Added block for scenario: global exception handler called in loop when exception happens inside global exception handler
Added InnerException to outputThreadPoolClientBranch
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			@ -80,6 +80,7 @@ namespace OpenSim
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            }
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        }
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        private static bool _IsHandlingException = false; // Make sure we don't go recursive on ourself
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        /// <summary>
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        /// Global exception handler -- all unhandlet exceptions end up here :)
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        /// </summary>
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			@ -87,6 +88,9 @@ namespace OpenSim
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        /// <param name="e"></param>
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        private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
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        {
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            if (_IsHandlingException)
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                return;
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            _IsHandlingException = true;
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            // TODO: Add config option to allow users to turn off error reporting
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            // TODO: Post error report (disabled for now)
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			@ -96,7 +100,10 @@ namespace OpenSim
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            msg += "\r\n";
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            msg += "Exception: " + e.ExceptionObject.ToString() + "\r\n";
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            Exception ex = (Exception)e.ExceptionObject;
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            if (ex.InnerException != null)
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                msg += "InnerException: " + ex.InnerException.ToString() + "\r\n";
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            msg += "\r\n";
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            msg += "Application is terminating: " + e.IsTerminating.ToString() + "\r\n";            
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			@ -118,6 +125,8 @@ namespace OpenSim
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            {
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                // Ignore
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            }
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            _IsHandlingException=false;
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        }
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    }
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			@ -1696,19 +1696,15 @@ namespace OpenSim.Region.Environment.Scenes
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            return LLUUID.Zero;
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        }
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        private static readonly object _performParcelPrimCountUpdateMutex = new object();
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        /// <summary>
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        /// 
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        /// </summary>
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        public void performParcelPrimCountUpdate()
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        {
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            lock (_performParcelPrimCountUpdateMutex)
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            {
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                m_LandManager.resetAllLandPrimCounts();
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                m_eventManager.TriggerParcelPrimCountUpdate();
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                m_LandManager.finalizeLandPrimCountUpdate();
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                m_LandManager.landPrimCountTainted = false;
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            }
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        }
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        /// <summary>
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