value, return the value, or null if we don't index it.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="value">the term to examine. Assume you already called YP.getValue(value)</param>
|
/// <param name="value">the term to examine. Assume you already called YP.getValue(value)</param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static object getIndexValue(object value)
|
public static object getIndexValue(object value)
|
||||||
{
|
{
|
||||||
if (value is Atom || value is string || value is Int32 || value is DateTime)
|
if (value is Atom || value is string || value is Int32 || value is DateTime)
|
||||||
return value;
|
return value;
|
||||||
else
|
else
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,156 +1,156 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (C) 2007-2008, Jeff Thompson
|
* Copyright (C) 2007-2008, Jeff Thompson
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the copyright holder nor the names of its contributors
|
* * Neither the name of the copyright holder nor the names of its contributors
|
||||||
* may be used to endorse or promote products derived from this software
|
* may be used to endorse or promote products derived from this software
|
||||||
* without specific prior written permission.
|
* without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
||||||
{
|
{
|
||||||
public class ListPair : Functor2
|
public class ListPair : Functor2
|
||||||
{
|
{
|
||||||
public ListPair(object head, object tail) : base(Atom.DOT, head, tail)
|
public ListPair(object head, object tail) : base(Atom.DOT, head, tail)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public static object make(List<object> list)
|
public static object make(List<object> list)
|
||||||
{
|
{
|
||||||
if (list.Count <= 0)
|
if (list.Count <= 0)
|
||||||
return Atom.NIL;
|
return Atom.NIL;
|
||||||
|
|
||||||
object result = Atom.NIL;
|
object result = Atom.NIL;
|
||||||
// Start from the end.
|
// Start from the end.
|
||||||
for (int i = list.Count - 1; i >= 0; --i)
|
for (int i = list.Count - 1; i >= 0; --i)
|
||||||
result = new ListPair(list[i], result);
|
result = new ListPair(list[i], result);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static object make(object[] array)
|
public static object make(object[] array)
|
||||||
{
|
{
|
||||||
if (array.Length <= 0)
|
if (array.Length <= 0)
|
||||||
return Atom.NIL;
|
return Atom.NIL;
|
||||||
|
|
||||||
object result = Atom.NIL;
|
object result = Atom.NIL;
|
||||||
// Start from the end.
|
// Start from the end.
|
||||||
for (int i = array.Length - 1; i >= 0; --i)
|
for (int i = array.Length - 1; i >= 0; --i)
|
||||||
result = new ListPair(array[i], result);
|
result = new ListPair(array[i], result);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Return a ListPair version of array, where repeated elements
|
/// Return a ListPair version of array, where repeated elements
|
||||||
/// (according to YP.termEqual) are removed.
|
/// (according to YP.termEqual) are removed.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="array"></param>
|
/// <param name="array"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static object makeWithoutRepeatedTerms(object[] array)
|
public static object makeWithoutRepeatedTerms(object[] array)
|
||||||
{
|
{
|
||||||
if (array.Length <= 0)
|
if (array.Length <= 0)
|
||||||
return Atom.NIL;
|
return Atom.NIL;
|
||||||
|
|
||||||
// Start from the end.
|
// Start from the end.
|
||||||
object previousTerm = array[array.Length - 1];
|
object previousTerm = array[array.Length - 1];
|
||||||
object result = new ListPair(previousTerm, Atom.NIL);
|
object result = new ListPair(previousTerm, Atom.NIL);
|
||||||
for (int i = array.Length - 2; i >= 0; --i)
|
for (int i = array.Length - 2; i >= 0; --i)
|
||||||
{
|
{
|
||||||
object term = array[i];
|
object term = array[i];
|
||||||
if (YP.termEqual(term, previousTerm))
|
if (YP.termEqual(term, previousTerm))
|
||||||
continue;
|
continue;
|
||||||
result = new ListPair(term, result);
|
result = new ListPair(term, result);
|
||||||
previousTerm = term;
|
previousTerm = term;
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Return a ListPair version of array, where repeated elements
|
/// Return a ListPair version of array, where repeated elements
|
||||||
/// (according to YP.termEqual) are removed.
|
/// (according to YP.termEqual) are removed.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="array"></param>
|
/// <param name="array"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static object makeWithoutRepeatedTerms(List<object> array)
|
public static object makeWithoutRepeatedTerms(List<object> array)
|
||||||
{
|
{
|
||||||
if (array.Count <= 0)
|
if (array.Count <= 0)
|
||||||
return Atom.NIL;
|
return Atom.NIL;
|
||||||
|
|
||||||
// Start from the end.
|
// Start from the end.
|
||||||
object previousTerm = array[array.Count - 1];
|
object previousTerm = array[array.Count - 1];
|
||||||
object result = new ListPair(previousTerm, Atom.NIL);
|
object result = new ListPair(previousTerm, Atom.NIL);
|
||||||
for (int i = array.Count - 2; i >= 0; --i)
|
for (int i = array.Count - 2; i >= 0; --i)
|
||||||
{
|
{
|
||||||
object term = array[i];
|
object term = array[i];
|
||||||
if (YP.termEqual(term, previousTerm))
|
if (YP.termEqual(term, previousTerm))
|
||||||
continue;
|
continue;
|
||||||
result = new ListPair(term, result);
|
result = new ListPair(term, result);
|
||||||
previousTerm = term;
|
previousTerm = term;
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static object make(object element1)
|
public static object make(object element1)
|
||||||
{
|
{
|
||||||
return new ListPair(element1, Atom.NIL);
|
return new ListPair(element1, Atom.NIL);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static object make(object element1, object element2)
|
public static object make(object element1, object element2)
|
||||||
{
|
{
|
||||||
return new ListPair(element1, new ListPair(element2, Atom.NIL));
|
return new ListPair(element1, new ListPair(element2, Atom.NIL));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static object make(object element1, object element2, object element3)
|
public static object make(object element1, object element2, object element3)
|
||||||
{
|
{
|
||||||
return new ListPair(element1,
|
return new ListPair(element1,
|
||||||
new ListPair(element2, new ListPair(element3, Atom.NIL)));
|
new ListPair(element2, new ListPair(element3, Atom.NIL)));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Return an array of the elements in list or null if it is not
|
/// Return an array of the elements in list or null if it is not
|
||||||
/// a proper list. If list is Atom.NIL, return an array of zero elements.
|
/// a proper list. If list is Atom.NIL, return an array of zero elements.
|
||||||
/// This does not call YP.getValue on each element.
|
/// This does not call YP.getValue on each element.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="list"></param>
|
/// <param name="list"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static object[] toArray(object list)
|
public static object[] toArray(object list)
|
||||||
{
|
{
|
||||||
list = YP.getValue(list);
|
list = YP.getValue(list);
|
||||||
if (list.Equals(Atom.NIL))
|
if (list.Equals(Atom.NIL))
|
||||||
return new object[0];
|
return new object[0];
|
||||||
|
|
||||||
List<object> result = new List<object>();
|
List<object> result = new List<object>();
|
||||||
for (object element = list;
|
for (object element = list;
|
||||||
element is Functor2 && ((Functor2)element)._name == Atom.DOT;
|
element is Functor2 && ((Functor2)element)._name == Atom.DOT;
|
||||||
element = YP.getValue(((Functor2)element)._arg2))
|
element = YP.getValue(((Functor2)element)._arg2))
|
||||||
result.Add(((Functor2)element)._arg1);
|
result.Add(((Functor2)element)._arg1);
|
||||||
|
|
||||||
if (result.Count <= 0)
|
if (result.Count <= 0)
|
||||||
return null;
|
return null;
|
||||||
return result.ToArray();
|
return result.ToArray();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,71 +1,71 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (C) 2007-2008, Jeff Thompson
|
* Copyright (C) 2007-2008, Jeff Thompson
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the copyright holder nor the names of its contributors
|
* * Neither the name of the copyright holder nor the names of its contributors
|
||||||
* may be used to endorse or promote products derived from this software
|
* may be used to endorse or promote products derived from this software
|
||||||
* without specific prior written permission.
|
* without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A PrologException is used as the exception thrown by YP.throw(Term).
|
/// A PrologException is used as the exception thrown by YP.throw(Term).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class PrologException : Exception
|
public class PrologException : Exception
|
||||||
{
|
{
|
||||||
public readonly object _term;
|
public readonly object _term;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create a PrologException with the given Term. The printable exception message is the full Term.
|
/// Create a PrologException with the given Term. The printable exception message is the full Term.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="Term">the term of the exception</param>
|
/// <param name="Term">the term of the exception</param>
|
||||||
/// </param>
|
/// </param>
|
||||||
public PrologException(object Term)
|
public PrologException(object Term)
|
||||||
: base(YP.getValue(Term).ToString())
|
: base(YP.getValue(Term).ToString())
|
||||||
{
|
{
|
||||||
_term = YP.makeCopy(Term, new Variable.CopyStore());
|
_term = YP.makeCopy(Term, new Variable.CopyStore());
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create a PrologException where the Term is error(ErrorTerm, Message).
|
/// Create a PrologException where the Term is error(ErrorTerm, Message).
|
||||||
/// This uses YP.makeCopy to copy the ErrorTerm and Message so that they are valid after unbinding.
|
/// This uses YP.makeCopy to copy the ErrorTerm and Message so that they are valid after unbinding.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="ErrorTerm">the term of the exception</param>
|
/// <param name="ErrorTerm">the term of the exception</param>
|
||||||
/// <param name="Messsage">the message, converted to a string, to use as the printable exception message
|
/// <param name="Messsage">the message, converted to a string, to use as the printable exception message
|
||||||
/// </param>
|
/// </param>
|
||||||
public PrologException(object ErrorTerm, object Message)
|
public PrologException(object ErrorTerm, object Message)
|
||||||
: base(YP.getValue(Message).ToString())
|
: base(YP.getValue(Message).ToString())
|
||||||
{
|
{
|
||||||
_term = YP.makeCopy(new Functor2(Atom.a("error"), ErrorTerm, Message), new Variable.CopyStore());
|
_term = YP.makeCopy(new Functor2(Atom.a("error"), ErrorTerm, Message), new Variable.CopyStore());
|
||||||
}
|
}
|
||||||
|
|
||||||
public object Term
|
public object Term
|
||||||
{
|
{
|
||||||
get { return _term; }
|
get { return _term; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,405 +1,405 @@
|
||||||
YPOS: YieldProlog for OpenSim
|
YPOS: YieldProlog for OpenSim
|
||||||
|
|
||||||
a compiler from Prolog to OpenSim compatible C# scripts
|
a compiler from Prolog to OpenSim compatible C# scripts
|
||||||
|
|
||||||
Ported by Kino Coursey and Douglas Miles at Daxtron Labs.
|
Ported by Kino Coursey and Douglas Miles at Daxtron Labs.
|
||||||
Based on Jeff Thompson Yield Prolog, http://yieldprolog.sourceforge.net/
|
Based on Jeff Thompson Yield Prolog, http://yieldprolog.sourceforge.net/
|
||||||
For Prolog see http://en.wikipedia.org/wiki/Prolog
|
For Prolog see http://en.wikipedia.org/wiki/Prolog
|
||||||
|
|
||||||
|
|
||||||
INTRODUCTION
|
INTRODUCTION
|
||||||
|
|
||||||
This folder contains code to implement a Prolog compiler using the "Yield Statement" found in C#, Javascript, and Python.
|
This folder contains code to implement a Prolog compiler using the "Yield Statement" found in C#, Javascript, and Python.
|
||||||
The original Yield Prolog system can transform Prolog programs into C# code.
|
The original Yield Prolog system can transform Prolog programs into C# code.
|
||||||
In this system we detect and extract YieldProlog code (with "//YP" as the first four characters in the script) and seperate it from any c# code ("marked by "//CS").
|
In this system we detect and extract YieldProlog code (with "//YP" as the first four characters in the script) and seperate it from any c# code ("marked by "//CS").
|
||||||
The YP code is transformed to C# and prepended to the "//CS" section, and passed as a bundel to the existing C# compiler.
|
The YP code is transformed to C# and prepended to the "//CS" section, and passed as a bundel to the existing C# compiler.
|
||||||
The end result is Prolog can interface to OpenSim using the existing "//CS" functionality, and C# can call the compiled Prolog.
|
The end result is Prolog can interface to OpenSim using the existing "//CS" functionality, and C# can call the compiled Prolog.
|
||||||
As such YP allows both declaritive and procedural programming in a 3D script enabled environment.
|
As such YP allows both declaritive and procedural programming in a 3D script enabled environment.
|
||||||
|
|
||||||
FEATURES
|
FEATURES
|
||||||
* Allows implementation of logic programming for objects and agents.
|
* Allows implementation of logic programming for objects and agents.
|
||||||
* C#/Javascript/Python as intermediate language
|
* C#/Javascript/Python as intermediate language
|
||||||
* Yield Prolog has relatively high speed of execution which is important in OpenSim. http://yieldprolog.sourceforge.net/benchmarks.html
|
* Yield Prolog has relatively high speed of execution which is important in OpenSim. http://yieldprolog.sourceforge.net/benchmarks.html
|
||||||
* It is compatable with the existing C#/Mono based system.
|
* It is compatable with the existing C#/Mono based system.
|
||||||
* Yield Prolog is BSD license
|
* Yield Prolog is BSD license
|
||||||
* Calling Prolog from C# scripts
|
* Calling Prolog from C# scripts
|
||||||
* Calling C# functions (with LSL and OS functions) from Prolog
|
* Calling C# functions (with LSL and OS functions) from Prolog
|
||||||
* Prolog dynamic database
|
* Prolog dynamic database
|
||||||
* Edinburgh, Cocksin & Mellish style syntax.
|
* Edinburgh, Cocksin & Mellish style syntax.
|
||||||
* Compiler is generated by compiling the Prolog descrition of itself into C#
|
* Compiler is generated by compiling the Prolog descrition of itself into C#
|
||||||
* Same script entry interface as LSL
|
* Same script entry interface as LSL
|
||||||
|
|
||||||
|
|
||||||
TODO
|
TODO
|
||||||
* Utilize ability to generate Javascript and Python code
|
* Utilize ability to generate Javascript and Python code
|
||||||
* Integrate Prolog database with Sim
|
* Integrate Prolog database with Sim
|
||||||
* Translation error reporting back to the editor
|
* Translation error reporting back to the editor
|
||||||
* Communications via message passing
|
* Communications via message passing
|
||||||
* Interface to external inference engines
|
* Interface to external inference engines
|
||||||
|
|
||||||
POSSIBILITIES
|
POSSIBILITIES
|
||||||
* Inworld expert systems
|
* Inworld expert systems
|
||||||
* Parallel logic programming and expert systems
|
* Parallel logic programming and expert systems
|
||||||
* Ontology based processing
|
* Ontology based processing
|
||||||
* Knowledge based alerting, accessing and business rules
|
* Knowledge based alerting, accessing and business rules
|
||||||
For instance, listen on channel x, filter the events and broadcast alerts on channel y
|
For instance, listen on channel x, filter the events and broadcast alerts on channel y
|
||||||
or send IM, emails etc.
|
or send IM, emails etc.
|
||||||
|
|
||||||
|
|
||||||
USAGE:
|
USAGE:
|
||||||
|
|
||||||
Add "yp" as an allowed compiler
|
Add "yp" as an allowed compiler
|
||||||
|
|
||||||
OpenSim.ini
|
OpenSim.ini
|
||||||
[ScriptEngine.DotNetEngine]
|
[ScriptEngine.DotNetEngine]
|
||||||
AllowedCompilers=lsl,cs,js,vb,yp
|
AllowedCompilers=lsl,cs,js,vb,yp
|
||||||
|
|
||||||
Enter scripts using the inworld editing process. Scripts have the following format.
|
Enter scripts using the inworld editing process. Scripts have the following format.
|
||||||
The first line of a file must have "//yp".
|
The first line of a file must have "//yp".
|
||||||
|
|
||||||
//yp
|
//yp
|
||||||
<PROLOG CODE>
|
<PROLOG CODE>
|
||||||
//CS
|
//CS
|
||||||
<CS CODE>
|
<CS CODE>
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
C# code calling a Prolog Predicate:
|
C# code calling a Prolog Predicate:
|
||||||
-----------------------------------
|
-----------------------------------
|
||||||
The Prolog predicate is transformed into a C# boolean function. So the general calling format is:
|
The Prolog predicate is transformed into a C# boolean function. So the general calling format is:
|
||||||
foreach( bool var in prolog_predicate(ARGS)) {};
|
foreach( bool var in prolog_predicate(ARGS)) {};
|
||||||
|
|
||||||
I/O is via using a string reader and writer in conjunction with YP.See() and YP.Tell()
|
I/O is via using a string reader and writer in conjunction with YP.See() and YP.Tell()
|
||||||
|
|
||||||
StringWriter PrologOutuput= new StringWriter();
|
StringWriter PrologOutuput= new StringWriter();
|
||||||
StringReader PrologInput= new StringReader(myInputString);
|
StringReader PrologInput= new StringReader(myInputString);
|
||||||
YP.see(PrologInput);
|
YP.see(PrologInput);
|
||||||
YP.tell(PrologOutuput);
|
YP.tell(PrologOutuput);
|
||||||
<CALL PROLOG CODE HERE>
|
<CALL PROLOG CODE HERE>
|
||||||
YP.seen();
|
YP.seen();
|
||||||
YP.told();
|
YP.told();
|
||||||
StringBuilder builder = PrologOutput.GetStringBuilder();
|
StringBuilder builder = PrologOutput.GetStringBuilder();
|
||||||
string finaloutput = builder.ToString();
|
string finaloutput = builder.ToString();
|
||||||
|
|
||||||
Any prolog reads and writes will be to the passed StringReader and StringWriter. In fact any TextReader/TextWriter class can be used.
|
Any prolog reads and writes will be to the passed StringReader and StringWriter. In fact any TextReader/TextWriter class can be used.
|
||||||
|
|
||||||
Strings in Prolog are stored as Atom's and you need to use an Atom object to match.
|
Strings in Prolog are stored as Atom's and you need to use an Atom object to match.
|
||||||
|
|
||||||
\\yp
|
\\yp
|
||||||
wanted('bob').
|
wanted('bob').
|
||||||
\\cs
|
\\cs
|
||||||
string Who="bob";
|
string Who="bob";
|
||||||
foreach( bool ans in wanted(Atom.a(Who) )){};
|
foreach( bool ans in wanted(Atom.a(Who) )){};
|
||||||
|
|
||||||
|
|
||||||
Prolog code calling a C# function:
|
Prolog code calling a C# function:
|
||||||
-----------------------------------
|
-----------------------------------
|
||||||
The prolog code uses the script_event('name_of_function',ARGS) builtin, which is transformed into the function call.
|
The prolog code uses the script_event('name_of_function',ARGS) builtin, which is transformed into the function call.
|
||||||
The C# function called uses "PrologCallback" and returns a boolean.
|
The C# function called uses "PrologCallback" and returns a boolean.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Dynamic database assertions:
|
Dynamic database assertions:
|
||||||
-----------------------------------
|
-----------------------------------
|
||||||
|
|
||||||
void assertdb2(string predicate, string arg1, string arg2)
|
void assertdb2(string predicate, string arg1, string arg2)
|
||||||
{
|
{
|
||||||
name = Atom.a(predicate);
|
name = Atom.a(predicate);
|
||||||
YP.assertFact(name, new object[] { arg1, arg2 });
|
YP.assertFact(name, new object[] { arg1, arg2 });
|
||||||
}
|
}
|
||||||
|
|
||||||
void retractdb2(string predicate, string arg1, string arg2)
|
void retractdb2(string predicate, string arg1, string arg2)
|
||||||
{
|
{
|
||||||
name = Atom.a(predicate);
|
name = Atom.a(predicate);
|
||||||
YP.retractFact(name, new object[] { arg1, arg2 });
|
YP.retractFact(name, new object[] { arg1, arg2 });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
========================= APPENDIX A: touch test ================================
|
========================= APPENDIX A: touch test ================================
|
||||||
|
|
||||||
|
|
||||||
===================================
|
===================================
|
||||||
Input YP Code
|
Input YP Code
|
||||||
===================================
|
===================================
|
||||||
//yp
|
//yp
|
||||||
mydb('field2','field1').
|
mydb('field2','field1').
|
||||||
mydb('andy','jane').
|
mydb('andy','jane').
|
||||||
mydb('carl','dan').
|
mydb('carl','dan').
|
||||||
mydb('andy','bill').
|
mydb('andy','bill').
|
||||||
mydb('andy','betty').
|
mydb('andy','betty').
|
||||||
|
|
||||||
call_me(X):-mydb(X,Y) , respond(Y).
|
call_me(X):-mydb(X,Y) , respond(Y).
|
||||||
respond(X):- script_event('sayit',X).
|
respond(X):- script_event('sayit',X).
|
||||||
|
|
||||||
//cs
|
//cs
|
||||||
public void default_event_touch_start(int N )
|
public void default_event_touch_start(int N )
|
||||||
{
|
{
|
||||||
llSay(0,"pstart1");
|
llSay(0,"pstart1");
|
||||||
foreach( bool ans in call_me(Atom.a(@"andy") )){};
|
foreach( bool ans in call_me(Atom.a(@"andy") )){};
|
||||||
llSay(0,"pstop2");
|
llSay(0,"pstop2");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void default_event_state_entry()
|
public void default_event_state_entry()
|
||||||
{
|
{
|
||||||
llSay(0,"prolog tester active.");
|
llSay(0,"prolog tester active.");
|
||||||
}
|
}
|
||||||
|
|
||||||
PrologCallback sayit(object ans)
|
PrologCallback sayit(object ans)
|
||||||
{
|
{
|
||||||
llSay(0,"sayit1");
|
llSay(0,"sayit1");
|
||||||
string msg = "one answer is :"+((Variable)ans).getValue();
|
string msg = "one answer is :"+((Variable)ans).getValue();
|
||||||
llSay(0,msg);
|
llSay(0,msg);
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
===================================
|
===================================
|
||||||
Generated CS Code
|
Generated CS Code
|
||||||
===================================
|
===================================
|
||||||
using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog;using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;
|
using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog;using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;
|
||||||
namespace SecondLife { public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass {
|
namespace SecondLife { public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass {
|
||||||
static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null;public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); }
|
static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null;public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); }
|
||||||
//cs
|
//cs
|
||||||
public void default_event_touch_start(int N )
|
public void default_event_touch_start(int N )
|
||||||
{
|
{
|
||||||
llSay(0,"pstart1");
|
llSay(0,"pstart1");
|
||||||
foreach( bool ans in call_me(Atom.a(@"carl") )){};
|
foreach( bool ans in call_me(Atom.a(@"carl") )){};
|
||||||
llSay(0,"pstop2");
|
llSay(0,"pstop2");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void default_event_state_entry()
|
public void default_event_state_entry()
|
||||||
{
|
{
|
||||||
llSay(0,"prolog tester active.");
|
llSay(0,"prolog tester active.");
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<bool> sayit(object ans)
|
public IEnumerable<bool> sayit(object ans)
|
||||||
{
|
{
|
||||||
llSay(0,"sayit1");
|
llSay(0,"sayit1");
|
||||||
string msg = "one answer is :"+((Variable)ans).getValue();
|
string msg = "one answer is :"+((Variable)ans).getValue();
|
||||||
llSay(0,msg);
|
llSay(0,msg);
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//YPEncoded
|
//YPEncoded
|
||||||
public IEnumerable<bool> mydb(object arg1, object arg2) {
|
public IEnumerable<bool> mydb(object arg1, object arg2) {
|
||||||
{
|
{
|
||||||
foreach (bool l2 in YP.unify(arg1, Atom.a(@"carl"))) {
|
foreach (bool l2 in YP.unify(arg1, Atom.a(@"carl"))) {
|
||||||
foreach (bool l3 in YP.unify(arg2, Atom.a(@"dan"))) {
|
foreach (bool l3 in YP.unify(arg2, Atom.a(@"dan"))) {
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
foreach (bool l2 in YP.unify(arg1, Atom.a(@"andy"))) {
|
foreach (bool l2 in YP.unify(arg1, Atom.a(@"andy"))) {
|
||||||
foreach (bool l3 in YP.unify(arg2, Atom.a(@"bill"))) {
|
foreach (bool l3 in YP.unify(arg2, Atom.a(@"bill"))) {
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
foreach (bool l2 in YP.unify(arg1, Atom.a(@"andy"))) {
|
foreach (bool l2 in YP.unify(arg1, Atom.a(@"andy"))) {
|
||||||
foreach (bool l3 in YP.unify(arg2, Atom.a(@"betty"))) {
|
foreach (bool l3 in YP.unify(arg2, Atom.a(@"betty"))) {
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<bool> call_me(object X) {
|
public IEnumerable<bool> call_me(object X) {
|
||||||
{
|
{
|
||||||
Variable Y = new Variable();
|
Variable Y = new Variable();
|
||||||
foreach (bool l2 in mydb(X, Y)) {
|
foreach (bool l2 in mydb(X, Y)) {
|
||||||
foreach (bool l3 in respond(Y)) {
|
foreach (bool l3 in respond(Y)) {
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<bool> respond(object X) {
|
public IEnumerable<bool> respond(object X) {
|
||||||
{
|
{
|
||||||
foreach (bool l2 in this.sayit( X)) {
|
foreach (bool l2 in this.sayit( X)) {
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
} }
|
} }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
========================= APPENDIX B:SENSOR INFORMED SCRIPT =====================
|
========================= APPENDIX B:SENSOR INFORMED SCRIPT =====================
|
||||||
|
|
||||||
|
|
||||||
===================================
|
===================================
|
||||||
Input YP Code
|
Input YP Code
|
||||||
===================================
|
===================================
|
||||||
//yp
|
//yp
|
||||||
|
|
||||||
nop.
|
nop.
|
||||||
|
|
||||||
good('Daxxon Kinoc').
|
good('Daxxon Kinoc').
|
||||||
good('Fluffy Kitty').
|
good('Fluffy Kitty').
|
||||||
|
|
||||||
bad('Eric Evil').
|
bad('Eric Evil').
|
||||||
bad('Spikey Plant').
|
bad('Spikey Plant').
|
||||||
|
|
||||||
prolog_notify(X) :- good(X) , script_event('accept',X).
|
prolog_notify(X) :- good(X) , script_event('accept',X).
|
||||||
prolog_notify(X) :- bad(X) , script_event('reject',X).
|
prolog_notify(X) :- bad(X) , script_event('reject',X).
|
||||||
|
|
||||||
|
|
||||||
//cs
|
//cs
|
||||||
|
|
||||||
public void default_event_state_entry()
|
public void default_event_state_entry()
|
||||||
{
|
{
|
||||||
llSay(0,"prolog sensor tester active.");
|
llSay(0,"prolog sensor tester active.");
|
||||||
|
|
||||||
// Start a sensor looking for Agents
|
// Start a sensor looking for Agents
|
||||||
llSensorRepeat("","",AGENT, 10, PI,20);
|
llSensorRepeat("","",AGENT, 10, PI,20);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void default_event_sensor(int number_detected )
|
public void default_event_sensor(int number_detected )
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
for(i=0;i< number_detected ;i++)
|
for(i=0;i< number_detected ;i++)
|
||||||
{
|
{
|
||||||
string dName = llDetectedName(i);
|
string dName = llDetectedName(i);
|
||||||
string dOwner = llDetectedName(i);
|
string dOwner = llDetectedName(i);
|
||||||
foreach(bool response in prolog_notify(Atom.a(dName)) ){};
|
foreach(bool response in prolog_notify(Atom.a(dName)) ){};
|
||||||
foreach(bool response in prolog_notify(dOwner) ){};
|
foreach(bool response in prolog_notify(dOwner) ){};
|
||||||
llSay(0,"Saw "+dName);
|
llSay(0,"Saw "+dName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
string decodeToString(object obj)
|
string decodeToString(object obj)
|
||||||
{
|
{
|
||||||
if (obj is Variable) { return (string) ((Variable)obj).getValue();}
|
if (obj is Variable) { return (string) ((Variable)obj).getValue();}
|
||||||
if (obj is Atom) { return (string) ((Atom)obj)._name;}
|
if (obj is Atom) { return (string) ((Atom)obj)._name;}
|
||||||
return "unknown type";
|
return "unknown type";
|
||||||
}
|
}
|
||||||
|
|
||||||
PrologCallback accept(object ans)
|
PrologCallback accept(object ans)
|
||||||
{
|
{
|
||||||
string msg = "Welcoming :"+decodeToString(ans);
|
string msg = "Welcoming :"+decodeToString(ans);
|
||||||
llSay(0,msg);
|
llSay(0,msg);
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
PrologCallback reject(object ans)
|
PrologCallback reject(object ans)
|
||||||
{
|
{
|
||||||
string msg = "Watching :"+decodeToString(ans);
|
string msg = "Watching :"+decodeToString(ans);
|
||||||
llSay(0,msg);
|
llSay(0,msg);
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
===================================
|
===================================
|
||||||
Generated CS Code
|
Generated CS Code
|
||||||
===================================
|
===================================
|
||||||
|
|
||||||
using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog; using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;
|
using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog; using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;
|
||||||
namespace SecondLife { public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass {
|
namespace SecondLife { public class Script : OpenSim.Region.ScriptEngine.Common.BuiltIn_Commands_BaseClass {
|
||||||
static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null; public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); }
|
static OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP YP=null; public Script() { YP= new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog.YP(); }
|
||||||
//cs
|
//cs
|
||||||
|
|
||||||
public void default_event_state_entry()
|
public void default_event_state_entry()
|
||||||
{
|
{
|
||||||
llSay(0,"prolog sensor tester active.");
|
llSay(0,"prolog sensor tester active.");
|
||||||
|
|
||||||
// Start a sensor looking for Agents
|
// Start a sensor looking for Agents
|
||||||
llSensorRepeat("","",AGENT, 10, PI,20);
|
llSensorRepeat("","",AGENT, 10, PI,20);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void default_event_sensor(int number_detected )
|
public void default_event_sensor(int number_detected )
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
for(i=0;i< number_detected ;i++)
|
for(i=0;i< number_detected ;i++)
|
||||||
{
|
{
|
||||||
string dName = llDetectedName(i);
|
string dName = llDetectedName(i);
|
||||||
string dOwner = llDetectedName(i);
|
string dOwner = llDetectedName(i);
|
||||||
foreach(bool response in prolog_notify(Atom.a(dName)) ){};
|
foreach(bool response in prolog_notify(Atom.a(dName)) ){};
|
||||||
foreach(bool response in prolog_notify(dOwner) ){};
|
foreach(bool response in prolog_notify(dOwner) ){};
|
||||||
llSay(0,"Saw "+dName);
|
llSay(0,"Saw "+dName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
string decodeToString(object obj)
|
string decodeToString(object obj)
|
||||||
{
|
{
|
||||||
if (obj is Variable) { return (string) ((Variable)obj).getValue();}
|
if (obj is Variable) { return (string) ((Variable)obj).getValue();}
|
||||||
if (obj is Atom) { return (string) ((Atom)obj)._name;}
|
if (obj is Atom) { return (string) ((Atom)obj)._name;}
|
||||||
return "unknown type";
|
return "unknown type";
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<bool> accept(object ans)
|
public IEnumerable<bool> accept(object ans)
|
||||||
{
|
{
|
||||||
string msg = "Welcoming :"+decodeToString(ans);
|
string msg = "Welcoming :"+decodeToString(ans);
|
||||||
llSay(0,msg);
|
llSay(0,msg);
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<bool> reject(object ans)
|
public IEnumerable<bool> reject(object ans)
|
||||||
{
|
{
|
||||||
string msg = "Watching :"+decodeToString(ans);
|
string msg = "Watching :"+decodeToString(ans);
|
||||||
llSay(0,msg);
|
llSay(0,msg);
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//YPEncoded
|
//YPEncoded
|
||||||
public IEnumerable<bool> yp_nop_header_nop() {
|
public IEnumerable<bool> yp_nop_header_nop() {
|
||||||
{
|
{
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<bool> good(object arg1) {
|
public IEnumerable<bool> good(object arg1) {
|
||||||
{
|
{
|
||||||
foreach (bool l2 in YP.unify(arg1, Atom.a(@"Daxxon Kinoc"))) {
|
foreach (bool l2 in YP.unify(arg1, Atom.a(@"Daxxon Kinoc"))) {
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
foreach (bool l2 in YP.unify(arg1, Atom.a(@"Fluffy Kitty"))) {
|
foreach (bool l2 in YP.unify(arg1, Atom.a(@"Fluffy Kitty"))) {
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<bool> bad(object arg1) {
|
public IEnumerable<bool> bad(object arg1) {
|
||||||
{
|
{
|
||||||
foreach (bool l2 in YP.unify(arg1, Atom.a(@"Eric Evil"))) {
|
foreach (bool l2 in YP.unify(arg1, Atom.a(@"Eric Evil"))) {
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
foreach (bool l2 in YP.unify(arg1, Atom.a(@"Spikey Plant"))) {
|
foreach (bool l2 in YP.unify(arg1, Atom.a(@"Spikey Plant"))) {
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<bool> prolog_notify(object X) {
|
public IEnumerable<bool> prolog_notify(object X) {
|
||||||
{
|
{
|
||||||
foreach (bool l2 in good(X)) {
|
foreach (bool l2 in good(X)) {
|
||||||
foreach (bool l3 in this.accept( X)) {
|
foreach (bool l3 in this.accept( X)) {
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
{
|
{
|
||||||
foreach (bool l2 in bad(X)) {
|
foreach (bool l2 in bad(X)) {
|
||||||
foreach (bool l3 in this.reject( X)) {
|
foreach (bool l3 in this.reject( X)) {
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
} }
|
} }
|
||||||
|
|
||||||
|
|
|
@ -1,62 +1,62 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (C) 2007-2008, Jeff Thompson
|
* Copyright (C) 2007-2008, Jeff Thompson
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the copyright holder nor the names of its contributors
|
* * Neither the name of the copyright holder nor the names of its contributors
|
||||||
* may be used to endorse or promote products derived from this software
|
* may be used to endorse or promote products derived from this software
|
||||||
* without specific prior written permission.
|
* without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// An UndefinedPredicateException extends PrologException to create an existence_error exception.
|
/// An UndefinedPredicateException extends PrologException to create an existence_error exception.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class UndefinedPredicateException : PrologException
|
public class UndefinedPredicateException : PrologException
|
||||||
{
|
{
|
||||||
private Atom _predicateName;
|
private Atom _predicateName;
|
||||||
private int _arity;
|
private int _arity;
|
||||||
|
|
||||||
public UndefinedPredicateException(object message, Atom predicateName, int arity)
|
public UndefinedPredicateException(object message, Atom predicateName, int arity)
|
||||||
: base(new Functor2
|
: base(new Functor2
|
||||||
(Atom.a("existence_error"), Atom.a("procedure"), new Functor2(Atom.a("/"), predicateName, arity)),
|
(Atom.a("existence_error"), Atom.a("procedure"), new Functor2(Atom.a("/"), predicateName, arity)),
|
||||||
message)
|
message)
|
||||||
{
|
{
|
||||||
_predicateName = predicateName;
|
_predicateName = predicateName;
|
||||||
_arity = arity;
|
_arity = arity;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Atom PredicateName
|
public Atom PredicateName
|
||||||
{
|
{
|
||||||
get { return _predicateName; }
|
get { return _predicateName; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public int Arity
|
public int Arity
|
||||||
{
|
{
|
||||||
get { return _arity; }
|
get { return _arity; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,196 +1,196 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (C) 2007-2008, Jeff Thompson
|
* Copyright (C) 2007-2008, Jeff Thompson
|
||||||
*
|
*
|
||||||
* All rights reserved.
|
* All rights reserved.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
*
|
*
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the copyright holder nor the names of its contributors
|
* * Neither the name of the copyright holder nor the names of its contributors
|
||||||
* may be used to endorse or promote products derived from this software
|
* may be used to endorse or promote products derived from this software
|
||||||
* without specific prior written permission.
|
* without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||||
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
|
||||||
{
|
{
|
||||||
public interface IUnifiable
|
public interface IUnifiable
|
||||||
{
|
{
|
||||||
IEnumerable<bool> unify(object arg);
|
IEnumerable<bool> unify(object arg);
|
||||||
void addUniqueVariables(List<Variable> variableSet);
|
void addUniqueVariables(List<Variable> variableSet);
|
||||||
object makeCopy(Variable.CopyStore copyStore);
|
object makeCopy(Variable.CopyStore copyStore);
|
||||||
bool termEqual(object term);
|
bool termEqual(object term);
|
||||||
bool ground();
|
bool ground();
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Variable : IUnifiable
|
public class Variable : IUnifiable
|
||||||
{
|
{
|
||||||
// Use _isBound separate from _value so that it can be bound to any value,
|
// Use _isBound separate from _value so that it can be bound to any value,
|
||||||
// including null.
|
// including null.
|
||||||
private bool _isBound = false;
|
private bool _isBound = false;
|
||||||
private object _value;
|
private object _value;
|
||||||
|
|
||||||
public object getValue()
|
public object getValue()
|
||||||
{
|
{
|
||||||
if (!_isBound)
|
if (!_isBound)
|
||||||
return this;
|
return this;
|
||||||
|
|
||||||
object result = _value;
|
object result = _value;
|
||||||
while (result is Variable)
|
while (result is Variable)
|
||||||
{
|
{
|
||||||
if (!((Variable)result)._isBound)
|
if (!((Variable)result)._isBound)
|
||||||
return result;
|
return result;
|
||||||
|
|
||||||
// Keep following the Variable chain.
|
// Keep following the Variable chain.
|
||||||
result = ((Variable)result)._value;
|
result = ((Variable)result)._value;
|
||||||
}
|
}
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<bool> unify(object arg)
|
public IEnumerable<bool> unify(object arg)
|
||||||
{
|
{
|
||||||
if (!_isBound)
|
if (!_isBound)
|
||||||
{
|
{
|
||||||
_value = YP.getValue(arg);
|
_value = YP.getValue(arg);
|
||||||
if (_value == this)
|
if (_value == this)
|
||||||
// We are unifying this unbound variable with itself, so leave it unbound.
|
// We are unifying this unbound variable with itself, so leave it unbound.
|
||||||
yield return false;
|
yield return false;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_isBound = true;
|
_isBound = true;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
// Remove the binding.
|
// Remove the binding.
|
||||||
_isBound = false;
|
_isBound = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
foreach (bool l1 in YP.unify(this, arg))
|
foreach (bool l1 in YP.unify(this, arg))
|
||||||
yield return false;
|
yield return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
object value = getValue();
|
object value = getValue();
|
||||||
if (value == this)
|
if (value == this)
|
||||||
return "Variable";
|
return "Variable";
|
||||||
else
|
else
|
||||||
return getValue().ToString();
|
return getValue().ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// If bound, call YP.addUniqueVariables on the value. Otherwise, if this unbound
|
/// If bound, call YP.addUniqueVariables on the value. Otherwise, if this unbound
|
||||||
/// variable is not already in variableSet, add it.
|
/// variable is not already in variableSet, add it.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="variableSet"></param>
|
/// <param name="variableSet"></param>
|
||||||
public void addUniqueVariables(List<Variable> variableSet)
|
public void addUniqueVariables(List<Variable> variableSet)
|
||||||
{
|
{
|
||||||
if (_isBound)
|
if (_isBound)
|
||||||
YP.addUniqueVariables(getValue(), variableSet);
|
YP.addUniqueVariables(getValue(), variableSet);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (variableSet.IndexOf(this) < 0)
|
if (variableSet.IndexOf(this) < 0)
|
||||||
variableSet.Add(this);
|
variableSet.Add(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// If bound, return YP.makeCopy for the value, else return copyStore.getCopy(this).
|
/// If bound, return YP.makeCopy for the value, else return copyStore.getCopy(this).
|
||||||
/// However, if copyStore is null, just return this.
|
/// However, if copyStore is null, just return this.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="copyStore"></param>
|
/// <param name="copyStore"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public object makeCopy(Variable.CopyStore copyStore)
|
public object makeCopy(Variable.CopyStore copyStore)
|
||||||
{
|
{
|
||||||
if (_isBound)
|
if (_isBound)
|
||||||
return YP.makeCopy(getValue(), copyStore);
|
return YP.makeCopy(getValue(), copyStore);
|
||||||
else
|
else
|
||||||
return copyStore == null ? this : copyStore.getCopy(this);
|
return copyStore == null ? this : copyStore.getCopy(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool termEqual(object term)
|
public bool termEqual(object term)
|
||||||
{
|
{
|
||||||
if (_isBound)
|
if (_isBound)
|
||||||
return YP.termEqual(getValue(), term);
|
return YP.termEqual(getValue(), term);
|
||||||
else
|
else
|
||||||
return this == YP.getValue(term);
|
return this == YP.getValue(term);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool ground()
|
public bool ground()
|
||||||
{
|
{
|
||||||
if (_isBound)
|
if (_isBound)
|
||||||
// This is usually called by YP.ground which already did getValue, so this
|
// This is usually called by YP.ground which already did getValue, so this
|
||||||
// should never be reached, but check anyway.
|
// should never be reached, but check anyway.
|
||||||
return YP.ground(getValue());
|
return YP.ground(getValue());
|
||||||
else
|
else
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A CopyStore is used by makeCopy to track which Variable objects have
|
/// A CopyStore is used by makeCopy to track which Variable objects have
|
||||||
/// been copied.
|
/// been copied.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class CopyStore
|
public class CopyStore
|
||||||
{
|
{
|
||||||
private List<Variable> _inVariableSet = new List<Variable>();
|
private List<Variable> _inVariableSet = new List<Variable>();
|
||||||
private List<Variable> _outVariableSet = new List<Variable>();
|
private List<Variable> _outVariableSet = new List<Variable>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// If inVariable has already been copied, return its copy. Otherwise,
|
/// If inVariable has already been copied, return its copy. Otherwise,
|
||||||
/// return a fresh Variable associated with inVariable.
|
/// return a fresh Variable associated with inVariable.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="inVariable"></param>
|
/// <param name="inVariable"></param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public Variable getCopy(Variable inVariable)
|
public Variable getCopy(Variable inVariable)
|
||||||
{
|
{
|
||||||
int index = _inVariableSet.IndexOf(inVariable);
|
int index = _inVariableSet.IndexOf(inVariable);
|
||||||
if (index >= 0)
|
if (index >= 0)
|
||||||
return _outVariableSet[index];
|
return _outVariableSet[index];
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Variable outVariable = new Variable();
|
Variable outVariable = new Variable();
|
||||||
_inVariableSet.Add(inVariable);
|
_inVariableSet.Add(inVariable);
|
||||||
_outVariableSet.Add(outVariable);
|
_outVariableSet.Add(outVariable);
|
||||||
return outVariable;
|
return outVariable;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Return the number of unique variables that have been copied.
|
/// Return the number of unique variables that have been copied.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public int getNUniqueVariables()
|
public int getNUniqueVariables()
|
||||||
{
|
{
|
||||||
return _inVariableSet.Count;
|
return _inVariableSet.Count;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
2712
doc/doxygen.conf
2712
doc/doxygen.conf
File diff suppressed because it is too large
Load Diff
|
@ -45,6 +45,7 @@ property_map = {
|
||||||
".build" : text,
|
".build" : text,
|
||||||
".cfg" : text,
|
".cfg" : text,
|
||||||
".cgi" : text,
|
".cgi" : text,
|
||||||
|
".conf" : text,
|
||||||
".config" : text,
|
".config" : text,
|
||||||
".cs" : text,
|
".cs" : text,
|
||||||
".csproj" : text,
|
".csproj" : text,
|
||||||
|
|
Loading…
Reference in New Issue